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CustomTitle

  1. Hi guys, I'm trying to build the foundation of my first Heresy army. While reading Book VII I decided I really wanted to imagine the Order of Blindness on the table, that shadowy order of the Thousand Sons who specialised in sabotage and espionage. This interpretation of them has a core of Recon Marines infiltrating into forward positions, before using a combination of Amon's warlord trait and the Guard of the Crimson King RoW to outflank a unit of Destroyers and teleport Sekhmet right into the enemy's midst. I think the biggest issues with the list will be that it might find it hard to counteract dreadnoughts, and that the initial on-table force of Recons and Seekers may get blown away T1 before the heavy hitters can come down. To mitigate this I would try deploy my recons out of sight, and use Amon's warlord trait to bring the Destroyers and Moritat in T2 to relieve some of the pressure. Hopefully then there will be still some nuncio-vox left to guide down the Sekhmet and Amon. I'm also worried about two units of Sekhmet being too cheesy for 2k Centurion. Overall I am aiming to run something that is distinctly Thousand Sons and remains true to the theme of the Order of Blindness. Force Org Chart: Crusade Rite of War: Guard of the Crimson King HQ Legion Centurion Vigilator Legion Centurion Consul Upgrade: Vigilator Arcane Litanies Force Sword Mastery Level 1 Artificer Armour Refractor Field Cult Arcana: Corvidae Total: 155 Legion Centurion Moritat Legion Centurion Consul Upgrade: Moritat Twin Plasma Pistols Artificer Armour Refractor Field Total: 145 Magistus Amon Magistus Amon The Armour of Shades Master-crafted Force Sword Archaeotech Pistol The Dust of Devourers Arcane Litanies Frag and Krak Grenades Total: 170 TROOPS Sekhmet Terminator Cabal 5x Sekhmet 4x Cataphractii Terminator Armour 4x Combi-bolters w/ Asphyx Shells 4x Force Axes Inceptor w/ Force Axe, Combi-bolter w/Asphyx Shells, Cataphratii Terminator Armour Cult Arcana: Biomancy Total: 255 Sekhmet Terminator Cabal 5x Sekhmet 4x Cataphractii Terminator Armour 4x Combi-bolters w/ Asphyx Shells 4x Force Axes Inceptor w/ Force Axe, Combi-bolter w/Asphyx Shells, Cataphratii Terminator Armour Cult Arcana: Biomancy Total: 255 Legion Recon Squad 10x Legion Recon Marines 9x SM Shotguns Nuncio-vox 9x Melta Bombs 9x Scout Armour Sergeant w/ Power Fist, SM Shotgun, Scout Armour, Melta Bombs Cult Arcana: Corvidae Total: 250 Legion Recon Squad 10x Legion Recon Marines 9x SM Shotguns Nuncio-vox 9x Melta Bombs 9x Scout Armour Sergeant w/ Power Fist, SM Shotgun, Scout Armour, Melta Bombs Cult Arcana: Corvidae Total: 250 ELITES Legion Destroyer Squad 5x Legion Destroyers 1x Rad Missile Launcher w/ Suspensor Web Jump Packs Sergeant w/ Twin Bolt Pistols, Artificer Armour, Power Sword, 1x Phosphex Bomb Cult Arcana: Raptora Total: 190 FAST ATTACK Ammitara Occult Intercession Cabal 5x Ammitara 3x Sniper Rifles 1x Plasma Gun Fate w/ Sniper Rifle, Nuncio-vox Cult Arcana: Corvidae Total: 155 Legion Seeker Squad 5x Legion Seekers Nuncio-vox Strike Leader w/ Bolter, Bolt Pistol, Power Armour, Frag and Krak Grenades Cult Arcana: Corvidae Total: 165 Total: 1990
  2. I'm putting together a 1500p AL list for Centurion play mode (No vehicles except walkers and bikes/speeders and pods). The warmonger and medic goes with the plasma squad and therefore gains deep strike. I could legally run CotH if I wanted without being forced to choose infiltration, but I see no point since I have neither Dynat or other legion's special units included. I think I'll go with a generic RoW or none. I'm looking for a list were most units can deal with Dreadnoughts and TEQs and pick their close combats (get the charge) by being quite mobile. I have the flexibility to choose what starts on the table. There could be advantages and disadvantages to having units deep striking or outflanking from case to case. I guess I'll decide just before the game depending on how terrain and opponent list look like (yes, very AL!). --- HQ --- Warmonger, A.armour, P.fist, P.dagger 130p --- Troops --- 13x Ass.sq, A.armour, P.fist, P.dagger, 2x P.Axe. 264p 13x Ass.sq, A.armour, P.fist, P.dagger, 2x P.Axe. 264p 10x plasma support sq. 235p --- Elites --- Apothecary, A.armour, P.fist, P.dagger 60p --- FA --- 3x Javelins, 3x TLML, 3x MM 195p 6x Jetbike Skyhunter squadron, 2x V.culverin 260p I'm planning to take this list to rather narrative events, however, I'd like to win but not at all (social) costs. I'm a bit worried that warmonger and 10x plasma support with apothecary is a bit too unfriendly. Would you consider that unit setup too overpowered? I thinking that the plasma squad with warmonger could be a distraction Carnifex while the rest of the list buzz around the battlefield and pick objectives with their rather good mobility. What are your thoughts on the list overall? A'm I being too unfriendly with warmonger and plasma squad?
  3. From the album: The Seventh Legion

    A Forgeworld Imperial Fists Contemptor with Plasma Cannon and Chainfist, with a kitbashed Delegatus to boot.
  4. From the album: The Seventh Legion

    Detail view of Imperial Fists Delegatus power axe.
  5. From the album: The Seventh Legion

    Kitbashed Delegatus w/ Power Axe & Pistol.
  6. From the album: VII Legion - Imperial Fists

    Forge World limited Centurion in the dull grey and yellow of the VII Legion during the Unification Wars on Terra
  7. From the album: Ultramarine 40k and Heresy armies

    Ultramarine Centurion number 1, after much effort I feel I've fixed the "I'm to big to move" look and given him a more dynamic pose
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