From the blog "Old Misadventures in Sci-Fi"

So, I've been working on a set of rules for co-operative play for some time now (and have actually played a succesful mini-campaign some time ago, where a group of Imperial Guard veterans where sent to investigate a mysteriously quiet space station, but that's another story...). The core rules seem to work pretty well, so now I've moved on to the next step: creating "campaign packs" that allow for story-based campaigns based around randomly generated scenarios. Last weekend, we got out first g