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  1. Deathwatch: Murderers in Black So, basically I was brainstorming for a new story to write, and I came up with a fairly vague idea for a Deathwatch-based murder mystery style novel/novella. I did a bit more work to create an outline, but then I realised… …we haven't got a 'proper' DW game in the PBP at the moment!* So I wondered if maybe it would be more fun to use the idea as a starting point for a oneshot DW RPG adventure? *A Time of Reaving is obviously DW-based in rules, but not setting, and Blackthorn/Swordhand hasn't played since early 2022, if you can believe that - almost 2 years! This game would be your typical DW fare, with plenty of xeno-killing, but hopefully with a bit more to the plot as well, with an edge of intrigue and investigation to keep things interesting! I'm not quite sure how it would work in terms of whether the story would develop along the same lines that I had originally imagined, or if it would go off in a completely different direction, but I think it would be interesting to try it out? Even with Vulgar Display now on hold, there is plenty currently happening with Archaeotech 2 and Time of Reaving (and then Silent Architect still to come) so I might hold it back for a while? But I figured it couldn't hurt to see if anyone thinks the idea is interesting enough for me to start developing a few bits in the background? So, does anyone fancy a bit of DW?
  2. Just a quickfire note here for now: We've got a few players kicking about that could be employed elsewhere. I was thinking about running a complimentary game which would provide some diversion if you follow my drift, but not competition to Time of Reaving. A simple, narrative, rules-lite (but reliant - ie, need to roll BS etc, but I want to try and keep the crunch low...er) one-shot, set on the sands of Isstvan before the dropship comes in - the players are already Shattered Legion, 2 x Techmarines, and a potential Psyker. You are in receipt of orders from command to hit an objective that is jamming comms lines to call for extraction or cohesion of the first wave Legions. The initial team is as follows: @Machine God IH Librarian (ish) @Xin Ceithan IH Techmarine @Necronaut RG Techmarine Note that my time is limited, thus The Serpent's Cowl is planned as a low commitment affair, so it will tick over whilst Reaving cruises. Thoughts?
  3. + A DEATHWATCH 30,000 ROLEPLAYING CAMPAIGN + + THE HORUS HERESY + ++] THE SERPENT'S COWL [++ "War is the crucible in which we burn. In the fires of battle is the past consumed and the future born on tongues of flame. No greater fire has there been in our times than the three bloody hours of the Drop Site Massacre." — Malcador the Sigillite, Regent of Terra LOCSIT: 235014-336629 DROPZONE: URGALL DEPRESSION STATUS: .... The confusion did not last long. Legion communications plied the frequencies for medical assistance, covering fire, safe harbour to re-arm and regroup, but there was only silence, the terrible disquiet of open channels with no-one speaking through them. It was not until the Bolters spat and Lascannons blazed that anyone knew the treachery had poisoned not only those at the front, but they who dwelled behind, reinforcements not for the Emperor, but to close the jaws of the trap the Warmaster laid. Horus Lupercal, the best and brightest, now with the might of several Space Marine Legions, seeks to crush the remaining resistance, to reign supreme over a battlefield of betrayal and bloodshed, with eyes lifted to the darkness, spearing the blanket, black veil which hid Terra, the seat of his father's, his enemy's power. Dark dreams of conquest begin to knit in his breast, a labyrinth of hatred and resentment, the High Prince of the Legiones Astartes, the Warmaster, the Champion now, not of humanity, but Chaos, whether he feels the bridle of thorns or not. Irrelevant. All that he must do is to destroy the hounds the Emperor has sent - all of them, here, now. He must command the greatest fratricide the human galaxy has ever seen, plunging in back into an age of darkness. The Southern Foothills, IMPERIAL OPERATION +2 HRS: With battle all around, a small Imperial Army unit are embedded in hasty defensive positions. At the centre of their pocket, which is slowly being encircled, a Legio Cybernetica Inducted Maniple of the XVIII Legion fights. Their firepower harries the traitors, massacring the deluded and debauched that are hurled at them, yet their position is not only desperate, but is also a draw to friend and foe alike. It is a rallying point for anyone who is trying to stay alive in the utter chaos. To the left of this 'centre' is Legio Atarus. Warhorns and weapons of annihilation blaring, they duel with the traitor War Engines in a dance of death, pulverising boulders, broken tanks and any infantry stupid or unlucky enough to tear at each other in their shadow. To the right, the Word Bearers press into wounds cut by pockets of Worldeaters. Salamanders Astartes fight from cover, and cleanse the area around them with flame, plasma and melta wash, but although it thins the tide, it fails to stem it. Isolated, cut-off from your respective Legions, the open ground lies between you and the Imperial Army, and the best chance of regrouping with any Loyalists at all. As you look on, anti-material weapons cut the Maniple to pieces, and sorely damage the last unit standing. It stands there, in defiance alone, as the Legio-controller is turned into chunks of smouldering meat. When the thread opens, please use your first post to describe your immediate situation, any observations your character may make, and their general intentions. Obviously, this is a one-shot loosely on rails, so use the Imperial Army post as the focus to bring your 'squad' together. Feel free to add any narratively interesting fighting, obviously bear in mind the types of opposition you must face (no God Mode running through World Eaters etc), but go ahead and add any action you want. + Players may post at will +
  4. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  5. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
  6. The recent Deathwatch Recruitment Thread has shown there is an acute interest in taking part in play-by-post games here on the Bolter and Chainsword. That's intensely gratifying - and to me, I think it demonstrates that we can sustain multiple games here. This thread is intended to serve as a resource both for players looking to join a game, as well as GMs looking to recruit. This is not really designed for conversations - if you find enough players looking for a specific game, start a new thread and PM them to join. Name: Interested in Playing: Dark Heresy 1st Edition / Dark Heresy 2nd Edition / Rogue Trader / Deathwatch / Only War / Black Crusade / Wrath & Glory / Other Knowledge/Experience of Rules: Have you played in campaigns before? Do you own the rules? Are you familiar with the rules? Other Pertinent Information: You might consider here notes on your availability; on your 40k interest, armies and hobbies; or anything else you'd like other forum members to know. You might consider thinking about , as this might help you think about the style of game you'd like to participate in.
  7. Watch Fortress Bastard So! I've finally found a forum with likeminded Watchmasters where I can share my progress on my current project, namely the creation of a Deathwatch Watch Fortress which has one of each canon chapter represented with no duplicates (with a few exceptions such as the Space Wolves and Dark Angels...). This currently numbers at approximately 300 chapters or so I believe. I present to you Watch Fortress Bastard, now 3 years in and showing no sign of slowing down anytime soon! I have put together some lore for the Watch Fortress which I'll share with you as I go along, but for starters I just wanted to dump a variety of models I have kitbashed/converted/painted so far to give a flavour of how it's been going. The beauty of the Deathwatch is their diversity, and I'm trying to make most models as unique to their chapter as possible. Only thing left to add is that I'm an extremely slow painter due to a number of reasons, main one being my disability caused by brain surgery in 2016, so please bear with me as I plod along. So with all that out of the way here's what's being going on so far: Looking forward to sharing ideas with other Watch Masters!
  8. Hi, I'm looking for some advise on the following list. I'm building an Alpha Legion suppression force using the Deathwatch 9e rules. I wanted a blend of stealth and hard hitting range coupled with some deep-strike threats and hard to shift objective holders. Trying to remain characterful so not wanting tons of Bikers (though I realise they could make a more competitive list) or Indomitor Kill-Teams. I'm also considering ditching the Stalker for either some Lascannon Tarantulas or another small Proteus/Spectrus Kill-Team, as well as switching the Techmarine's Mantle for the Vox Espiritum Any advice or suggestions most welcome. Alpha Legion Suppression Force [1999 pts] [12-6=6 CP] [104PL] ++ Alpha Legion Battalion Detachment [1999 pts] [6CP] [104PL] ++ Alpha Legion Suppression Force (run as Deathwatch), -1 CP Extra Relic (EYE OF ABIDING), -1 CP Extra Relic (ADAMANTINE MANTLE), -1 CP Extra Warlord Trait (VIGILANCE INCARNATE), -1 CP Extra Warlord Trait (PARAGON OF CHAPTER: BRILLIANT STRATEGIST), -1 CP Martial Legacy (RELIC CONTEMPTOR), -1 CP Sergeant Relic (ARTIFICER BOLT CACHE). ++HQ++ HQ: Headhunter Exodus: x1 Phobos Captain w/ Master-crafted instigator bolt carbine, Bolt Pistol, Combat Blade, Camo-Cloak. Warlord Trait: STEALTH ADEPT, Warlord Trait: VIGILANCE INCARNATE, Relic: EYE OF ABIDING. HQ: Harrowmaster: x1 Primaris Techmarine w/ Grav-Pistol, Servo-Arm, Omni-Power Axe, Forge Bolter, Mechadendrite. Warlord Trait: PARAGON OF CHAPTER - BRILLIANT STRATEGIST, Relic: ADAMANTINE MANTLE, Chapter Command: FORAGEMASTER. ++TROOPS++ TROOP: Kill-Team (Proteus - Malleus Specialist): x4 Alpha Legionnaire w/ Frag-Cannon x1 Alpha Legionnaire Prime w/ Storm Shield and Special-issue Boltgun x2 Alpha Legionnaire w/ Storm Shield and Special-issue Boltgun x3 Alpha Legion Terminator w/ Cyclone Missile Launcher, Combi-Bolter, and Power Axe. TROOP: Kill-Team (Proteus): x4 Alpha Legionnaire w/ Special-issue Combi-Melta and Storm-Shield x1 Alpha Legionnaire Prime w/ Special-issue Combi-Melta and Storm-Shield x5 Alpha Legion Vanguard w/ Storm Shield and Lightning Claw. TROOP: Kill-Team (Spectrus): x4 Alpha Legion Headhunter w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter Prime w/ marksman bolt carbine and bolt pistol x1 Alpha Legion Headhunter w/ marksman bolt carbine, bolt pistol and Helix Gauntlet x2 Alpha Legion Headhunter Eliminator w/ Bolt Sniper-Rifle, bolt pistol and Camo-Cloak x2 Alpha Legion Headhunter Eliminator w/ Las-Fusil, bolt pistol and Camo-Cloak. ++ELITES++ ELITE: Lernaean Bladeguard: x1 Alpha Legion Lernaean Prime w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield x4 Alpha Legion Lernaean w/ Heavy bolt pistol, M-Crafted Power Sword and Storm Shield. ELITE: Relic Contemptor Dreadnought: x1 Relic Contemptor Dreadnought w/ Twin-Volkite Culverin, Chainfist, and Plasma Blaster. ++HEAVY SUPPORT++ HEAVY SUPPORT: Whirlwind: x1 Alpha Legion Whirlwind w/ Vengeance Launcher. HEAVY SUPPORT: Stalker: x1 Alpha Legion Stalker w/ x2 Storm Cannon Batteries, Hunter Killer Missile. HEAVY SUPPORT: Centurion Devastators: x1 Alpha Legion Centurion Prime w/ x2 Heavy Bolter, Hurricane Bolter, Relic: ARTIFICER BOLT CACHE x2 Alpha Legion Centurion Devastator w/ Grav-Cannon, Centurion Missile Launchers. ++DEDICATED TRANSPORT++ DEDICATED TRANSPORT: Drop Pod: x1 Drop Pod w/ Deathwind Launcher.
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