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  1. Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
  2. Hi! New to this section of the site. I'm not really an Adeptus Mechanicus player. My hobby experience is mostly in Astartes (BT specifically), but some Admech models/Imperial Knights really stood out for me, and I ended up collecting them. I currently have a playable force of House Hawkshroud Knights that I'm slowly working on, but... I searched and scrolled through the Admech threads, and... is nobody building the FW Warlord Titan? I know (from personal experience) that it's a very large and expensive model, but I have to say that I'm a little surprised. I got one recently after years of dreaming of this model. Yeah, I could have picked up the smaller plastic version, but the massive model on the tabletop was the idea that got stuck in my mind. I kind of wanted to show off the model as I build it, but it didn't feel right to put it in my existing BT thread, or the progress I've made on my Knightly House. So, first off, am I even in the right place for this? And if so, would anyone be interested in watching as I either complete this behemoth model or just bungle the whole thing?
  3. Hi guys! I've been playing Warhammer 40k for over a decade now, and have my fair share of armies. I've had small blogs scattered on various forums before, but most haven't been updated in years, are archived and/or are filled with dead images. So I figured I'd just consolidate everything into a single blog, showing some of my older stuff and then continue with stuff I'm working on now or in the future. Apologies if you've seen some of the stuff before. I'm not the fastest nor the best painter, and with my short attention span I generally move between projects often to keep me from getting bored on painting the same stuff constantly. So here's my stuff, I hope you enjoy! I'll update this first post as an index to the posts with content for easy future reference. Tyranids - Hive Fleet Leviathan This was my first army which I started in 2008, after me and a few friends got into the hobby from playing the Dawn of War video games. I just loved the little gribblies and big monsters. Too inexperienced to realize beige is a pain in the ass to paint, I settled on a Leviathan-esque paint job before Hive Fleet Adaptations were a thing. Zoanthrope - Done Carnifex - 1, 2 Gants - Done Gargoyles - Done Trygon - Done Winged Hive Tyrant - Done Hive Crone - Done Swarmlord & Tyrant Guard - Done Tervigon - Done Exocrine - Done Haruspex - Done Tyrannofex - Done Deathleaper - Done Maleceptor - Done Old One Eye - Done Tyranid Warriors w/ Ranged Bio-Weapons - Done Grey Knights I always had a weak spot for the Daemonhunters, so I started this army in 2011 when the first plastic GK models came out together with their 5th edition codex. I also started experimenting with an airbrush around this time after failing to paint their power weapons one too many times (I still fail at blending). Haven't done much with them since 7th really after the Inquisition and Grey Knights got split up in separate codexes, and their current edition codex just feels lacking. Librarian - Done Brotherhood Ancient - Done Apothecary - Done Kaldor Draigo - Done Terminators/Paladins - Done Strike Squad - Done Purifiers - Done Inquisitor Coteaz - Done Ordo Malleus Inquisitor - Done Vindicare Assassin - Done Dreadnought - Done Venerable Dreadnought - Done Nemesis Dreadknight - Done Land Raider - Done Stormraven - Done Eldar - Craftworld Saim-Hann I started collecting Saim-Hann when their 6th edition codex came out in 2013, when the plastic wind riders and wraithguard came out. Jetbikes and wraith constructs are my two favourite aspects about Craftworld Eldar and I liked the vibrant red of Saim-Hann. That they matched the jetbike playstyle didn't hurt either, of course. Autarch Skyrunner - Done Farseer Skyrunner - Done Windriders - Done Vyper - Done Dire Avengers - Done Wave Serpent - Done Fire Prism - Done War Walker - Done Crimson Hunter - Done Spiritseer - Done Wraithguard - Done Wraithlord - Done Wraithknight - Done Blood Angels - 5th Company 'Daemonbanes' I wanted to do a Space Marine army for a while, as the Grey Knight model range is (still) very limited, and I kept seeing one new Astartes release after another that I couldn't include in my army. While I originally intended to do a custom chapter, I already had a Space Hulk set and a Deathstorm box for my Tyranids, so I figured I might as well just do Blood Angels as I already liked their background and already had those models anyway. So in 2015 I began working on the Sons of Sanguinius. Since the previous armies were relatively clean looking, I went for a more grimmer, weathered look for these. I picked the 5th company as the main focus, simply because I liked the black blood drop of that company's insignia best to match the darker look I was going for, plus it seems thematic to ally with my Grey Knights considering they're called the Daemonbanes. Sanguinary Priest - Done Commander Dante - Done Sanguinary Guard - Done Assault Squad - Done Bike Squad - Done Librarian - Done Librarian Dreadnought - Done Furioso Dreadnought - Done Deredeo Dreadnought - Done Death Company Dreadnought - Done Lemartes - Done Death Company - Done Baal Predator - Done Relic Sicaran Battle Tank - Done Drop Pod - Done Sniper Scout Squad - Done Close Combat Scout Squad - Done Captain - Done Suppressor Squad - WIP 1, Done Thunderhawk Gunship - WIP 1, WIP 2 Adeptus Mechanicus & Imperial Knights - Forgeworld Xana II & House Malinax Always been a fan of the AdMech, and generally I go for the tech-priest character in any of the 40k RPGs I've done over the years. After snagging two cheap knights from a Renagade box and getting some Skitarii from the Kill Team starter set, I finally started with the cogboys in 2018. As I already had two red armies and didn't want a third, and I loved the colour scheme of House Malinax from FW, I decided to go with this colour scheme for the AdMech units as well. I know that lorewise they're hereteks/traitors to the Imperium, but I don't intend to go all chaosy/dark mechanicum on them. Skitarii Vanguard - WIP 1 Skitarii Rangers - WIP 1 Sicarian Infiltrators - WIP 1 Armiger Warglaive - WIP 1 Knight Warden - WIP 1 Scenery, Terrain & Gaming Room I'm lucky enough to have a spare bedroom (and a wife that lets me use it) as a dedicated hobby room, and have my own gaming table. I love building scenery, even though it takes me ages to complete any projects because of the amount of work required for the bigger projects. Gaming Table - Done Realm of Battle - Done Fortress of Redemption - Done Skyshield Landing Pad - Done Woods - Done Blastscape - Done Aquila - Done Imperial Sector Buildings - WIP 1 FW Industrial Sector - WIP 1, WIP 2 3D Printing Always wanted to get into 3D printing, but wanted to wait for a printer that could print high quality prints without having thick layer lines, had a large enough volume to tackle larger projects but was still affordable enough. This turned out to be the Phrozen Transform. 3D Printer - 1
  4. Welcome to the Underhive Forge Back in the day I used to have several WiP posts and a Blog on here. In 2011 I unified these all into one mega thread called ' DarKHaZZl3's Armies of the Imperium ' I intended to collect an army for each available Army of the Imperium. When 8the edition rolled around mm commitment to that sort of died XD Instead I sort of just posted the stuff I was working on currently...and for the most part, the WiP faded away being replaced with completed projects and commission work. My WiP's tend to end up on my Instagram - https://www.instagram.com/darkhazzl3/ While completed commissions end up on my commission page - https://www.instagram.com/the_underhive_forge/ Only today did I remember that, instead of posting my completed stuff in my WiP post, I could post them in the actual forum for them XD So here we are! I intend to sort everything out and be more active again... I'll start with my most recent work, but will go back through my previous stuff and post it here for you all too! +--ACTIVITY LOG (Recent first)--+ Update 29/08/2020 = 30k Ultramarine Commission pt1 (Page 1). Update 14/08/2020 = Great Unclean One Commission pt2 (Page 1). Update 09/08/2020 = Great Unclean One Commission pt1 (Page 1). Update 29/07/2020 = Abaddon the Despoiler Commission (Page 1).
  5. 361st Krieg Mechanized Regiment 116th Assault Korps, Salient Cluster Garrison ++++++++ ‘...as to the reason for their presence here in the Cluster, I am unsure, although I hypothesize that one of the more reclusive among our number is the architect of this decision. They are a potent tool, the mere threat of their arrival enough to dissuade rebellion from rearing its traitorous head. In those instances when that is not enough, when a demonstration of their power is required, they serve unerringly, unwavering in their purpose, and brutally excise the cancer of heresy, crushing those who would flaunt the Emperor's light. Indeed, the need for the 116th Korps is a mystery to both myself and many of my colleagues, but I sleep more soundly for their presence.' ++++++++ - Lord Aevander Amaxus Bel Theryk, Inquisitor, Salient Conclave (attr.) Hello everyone! I recently took the plunge and bought some DKoK minis from Forge World, as I've always wanted to collect an army of them. I figured that with so many other fine regiments present, this was the place to post my progress as my collection grows. With most of my other logs, I've focused primarily on narrative blurbs and background (like the above), so this time I wanted to try my hand on the actual WIP of the army, as it is something I've never really done before. With that said, as a total fluff junkie, I'm sure one or two narrative elements might find their way onto the log. Anyways, here are the obligatory pictures, the first recruits for the 361st!
  6. Hello all, As you may have noticed, Bolter and Chainsword has started the Liber Showcase to collect articles on DIY Chapter/Regiments/Warbands/etc: http://www.bolterand...liber-showcase/ I would like to submit the article I've written for the Mark of the Liber Challenge 2019. One rule for submitting articles is getting feedback on the article from the forum where it belongs. As such, I would like to present to you my work on Forge World Fermya, the Demesne of Explorers. Original place where I published it: http://www.bolterand...ii-story/page-3 The models I painted as part of the painting challenge, in the fractal-pattern camo typical of Fermya: http://www.bolterand...364-p1030689-b/ http://www.bolterand...365-p1030690-b/ Comments, criticism and good ideas for the article are welcome! EDIT: because I am so content with the results of the BCC code effects, I've removed the original text. See the next post for the new version of the article.
  7. Howdy Yáll. I recently finished painting up Forge World´s Fulgrim. It was a huge learning experience for me and was NOT an easy model to paint or build! The filigree near killed me! Not 100% happy with ALL of it, but I fought with it as long as my sanity would allow. Hope you enjoy! Fulgrim-5 by Stuart Barker, on Flickr Fulgrim-4 by Stuart Barker, on Flickr Fulgrim-3 by Stuart Barker, on Flickr Fulgrim-2 by Stuart Barker, on Flickr Fulgrim by Stuart Barker, on Flickr
  8. I have an old Terminator World Eaters upgrade sprue from Forge World I bought ten years ago. It is the chest armor, shoulder pads, and heads. I've been watching Ebay for CSM terminator legs but since they are OoP it is unlikely they will pop up at a price I'm willing to pay. Of course the new CSM terminator legs are abundant but they have torsos attached to the legs along with "aprons," semi-hollow interiors, and other bits which make things a bit more complicated then simply sawing them in half. Has anyone tried to use Forgeworld torsos on the new terminators or think it is feasible (Image of the Bits)? What kind of tool would I even use? I'm hesitant to drop money on an experiment.
  9. Adeptus Mechanicus Report: Forge World Mjorn Mjorn Skitarii Affiliation: Adeptus Mechanicus (Imperium of Man) Class: Forge World Orb. Distance: unknown Temperature: unknown Gravity: 1.12 G Population: 290,000,000+ Tithe Grade: Aptus Non Production Grade: III-Tertius Ruler: Fabicator-General Skitarii: Various Classes Titan Legion: None Specialty: Genetics and Communications Equipment Location: Damuterr System, Ishtar Sub-Sector, Segmentum Ultima The Imperial Forge World of Mjorn is one of the most influential planets in the Ishtar Sub-Sector of the Segmentum Ultima, and the only Forge World of the sub-sector. Settled long ago by a large Xenarite Explorator Fleet seeking refuge after a devastating journey through the warp and harrowing encounters with Xenos that shaped the founders of the world into a distinctly new culture, it has grown rapidly into a major regional industrial powerhouse in the Sector and is known for its aggressive exploration, examination, and destruction of xenos ruins across the galaxy as well as possessing several rare STCs. Biosphere A geologically active moon of Blüde Seod loosely described as 'terrestrial'. Mjorn is typified by rugged mountainous terrain, but in the low-lying regions (and several high plateaus) dense forests surround a network of bubbling swamps and interconnecting streams. The gasses produced by these swamps are volatile and poisonous to humans, and have become all the more toxic due to the industrial run-off of Mjorn's production facilities which inhabit the mountains. An unusually large axial tilt causing extreme seasonal changes. Both the northern and southern hemispheres experience harsh winters, with cold nights that can last for weeks or months at a time depending on latitude. The atmosphere is composed mostly of nitrogen and oxygen, but high levels of carbon dioxide and carbon monoxide make it lethal to humans. History Politics, Culture, & Dogma Factions of Mjorn Production Output and Capabilities Military Forces Personnel of Note Mjorn Skitarii *Fabicator Locum Raymond Raven: A Magos of the Divisio Digitalis and Divisio Biologis on Mjorn in the Ishtar sub-sector. He is part of the reason that the 487th Lunar Venatorii Cavalry Regiment is so technologically advanced. As the high ranking member of that division, he was able to authorize the creation and training for a Electro-Magnetic Warfare Section in the 487th as a favor his brother who is a Colonel of that Regiment. Arch-Magos Digitalis Raven is the second highest ranking member of the Cult Mechanicus on Mjorn and a firm believer of the Xenarite beliefs. As such he is dedicated to the study and exploitation of alien technology, a policy which most Tech-priests find highly offensive. *Magos Cyon-Xi Zeth: Magos Juris Cyon is a man full of contradictions that he finds ironically beautiful, when someone remarks upon him. Born and raised on Mjorn, a peculiar Forge World with its Priesthood having more then a mere penchant for developed lateral thought and dabbling in xenos technology, where Cyon was inducted into the Adeptus Mechanicus. Following the ambition of his peers he glared into the starful void in look for answers atop one of many research observatoriums that orbit the Forge World. *Iron Maiden Celes 'Celestia' Ferronica van Alderson: Celes is a curious woman due to the way she grew up on the world of Mjorn, the capital of the Sect of Absolute Truth, Iron Maiden being a title granted by her sect. It goes far enough like many other individuals of the cult to even embrace knowledge that is not meant for regular humans. Considering the indirect Sect founder and main figure of it was 'Alderson' an Iron Hands Master of the Forge, seconded to the Deathwatch. He died sometimes before The War of the Beast and was renown for his experimental technology, though most of his achievements were long lost, having been declared heretical. Celes knows that the importance to record data is of utmost importance, if people question how much knowledge of alien technology and civilization should be recorded, she usually uses the excuse that the radical Ordo Xenos inquisitors as well as Astartes have used for long 'know your enemy'. The Explorator Inquisitor Adam Clarke came across her during a hunt for a runaway traitor. *Magos 'IN364': Leader of the Magos Biologis maniple of Mjorn that worked with Rogue Traders and proposed owing to the abhuman heritage of the Felinid residents of the world of Dumizid, that the worlds be left alone until holdover knowledge from the golden age of technology could be fully recovered. Discovered genetic processes that lead to various Gene Therapy techniques used by the priests of Mjorn. *Magos Donover Thet is a notable member of the Adeptus Mechanicus that hails from the forge world of Mjorn, serving as the Head of Industry for Velara. He is also a member of the radical and secretive sect known as the Xenarites, whose primary focus is on studying and using alien technology. *Enginseer Lukas Brecher: Trained on the forge world of Mjorn, Lukas was assigned to work alongside the '''18th Cogger Hive Guard Mechanized Infantry Regiment''', in their invasion of a string of asteroids and planets controlled by Ork Pirates. He spent almost a decade alongside them, ministering to the vehicles and flyers of the troops and he gained a reputation as a man who gets the job done no matter how much he’s being shot at. When the war was finally finished and the Orks were driven from the system Lukas was assigned to construct a forward operations base on a remote planet in Segmentum Ultima and to assist the Magos’ who controlled the base. His skills at repair and maintenance are noteworthy and his desire to advance in the Cult Mechanicus means he will endeavour to show his best side. *Theta-Xi 285 AKA 'Karinitha': A Magos with frequent dealings with those outside the Mechanicum came looking for someone who could be an basis for a Skitarii Protector to act as his guard. Finding her to be a suitable subject at the age of 14, the Magos promply took her and subjected her to the necessary procedures to elevate her to Skitarii-hood, but with a particular bent towards making the augmentations relatively unobtrusive to the untrained eye, as befitting the Magos's dealings. *TA-251 AKA 'Terna Atheros': Once a humble scholar on the Hive World of Cogger, as an humble Adept of the Administratium before one day during work, a group of rebels stormed the main building with a view to take hostages so that they could force change to better the lot of those in the Underhive, with the hostages having the notable member of a Magos of the Ordo Reductor. She managed to escape from the grips of the rebels, and after fighting for hours she managed to by enough time for the Arbites to arrive. In the light of her actions, Terna was inducted into the ranks of the Ordo Redutor as a Thallax, being renamed TA-251. Forges, Data-Vaults, & Extraction Sites Forge World Patterns Mjorn has many patterns of both ancient and newer make. The Techpriests of the Forge World are foremost researchers and scientists before they are manufacturers, and due to this they utilize many things that are unique or rare outside the Ishtar Subsector. Mjorn Pattern Skitarii Classes are a series of genetic and mechanical experiments with the results being turned into manufacturing lines for their own forces with also had some success in producing gene therapies and other Mjorn Augmentation Patterns. Mjorn Pattern Las Weapons are variants on Lucius built patterns known for Mjorn's use of whisper modules and the ability to modify outputs giving soldiers the ability to use what is best for the situation, while the Mjorn Pattern Flamer Weapons are recovered ancient STCs that Mjorn uses to great effect. Mjorn Pattern Electromagnetic Technologies are a culmination of Xenarite studies and recovered STCs from various frontier worlds. Forge World Relations *Ordo Machinum: With the Ordo Mechanicumm a complicated relationship that is more of a game of cat and mouse and who is who can be get easily confused has formed with the Inquisition representative known as Adam Clarke. The years spent as a servant of many Xenarite Faction Magi has given Adam a unique insight to how the political structures of the Cult work. He wasn't privy to their secrets of craft and knowledge but he had attended many meetings as one Magi's guard or another. Mjorn specifically tries to hide their deeper secrets from him and he investigates their Hereteks and tries to uncover them. As one of "The Judicators of the Forge", the Ordo Machinum. His concentration is to scrutinize the Adeptus Mechanicus. Specifically, he is concerned with the reintegration of recovered STC variants into the Imperium's armies and the rare adoptions of alien technologies into established Mechanicum protocols.
  10. Hello there, I am new to Age of Darkness, but I've been collecting Wh40k Dark Angels for a while, now expanding into Horus Heresy. I started with the plastic Mark III tactical marines from GW. I also have Forge World Mark III Shoulder Pads (dedicated to DA) to upgrade them. Could you please let me know if I can also use FW DA heads with Mark III armor? They were designed for Mark II and some of the upcoming art from Crusade Book is showing Mark III marines with default, crusader-type helmets. I like FW heads but I'm also a little bit confused! How do you model your Mark III marines? Thank you!
  11. Domhnall

    Abaddon 22.02.20

    From the album: In Progress

    Updates include the red areas, the bronze trim, piping/cabling etc.
  12. From the album: In Progress

    Top view of the Black armour completed.
  13. From the album: In Progress

    Front view of the Black armour completed.
  14. From the album: In Progress

    Rear view of the Black armour completed.
  15. You may have expected Valdor to be wearing his usual golden armor. But not this time! We were asked to get him painted for use both as a showcase piece, and as a member of a Shadowkeepers force in Warhammer 40k. That's one of the reasons why his display base is removable, so he can be used in tabletop battles. See the additional photos to see the base removed and the model without the base, as well as additional angles and views on the model. And if you wonder about the blue and red lighting effects on the model, here's the explanation: After researching a bit about Shadowkeepers, Ańa decided to use two kinds and sources of light on the model. Red light coming from below, represented the demonic enemies. Valdor being in charge of troops keeping them in check would counter them with purity of Adeptus Custodes. This is the blue light coming from inside the collar of his armor and shining onto his face. This would also match some details of his armor and the force halberd. Hope it makes sense now And oh, somebody during the Warhammer Community Hobby Roundup mentioned how he reminds of Abaddon. Totally unexpected, but it turned out to be true! You can check it by yourselves. If you want to see more photos, they can bee seen here.
  16. So its the begining of a new year especially for me and I find myself at a great position to make purchases I wasn't able to before. For years I have always eyeballed the Forge World Tiles. A few weeks ago I received an awesome birthday gift in the form of one of those tiles. Nearly done at the time of this writing, I decided to make a year long project for a 6x4 Table worth of some of these tiles. I want to make them uniformed, but at the same time use some of those tiles as a display board for my armies and as static Kill Team Boards. Here are the pics I got from various sites as I await for them to arrive vial mail. Then I'll post the picture and WIP of the Imperial strongpoint that I have been working on the past couple of weeks. But throughout this thread I'll share my work for the Terrain pieces for this table. Enjoy. Tiles WIP Imperial Strong Point Hope you guys like em so far. C & C is always welcome. Thank you
  17. (apologies if this should be in Tactica, but I felt that this would be more relevant in the general Adeptus Astartes section of the board because it's only about Marines) So, this came to me while I was in the shower this morning (I know, shower thoughts are best thoughts ), but I realized that Shadowspear gives Space Marine players the ability to deny the ENTIRE BOARD to enemy deep-striking. And it only involves three data-sheets. Those being: Primaris Captain in Phobos Armour Primaris Infiltrators Relic Land Raider Proteus (equipped Explorator Augury Web) Each unit has an ability that stops enemy deepstriking within 12" of it. You could take a patrol with just those, splitting the Infiltrators into two squads, and if you set them up in a straight line with no overlaps (which as you'll see is difficult) means that just between three (technically 4 if you combat-squad) you've got a 24"x120" area of no deepstriking due the wording of the abilities. And that's only 654 points to deny a MASSIVE area of the board to your opponent. Add more of those units to the front and back of the 'line' and the area denial gets even larger. Obviously, not getting any overlap would only work on Apocalypse boards, but even with overlap, it makes a massive zone of board control just by those units being there. So if you're in a meta where people like to deep strike a lot of units....
  18. Bringing these big boys back to the Thousand Sons. The hereteknical semi-sophont machine spirits inside have become daemons in the 10,000 years since Prospero burned, and their armaments have gained inferno shells, but they otherwise function pretty much as they used to. And they needed a snappier, more Chaos-y name for the 41st Millennium, so... here are the Aethermind Automatons! I'm honestly kind of confused as to why Forge World haven't produced datasheets for units like these or the AdMech 30k models; it seems like it couldn't hurt sales. I originally used the Kastellan statline as a basis for these, but downgraded them back to the original 4 wounds, 2 attacks when I realized how hard it was to distinguish 6 wound, 3 attack stompy robots from... well, regular Hellbrutes. Instead they're basically the Thousand Sons' answer to Obliterators or Centurion Devastators. These guys aren't infantry, can't ignore cover, and need to be babysat if you want them going anywhere – otherwise, they're pretty much the same as Devastators in terms of durability, role, loadout, and so on. Aethermind Automatons (Heavy Support, Power Rating 5) This unit contains 1 Aethermind Automaton. It can include up to 4 additional Aethermind Automatons (Power Rating +5 each). Each Aethermind Automaton is armed with achean claws, two inferno boltguns, and a mauler inferno cannon. Weapons Wargear Options Any model may replace its soulreaper cannon with an aether-flame cannon.Abilities Warp-flux Shield: All models in this unit have a 5+ invulnerable save. Crystalline Clarity: This unit does not suffer penalties for moving and shooting Heavy weapons. Psi-Locus: When a friendly THOUSAND SONS PSYKER within 12" of this unit successfully manifests a psychic power, you can resolve the power (for the purposes of range and line of sight) as though it had been manifested by one of the models in this unit, instead of the psyker. If such a psyker suffers Perils of the Warp, this unit immediately suffers D3 mortal wounds. Sorcerous Control: When this unit Advances while within 6" of a friendly THOUSAND SONS PSYKER, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. In addition, it can still shoot and/or charge that turn, despite Advancing. Keywords Faction: CHAOS, TZEENTCH, HERETIC ASTARTES, THOUSAND SONS Keywords: VEHICLE, DAEMON, DAEMON ENGINE, AETHERMIND AUTOMATON Points Costs Aethermind Automaton: 50pts Achean claws: 0pts Inferno boltgun: 2pts Mauler inferno cannon: 11pts Aether-flame cannon: 21pts
  19. I'm strongly considering picking up some Forge World Proteus-pattern Rotor Cannons to run counts-as as autocannons on a squad of Havocs for my upcoming Khornate* CSM army. They are just too cool to pass up. The question is... the description for them mentions the ammo feeds should be "gently heated" to bend into shape. What's the best way to do that?
  20. Hey all, I'd like to pick your brains a bit. Forgeworld's Boarding Assault upgrade got me thinking about having a dedicated squad (or maybe two) of dudes in my army (mostly for fluff reasons, I'll admit). What I'm curious about is: how would you mark their heraldry/uniforms in a Codex-adherent fighting force? My initial thought was that these gents would be pulled from a Reserve Company - probably the 8th/Assault Reserve, given the whole "boarding assault" name, but I could see an argument for pulling them from the 9th/Devastator Company, since these are also referred to as Siege Mantlets, and in my mind, the Devastator Reserve would be the first on the line for a siege force. Would you agree? Or should these lads come from a Battle or Veteran Company? Or are they something else?
  21. Like, can Blood Angels take a Mortis Dreadnought, or nah? I know that <CHAPTER> units from the Codex can't be taken by BA unless they have a version in the BA Codex, but does that apply to Forge World as well? Because I want my shooty plasma Dreadnought in my Blood Angels list.
  22. From the album: Armament81's Destroyers

    The first of 2 Xiphon Interceptors.

    © Armament81

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