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Showing results for tags 'Apothecary'.
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I'm remaking some Apothecaries made from scratch and I want to put on them the traditional backpack. I want to make from scratch too, but I lack of inspiration or ideas. Which bits are most recommended? The light is easy with Necromunda's Delaque targeters, but the "scanner"?
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From the album: Accipiters
Accipiters apothecary-
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From the album: Accipiters
Accipiters apothecary-
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From the album: Blood Angels Space Marines
Captain Coumadin Leads his Blood Angels Company to Glory.-
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From the album: PHM's Ferrum Aeternum
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From the album: PHM's Ferrum Aeternum
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From the album: 5th Company Raven Guard
© Jussi-Pekka Kinnunen
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- Raven Guard
- Painting challenge
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This topic is for discussion of the Command Point upgrade for the Apothecary character as seen in the Faith and Fury Supplement; Masters of the Chapter. Chief Apothecary - Overview Although an inexpensive selection, an Apothecary is an ELITES choice which is either easy to include or difficult if you have limited additional HQ choices you wanted to include in your list. For most, a Chief Apothecary can be a great addition to an army. A health warning... it's unlikely your Apothecary will be your Warlord and thus will cost 2 Command Points (CPs) if you want to get the best use out of him as you WILL want him to take a Warlord Trait. 3 if you want his Relic as well as other Relics. That is a lot for an army that isn't a Brigade! More on this in a bit. I'd say, despite being multiple wound models, Primaris basic infantry are not the right choice to accompany an Apothecary. Do you really want to use CPs just to bring back a couple Intercessors? Same goes for a couple Tactical Marines. Where this model shines is support of expensive, elite models and units that are already very survivable. Consider providing Medical Attention to 2 separate units with multiple wounds where possible to raise dead models from each in a single turn, though remember they will have a single 1 remaining at this point. Aggressors will love this guy! Bringing back from the dead a model a turn (fairly likely thanks to Selfless Healer) then healing him is absolutely amazing and Aggressors can really benefit from the Healer's Aegis since they don't have a 2+ save or invulnerable. Remem Centurions also enjoy a Chief Apothecary, though don't need the Healer's Aegis very often since they have a 2+ save anyway. Remember, AP-3 will still leave them a 5+ save. Bringing back one of these big boys above 1 wound will be very effective especially if they're hanging further away from the opponent so took a deal of effort to drop a model in the first place. Our poor old friends Terminators and their variants are now something that can be quite effective alongside a Chief Apothecary. Bringing back from the dead a model a turn will make it difficult for opponents to easily remove them, thus maintaining their offensive capacity for longer as well. Over a period of a few turns a remnant Terminator squad can get back up to combat effectiveness quite easily. Just plan the teleportation of Terminators carefully as if the Chief Apothecary can't reach them he's useless for them. Drop Pods are something to consider but only as a tag along - don't pay the points just for him. This ties in with the last types of units that really benefit from this character, which is highly survivable models. Company and Vanguard Veterans, Terminators especially Cataphractii and Assault Terminators, can all have high invulnerable saves and thus be difficult to remove. An opponent will find it frustrating to kill off 5 Vanguard one turn only for 2 to rise from the dead, pick up their Storm Shields and join their brothers in the fight! 1 wound models with Storm Shields will enjoy a Chief Apothecary most of all I feel, since 2 at a time can be resurrected and thus an opponent will have to factor that into their target priority. Special mention should go to the fact a Chief Apothecary can, with Selfless Healer, give D3 wounds back to 2 different characters or 2D3 back to the same character in a turn. This could be very entertaining and effective with a high wound character already, so Terminators and Gravis characters both spring to mind. A Cataphractii Captain going from 1 wound to 7 in a turn is too funny to miss whilst a Librarian and Lieutenant could both be boosted up in wounds in a single turn. Relics Out of all Relics available, only the Healer's Aegis stands out as a viable choice for him. Offensive weapons like the Teeth of Terra or Acquital are nice and all but really you have already spent 2 CPs on him and do you not need that offensive output on other characters? Same goes for defensive Relics really. The Tarentian Cloak will keep him alive longer, particularly a Primaris Apothecary, bit again, if he's in the fight he's going to die anyway. Especially of left alone. Save that CP/Relic for one of your HQ characters. The exception here is if you are running Aggressors. I can see the point in the Healer's Aegis for these guys. Think carefully about CP usage at this point but if it helps then go for it. I believe it is fairly easy to get models within 1" of him and you don't even need the whole squad to be to benefit the unit (i.e. the first 3 tank the shots). In summary, this upgrade makes a simple Apothecary much more effective a choice yet isn't an auto-include. Have a planned place for him and add him to your army accordingly. Ultimately, this character is strategic. He is expensive in CP usage and you won't find the benefit in every army you play. Use him alongside units that really are elite or tough and he'll amplify their survivability and thus offensive capacity quite well.
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From the album: golfdeltafoxtrot’s Raven Guard
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From the album: golfdeltafoxtrot’s Raven Guard
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- Raven Guard
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From the album: Astral Claws
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- Red Corsairs
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From the album: Iron Hands
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- Iron Hands
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From the album: Castigators
Castigators Apothecary of the Honoured 1st Company Note: Personal heraldry (thorny vine whip) on right greave.© © 2016 Algrim Whitefang
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From the album: The First Legion, sons of the Lion
I got these right when 3rd ed came out, prolly the last minis I ever fully completed and finished. I understand Techmarines can't have jump packs anymore, but I was still on the wargear card system. The servo arms are from an ork epic unit, and the mini was from the Blood angels squad at the time. The medic was from that same squad, I believe, and I tried to model the mastercrafted bolt pistol. TO give the Emperors grace to those that can not be saved.-
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From the album: [ŁM] Ultramarines
Command Squad, 2nd Company-
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From the album: Emperor's children
© Janene Hegstrom Oakey
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From the album: Emperor's children
© Janene Hegstrom Oakey
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From the album: Emperor's children
© Janene Hegstrom Oakey
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From the album: Emperor's children
© Janene Hegstrom Oakey
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From the album: Gyem's Raven Guard Legion
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From the album: 30k / Heresy Salamanders
Salamander Legion Apothecarion Detachment -
From the album: DeathWatch Killteam models
Detail shot of the model's chest, showing off the highlights. This was probably the most fun part of the model to paint and I feel it worked pretty well.-
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From the album: DeathWatch Killteam models
Back detail showing the off the backpack as well as the templar parts that I attached to him.-
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From the album: DeathWatch Killteam models
Detail shot of the Apothecary's shoulder pad. I painted the shoulder pad in the red and black style because I wanted him to represent a member of the Sword Brethern (not sure how an inquisitor would convince a Marshal to relinguish his personal physician :S).-
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