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  1. Last pict recovered from the auto-transmissions of Vigilator Doratian Grekis of the Legion: Ultramarines >++INCOMING TRANSMISSION++ >How? How did they get to the surface? And in such numbers? Consul, respond! Large [audio >corrupted] force sighted in the eastern hills. Come in? Anyone? Is anyone..... >++SIGNAL LOST++ >... >+ATTEMPTING TO RE-ESTABLISH CONNECTION++ >... >... >++SIGNAL RETREIVED++ >incoming data packet... >receiving... >++ERROR 40004...data corrupted. >Begin auto purge... >Audio log deleted >Pict log deleted >All logs deleted >END.
  2. So, this is my first thread here on the B&C and for it I'll be documenting progress on my latest army, the Alpha Legion (30k) So here goes nothing: First up my Praetor Now the autocannons: Thanks for taking the time to look, C&C welcome Apologies for poor quality, only camera I have is my phone
  3. So here's another tourney report for you. Phew, that was a slog and an absolute ing waste of my time, money, and bolt shells. Let me explain. Today, I ran the following list and placed 7th out of 12 with one win and two losses. I really wanted to play my Iron Hands instead if I'm completely honest, but I was convinced to stick with my Chaos since that's what I've mained so far in 10th and I'm most familiar with its rules and units. Oddly enough, my Chaos actually has more defensive abilities than my Iron Hands, but my Hands are better against armor . . .which is what I needed. Sigh. - Terminator Sorcerer (Warlord) with 5x Terminators (Slaanesh) in deep strike - Exalted Champion with 10x Chosen (Khorne) in a Land Raider (Nurgle) - Sorcerer with 10x Legionaries (Tzeentch) in a Rhino (Nurgle) - Master of Possessions with 10x Possessed (Undivided) - Havocs with lascannons (Nurgle) - Helbrute with lascannons (Nurgle) - 10x Cultists (Nurgle) - Noctilith Crown (Nurgle) Game One: Imperial Knights (Loss, 71-41) Summary: If you reference my prior report on 12AUG2023, you may remember I played Knights in my first round then too. Same guy, slightly different army. He still had a mass of Armigers and a Vindicare, but this time swapped his two big boys for a Porphyrion. He also had Inquisitor Karamzov and two groups of Inquisitorial Henchmen. The general trend of the game was "Chaos Marines leap across the midfield, seize objectives, then get blasted." I was actually ahead on points going into Turn 3, but it was a rough start -- bad dice (this is going to be a theme) means that all my gunfire only killed one and crippled one Armiger on my first turn. The Porphyrion then steps out, and despite my best efforts, promptly blasts the Crown to smithereens while the bracketed warglaive got himself a toehold inside the 12" "no shooty" effect of Dark Obscuration, plugged the Land Raider with his thermal spear, then charged and finished it with his chainsword. The Vindicare of course sniped out my MoP as soon as possible, but it didn't stop the Possessed ripping up one flank with a little help from the Legionaries. My Havocs kept rolling low damage as usual; the one chance they had to do something amazing was an Overwatch against Karamazov as he ran onto an objective. I rolled three sixes which Sustained into six hits and four wounds. . . and he promptly saved all four hits. Disappointing. By the end of the game, I was down to just the Legionaries and Sorcerer, while only killing three Warglaives. Lessons Learned: Most of the army ran like clockwork mechanically, even if the dice weren't behaving. Chosen killed a Knight in combat, Possessed killed a Knight in combat, the Legionaries held my flank for five turns. . . the only disappointing element was the new additions, the Terminator drop squad. Granted, they didn't have exactly good targets, but I figured if I could get them into combat with Sustained Hits on chain & power fists they could at least account for something. Nope. Failed their charge on the drop even with a reroll and got slaughtered by mass Helverin autocannon fire. My opponent was wise to my tricks from last time and worked around some of them. I'll admit that while a disappointing finish, it wasn't unexpected -- I consider this opponent a friend and he's very good. Game Two: Chaos Knights (Win, 100-38) Summary: Having an 0-2 record in 10th Edition against Imperial Knights, I wasn't too sanguine fighting a Tyrant, Stalker, two Brigands, two Huntsmen, an Executioner, a unit of Nurglings, and Shalaxi Helbane. Turns out, I needn't have worried too much. My opponent started off without much luck; due to terrain and objective layout, most of the War Dogs had to Advance and thus weren't able to shoot. What shooting he did get off resulted in the drum total of three wounds getting knocked off the Noctilith Crown. My first turn was the exact opposite. My shooting killed two War Dogs; the Possessed killed a third and the Chosen dragged down a fourth (the Legionaries alone -- and just their shooting -- left one War Dog on 1 wound. Not bad for a bunch of bolters!) After that, I coasted a bit. About half the Possessed were killed as they advanced on the Tyrant and Shalaxi murdered what was left of the Chosen (though they pulled down about half its wounds thanks to Eternal Hate), but at the end of Round Three the only thing left of the Knight army was the Nurglings cowering behind a ruin in the corner. Lessons Learned: Once again, the Terminator drop did Jack and -- and Jack left town. Combi-weapons aren't worth much if you don't have infantry targets to shoot at, and they failed their charge even with the free reroll from the Sorcerer again. It didn't have much effect on the outcome, but that was a very disappointing failure. With the bad out of the way, let's look at the good. The Legionaries once again pulled more than their weight, earning me CPs and laying down such a rain of fire that my opponent needed a bucket to catch the lead. The more I play Legionaries, the more I like them. I'm prepping three more squads -- one equipped to capitalize on each Mark -- but that's a project for the future. The Helbrute's aura is still amazing, and I'm going to find space in the army for at least one more; I try to keep him positioned between the Land Raider and the Havocs so both benefit and all get the Crown's invulnerable save and it seems to work pretty well. Lascannons go fwash. It took the Possessed longer than I thought it would to bring down the Tyrant, but they managed it and are still probably the fastest, scariest hammer I have ever run in a 40K army. Game Three: Death Guard (Loss, 96-76) Summary: I'm not going to cast aspersions. . . okay, I'll cast a few aspersions. My opponent was a very fast talker. He was throwing out abilities and numbers left and right at a stupendous pace and anytime I tried to ask for clarification or questioned an effect, his response was something along the lines of "That's how it works! You can look it up if you want but I'm going to keep doing X." I can't say he was cheating but I honestly couldn't tell because I didn't catch half what he said or did because he was just blowing through everything so fast! It was not a fun game and I left the store with a sour taste in my mouth over his shenanigans. In any case, he ran Mortarian, Typhus, two PBCs, three Blight Crawlers, two Bloat Drones, Deathshrouds, a Helbrute, a Defiler, and a Land Raider. Oh, a unit of Cultists. Man oh man, my dice turned to straight garbage. I swapped them out twice to no effect. My Possessed carved out the middle of his army, ticking the last of the life from the Land Raider, surviving the return from Typhus and his bodyguard, then slapping back hard. The MoP got to use the anti-psyker ability on his staff for the first time so that was nice. They'd kill the Helbrute too before Mortarian double-backed and removed them. My Legionaries finally let me down, doing only mediocre damage to the Defiler and rolling garbage on their saves -- at one point, I rolled four 1s and 2s on AP1 D2 attacks -- forcing me to commit the Terminators to that flank. The Defiler was on three wounds -- just three -- and rerolling a 9" charge is about 50/50 odds to land. I didn't get it Game One. I didn't get it Game Two. Game Three's the kicker, right? Wrong. They got the Defiler the subsequent turn, but not before I lost the objective. Meanwhile the Helbrute died to concentrated fire (one turn of his aura was enough to trigger an instant "kill that thing!" decision) and, surprisingly, the Havocs became a priority target after that. My Chosen tried to shore up my center and right, and accounted for a Bloat Drone and half of a PBC, but Mortarian swung back over to kill them. I flopped the Eternal Hate rolls for my power fists and ended up only putting six wounds on Morty while the Land Raider was busy failing all of its Invulnerable saves to the Blight Hauler multimeltas. We only finished three rounds and I wanted to just call it, but my opponent started a "talk-it-through" of the last two rounds but again, he was going a mile a minute and assuming results of moves and attacks in very bad faith. I'd already had enough of his crap so I just let him run his mouth and tally up points. We were close to being tied when the dice went down and I think I was even up a little bit so I should have just told him to piss off but again, frankly, his demeanor the entire game had just put me off so much I just. Didn't. Care. So of course he tallies himself up a whole bunch of extra VPs for a 20-point win. Whatever. Lessons Learned: I've run the Sorcerer-Legionary package now in six tournament and three casual games, and in nine events this is the first time their performance has been disappointing in any way -- but again, that what the dice's fault. They failed to roll successfully on the Eye of Tzeentch, they busted saves, they were missing shots, etc. Such is life, and the overwhelming evidence is that the package works well. The Terminators on the other hand are absolutely zero-for-three in my book and are getting pulled. I figure I can fit in more Havocs and/or a second Helbrute instead. They failed their drop-charge every time, and while they did kill the Defiler it only had three wounds left. The subsequent turn they charged into a Blight Hauler and couldn't even kill that thing in one round! The Possessed literally caved in the Death Guard center and penetrated all the way to their backfield objective, and it took Mortarion to sort them out. The real pressure came from his big daemon engine brick -- one Hauler, both Drones, and both PBCs hooked to my right and my rolls for my lascannons just could not get it done. The Havocs biffed two turns in a row and it took the Chosen smashing down a Drone and a PBC to actually give me a fighting chance on that flank. Overall Lessons Learned: I've used the word "disappointing" quite a bit already, but that seems to be the theme of today. The Terminators did nothing for me. A quick rejig in the WH app lets me swap that package out for a second Helbrute and a second squad of Havocs with 15 points to spare. I'll have to build more -- my other painted squad is autocannons and I want more lascannons -- but that gives me heavier firepower and another double-dip Helbrute aura. The Legionaries and Possessed are still my absolute MVPs and I love them both; the Chosen were functional last tourney but this time around they really laid out a lot of pain so they get to stay in. As I expected, the balance slate change to Devastating Wounds had no real effect on the Possessed since they don't dole out single big hits but lots of small ones, and the mass-rerolls on them with Profane Zeal is just *chef's kiss.* I missed having the free-stratagem on the Chosen that came from a Chaos Lord but honestly, the Khorne Enhancement works a lot better on the Exalted Champion. He already gets +d3 Strength when Dark Pacting inherently; tacking an extra +d3 Strength and +d3 Attacks from the Talisman of Burning Blood just cranks up the hurt. At one point he was heaving eight S10 attacks into Shalaxi Helbane. Those left a mark, let me tell you! I'll keep testing and refining and we'll see where this all ends up. Thanks for reading!
  4. This is again from a while back, but my local club had an apoc game in May bank holiday which was great fun. This was a custom mission designed by myself to try and force a narrow frontage with waves of models coming at one another, but ended up a bit one sided. We went for a long, narrow table with a depth of deployment, to give long raged guns some chance to shine also (how often do fellblades get to use their 120"range?). Two players wanted to get away quickly, but hoped to have a smaller gmae that would still impact the larger game, so I came up with a custom mission: Explosive Payload. This was fought between Death Guard (traitor) and Dark Angels (loyal) and resulted in a DA win and several missiles fired at the main table. They were a bit weak though, so I might give them a boost if we every play it again. This was my first outing using Alpharius, and I took him with 10 firedrakes in a spartan, with primus medicae. Gigaros, the Spear of Hades - my Cerberus. Traitor Deployment featuring Dark Angels and My Alpha Legion. Much armour as you can see. After Alpharius sneakily infiltrated himself, the Primus Medicae, the Firedrakes (and spartan) and the Leviathan. The BA Fellblade takes potshots from the reat, but struggles for line of sight, or to hit anything as the sponsons are out of range. The triad of predators rumble fowards to unleash their heat weaponry. You can see how far back the Blood Angels deployed - thir fear of deep strikes really prevented them from getting into the game at all. That spartan started something like 36" away from any enemy units. The BA player loves conversion beamers and tries to keep everything as far away as possible... MISSILE LAUNCH! The Death Guard gain control of the launch controls and fire an ICBM into Valdor. Alpharius gets out of the spartan to hunt valdor, who runs away. I fail the charge, and next turn the cheeky vindicare tried to kill my Primus medicae, however failed to wound. Phew. With his ride near wrecked, Alpharius hops out to get his old nemesis Valdor. The Dread Drop Pod arrives filled with Leviathan, which proceeds to chop up the fellblade. Traitor vehicle pool T3. Big old messy combat. Alpharius and Valdor fought one another to a standstill, Alphy really is one of the weker primarchs, however my many thunderhammers reduced his custodian bodyguard to paste, then finished valdor off before the custodian lord could kill alpharius. Overall this was a traitor victory - the loyalists couldn't get any distance up the table and were thwarted by the wall of steel and infiltrating leviathan - this was largely their own fault as if you cannot kill a spartan and leviathan in one round with 8k points of models, then you only have yourself to blame - in this case, poor deployment meaning their stuff was mostly out of the fight.
  5. Hello guys, Legend says that in the old epoch of 2011 through 2015 i had an Alpha Legion army that i shared with many of you guys in the old Serpent's Lair forum. I've been looking at the pictures and nostalgia attacked and since i have some HH minis unpainted I might remake my old alphas army again. However, i'm all rusty and this current codex looks all strange to me. It seems that chaos has gone far from spikey marines to fleshy marines aaaaaaand i don't like that. I was wondering if you guys can tell me if my first ever army list can be done in the current edition of the game. Please bear in mind that this list was for 4th-5th ed so I don't know if it can apply. What i used to play with was: Daemon prince of Nurgle with wings and warptime Chaos Sorcerer in terminator armour Chaos Lord in terminator armour with daemon weapon 2 squads of 10 csm with 1 flamer, 1 meltagun and champion with combi melta and power fist in a chaos rhino Squad of 10 Csm with 2 plasmaguns, combi plasma and power weapon 1 Squad of 8 Khorne berzerkers with champ with powerfist on a chaos rhino 1 squad of 7 Plague marines with 2 plasmaguns and power fist on a chaos rhino Squad of 5 Chaos terminators with combi plasmas and power weapons 2 squads of 3 obliterators with mark of nurgle 2 squads of 10 minor daemons (i used flagelants cultists as their models) I can't remember the points of these but i used to play a lot of 1500pts games, so i used to just choose many units at random. Do you guys think this kind of army can be done again? How would you suggest to do so? Cheers
  6. I've been perusing the new rules, trying to make heads & tails of the changes and it's not getting me very far. I'm kind of a hands-on learner and I haven't even bothered to go look at the rumored/leaked points changes that are out there in the aether. So, fellow Harrowmasters, what are your initial impressions on how the Alpha Legion will operate in 9th Edition? Any nifty combos with our F&F stuff that you've come up that have altered how they worked in 8th? The only stratagem change that has jumped out at me is that since Command Reroll can no longer be used on vehicle explosion rolls, our sabotage strat got more reliable.
  7. I'm looking at maybe eventually possibly getting an Alpha Legion army consisting entirely of Horus Heresy models - specifically, one each of the FW Praetor and Terminator Praetor (Chaos Lord with power sword and bolt pistol and Terminator Lord with power sword and "Volkite Charger"), a squad of Lernaean Terminators (Chaos Terminators with Power Axes and "Volkite Chargers") and a box of Mk IV Marines, a box of Volkite Chargers, and some AL pauldrons and AL heads for them, as two squads of Chosen (with "Volkite Chargers"). Everyone but the FW Praetor will have a Volkite Charger, so it becomes a matter of what rifle-sized gun makes sense for an entire army of Volkite Chargers in 40k. There's the obvious option of running them in narrative games with the point value and profile for a Volkite Charger off of the Tartaros Terminator datasheet, but I'm wondering what to do in a matched play game. Maybe Combi-Plasma, since everyone can take it? Combi-weapons are the obvious choice, just because they're available to Chosen, Terminators and Termilords alike. Thoughts? EDIT: Note, I'm entirely willing to grab Volkite Calivers instead of Tactical Squad Chargers and maaaaaaybe the Culverins for heavy weapons. I'm open to possibilities, I just want my expensive, tiny AL army to have as much volkite as possible, just for the cool factor. Edit 2: Remember, I'm looking for a rifle thing that both Terminators and Chosen can take, and a heavy weapon for Culverins. Seems everyone agrees with my thoughts on the Reaper Chaincannon for the Culverins, which is nice.
  8. Figured this might be of interest to a few frater here - An Alpha Legion Chaplain based on the excellent concept-work done by IHF (if you haven't checked out his Heresy-era design thread, it's pretty amazing). Still could use accessorizing with a holstered pistol and grenades, etc. - but otherwise, pretty much done. The crozius is ... a bit odd, now that it's attached - but I couldn't think off-hand of any other serpentine parts I had about to use for it. [standard-topper from the Dark Elf Corsairs was an option .. but not one that was around where I could see it in the general bitz-hoard]. Here's IHF's original for comparative purposes: An XXth 'Redactor' Chaplain. [well, I'll possibly head my own direction with fluff considerations due to a somewhat heterodox approach that utilizes a lot more Germanic conceptry ... and in this particular case, certain points around Grimnir - 'Masked One' :P ; but the visual is most definitely aligned with IHF's production, at any rate] Now, he didn't go into much detail about wargear, so I made my own inferences. Could still use accessorizing with a holstered pistol, grenades and vials and pouches etc. And the Crozius piece ... goes with the Old Norse pun-value around 'hooded one' aforementioned, as well as a Jormungandr reference - large 'wand'/staff. I felt that a scoped bolter went with a hanging back and precision shots where required ranged engagement modus operandi; and while the Deathwatch Mk.VIII back-pack might be looked a bit in askance at for Heresy-era purposes ... the Alpha Legion have all sorts of technological resources at their disposal - and it can be said to be a modified Mk.VI or Mk.IV pattern; while the main reason I went for it, the armoured lense, seemed to connote the kind of officer who'd have the entire battlefield under surveillance etc. Oh, and I further 'tweaked' IHF's original design with a scaled cloak, because dapper. And also because it actually makes my method of truescaling [pun .. retroactively intended] rather easier . In terms of the truescaling, Primaris arms are great, but I couldn't find *quite* the right one for the other - so went with the nice thick knight-like armour ones from the Ravenwing Command. Hands are also often a bit of a pain, because full-size primaris arms .. go nicely with FW terminator gauntlets. So I think the hand holding the Crozius is ... either a Salamander or Iron Hands terminator hammer or axe gripper. Gosh, two actual Alpha Legion [other one's up on the Vox Stellarum Heresy-thread]. I might have to do a few more now ... ... and try out that contrast paint to see if i can finally do a scheme ...
  9. So, having read Primogenitor and Clonelord, the Alpha Legion gets a mention, specifically the Lernaean Brotherhood and the Lernaean Proxies. The facts: The Lernaean Proxies are Bile's enemies (p49, Primogenitor). Scaripedes, a Lernaean agent, successfully infiltrates Bile's Consortium, but is eventually killed for his trouble, though he was well liked by the other Apothecaries (p61, Primogenitor). Agents of the Lernaean Proxies attempt to murder Fabius Bile several times, eventually succeeding (briefly) on Korazin (p71, Primogenitor). The Lernaean Brotherhood are also counted among Bile's enemies (p57, Clonelord). Fabius had cloned thousands of key Imperial figures while on Harmony; "iterators, senior Administratum staff, division heads of the Estate Imperium, and even a few senior officers of the Militarum Tempestus" for the Lernaean Proxies. The Lernaean Proxies had also supplied him with "neural wetware" to be implanted in the clones. Bile also claims Alpharius is "dull." Apparently, Abaddon's attack on Harmony destroyed the clones and ruined Bile's relationship with the Alpha Legion (p193, Clonelord). Thought this might be interesting to some
  10. What it says on the tin. I want to paint up my Alpha Legion in the original colours. That statement alone can cause debate, so let me be clear; the original indigo version, with the green markings. The cant-quite-tell-if-it's-blue-or-purple. Originally described as indigo, the different books change the colour based on time of day, planet, writer, particular position of the Khan's ponytail, mission, what they had for breakfast, and so on. The Alpha Legion paint their armour different colours a lot, and I personally hate the newest look (shiny metallic blue for any future readers) the original Alpha Legion were described as wearing indigo blue, and were actually mistaken for Ultramarines a lot. They had silver trim instead of gold though. They were also described as wearing purple, but it depended on writer. I'm aiming to recreate the original colour, and unfortunately my Repulsor tank has a collection of terrible paint mixes that don't even come close. I have found that mixing paints leads to three results; blue, purple, or a weird almost gray. If there's just an actual paint I can buy, or some trick I don't know, I would love to know. Also, unrelated, whatever happened to that hover whirlwind? It's been like a year and it's still not out.
  11. A few questions for alpha legion warlord traits and stratagems. 1) I am Alpharius; can you give this warlord trait to a character that already has a warlord trait? 2) I am Alpharius; It says if the mission gains victory points for killing your warlord they must kill all alpha legion characters. (Does this still count even if i have We are Alpharius on one of my characters meaning that he can not take I am Alpharius since he has a warlord trait already). 3) Master of Diversion; If i put units in deepstrike can i re-deploy them onto the field with this warlord trait? as it is still in the deployment phase. (Also can you use Forward Operatives when you re-deploy or only the first time they are deployed?) 4) Scrambled Coordinates; This i know only works on 1 unit, but when it comes to the space marine drop-pod which has units inside that disembark immediately, does the stratagem work on the unit that is getting out from the drop-pod or only the drop-pod itself? This is just a few i can think of now that im wondering about.
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