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  1. Welcome to the thread: I'm hopefully going to post up a combination of my homebrew Lore for the regiment, modelling/converting logs and guides, and painted models showcases featuring troopers, officers, grenadiers and vehicles. Just to keep things on-topic, let's keep it restricted to Rogue Trader Imperial Guard for the moment. I had imperial guard models since 2nd edition; I got into the hobby via having a copy of the old Rogue Trader 40k Compilation which had the first Genestealer cult articles and lists in it and the brood brother models made with 1st ed Imperial Guardsmen really appealed to me. They weren't available however- apparently the moulds got broken. So I started off with some Cadian models and collected a medium-sized (at the time) force. Some time in my teens, Warhammer World opened and I was extremely happy to discover I could mail order things- even RT era things- in the shop. So I ordered a load of the metal RT era troopers- the ones with poseable arms. Eventually I worked out which ones I liked best and narrowed down my force exclusively to the models sculpted by Mark Copplestone. There was something about the heavy look of the armour and boots in his sculpts that appealed to me. I originally had all my RT guard painted in the same ice/urban blue-black and blue-grey scheme I'd had my cadians in, which was pretty similar to the original RT IG colour scheme. Sometime a couple of years in I decided I didn't like that any more and went with a scheme inspired by the enemy marines in the massively influential video game Half-Life; at the time I think I must have put several thousand hours into that game. There's one trooper in particular that pretty much just is the beret guy from HL. That scheme has persisted to the present, although very few of the original models have survived unmolested: fairly early on, I decided to ditch the RT era lasguns, which is a decision I'm still happy about, as it happens, and make autoguns for the troops as similar to the MP5 submachineguns and shotguns that the HL marines had as I could make them. This is the decision that put me where I ended up now- that is, saddled with a self-imposed directive to convert pretty much every trooper. Each autogun is converted from a RT bolter, a length of space marine power axe or chainsword handle and the magazine and barrel from a necromunda autopistol. Pretty work intensive, but not a bad go at the mp5 while still keeping some recogniseable 40k features. The shotguns are from the same necromunda weapon set as the atuopistols, but cut down a little. Having comitted to converting all the guns, it wasn't long before I was converting all the arms too: I'd already done a lot of head swaps due to there being only four basic Copplestone trooper sculpts -and two of those needing some heavy converting just to make them 'standard'. Things just sort of snowballed from there. I'll show some more detailed stuff about why this all is if people are interested, as well as how I do it, I guess. I reckon there's a rich vein of posts to be mined to get where I have the troops today, which is a long distance indeed from where they were. I'm going to say right here in the first post that this will be a thread I update slowly: I don't get a lot of time for modelling and painting anymore on the one hand, and on the other I want to comment on modelling and converting individual troopers because that's the kind of thread I like best and I want to create something I would like to see myself. Please feel free to make requests and offer comment; I'd really appreciate it. In the meanwhile, here are some 'action' shots of my guardsmen, mostly set up for Apologist's 'War of the false Primarch' collaborative blog, which you should definitely check out if you haven't. Thanks everyone
  2. I've been a lurker on the site for several years (2012) and have always told myself I should add a plog, well now, amidst this apocalypse (Covid-19), I am. I need to get a lot of my stuff photographed so I'll start slow and try to add a bit more weekly. Me: I started Guard in 2nd editions in the early 90's but sold off all of those beautiful metal guardsmen and Rogue Trader era rarities (jet bikes... /sigh ) when I thought I was getting out of the hobby. I didn't stay away long however and had to start over in 5th edition (2008, i guess). My main force is composed of Cadian models in blue fatigues with grey flak armor. I also have urban Catachans, some Praetoreans, and a growing Tempetus Scion force. At the start of 5th my plan was to have my Cadians in blue be the police contingent of a penal colony (Catachans in prison orange) but I didn't like painting orange as much as I thought I would so that was dropped. The Catachans's were re-painted grey and they became their own army. The Fluff (feel free to skip): The Planet of Agamemnon is a barren Mars-like world in the Aquila constellation (it's a thing). It's main export is a rare psi-resonant crystal used solely in the manufacture of psychic accessories (psychic hoods, force weapon conduits, psychic choir harnesses, etc.). The planet's surface is mostly red desert with sparse pockets of scrub-land. Beautiful glass domed cities are spread out across the planets surface. This where the wealthy and privileged live. The common folk live in the tunnels that spread throughout the entirety of this hollow world. The military is broken into 4 components: - The Standard PDF (cadians in blue) drafted from dome dwellers. It's considered a high privilege to serve and a minimum tour of duty is a requirement before holding any position of power with the government. - Mining League Corp of Combat Engineers (Catachans in Grey) made up of underworld volunteers. These are the poor saps that turn to the horrors of war to escape the horrors of a life of mining. - Agamemnosi Expeditionary Force (Praetorians) are the armed branch of the Royal Academy of Science in the capitol city of Ulyon. They have close ties to the AdMech and sometimes serve as their armed escorts. - lastly, due the planet's unusual resource, a Tempestus Scion academy was built in orbit at the behest of an Inquisitor several millenia ago. Like all great planets, this world once belonged to the Eldar so naturally they show up from time to time to harass the new residents. The resonant nature of the crystal draws other threats like Tyranids and Chaos. So that's what I've got. Now the fun part, Pics! These are my recently painted Scions (how were called away to aid Commissar Yarrick in the defense of Chalnath): and here is a sampling of my PDF colors and some visiting Adeptus Ministorum: ...and these are my Catachan/combat engineers (a blurry pic from ETL 2014 I think) So there. it's begun. I'll try to add pics as I take them. Enjoy.
  3. Hi guys. Here's the kernel of my WIP Imperial Guard army, a Rogal Dorn and two Shock Troop squads. Apologies for the poor pic quality. Let me know what you think!
  4. Welcome to the 1st Edition of GreenScorpion's Build, Paint, Discover Event, an Astra Militarum Hobby Challenge! Objective: Complete as many hobby related tasks by January 7th. The focus of the event is in 3 different categories: Build, which includes pledges for building, converting, sculpting, scratch building and so on; Paint, which includes painting, repainting, basing and other decorative tasks like decals and so on; Discover, which includes reading books from Black Library (or listening in the case of audio books), reading fluff in the codex, writing your own fluff and so on; Critical dates: Sign up period - October 1st - December 31st This is an open event, so participants can pledge or add to their pledges throughout the entire period of the event. Once you have made your pledge and posted your before picture or relevant information on the pledged activities, you may start with the particular activities that you have pledged to perform To enter, post your before picture/relevant information with your pledge: "In the name of the Emperor and Lord Commander , I Commander <name> of the <regiment>, shall <particular tasks(s)> by January 7th." October 1st - January 7th: Hobby period Hobby in earnest! WIP and update posts are encouraged! January 7th : End of event Pictures, links or other proof of the completed task must be posted by 23:59 in your local time Those who successfully carry out these tasks, will be provided a medal honouring their service to the Emperor and Imperial Guard. Event notes: You can pledge at any time throughout the event. There is no minimum or maximum pledge. Miniatures can be pledged in various levels of WIP, as long as the task is clear and the initial state of the miniature is shown as part of the pledge. This includes partially built and partially painted miniatures. During this event you can pledge for any valid unit or model from the current Astra Militarum range. This includes kit bashes, conversions, sculpted miniatures and scratch built miniatures. You may also pledge terrain features / buildings for this event. This includes kit bashes, conversions, sculpted miniatures and scratch built miniatures. Badges will be issued at the end of the event that can be added to your signature. These badges will indicate different levels of completed tasks per type or overall. Badges will be earned per each of the three task types, based on the amount of tasks completed, regardless of the complexity of the task itself, so for example pledging to build 100 models as a task would earn the same badge as pledging to convert a character. The idea is to get people pledging small feasible tasks in order to complete more than if they just go with a single huge task. Any questions can be directed to me either in the thread or over private message. Carry on and good luck to all!
  5. Fellow Guardsmen! It's been a long time since my last report to Terran High Command! I hope the Emperor can forgive me. But the 409th is ready to emerge from winter quarters and hit the campaign trail once again. Real life demands not withstanding, I plan to get back to the business of putting more boots on the ground and shells in the air. I tried to find my old PLOG thread only to discover that it had been so long since my last update that it had been archived! Disgraceful! I'm fixing to keep this thread from suffering the same fate. I have to admit, it's no coincidence that the arrival of 8th Edition and the new Guard dex coincide with this army coming off ice. The new regimental doctrines sound very fluffy and fun to play with. I plan to try them all out just for kicks since I run my own homebrew regiment. Since it has been so long, like YEARS, since I last seriously posted, for those who don't know about the 409th, it's primarily an infantry based Guard regiment that is inspired by the American Civil War. I've seen random threads here and there on the old Intertrons in the past that were loosely inspired by ACW themes, and always had a mind to tackle it myself. I'm using a lot of third party kit which gets kind of expensive, but I think that this theme demands more than some simple head swaps to achieve the effect I'm going after. It's been a pretty long slog, but the 409th slumber'd for long enough and my boys have their dander up! Anyway, I figured the best way to start the new thread is with a PARADE! Who doesn't love parades, especially military parades glorifying the Emperor! So, I'll start there with some beauty shots of the boys I have all painted up ready for battle: Command Section: Here's a couple shots of the ranking officers, the Senior Officer in the middle and two Junior Officers. And their Regimental Advisors: Master of Ordnance, Astropath, a Fleet Officer and a Priest in there for good measure. And here's the CO with his command squad retinue: Bonus: Checkout my old count-as as Color Sergeant Kell in the back on the right - never got around to actually modelling the actual COLORS he was supposed to be entrusted with, but hes got the power fist and 'power' sword - the only chain sword in my army! Also included for bonus fun, an Ordo Xenos Inquisitor I painted up about the same time as I was doing this regiment initially, in case he ever needed to commandeer the regiment on Inquisition business: I don't really remember where I found this guy, pretty sure he's some kind of Privateer Press mini. Elites: Well, I guess these guys are Elites now, which honestly I feel is not optimal, but oh well, gotta sell those stormtrooper sprues! When I initially envisioned an ACW inspired army on the table I had thought I'd have entire platoons (in game terms) worth of infantry patterned in different uniform styles taken from famous civil war units. However, this is not as feasible as I foresaw from a cost and time standpoint. It became more practical to run Veteran squads in some of the more exotic unit patterns of the day, rather than try and run entire platoons this way. It just costs too much!! In-game it actually works pretty well as a way to distinguish Vet squads from your standard infantry squads, and easily explained from a fluff standpoint - as units gain seniority they appropriate unique attire befitting their veteran status. Anyway my first Veteran squad is patterned after the famous Union Iron Brigade. They were also called the Black Hats since the appropriated Hardee hats as part of their uniform instead of the typical kepis and forage caps. These guys are pretty much all Victoria Mini parts, but the heads are special. Steve Barber miniatures online has a massive range of historal minis for different eras and lots in the 28mm scale. And while historical 28mm is usually too small to be compatibile with heroic 28mm, they do have lot and lots of 28mm historic heads and their heads happen to scale extremely nicely with VicMini scuplts. They also work with GW as well, but mate with VicMini perfectly. I use the Steve Barber heads in this project extensively, they are a near perfect fit for this kind of conversion. Here's more of the squad: The special weapons in initially modelled for this squad was melta, back when melta vets were the hotness. But I guess the hotness is plasma now, so I suppose I'm going to have to go back and bang out a few plasma Vets for the squad. The 'melta' arms are all VicMini and really look the part for the aesthetic. Next Vet squad: these guys are patterned after the 11th New York Fire Zouaves. I really wanted to do some Zouaves units, but pretty much chickened out, since I don't really trust my greenstuff-fu, and no one out there is making baggy Zouave-style pantaloons in the 28mm heroic scale. So these guy are my compromise since they were a Zouave unit when they mustered in at the beginning of the war, and had a different uniform, a silk uniform that fell apart during their initial campaign! This is closer to the unit's second uniform, were they ditched their jackets and adopted dark trousers to replaces the baggy zouave pants that had disintegrated. Back in the old dex, (I'm talking 5th Ed. when I was heavy into planning this unit out,) There was no regiment restriction, and Harker was an interesting addition for a veteran squad. Zouaves drilled in light infantry open-order tactics - running these guys as light infantry infiltrating harassers was what I intended. This squad has sniper rifles - cheap and cheerful harassment weapons, inspired by the 'sniper' rifled muskets of the era. This squad is lead by my 'count-as' Harker. Is he even IN the next Dex or just the 8th Ed. index?? Well, he's a cool conversion anyway, don't know if he'll find the table for a while. And speaking of snipers, these guys can run as their own counts-as rattlings (although I do need a few more) or as part of a command squad for the BS3+. They are inspired by Berdan's 1st and 2nd US Sharpshooters. They were special regiments that recruited soliders who were proficient with the rifled arms of the day and could actually aim (most couldn't). They were used often as skirmishers at the divisional level instead of fighting in traditional two-rank battle lines. These guy are my own count-as Commissars. Every civil war regiment usually had a Sergeant Major, who was the senior NCO of the unit. Anecdotally these guys were known to be tough as nails and unflappable. In my fluff, these guys are senior NCO's who get inducted into special Officio Prefectus training programs and come out the other end as Sergeant Major Commissars. I always intended to get a couple actual Commissars painted up, but never got around. There's more I'd like to do for these guys to make them really stand out as Commissars on the tabletop. And here's another 5th Ed. relic: my counts-as Marbo. I think the Index still let's you run him?? But maybe its just Shadow Wars now? He was fun one to convert, but doesn't have a place right now in an 8th Ed. army. Pity.
  6. Overall I feel like the recent "Muster the Guard" event went reasonably well with lots of participation, but I would like to ask the members of the sub-forum about your feedback in case there are things that can be improved which are within my reach to change. But beyond looking at the past, I also wanted to give you a glimpse of the future and what I have been thinking about for the next Astra Militarum event. After an event mostly focused on painting, I think we need something a bit more generic and with a larger extension focused more on overall hobby progress rather than just focus on getting everything painted. The idea is mostly to get people making some progress in the hobby at their own rhythm but with a bit of an incentive from the rest of the astra militarum hobbyists. I based it a bit on the collect, build, paint and play system from the magazines like Conquest. The duration of the event would be 3 months, with the event getting a new edition for the following quarter if people liked the idea or in alternating quarters to give a break in between events. Badges would be earned per each of the three task types, based on the amount of tasks completed, regardless of the complexity of the task itself, so for example pledging to build 100 models as a task would earn the same badge as pledging to convert a character. The idea is to get people pledging small feasible tasks in order to complete more than if they just go with a single huge task. The focus of the event would be in 3 different categories: Build, which would include pledges for building, converting, sculpting, scratch building and so on; Paint, which would include painting, repainting, basing and other decorative tasks like decals and so on; Discover, which would include reading books from Black Library (or listening in the case of audio books), reading fluff in the codex and so on (potentially writing for those who like to write their own fluff); These tasks would help people to focus on different aspects of the hobby and share their progress from time to time in a way that can help work through the blockers that can happen in this kind of hobby related tasks. I am still trying to determine when this event would start, but I wanted to check if there were any suggestions or recommendations based on what I have just shared.
  7. Just stomped my friend's Necrons with this list. Maybe I was just lucky, so any toughts on the list are welcome. Battalion Detachment 1500pts, 79PL Specialist Detachment: Emperor's Fist Doctrine : Gunnery Experts, Jury-Rigged Repairs HQ 1. Tank Commander Warlord -Kurov's Aquilla -Demolisher Siege Cannon -Hull Weapon- Heavy Flamer -Sponson - Heavy Flamer -Hunter Killer Missle, Dozer Blade, Augur Ray, Track guards 2. Tank Commander -ACE : Weapon Expert -Punisher Gatling Cannon -Hull Weapon- Heavy Flamer -Sponson - Heavy Flamers -Hunter Killer Missle, Dozer Blade, Augur Ray, Track guards HEAVY SUPPORT 1. Leman Russ -Battle Cannon -Hull Weapon- Heavy Flamer -Sponson - Heavy Flamer -Hunter Killer Missle, Augur Ray, Track guards 2. Leman Russ Conqueror -Conqueror Battle Cannon -Hull Weapon- Heavy Bolter -Sponson - Heavy Bolter -Hunter Killer Missle 3. Manticore -ACE : Full Payload -Hull Weapon : Heavy Flamers TROOPS 1. Infantry Squad 2. Infantry Squad 3. Infantry Squad 4. Infantry Squad -flamer 5. Infantry Squad -flamer DEDICATED TRASPORT 1. Chimera -Turret: Heavy Flamer -Hull Weapon: Heavy Flamer 2. Chimera -Turret: Heavy Flamer -Hull Weapon: Heavy Flamer So the idea was just to literally drive towards the enemy, shooting twice with turrets and than legit charge into combat. I put flamers so I dont get locked in combat with my blast weapons unable to shoot, also overwatch is great with flamers. Since my plan was to get really close, this worked great. Also I erased all his vehicles turn 1. The guards were there to sit behind and hug the objectives, while Chimeras were there to follow the tanks and clear objectives (with 2 flamer squads). I love the list, but I fought only Necrons and only once with it so I dont know if it would work as a general list.
  8. The Free Company of Gerald Asperwin Knox Song of The Knoxites Hidden Content You noble guardsmen all, stand up now, stand up now!You noble guardsmen all, stand up now! Knox, we hear your call To fight against the thrall Of cheaters, lords and lies To which good men despise Stand up now, Stand up now Your Temples we tear down Stand up now, Stand up now! False Temples we tear down Stand up now! Your temples are abhored In gold they are adorned To hide the corpse's stench And the Leaders they entrench Stand up now! Stand up now! Gainst Traders and gainst Lords Stand up now, stand up now! Gainst Traders and gainst Lords Stand up now! The Traders they connive The mis'ry of our kind To steal the wealth from all and to make our homeworlds poor Stand up now, stand up now! To Terra we will Fight Stand up now, stand up now! To Terra we will Fight Stand up now, stand up now! To Terra we will Fight And bring good Knox's Light The Corpse we shall throw down And the Four shall wear the Crown Stand up now, stand up now! Place of Origin: Quartum IV (near Armageddon) Founded: M42 Headquarters: Nomadic Band, on board "The Undivided Wills" and other ships. Also Known as: Free Builders, Fortifiers, Knoxites Leadership:Gerald Asperwin Knox: Founder and High Priest Valentinian Kona: Head of Military Operations Ida Semple: Captain of The Undivided Wills Winthrope Hutchinson: Quartermaster General Abuza Bethel: Speaker for Knox "The Commissar:" Head General of Blue Company Thelma Rainsborough: Leader of "The Greensfolk" Lars Claxton: Leader of "The Violeteirs" Spurgeion Everard: Head of "The Red Monarchy Men." The Free Company of Gerard Asperwin Knox, is a group of Traitor Guardsmen who revolted from the Imperium during the Armageddon war. Under the leadership and ideology of its founder Gerard Asperwin Knox. Organization: For the most part, the Company is structured in roughly the same shape as the imperial Guard. After all, the guard have known very little outside of the Astra Militarum to compare against, and neither Asperwin nor Abuzza have much interest in the Nuances of the organization. So while the Company writ large, resembles the Imperial Guard, with their ranks, and lines, and warsongs, the familiarity is deceiving. Much like an algae and grass filled pond can pass itself for solid ground, the comfort of familarity bellies a disgusting reality. All aspects of the former Guardsmen's lives have been reoriented towards the service of the chaos gods. From the human sacrifice by way of "the Gauntlet," to the pox and blight that infect the camps for the Rotfather's glory, to the fighting warbands for Khornes amusement. The Four Cults: Based on the original divisions created for worshipers of the "Four Wills of The Emperor" these cults eventually threw off their syncretist charade with each worshiping one of the Four Ruinous powers. These groups are considered to be small armies in of themselves. Each has its own particular way of choosing a representative who meets with the General Assembly. Members of the army are "Free to join" these cults, and the cults answer to Azuba Bethel rather than the military. It is not uncommon for spats between the Military "undivided" wing of Gerard's movement to come into conflict with Bethel's cultists. These cults are identified by the color of their banners. The Redmen What was originally "The Order of the Emperor's Ferocious Will," these are the Khornate worshipers of the Company. The Greensfolk "The Emperor's Peacekeepers" when founded. The order was perhaps the first founded, created by Abuza along with several other disillusioned Apothecaries and Hospitallers. The Blue Company The Blue Company never truly had an predecessor from the Guards days serving "The Emperor's Wills." Though one eventually formed right at the beginning of The Company's uprising. It was founded by The one now known as "The Commissar," along with his fellow Bullgryn revolters, pledging their fealty to Tzeentch in exchange for power and knowledge. The blue company is formed entirely by ogryns with non abhumans being lobotomized "slaves" for the Abhumans to bully as a reversal of fate.
  9. As the vile Tau attempt to spread false lies across the Eastern Fringe, the might of the Imperium stirs to remove their taint from the sector. Introduction With new Munitorum approved strategies available to all Guardsmen regiments in the recent publication +++978-1-78826-771-7+++ nearby regiments should prepare to for deployment to the Eastern Fringe to expel the Tau menace. The Munitorum requests that each regiment deploy a new detachment to best determine the effectiveness of the new strategies. Chalnath Expanse Liberation Participation The goal of this event is to rustle up those old and new models and put them together into a coherent, painted fighting force. Before pledging any models commander that are participating must declare one of the 8th Edition Force Organization Detachment they will attempt to complete (or at least complete the minimum number of units required for the detachment to be considered legal). As usual a pre-painted picture of the model(s) / unit(s) pledge is required (primed miniatures are acceptable). Pledged models can be assembled or assembled. If you're unsure consult your nearest friendly neighbourhood commissar for assistance before vowing. Event Period The Chalnath Expanse Liberation runs from now until the 12th of April, by the B&C's clock i.e. any completion post time up to and including the 12th of April. Pledging to the Event Make your vow in any way you wish, at any point during the event, to this topic with a Detachment declaration and a starting picture. You may add models to it at any time also, just be sure to let the commissariat know when you do. For those loyal soldiers who participate in the name of the Emperor they may have the honour of using the below image in their signature line: [img=http://bolterandchainsword.com/uploads/gallery/album_9518/gallery_30308_9518_1272.jpg] Successfully Completing A successful vow is one that has all of your vowed models declared completed with an associated picture by the deadline, and will earn you a new signature award image! Failing Your Vow Per standard Munitorum procedure: If you fail to complete your vow you will shame yourself and your regiment before your peers, and the commissariat will be very disappointed. For a particularly egregious failure a missive may be written to your parents detailing your poor performance and the consequences thereof. Remember: +++The alien fails because it can not embrace the Emperor +++
  10. Greetings I was wanting others opinion on the Warlord trait of the Psian Jakals Tempestus Regiment. I don't have the book in front of me but i took this language from another thread on the forum: WLT - Skilled Tracker: Redeploy three 54th PSIAN JAKAL units at the start of the first battle round before the first turn. Question: Can I Re-Deploy my unit into Deepstrike if it has the ability (Scion Unit for example)?
  11. The project is finished (at least for now) and here are the results! An overall view: A Warlord : A techpriest lady: and a few closeups: there is a small astropathic choir(in a black stormcoats) overall: 6 infantry squads 2 platoon commanders 2 company commanders 3 astropaths 4 leman russes 1 shadowsword 2 wyverns 1 manticore the WiP of this project can be seen in http://www.bolterandchainsword.com/topic/353759-necromunda-astra-militarum-project-log/
  12. Game 1 Loss to Sisters with a Knight Great opponent coming into this with no recent games. A good learning game to start the day and get on my feet. That said it was a total rout. With more time he'd have wiped me off the board. At the outset terrain placement is a big problem. Thank the emperor I didn't bring a baneblade. Movement was hugely constricted. Obscuring created weird avenues of sight. Challenge. Learning when to reserve is a key weakness for me. I continue to have a bad matchup against sisters. I think it shows a lesson I've not come to terms with yet. In 10th edition it's worth more reflection on where I lose. Solution. Using reserves and having the patience to play a conservative game is necessary. I tend to be much more willing to do the reckless all out attack when the time comes, but far less able to see when I need to tuck back. Which is odd - I used to be the opposite playing blood angels for years. I'd be hiding in and around terrain, not assaulting with an assault army. Now I tend to be overly belligerent with a shooting army. Anyway, the amount of first turn melta sisters (and a knight) can put out is devastating. Solution. Learn, learn, learn terrain. I need to be fluent in the rules or, as here, the pace of the game is completely dictated by what I don't really understand. So, I wanted to hold my lemans back. But, I also realized terrain placement meant none of them could move out when the time came. I'd be pinned in a far corner while the opponent sits comfortably on 4+ objectives. Solution. As I continue to learn deployment I think the redeploy warlord trait is just crucial. I suspect you wouldn't see it used by the top players as they see the board immediately for what it is, whereas I already make a mistake in reading what I can do. The warlord trait is therefore a very helpful tool, even if a bit of a crutch at my level of play. Solution. Blitz Division. Born soldiers is the best regiment. But, it's not the best in all scenarios. It's good in the shooting phase. I think my over reliance on it opens up bad match ups. Having Rogal Dorns or lemans coming as if it were turn 3 opens up a lot of the table. This means (1) more lines of sight on the enemy; (2) more opportunities to deny opponent line of sight in return fire. It's hard to call this a great regiment... but I need to start thinking more about my bad match ups. Especially as I'm less reliant on scions for any real damage these days, utilizing strategic reserves for hard hitters is more interesting. Give and Take. There are always counters - vanquishers don't work when Tau have drones, or there's some body guard rule. But, that doesn't mean I should abandon units that ignore invuln saves. Rarely is there a panacea unit that does everything just right. Well, if there is it's spammed and winning all the tournaments. That aside, I think an overall issue is balance. Something like Born soldiers - getting that 6 to hit as an auto wound is very very good. But, where does my army fall flat on its face? Can I give up born soldiers and still be "good enough" at shooting, while bargaining some other rules to smooth out the weak points in my army? Game 2 Victory over Tyranids Hadn't played Tyranids in a long time. I really had no idea what this list was about. Ah, got the exact same table again. Great. Awesome. But here he didn't have a lot of long range melta. He therefore didn't want to get out and exposed to my firepower. I tried to keep lines of sight on the three center objectives. Declaring the terrain obscuring again dictates the entire game. Terrain is such a huge piece of the game it's weird that players kind of handshake on what it means. Like if I can see through the terrain, he's dead right now. If I can't see, then he can maneuver around it and kill me. Hopefully 10th edition has a better terrain design. Annoyed with the terrain himself, he said he didn't want the final piece placed... I was fine with it. Still that left a huge gap for my scions to come on in for a neighborly bug barbeque. This game was unusually slow, I'm not sure why. Time ran out I think as we barely started turn 3. But, with barbicant's key kasrkins, and a whole handful of scions, his whole HQ and center section was crippled. The lemans also moved up for line of sight. Turn 4 and 5 would have been nasty. Still that little parasite bug came in and dropped rippers all over me. The bullgryns got infected repeatedly rolling a couple of 6's on that parasite and were really devastated. Game 3 Close Victory over Custodes If you don't count my paint score, I lose. If the Cadian command squad with the ogryn bodyguard dies in the final turn, I lose. If he makes a couple of key saves, I lose. If I didn't get first turn... probably lose. He really had me, but I squeaked it out. Great opponent, lot of fun to play. Custodes are so durable I was using vanquisher leman russes against his bikes. Ultimately he was afraid of my shooting, and played conservatively. I often feel that a hyper durable army can play recklessly. I really have no effective counter assault in this list (something like rough riders next to lord solar would be a totally different story - don't go charging units near that non-sense). My scout sentinels had some use in drawing him out onto the objectives - just a bit too tough for his shooting and he needed to get into combat with them... which is where I had lines of sight. Challenge: I don't know all their tricks, but I know they can really augment pile in, charges and consolidate. If they get to my lines custodes bikes will bounce all over me. This means I can't shoot them effectively. Charges mean significantly augmented movement - they can be anywhere on the board. Counter: I can use a strat to shoot into combat, but (1) only one unit can do it; (2) rolls of 1 go on my tank... with anti-tank guns. Also, if I fail to do damage, that enemy unit gets to hide from shooting while in combat, and lives to charge another. Counter: While lemans can shoot into combat and out of it, blast weapons still have limitations. Multi-melta sponsons can sometimes help a lot (though they're expensive). If it's ten thunderhammers charging you, there's not going to be any shooting back. If there's something dumb like a rhino transport trying to tag you in combat, there's defensive value here. Also, 3x heavy bolters and a stubber into the combat... that's not going to kill custodes. Counter: Just fall back? While necessary at times, this looks a lot like bad deployment and planning on my part. Also, if it's obvious the tank is dead, sometimes just shooting at what it can shoot at might just be better (acknowledging that falling back could instead mean using my whole army to shoot at the charging enemy). Counter: Why not get some practice games in to learn other armies. I even have custodes I need to paint up. It's hard to get too excited about rules in the twilight of the edition. But the larger principals of failure points in gameplay are likely going to play out again and again until I learn. And here's the list: - Happy Hunting -
  13. Death Korps of Krieg Display Board 2023 - Adepticon and Beyond. So, I'm catching up from work these past two months. 100+ hours in, but never finished. Anyway, step one, I'm building a blimp display board this year. Last year was great. I got a lot of really great feedback at Adepticon and on B&C. People were really kind. But, the question is how to improve it? The problem with going to a new army is that I have to paint a new army, and make a new display, and learn all the rules. Huge, if not insurmountable, time commitment in my context. But, doing Krieg again... we'll it's more of the same. So it's got to stand out. Time to make a Zeppelin. Inspiration & Options. WW1 "dirgibles," "airships," "zeppelins." Now, in practical hobby terms, the Rob Hawkins hobby blog did it 10 years ago - "Rivet Wars Diorama: The Blimp." It's really great. I've also seen on various forums people attempted zeppelins in 40k via the mechanicus terrain (it being roughly cylindrical in shape. You can buy skeleton frames made of laser cut MDF. But they didn't fit my size expectations. Also, the cost was more than what I'd be ok with to test it out. If I didn't like it, it'd never get used. Construction of the shape. First, I attempted to use a 3-liter bottle filled with expanding foam. it was roughly a usable shape from the start. Expanding foam however, can only be added to a certain depth in one use or it will not set properly. So, go slow with the expanding foam can if you build it this way. I think it'll work just fine. I just didn't get a good effect and gave up on it. Second, I switched to cutting circles out of foam with a proxxon wire cutter table. That works great. 1" x 2' x 2' foam sheets (menards, home depot, lowes). I also got a circle cutter jig made of MDF. It's not strictly necessary, but it's helpful. Gorilla Construction Adhesive (for use in a caulk gun) is the magic glue. It doesn't dry fast and it's not super strong. But, it dries regardless of air supply. It also doesn't dissolve the foam creating noxious fumes. A hot glue gun can work, and it is very fast, but it is a fumes hazard and may melt the project to some degree (I suppose more or less depending on the heat of the glue gun). With the rough cylinder cut, it's time for shaping. For the rear and front cone shapes I used a knife to cut a rough cone. Then I used an electric sander with 120 and 220 grit to soften it up and shape it more. This can be easier without the whole blimp constructed. I think it's better to make a front cone, middle cylinder, and rear cone. Put them together only at the end. *Note: the electric sander kicks and gouges into the foam very easily - proceed with caution or it makes a lot more work. *Note: I used plastic bags and rubber bands to secure the end of the caulk gun - that way the gorilla construction adhesive didn't dry out when i stopped the project for the day. Worked great. Construction of the fins. I used Basswood sheets, 1/8" x 4" x 24." I didn't want to cut any more than necessary as the tiniest mistakes really show. So, the 4" width was very close to the radius I needed to install the fins. The 24" length was too long, but not a hard cut to make. Later on I came to realize styrene sheets might have been better because the stabilizers I installed were a real chore - breaking constantly. Not great. Gluing styrene to styrene is easy enough. Gluing styrene to wood or whatever doesn't work well. Maybe there's a better glue to consider. In hindsight I also should have been cognizant of the glue used to secure the foam discs to each other in making the overall shape. So I did it wrong - I glued the foam discs together and then went ahead and cut out foam for the fins to fit in. Don't be dumb like me. Glue doesn't cut easily with the hot foam knife. Plan the glue so perfect cuts can be made for the fins to attach. Actually the rear cone could have just been cut in 4 equal pieces, really. Transportation. Ultimately moving this thing is a disaster. I believe designing this in three separate sections would have been better. I think a center hole through the length of the ship, with a rod installed along the length would have been a better way to make this and also be able to transport it. Seams from the three sections could be easily hidden.
  14. Hello folks - welcome to 2023! If you read my last blog entry, which by the way was too long ago, you will know that the reveal of new Astra Militarum aka Imperial Guard minis had me quite excited, and I talked about trying to resist starting a Guard army, especially if other regiments were to get the same update treatment as the Cadians. The new stuff is fantastic, and following that last blog entry there were some other reveals too, such as the Lord Solar (BraveStarr) on his steed, the Rogal Dorn Battle tank, a new Castellan and new fancy Cadian upgrade sprue, so in true fashion for someone who has a plastic crack addiction, I broke, but not in the way you might think. Upon reading the title of this blog entry you may have thought I caved in and got the Cadia Stands army set when it released? Nope, I did not. Nor did I pre-order the new Guard stuff when it went on general release, although that was a factor. When the new Cadian Shock troops, Field Ordnance Batteries and all the other stuff that was in the army set went on pre-order, I saw the prices of everything and quickly released that the Cadia Stands army set was ridiculously good value. Not only was it good value, it was still available on Games Workshop's website and also with a couple of Third party retailers! I did some quick maths, let out an excited laugh and ordered the army set for £110. I took my wife to the theatre that same day, so its fine. I couldn't help it, and I don't care. Its been a rubbish start to the year in RL terms, so this was a nice treat to myself, retail therapy I guess you could say. So far, I've built and magnetised the Filed Ordnance Battery, and I'm halfway through building the Sentinel. Its a actually a really nice set, the shock troopers and command squad sprues are jammed with all sorts of options, so I'm looking forward to getting those built and I have an idea for my own custom regiment, the Joroduun Aces - more on those later. Anyway, looks like I am indeed doing a Guard army, though whether it will see a tabletop is anyones guess, as is the question of will I ever get it built and painted. I can say one thing for certain though, I fully intend to pull my finger out and do some serious hobbying this year, and not jump from project to project if I can help it. Oh and by the way, that half built Wyvern - it lives again! It was actually in the garage and half built as a Hydra, but with a broken peg. I've repaired it and re-done it as a Wyvern, as I thought it might be more use. Just needs track gluing on and then paint. So then, Imperial Guard it is. I'm off now to go and pray to the miniature gods that we see some plastic Tallarn, Catachan, Valhallans etc, then I can really have an old school Guard army. Thanks for reading.
  15. Cap'm Heckus

    update3

    From the album: Chalnath

    3rd and final update. Pledge complete.
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