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  1. Deathwatch: Murderers in Black So, basically I was brainstorming for a new story to write, and I came up with a fairly vague idea for a Deathwatch-based murder mystery style novel/novella. I did a bit more work to create an outline, but then I realised… …we haven't got a 'proper' DW game in the PBP at the moment!* So I wondered if maybe it would be more fun to use the idea as a starting point for a oneshot DW RPG adventure? *A Time of Reaving is obviously DW-based in rules, but not setting, and Blackthorn/Swordhand hasn't played since early 2022, if you can believe that - almost 2 years! This game would be your typical DW fare, with plenty of xeno-killing, but hopefully with a bit more to the plot as well, with an edge of intrigue and investigation to keep things interesting! I'm not quite sure how it would work in terms of whether the story would develop along the same lines that I had originally imagined, or if it would go off in a completely different direction, but I think it would be interesting to try it out? Even with Vulgar Display now on hold, there is plenty currently happening with Archaeotech 2 and Time of Reaving (and then Silent Architect still to come) so I might hold it back for a while? But I figured it couldn't hurt to see if anyone thinks the idea is interesting enough for me to start developing a few bits in the background? So, does anyone fancy a bit of DW?
  2. Just a quickfire note here for now: We've got a few players kicking about that could be employed elsewhere. I was thinking about running a complimentary game which would provide some diversion if you follow my drift, but not competition to Time of Reaving. A simple, narrative, rules-lite (but reliant - ie, need to roll BS etc, but I want to try and keep the crunch low...er) one-shot, set on the sands of Isstvan before the dropship comes in - the players are already Shattered Legion, 2 x Techmarines, and a potential Psyker. You are in receipt of orders from command to hit an objective that is jamming comms lines to call for extraction or cohesion of the first wave Legions. The initial team is as follows: @Machine God IH Librarian (ish) @Xin Ceithan IH Techmarine @Necronaut RG Techmarine Note that my time is limited, thus The Serpent's Cowl is planned as a low commitment affair, so it will tick over whilst Reaving cruises. Thoughts?
  3. + A DEATHWATCH 30,000 ROLEPLAYING CAMPAIGN + + THE HORUS HERESY + ++] THE SERPENT'S COWL [++ "War is the crucible in which we burn. In the fires of battle is the past consumed and the future born on tongues of flame. No greater fire has there been in our times than the three bloody hours of the Drop Site Massacre." — Malcador the Sigillite, Regent of Terra LOCSIT: 235014-336629 DROPZONE: URGALL DEPRESSION STATUS: .... The confusion did not last long. Legion communications plied the frequencies for medical assistance, covering fire, safe harbour to re-arm and regroup, but there was only silence, the terrible disquiet of open channels with no-one speaking through them. It was not until the Bolters spat and Lascannons blazed that anyone knew the treachery had poisoned not only those at the front, but they who dwelled behind, reinforcements not for the Emperor, but to close the jaws of the trap the Warmaster laid. Horus Lupercal, the best and brightest, now with the might of several Space Marine Legions, seeks to crush the remaining resistance, to reign supreme over a battlefield of betrayal and bloodshed, with eyes lifted to the darkness, spearing the blanket, black veil which hid Terra, the seat of his father's, his enemy's power. Dark dreams of conquest begin to knit in his breast, a labyrinth of hatred and resentment, the High Prince of the Legiones Astartes, the Warmaster, the Champion now, not of humanity, but Chaos, whether he feels the bridle of thorns or not. Irrelevant. All that he must do is to destroy the hounds the Emperor has sent - all of them, here, now. He must command the greatest fratricide the human galaxy has ever seen, plunging in back into an age of darkness. The Southern Foothills, IMPERIAL OPERATION +2 HRS: With battle all around, a small Imperial Army unit are embedded in hasty defensive positions. At the centre of their pocket, which is slowly being encircled, a Legio Cybernetica Inducted Maniple of the XVIII Legion fights. Their firepower harries the traitors, massacring the deluded and debauched that are hurled at them, yet their position is not only desperate, but is also a draw to friend and foe alike. It is a rallying point for anyone who is trying to stay alive in the utter chaos. To the left of this 'centre' is Legio Atarus. Warhorns and weapons of annihilation blaring, they duel with the traitor War Engines in a dance of death, pulverising boulders, broken tanks and any infantry stupid or unlucky enough to tear at each other in their shadow. To the right, the Word Bearers press into wounds cut by pockets of Worldeaters. Salamanders Astartes fight from cover, and cleanse the area around them with flame, plasma and melta wash, but although it thins the tide, it fails to stem it. Isolated, cut-off from your respective Legions, the open ground lies between you and the Imperial Army, and the best chance of regrouping with any Loyalists at all. As you look on, anti-material weapons cut the Maniple to pieces, and sorely damage the last unit standing. It stands there, in defiance alone, as the Legio-controller is turned into chunks of smouldering meat. When the thread opens, please use your first post to describe your immediate situation, any observations your character may make, and their general intentions. Obviously, this is a one-shot loosely on rails, so use the Imperial Army post as the focus to bring your 'squad' together. Feel free to add any narratively interesting fighting, obviously bear in mind the types of opposition you must face (no God Mode running through World Eaters etc), but go ahead and add any action you want. + Players may post at will +
  4. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  5. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
  6. The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
  7. =][= DEATHWATCH: SOLO PLAY - 'KILL MARINE' =][= OOC and Discussion. Welcome everyone! This thread is for discussion of the above, any rules queries etc all in the one place. Feel free to discuss both Campaigns we're undertaking, any themes or what you expect to see. Please be aware this is not a Recruitment thread as my player slots are full - but do not let that discourage your participation. I intend that these games form the bedrock of a series of "RPG-Lite" templates we can use to try and address some of the concerns shared by the forum-goers in our Nook. I want to try and make this as fun and engaging for all participants as possible, so ideas, comments and criticism are welcome. Please note that the rules for the moment (for the RPG Forum) stand - I act in my capacity as Frater and GM first and foremost and will only step in as a Moderator if there is any infraction of the Board Rules. If you have any concerns about the game, please do not hesitate to contact me as you would any other GM. Now, with all that said, on with the discussion! Mazer.
  8. =][= DEATHWATCH: SOLO PLAY - KILL MARINE OPERATIONS =][= "Y ou asked for Regiments of the Imperial Guard, demanded support from a flotilla of Imperial Navy Warships, pleaded for the steel rain of drop pods filled with Astartes. You do not understand your problem. All that is required, is my swinging blade to the back of the Xenos commander's neck."- Deathwatch Kill Marine Narvik Redfist 'The Butcher of Traesir' This thread will hold the details for both Characters in the upcoming Solo Play campaigns. + Operatives + Kill Marine: Journeyman, Marfóir Lugh of the Bloodmoon Hunters (TechCaptain) - Operation Midnight Kill Marine: Ravenwing Veteran, Raziel of the Dark Angels (Steel Company) - Operation Deadbolt + Advanced Training + All Characters receive the following: Special Ability: Army Of One (Free, no xp award) Kill Marines are selected for their exceptional training, resolve or sheer wealth of Experience. Effect: Any Character with this Talent may take an Elite Advance at the Base Cost listed on the tables available to them Example: Brother Beliasius is a Tactical marine, but his Personal History supports him having served in the Devastator Companies. He may choose abilities from the Devastator Table for his current Rank, but since he is a Tactical Marine, this would count as an Elite Advance, and so would usually cost 750xp on top of the purchased ability. However, since he has the Army Of One Special Ability, it only costs the original asking price in XP. Special Ability: My Word is my Bond (Free, no xp award) The Kill Marine is a solitary individual who brings fire and death. Required to act on his own initiative, the pomp and ceremony of the Oathing, and the bonds that come with it hold no succour. His mission is the only oath he recognises. Effect: The Character may not benefit from taking any Oaths of Moment, but his singular determination confers a +10 bonus to any Willpower test and may combine with other bonuses to the same characteristic. Special Ability: Not Gonna Die Tonight (Free, no xp award) The Battle Brother has survived many fights by simply understanding how much punishment his body can take and how his own physiology works. Living a life on the edge of war, where he may fall alone and unremembered is not an option with the mission incomplete. A quick tourniquet or synthflesh and cataplasm patch to take the sting off is good enough. Effect: Any Character with this Ability may use the Medicae Advanced Skill at half his Intelligence Stat, but is not trained in the skill beyond use on himself. He must have at least one item of medical equipment in order to use the skill. ++ DRAMATIS PERSONAE (Operation Midnight) ++ Watch Captain Procion, Deathwatch (Iron Knights) Inquisitor-Sentinel Markus Ignacio Hadrax, Ordo Xenos Commander Raphael Tarkus, Master of the Accipiter Nihilus, Ordo Xenos Cantus-Scriptor Karliah S'Juun, Adeptus Sororitas +++ FILES PENDING +++ ++ DRAMATIS PERSONAE (Operation Deadbolt) ++ Watch Commander Mordigael, Deathwatch (Blood Angels) Inquisitor-Adept Tomos Jerrill, Ordo Xenos Master Sergeant of Stormtroopers Jakob Morrab, Ordo Xenos Captain Felicita Yarvin, Mistress of the Xenobane, Ordo Xenos Lance-Serjeant Kraevus, Deathwatch (Red Hunters) Swiftclaw Pack Leader Iorek Grimjaw, Deathwatch (Space Wolves) +++ FILES PENDING +++ + Please Stand By for Incoming Orders + MR.
  9. I see there are a couple games going (or just getting going, as the case may be), but is anyone interested in a game of something? At this point I could go for any of FFG's games. What about you?
  10. Hello all, I've decided to start a thread dedicated to my WIP projects in the hopes it will actively encourage me to be more proactive and to get more minis out of my pile of half-finished shame and onto the table. I'm more of a convertor/painter than I am gamer, mainly due to the lack fo friends who actually play the games, but my current projects revolve around building viable Kill Teams, namely Night Lords and Deathwatch, as well as dabbling in the creation of some INQ28 war bands. I thought I'd start off with one of my conversions I am most proud of: Inquisitor Gregor Eisenhorn, made from a second hand Warhammer Fantasy Witch Hunter from eBay and a myriad of other bits and pieces. These are the most recent images I have of Eisenhorn and capture the tone I was going for with the mini. I created him after reading Dan Abnett's Eisenhorn and Ravenor trilogies and was inspired a lot by the work featured in the first volume of 28 Mag. Below are my initial iterations of the inquisitor, with his original green stuff shoulder pads that have more recently been replaced with a pair of cut to size Cadian shoulder pads. His rune staff was originally a thin piece of metal rod topped with a Tempestus Scions servo-skull, but was eventually swapped out for a re-sized Grey Knights staff.
  11. From the album: Castigators

    Castigators Veteran Marine recently returned from the Long Vigil with the Deathwatch.

    © Algrim Whitefang

  12. From the album: Castigators

    Castigators Veteran marine seconded to the Deathwatch.

    © Algrim Whitefang

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