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[DW] The Desolation of Innocence (RPG OOC Thread)


Mazer Rackham

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EDIT: Just an FYI, I'm minded to keep the really tasty stuff in the province of the Devs (Assault Cannon/Heavy Flamer/Plasma Cannon/Multi Melta) to keep them competitive for killyness.

Good idea imho. Maybe similarly limit twin Lightning Claws and TH/SS to your Assault Marines?

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Drawn and torn between a White Scare Ebon Keshig type, a Space wolf (maybe even wolf priest) and a Salamander (melta specialist or hammer/shield Firedrake style).

 

Skies the limit Tro my bro.

 

As an aside, whilst a Wolf Priest is technically an Apothecary, I would consider it as an exception to the limited specialists rule (as outlined in a previous post).

 

EDIT: @Lysi, yes, makes sense.  Good call.

Edited by Mazer Rackham
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Skies the limit Tro my bro.

 

As an aside, whilst a Wolf Priest is technically an Apothecary, I would consider it as an exception to the limited specialists rule (as outlined in a previous post).

I wasn’t sure where on the Chaplain to Apothecary spectrum a Wolf Priest falls in this game.

NB - Don't post when you're PISHED!

The flesh is weak?
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I wasn’t sure where on the Chaplain to Apothecary spectrum a Wolf Priest falls in this game.

 

You raise a very interesting point!

 

I'd allow a Chaplain as an advanced archetype.  There's precedent in the Space Hulk: Deathwing game, so if you wanted to do that/call it that, yes.  I'm up for it.

 

@Tro/MG lol.

 

The flesh truly is weak.  Good job we may have a man of faith lurking...

Edited by Mazer Rackham
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It might be the lateness of the hour taking, but now I am imagining a chapter that is a cross between SW and WS and character that is a cross between a Wolf Priest and an 30K Ebon Keshig. Wolf Skull helmet, layered beruned vaguely samuraiesque armour, animal pelt, two-handed powers glaive/pole arm/thing. Edited by Trokair
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It might be the lateness of the hour taking, but now I am imagining a chapter that is a cross between SW and WS and character that is a cross between a Wolf Priest and an 30 Ebon Keshig. Wolf Skull helmet, layered beruned vaguely samuraiesque armour, animal pelt, two-handed powers glaive/pole arm/thing.

 

It's a neat concept, very cool.  Mechanically though, might be difficult to get working.  An Ebon Keshig type Chaplain (from a bespoke Chapter, perhaps?) using WS rules but all the rest as window dressing might be more workable?

 

Thoughts?

 

(Edited for clarity, and I like the concept).

Edited by Mazer Rackham
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I hate double posting, but this is an idea requiring its own thought.

 

There is an opportunity here to experiment with bringing different types of TDA into Deathwatch.

 

Obviously Indomitus is the baseline.  What do people think of Tartaros (lighter, and weaker, but may dodge) and Cataphractii (heavier and stronger, but slower)?

 

The roll to acquire them would be quite narrow, like the differing armour marks in RoB.

 

Thoughts?

Edited by Mazer Rackham
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If mechanically starting with a WS chaplain and spending some XP for enough medicae skills to give the flavour some mechanical crunch (but not so as to step on the toes of the actual apothecary) then sure. Fluff can take care of the rest.

 

 

Different TDA sounds like a good thing to try, also helps with flavour for some chapters/characters.

 

For the White Wolf (actual name pending, but Space Scar just did not sound good) a Tartaros suit would feel fitting I think.

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If mechanically starting with a WS chaplain and spending some XP for enough medicae skills to give the flavour some mechanical crunch (but not so as to step on the toes of the actual apothecary) then sure. Fluff can take care of the rest.

 

Yes, that's doable as elite advances.  No problem.

 

I like the White Wolf moniker, perhaps there is some Japanese folklore or something to be drawn on there for inspiration?  The problem with the mechanics is things like the wargear the SW Wolf priest gets interacting oddly - the helmet and other bits, some of the rules.  Lots of potential for clunk.  Not a problem now.

 

Hope you roll well for the armour, when I decide how to work it out! :)

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I hate double posting, but this is an idea requiring its own thought.

 

There is an opportunity here to experiment with bringing different types of TDA into Deathwatch.

 

Obviously Indomitus is the baseline. What do people think of Tartaros (lighter, and weaker, but may dodge) and Cataphractii (heavier and stronger, but slower)?

 

The roll to acquire them would be quite narrow, like the differing armour marks in RoB.

 

Thoughts?

Or Gorgon
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That's a very niche derivative.  There's nothing stopping you calling your TDA that if you like, but since we're experimenting, it would be window-dressing only I'm afraid.

 

EDIT:

 

First post has been updated.

Edited by Mazer Rackham
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Nice! So how much XP would you have to start at Rank 4?

 

Yes.

 

 

 

12,000xp I think.

 

Rank 4 = 25,000

Rank 1 = 13,000

(Must include - not reduce, duh) the 1,000 xp is given as gratuity on chargen)

 

Yes, 12k.

 

The spoiler tag apparently concerns being spoiled as a player, in this instance.

 

 

 

Word of advice - unless you roll up for Tartaros, don't bother buying a Talent like Step Aside.  This gives you an extra Dodge, and you can't dodge in TDA.

Edited by Mazer Rackham
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Got carried away with the more Board Gamy / Space Hulk vibe of this there - definitely want to avoid any PVP there.. 

 

Filing away the idea of a game of small groups fighting Necromunda style over / exploring a Space Hulk bits for possible later BC game ( or Freebooters ) or a “Tale of X Hulk Lords” style painting thing..

 

BTW is Necro’s BC thing still on..ish - My hobby time is going to be rather limited for the time being, so I am trying not to get into too many pies again.

 

A more  board game thing with just making a move here and there might be possible - perhaps with the more silent type protagonists coming to the fire here - might be a time to throw in a Space Shark. Or maybe a Mentor..

 

Or a frenzied BA /  Flesh Tearer … Blood for the..ugh… Emperor, beloved by all and all that ?! 

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A more  board game thing with just making a move here and there might be possible

 

It would work a little something like that - I'm thinking of having a You-go-I-go, in which the PC's have their turn all at once in initiative order, then (As BC has mentioned XCOM, and others have mentioned Space Crusade, we'll use them) you get "Alien Activity" in the form of blips, which, if in Auspex range, you can attempt to scan, although of course, there will be interference...not sold on the idea yet - we're just brainstorming at the minute.

 

So it is a little more contained - the operations are one shots, across a linked narrative campaign and as long as there's enough folks, dip-in and out is manageable.

 

EDIT:

 

Further ideas on the TDA types:

 

Tartaros:

  • -1 AP all locations, protection rating down from 35% to 30%, but dodge allowed (with reduced AG -20 as per TDA rules)
  • Strength bonus of armour capped at +20 (armour is built for agility)
  • 1 Armour History from the Core table. (Rolled)

Cataphractii:

  • +1 AP all locations, protection rating up to 40% from 35%, -1 AP on rear faces of legs/arms.
  • Strength Bonus remains at +30
  • 1 Armour History from the Core table (Rolled)

Indomitus:

  • Bulwark against Terror: This armour may Select (GM approval) up to Two Armour Histories from different tables in either Core, or RoB.
  • No other changes.

Thoughts?

Edited by Mazer Rackham
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I like it. Much like the power armour options, there isn't a huge difference between the types, but just enough to feel like its 'your' variant.

 

Can we choose to just have the regular one rather than rolling? (I'm quite happy with good ol' Indomitus!)

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Yes, if you just want Indi TDA, no need to roll.

 

TDA Lottery:

 

Roll 1D10 and consult:

 

1-2 Cataphractii

3-4 Tartaros

5-10 Indomitus

 

The reason you'll need to run your armour histories past me is because some of the results/choices may interact strangely.  I might advise not picking from the Artificer table in RoB, and restricting to Scars of Battle etc.

Edited by Mazer Rackham
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Remember TDA doesn't interface with the Black Carapace so enemies gain the Hulking to hit bonus.

 

No note of that in the TDA section in Core, but considering this is FFG, I may have missed this.

 

Have you got a page reference MG?

 

EDIT: I did miss that TDA imposes a -20 to Agility, which will in turn affect move rates.  I can take that restriction off and alter the armour composition, to maybe - 1 AP on the rear of the armour.

Edited by Mazer Rackham
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