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Found 9 results

  1. This maybe a PSA for people running Storm Eagles dropping in (I love them!) but something has come up, more than once, but I don't see much acknowledgement, so I'm throwing it here to raise awareness Premise: due to some questionable proof reading the Storm Eagle seem to have had a MultiMelta removed from its upgrade in V2 Background: in HH v1, and 40k a Storm Eagle (SE) can upgrade it's nose twin-linked heavy bolters, for twin-linked MultiMeltas Present: in HH v2, a MM (MultiMelta) is twin-linked by default (cf: infantry carrying only one of them, are still TL), that in effect means it's a twin-linked melta The SE can currently upgrade it's twin-linked Heavy Bolters for A SINGLE MultiMelta (!) The model has two Problem: This means RAW the SE has 1 shot of a weapon it has TWO of, which have twin-linked by default, when it should have 2 shots Solution: the SE should have 2 shots of a MultiMelta, considering it literally is modelled with 2 MM keeping with the HH v2 format, this should mean it's a Gravis MM (2 shots, and twin-linked), thus duplicating the rules found in both HH v1 and 40k cheers for hashing it out with me
  2. Hey all - Starting a new thread (my first time doing so!) for a community project that launched over on the HH: Age of Darkness Discord Partner Server whilst B&C was down... Liber Panoptica was born of a desire by a team from the HH: Age of Darkness Discord Partner Server to ensure that nothing and nobody was left behind with the release of Warhammer: The Horus Heresy (also known as HH2.0). Whilst in development, we referred to it as Operation: Retrograde - and this name stuck even on release. Within this document you will find the rules and lore to add all units to HH2.0 that were omitted from the official publications, as well as a full community FAQ and more, including a few new things you won't have seen before... The first version of this is just the beginning of our plans, though - so check back regularly as we'll update it in response to feedback, as well as adding new units and more as we go. The Liber Panoptica can be obtained here: https://codewalrus.gumroad.com/l/LiberPanoptica Any feedback you do have can be provided to us directly via the HH: Age of Darkness Discord: https://discord.gg/HH-Age-of-Darkness I hope you all enjoy this work! Please feel free to provide any thoughts you have to me directly :)
  3. I noticed a couple of days ago that the FAQs section on WarCom had a killteam section: https://www.warhammer-community.com/faqs/#kill-team I didn't remember seeing a topic about it on here, or a dedicated article on WarCom, so I feel like it may have slipped under the radar, hence creating this topic. Mods, feel free to move this if it's better suited to the announcements subforum. A couple of things that I noticed were missing have been fixed or clarified, any thoughts?
  4. Good news comrades, GW's new Balance Dataslate has arrived! Aside from the obvious in some extra tweaks to the game to help with balance it is all the more welcome for a notable boost to His Hammer: Leman Russ tanks have a 2+ Save Tank Orders can be issued to any Vehicle within 6", no longer only Russes (but not Titanic units) Infantry Orders given to a unit can also be applied to another one or more unit within 6" of that unit (only standard/universal Orders) Russes with a 2+ save is going to help a lot, Guard now have true heavy armour so they should be much better off against standard AT (melta is another matter). Being able to order non-Russ tanks is nice but I'm not sure how much practical use it'd get outside of artillery? For infantry this can double orders which is again nice, but feels somewhat situational as you don't always want to "group" orders. It is useful for giving your officer an range boost to reach squads the order wouldn't normally too (does anyone take Voxes?). Hopefully the start of things to come as next year we can look to receiving a new Guard codex at some point, what does everyone think of these changes? edit: correction on infantry orders
  5. In case anyone missed it, GW's Balance Dataslate has a nice treat for Chaos Marines: Of course, the first thing on everyone's mind is no doubt "this is exactly what WarriorFish has said for ages, it's about time GW started listening" but after that - this is great! As someone who faces more non-Imperial factions this will help me out a lot, but mostly it feels like a wrong righted While it would have been nice to get more this is a nice boost, all the more so as we know updates are coming next year.
  6. Our FAQ is up, https://www.warhammer-community.com/wp-content/uploads/2020/01/b3e1e77d.pdf Out of 14 questios in the other thread... answered 3...
  7. There are quite a lot of changes in our latest FAQ: https://www.warhammer-community.com/wp-content/uploads/2020/10/Pg7SNcXHy0BwUCW4.pdf The one that stood out most for me was this: So now a whole ton of weapons lose the bonus. I'm not sure which of these is most significant, though intercessors' stalker bolt rifles are probably high up the list. Then probably heavy bolters. Stuff like onslaught gatling cannons, that became decent AT weapons for Fists (especially with the tank hunters strat) are now a huge amount weaker. Autocannons are still ok though, and gained a shot. I wasn't sure if my suppressors would see a lot of table time in 9th but they might. And, like everyone else, I guess I'll be buying Eradicators. Can't say I'm at all happy with this change. I don't know why they had to nerf Fists even more, after the doctrine changes.
  8. The Ork FAQ, if you want a link Here's all the changes: Shock Attack Gun changed to rolling for strength when the unit is chosen to shoot with Megatrakk Scrapjet only gets 1 of its two big shootas with +1 to hit from Grot Gunner Lootas changed to rolling for number of shots when the unit is chosen to fire, and no longer persists through the phase. Flash Gitz Kaptin is leadership 7. Mob Up only applies to Boyz units. Warphead can only be used on each weirdboy once. And some stuff from the general FAQ that applies to us: Wholly Within (IE, for KFF) finally clarified to require every model to be wholly within Flyers can't block movement entirely Overwatch is now "as if the shooting phase", and you can't use stratagems when it isn't the phase So, there's an obvious nerf to Mob Up, but I think that was both expected, and not too bad. It sucks for non-loota units to be affected, but considering the other directions they could have gone to nerf stuff, I'll take it. Other than that, not much is a direct nerf. One thing to note is that we can now determine the SAG's strength, and the Loota's shots, before choosing a target. That seems like a pretty good quality-of-life change to me. No more shooting infantry at S10 and Knights at S3.
  9. I'll link the artile and quote the relevant points, but there's a pretty good buff in here, as well as a minor buff as well. Everything else I'll leave for you to decide if it works. Decent, this fixes the old FAQ issue with charging over models. Wraiths are better now! HUGE: If your night scythe gets shot down first turn you can still deploy things out of it. MASSIVE: I'll ignore boltguns and non-overcharged plasma now, thankyouverymuch. Clarifying, but I don't think this affects anyone overly much. Clarifying, but as I don't own either of these models I have no ability to judge the effect. What are your thoughts, fellow Phaerons and Crypteks?
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