An inventory for some of existing Terrain kits - Part III
Hi Folks,
And what about homemade terrain? I have started talking about it there:
In general anything special and personnal (in terms of scenery) will require being able to adapt oneself, find new solutions by proposing taylor made templates… an example bellow is my elevated road; it requires 3 large rectangle templates. Very specific? May be, unless we will require adapting ourselves to this new rule setting. But does it needs to be depicted as a terrain? Maybe rules will clarify it in the future, if it is assimilated to a hill covered by some specific rules for example. Or it will be a neutral part, with only terrain area associated to another stuff set on top of it (wrecked stuff for example)…
But in general, many of existing elements we may own could be combined on a template or be set on combined templates. Dragon teeth for example – and this even goes in the sense these elements are supposed to be set on a battlefield…

Needs stuff to populate the back of the template

Fits. No need to do much more really. Or?

A very convenient piece of scenery that can be adapted to sizes

Sometimes it fits even if the design was not made on purpose

It is good to be what you are supposed to be.

This is what I meant by stating that " adaptation will be required"
Concluding remarks:
Although non exaustive (I do not own all and every item of terrain sold by GW over the past years and I haven't checked all the terrain I own neither) this inventory may bring to some concluding remarks, as far as we might conclude anything based on the (limited) current info available:
1. The trend may be toward smaller terrain stuff, especially to populate the 6" by 4" template size.
2. Lines are not that new but may be tricky if one wish something more developed than just a wall.
3. For existing collections, scenery “fillers” such as crates and drums or small piles of debris can be invaluable to improve the outlook of the areas and define better their edges.
4. Trees are “One size fits All”. This is a clear invitation for a revival of Jungle boards à la Catachan Codex. Nostagia… It also reminds us that terrain area are in no way a “new thing”

5. The era of big terrain is probably over, or at least will be limited, except for some very specific combinations of the biggest rectangular shapes. Yet it will limit the number of such elements to probably one or 2 main figures. Future proposed layout may however change the distribution of sizes or includes new ones. A great way to customize rules and layout for missions à la Cityfight or Apocalypse! Wait and see what GW will bring us for missions beyond “standard” ones.
6. Can we expect a revamp of the ranges for terrains? In a certain measure yes, but not that much as most kts already fits into the templates. Most but not all, some “classics” are a tad bigger… especially Sector Administratum. How will this be handled while these ruins and building are poster kits for GW?
7. Printed areas (reversible for triangles) have the potential to improve the outlook of any table. But maybe clear acrylic will be favored by owners of collections of terrains? It is my way (probably)
Terrain area are not a new thing. The real new thing is that they become Objectives too. It may be a game changer in proportions that remain to be assesed. At the moemnt there are more questions than answers such as: "will we get other special ruels per type of terrain ("hazardous terrain" anyone? "hills" maybe? other specific defensive bonuses beyond the "hidden" new rule?...)", "how will the "sticky objective" rules for unist be affected/would these units be impacted in a sense or another?"... No option than waiting for the full corpus of rules, knowing that we are a few weeks away from the release and that we have had so far very few insight on rule changes, meaning that the focus on the terrain from last week may eventualy be a non event vs. other things thta may come to light...
That's all folks
PS: Am I out dated? Nope, you still have Necromunda and KT to shine!
Edited by Bouargh
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