Jump to content

Search the Community

Showing results for tags 'Inquisition'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ++ GUESTS, ADVERTISERS, AND LOGGED OUT MEMBERS ++
    • + REGISTERING AN ACCOUNT +
  • ++ COMMUNITY ++
    • + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS +
    • + AMICUS AEDES +
    • + EVENTS +
    • + INTRODUCE YOURSELF +
    • Blogs
    • Clubs
  • ++ FORGE ++
    • + GENERAL PCA QUESTIONS +
    • + WORKS IN PROGRESS +
    • + HALL OF HONOUR +
    • + TUTORIALS AND HOW TO'S +
  • ++ IMPERIUM ++
    • + ADEPTA SORORITAS +
    • + ADEPTUS ASTARTES +
    • + ADEPTUS MECHANICUS +
    • + ASTRA MILITARUM +
    • + IMPERIAL KNIGHTS +
    • + TALONS OF THE EMPEROR +
    • + THE IMPERIUM OF MANKIND +
  • ++ CHAOS ++
    • + CHAOS DAEMONS +
    • + CHAOS KNIGHTS +
    • + HERETIC ASTARTES +
    • + REALM OF CHAOS +
  • ++ XENOS ++
    • + AELDARI +
    • + DRUKHARI +
    • + GENESTEALER CULTS +
    • + LEAGUES OF VOTANN +
    • + NECRONS +
    • + ORKS +
    • + T'AU EMPIRE +
    • + TYRANIDS +
  • ++ STRATEGIUM ++
    • + OFFICIAL RULES +
    • + TACTICA +
    • + LIBER VICTORUM +
  • ++ THE HORUS HERESY ++
    • + AGE OF DARKNESS +
    • + LEGIONS IMPERIALIS +
    • + ADEPTUS TITANICUS +
    • + WARHAMMER: THE HORUS HERESY +
  • ++ IN THE GRIM DARKNESS OF THE FAR FUTURE ++
    • + OTHER GAMES +
    • + THE BLACK LIBRARY +
  • ++ FAN-MADE ++
    • + THE LIBER +
    • + HOMEGROWN RULES +
    • + SPECIAL PROJECTS +
    • + FAN FICTION +
  • ++ ORDO ADMINISTRATUM ++
    • + FORUM RULES +
    • + BOLTER AND CHAINSWORD 101 +
    • + BUG REPORTS +
    • + THE SUGGESTION BOX +
  • Brotherhood of the Lost's Discussions
  • The Chronicles of Saint Katherine's Aegis's Rules Development
  • The Chronicles of Saint Katherine's Aegis's Saint Katherine's Aegis Campaign
  • North America's Discussions
  • South America's Discussions
  • Europe's Discussions
  • Asia's Discussions
  • Africa's Discussions
  • Australia's Discussions
  • 40K Action Figure Afficionados!'s Custom Figures
  • 40K Action Figure Afficionados!'s Fun Photos/Poses
  • + The Battles for Armageddon +'s Which War is Which?
  • + The Battles for Armageddon +'s Useful links
  • + The Battles for Armageddon +'s Discussions
  • +Some Things Are Best Left Forgotten+'s Topics
  • The Cabal of Dead Ink's Submissions Box
  • Oldhammer 40k's Oldhammer Discussions
  • Indomitus's Discussion

Categories

  • Painting & Modeling
    • Decals
  • Game Systems
    • Warhammer 40,000
    • Adeptus Titanicus: The Horus Heresy
    • Aeronautica Imperialis
    • Age of Darkness - Horus Heresy
    • Battlefleet Gothic
    • Epic
    • Gorkamorka
    • Inquisimunda/Inq28
    • Inquisitor
    • Kill Team
    • Necromunda
    • Shadow War: Armageddon
    • Space Hulk
    • Warhammer 40,000 Roleplaying Games
    • Other Games
  • Background (Lore)
    • Tools
  • Other Downloads
    • Army List Templates
    • Desktop Backgrounds
  • Legio Imprint
  • Oldhammer 40k's Oldhammer Files
  • Indomitus's Files

Calendars

  • Community Calendar
  • Warhammer Mt Gravatt Championship Store, Brisbane's Championship Store Events
  • North America's Calendar
  • South America's Calendar
  • Europe's Calendar
  • Asia's Calendar
  • Africa's Calendar
  • Australia's Calendar

Blogs

  • Noserenda's meandering path to dubious glory
  • Evil Eye's Butterfly Brain Induced Hobby Nonsense
  • The Aksha'i Cruentes - A World Eaters Crusade Blog
  • Waffling on - a Hobby blog about everything
  • + Necessary Ablation: apologist's blog +
  • I am the Very Model of a Modern Major Hobbyist
  • Liber Bellum
  • +Cooling the Rage+ Majkhel's blog
  • Drakhearts - Hobby blog and general musings
  • CFH test blog.
  • The Motive Force Was Inside You All Along
  • Spazmolytic's Trip into the Void
  • Wandering the Void
  • Skirmish Mats Product and Company News
  • Khornestar's Amateur Blood Blog
  • Its the Horus Apostasy, not Horus Heresy....
  • GreenScorpion Workbench
  • Flitter Flutter Goes the Hobby Mojo
  • The Yncarne's Hand
  • Conversions and Scratch Building Madness
  • Ordo Scientia
  • Doobles' slow grind to inbox zero
  • Death Angel
  • WAR's Blog
  • Xenith's Hobby Hangout
  • Brother Nathans...everythings...
  • Killersquid's Chaos Knights
  • 40K Feast & Famine
  • The Black & Red: An Accounting of the Malexis Sector and the Nihil Crusade
  • Plz motivate me blog
  • Wraithwing's Primaris Space Wolves - The Blackmanes
  • Brother Casman's Meanderings
  • Antarius’ Aisle of Fame
  • My 40kreativity blog ( mostly art )
  • The Archives of Antios
  • Straight Outta the Warp - A Brazen Claws Blog
  • Lord Sondar
  • The Strifes of the Matteus Subsector
  • Some Little Plastic Homies
  • immortel
  • General hobby blog
  • Moonreaper's Lore Introspections and Ideas
  • Snakes of Ithaka Hobby Blog
  • McDougall Designs News blog
  • Grotz Hobby Hole Commissions
  • Stealth_Hobo's Hobby Blog (Imperial Fists and Other Stuff)
  • Wall A & B1 up to damp course
  • ZeroWolf's Hobby Madness
  • Saucermen Studios - 3D Printable Terrain
  • TTCombat Paints and Ultramarines
  • Bouargh´s miniatures´ closet clean-up
  • Faith and Teef, a toaae blog
  • Here There Be Monsters
  • Cult of the Octanic Blade - tinpact's Drukhari
  • Sons of the Dawn
  • Maybe this will help
  • Ashen Sentinels - an Ultima Founding Space Marine Chapter
  • Sanguine Paladins Hobby Blog
  • Silver Consuls-Rise to Glory
  • Gaston's Salamander Cult: A GSC Blog
  • A hobby journey for the Horus heresy
  • selnik's hobby blog
  • Tyriks's Tyranids
  • Halandaar's Badab Blog!
  • Saracen's Batreps
  • milddead’s Deathguard
  • TC's Odds and Sods
  • The Order of the Broken Arrow
  • Sporadic Hobby Thoughts
  • TheArtilleryman's Fighting Machines
  • Hobby And Design
  • Wormwoods' Various Projects
  • The Observation Post
  • the blog that will probably be renamed
  • Domhnall's hobby goodness
  • Tomcat's WH40K Laser Creations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


ICQ


Yahoo


Jabber


Skype


Discord


Location


Interests


Faction


Armies played


CustomTitle

  1. Hello everyone! I've been working on this army for a long while and thought i should post it here to see what you all think. I always like to get comments and constructive criticism on my work so please let me know what you think of them all! I've taken some photos of the whole set plus i've added the photos from my entry to Armies on Parade last year. If you want to see any of the models in more detail let me know and i can add photos of them, OR you can check out my other topic in the deathwatch forum here. I'll be updating this as build and paint more models, the first update is already below! I've arranged the army in a rough outline of the watch fortress structure, they all have the correct squad designations on their kneepads and i've got an excel sheet to record who is in which squad! Almost all of them are from different chapters as well (another reason for the excel spreadsheet) I like to make them all a bit unique with the names and chapter background, i endeavor to add some elements of their home chapter to the model but after the 50 most well known ones it gets difficult! So i come up with a feel for their chapter from the name, colour scheme or what i decided to make up for them. I like to add little details like that, as you can see from the photos i am very fond of converting. All of them have the deathwatch wrist scanner, shoulder pad and elbow pad, where possible i also give them the ammo pouches and more! My goal is to build a deathwatch version of every unit currently available to them! So if you can't see something in these photos i will build one eventually! Please let me know what you think of all these!!!
  2. Hello Everyone! Been out the hobby for about 7 years and decided recently the Deathwatch are the army to get me back into it. Decided to record my progress as i go. I'll be adding some inquisition as well when I've got them time. But first i decided to make up some Primaris Deathwatch to get me started. I really wanted to see what the new primaris models were like and thought i might as well make them Deathwatch. Probably won't get any more though, just normal size after this. Here are some pics! Did a fair bit of conversion work on the basic intercessors to get them to be deathwatch. Added the shoulder pads and the elbow detail on the left arms, sculpted shot selectors into the boltguns, filed of the chest eagles and replaced them with pouches, grenades and bullets and sliced up the right arms to incorporate the wrist scanner. Here's a close up of the Sergeant Prior to this i painted up some random servitors i had unpainted from years and years ago as Inquisition for practice. I'll post more when I've painted the primaris squad. Let me know what you all think!
  3. Ordo Minoris, the lesser ordos of the Inquisition. There are no set number for them, giving us, the fans and the players, free reins to create over own. Or develop the minor ordos since most of them have only a sentence to their name (which sometime is "Unknown purpose"). When it comes to size have the Ordo Militarum been described as large by the standards of minor Inquisition factions, with over 500 Inquisitors currently active, while Ordo Necros only have 5 members. This thread here is for me to list, with links, others' fanmade ordos or discussions on established ones, togheter with my own, as a way to have them all (or rather gateways to them all) in one place. + Fanmade Ordo Minoris + Ordo Agricola - Oversees Agri worlds, overall food production, and the trade and shipping of food products. [by me, Gamiel] Ordo Arcanum - Monitor the Ordos Malleus and Hereticus, in order to keep the threat of corruption at bay. They are also responsible for studying and devising counters for the arcane powers of the warp. [by @Ulrik_Ironfist ] Ordo Explorator - Keep tabs on Mechanicus Explorator Fleets and Rogue Traders. Also monitor the Ordo Xenos, for xenophilic tendencies. [by @Ulrik_Ironfist ] Ordo Foramennigrum - Tries to uncover the different reason why Space Marines have fallen to Chaos or had to be declared Renegade, and what Chapters Chaos Warbands ones was or belonged to. [by me, Gamiel] Ordo Lucrum - Oversees the efficient usage of the imperium's resources. [by Rairaijin on Reddit] Ordo Mentalist - The monitoring of sanctioned research, studies and use of psy-tech, and discovering the illegal development and use of psy-tech. Also deal in xeno psy-tech. [by me, Gamiel] Ordo Opscuros - Monitoring the black ships, notorious for their incarnationist agenda. [by Johan Egerkrans a.k.a. Jeff Vader - have also appeared in White Dwarf 2017 February issue] Ordo Redactor - Goes around deleting files in the Imperium’s archives that are seen as not fitting with the offical line of what happened or is going on. [by Andy Hoare (possibly, see second post below)] Ordo Scorpius [you have to scrole down a bit to get to the info about them] - The ordo to kill all other ordos, in case of extreme danger and threat to the Imperiumme. [by Lukas Adolfsson] Ordo Thoth - Tries to uncover the mystery of the Horus Heresy. [by me, Gamiel] Ordo Trask - Oversees abhumans. [by me, Gamiel] + Fanon regarding established Ordo Minoris + Ordo Astartes - is developed and given a historical Militant Order by our own Brother @apologist here and here. Ordo Redactus - is developed by our own Brother @apologist here. Ordo Scriptorum - is developed by Migs of the IRON SLEET here
  4. After I have been lurking on this forum for too long and admiring everybody's projects, I decided it was about time I did something about all these unpainted/ half-painted figures sitting on my shelves collecting dust. So I joined up and start this thread to hopefully encourage me to get going and keep going. I have been in the hobby for more than 20 years now and collected, painted and played on and off quite a few times. Hoping to get back into it. Here I want to collect all my painting projects concerning loyal Imperial servants. I got the Burning of Prospero box when it first came out and started working on it, and over the years I have also added some other miniatures to it so I could use the growing Thousand Sons army also in modern games of 40k. For use as generic red painted Space Marines. I also have some forces of the Inquisition still waiting in the wings, half assembled, or half-painted. It is about time some of it actually gets done! So here we go. This is how far I got: Some Tactical Squads Terminators: Contemptor: A Librarian from Scibor Miniatures: These guys because I really adore the miniatures:
  5. Greetings! I'm a Black Templars fanatic and conversions enthusiast. I used to crawl around this board more than 5 years ago and even posted some of my stuff back then. I took a break from the hobby for a couple of years but reentered the game about 2 years ago. In the past time I put together a lot of stuff (exclusively for my two big loves in 40k: Black Templars and Inquisition) and don't want to hold it back from you. I see this as a compendium of my work and gonna update it whenever I have some new freaks to show off. Criticism and suggestions welcome as always. Old models: Black Templars Castellan mainly based on this wonderful and inspiring Artwork by John Blanche Black Templars Sword Brother also based on the Blanche Artwork Ordo Hereticus Inquisitor Black Templars Dreadnought some random Servitor with Heavy Bolter Newer Stuff: Black Templars Assault Squad Inquisition Lexmechanic Inquisition Warrior Acolytes Inquisition Familiar
  6. Heyo folks, just over a week to go until the Khunara event at Firestorm so im beginning to realise how much ive left to the last minute as is traditional :D 368377490_10161056098590797_3138072169892678941_n Ive finished up a pair of Prosecutor squads with assault needlers, having done a lot of rifle arm conversions for Anathema now, im heartily sick of them! So in this case i cut down the flamer and added a 3d printed Escher needle gun front on, i figure the gun draws venom from the bottle, turns it to crystal and fires it off at full rapido ;) 369265610_10161056098680797_7018748680417981501_n Once again they will get more Jungle, im committed now lol See an example of this on the Random Inquisition retinue i did from some bargain figures 368233692_10161042425635797_1402906192767870739_n Not my best work but it helped get my painting brain in top gear Ready for these paragons of hench :P Expurgators with Missile launchers from Diverging realms with some head swaps and a bit of reposing due to my own idiocy (You can see why if you try... Cookie if you guess right) but theyve come out great i hope :D These are already undercoated and have the base brown on, but unpainted is a clearer shot. So its going well...... Oh no... Oh no i forgot what was half built in the buckets! *Panic*
  7. Hello all. I'm starting up a project for next year, and figured that posting here might keep me on track and get all my painting done. The basic premise for the army is a pair of semi-cooperative Inquisitors piling their resources together and crushing the enemies of the Imperium. Inquisitor Livona is an Ordo Malleus Inquisitor; psychically gifted and accompanied by a retinue of deadly professional killers, sanctioned psykers, and seconded Imperial military officers. Inquisitor Davian, on the other hand, is a Hereiticus member of the Puritan Monodominant faction- a Witchhunter whose holy cause is the destruction of all witches and mutants. He leads a tri-fold warband; one section of skilled infiltrators and spies, one of terrifying Executioners, and the last is a motely rabble of cannon-fodder he recruits from local Emperor-worshiping cults, like the Church of the Red Redemption. The tabletop army will be fairly simple- I'll be running a mainly Scions force with a couple of attached Inquisitors for some fun backup. My Scions will be made using the Solar Auxilia models from Forge World, as I really like how they look and feel that they are both different enough from normal IG but also heavily armored to work as Scions. The really fun of the army will be the acolytes and hangers-on I'm going to have for the Inquisitors (due to the weird Inquisition rules they aren't a viable army, so they won't be on the table top). As I get further along, I will be posting story-clips/backgrounds/fun stuff for the various characters I'll have. I hope you enjoy my little corner of the Imperial war machine! Here is what I have so far, as WIP. From left- Inquisitor Livona, a former pit slave (currently not really sure what band he'll be with), former Imperial Navy officer, Redemptionist preacher, Primaris Psyker, former Commissar, Astropath Up next I have a Cawdor gang to use as Davian's fodder, Kal Jericho as Davian himself, a set of Solar Auxilia (lasrifles and command) plus a Taurox Prime, and some more hired guns for Livona. All should be arriving within the next month...
  8. I finally picked up Kyria Draxus, and I'm looking to build a Crusade for her. With the current state of the Inquisition, this is a bit of a challenging proposition, so this thread is going to begin with some discussion of options before I charage headlong into a list. What I know for sure is that the Crusade will start at 25 PL; I will use my starting requisition points to augment my units, rather than buying additional models. It is important to me to start small so that it feels like the Crusade grows from humble beginnings. This is actually the approach I take with all my Crusades. At this size, I can only include a single detachment. The biggest choice is whether to field an Inquisition detachment, or attach the Inquisitor to another Imperial detachment. Now I know FOR SURE that the Deathwatch are joining this Crusade as it grows. But I think the Inquisitor needs to show up to investigate, and that she'll only call the Deathwatch once she confirms that there is a Genestealer Cult hiding in the shadows of Orison's Wake (the Agri-world where the campaign takes place). When Kyria shows up, she will have her retinue with her- experts that she has trained and worked with for decades. Before we get into her retinue, let's talk a bit about Kyria herself. As a named character, she is frozen in time- she gains no experience or battlescars, but she does get to start with her WL Trait for free, and it is always active, even when she's not the Warlord. Now I want Kyria to be a bad@ss, so I'm going to burn an RP to give her Alpha Level Psyker; this lets her know an extra power and gives her an extra deny. Her powers will be the Xeno specific Psychic Veil- this is a good choice because it only affects Ordo Xenos units; it would be useless on an Inquisitor who was attached to an Imperial detachment, but it's perfect here. The second power is Psychic Pursuit, which would allow an Acolyte unit to target a character if it is a Xeno with less than 10 wounds. That's all the customization I can get out of a named character, and that's 5 PL gone. Next: Kyria is a radical- that's her WL trait, plus she uses Alien tech. As a radical, she's going to have a pair of Jokaero. One of this Jokaero is older and wiser- battle hardened, while the other is his protege.To represent this on the battlefield, I'm burning another RP to give the senior Jokaero the Puritan WL trait to take his invul to 4+. The other is just a basic Jokaero. That's 2 more PL. Then we need a majordomo, a brother in arms. This is the most controversial pick in the list- It's a lone Acolyte, so it counts as a character, but the problem is that Acolytes only have one wound, which means any investment I make on the character is only effective until a single shot from a lasgun takes him off the board. Still though, I feel like he's necessary for story purposes. I'll burn my 3rd RP to hit him up with the Ordo Xenos specific WL Trait, Esoteric Lore, which gives me ANOTHER way to make up lost command points. (I wish Kyria could take this trait- I like it better than her bespoke option; rerolls are great and all, but they aren't very flavourful). Going to further load him up with a meltagun and a needle pistol. I have a spare classic Xyclos Needler in the bits box. The schtik is that he uses it to knock people out so he can interogate them later. That's one more PL, taking me to 8. Next up are the Acolyte squads; two squads of 6. One squad will have 3 storm bolters and 3 meltaguns, the other 3 storm bolters and 3 plasma guns. Technically, I could super cheese and go 6 Plasma and 6 melta, but I'm not that much of a jerk. Plus the storm bolters give me extra versatility. That takes me to 20 PL and fills all my mandatory Vanguard slots. Because it's an Inquisition detachment, Kyria is present as the HQ, NOT an Imperial Agent. So for my last 5 pl, I want an Assassin, and I'm feeling the Vindicare temple. RAW, I believe I can only attach an Agent to a Core detachment, so this won't be strictly legal. I'm instituting a special rule: if an army list does not allow you to field a core detachment, any detachment that the army can field is considered core for the purpose of attaching an Imperial Agent. If GW wants to give the Inquisition a troops choice, I'd be happy to include it. (Note: this rule will also allow Greyfax to hook up with a null maiden vanguard... but that's another story). GW should not make army lists without troop options if they want to restrict agents to core detachments. That leaves me with two RP in the bank. Against Xenos, the idea is to use Clandestine Operation to zap the plasma team, the master Jokaero and and Draxus into a position to hit the Warlord with ALL the plasma and storm bolter shots using psychic pursuit. If I don't get lucky and win the first turn, I can use Psychic Veil to try and protect the acolytes. The Vindicare will be close enough to provide covering fire from somewhere safe, while the Majordomo deploys with the Melta and the Jokaero protege. He stays safe to act as my CP battery. And there you have it. I only need the house rule until I can afford the allied Deathwatch detachment- once it is in play, the Vindicare can attach to it instead of the Inquisition Vanguard.
  9. I'm looking at getting an Inquisitor with Grimoire/Bolt weapon. He's my second choice to the one with the power sword and the same pose - that one's discontinued and apparently mostly vanished from eBay, so I'm looking at the Grimoire one instead. I apparently have to give him a melee weapon, and can't just give him a (Condemnor) Boltgun and a Bolt Pistol to fluff as him shooting his bolt weapon close-range. So... what would I count a big ol' psyker book as?
  10. So, I was looking through the options for Acolytes, and... discovered that the Autogun and Lasgun are not available options. This is a problem; I was planning on taking the hooded Chaos Cultist, snipping off his Mark of Chaos necklace and replacing it with an Inquisition insignia. I'll be fielding a lightly modified Poxwalker for a Daemonhost, and a single Skitarii to round out the retinue. The Inquisitor himself will be Ordo Malleus, with Digital Weapons and Psychic Mastery as Inquisitorial Mandate upgrades; both Acolytes will also be Ordo Malleus. The Skitarii will be painted to match the colors of Forge World Deimos - the Grey Knights' personal Forge World - with the explanation that the Inquisitor demanded a non-Servitor servant to accompany him. I'm just wondering what I should field for the Acolytes' weapons, seeing as they do not have access to the Galvanic Rifle (for the Skitarii) or the Autogun (for the regular Acolyte). To clarify: I did the models, and now I have to come up with counts-as for them, not the other way around.
  11. Standard Rules can be seen here (Downloads section, Wargaming Downloads category) Unchained Rules will be available soon. The Inquisition is an integral element of the game setting. The heyday of the Inquisition came during the days of Warhammer 40,000 3rd edition when the Inquisition game and the WH40K codices, Codex: Daemonhunters and Codex: Witch Hunters were published. Those were followed by the Dark Heresy RPG from Fantasy Flight Games. Support for the Inquisition has dropped off over the years, with the Inquisition now clinging on to existence with a set of rules that were published in a recent issue of White Dwarf Magazine. Many players have lamented the lack of the Inquisition in the Kill Team game, represented only by official rules for Inquisitor Gregor Eisenhorn. The Kill Team game seems like the perfect place for the Inquisition, small unit battles conducted at the squad level - the perfect kind of place for the shadowy battles in which the Inquisition often participates (both against the enemies of the Imperium as well as the factionalized in-fighting that takes place among the various agents of the Inquisition). So back in February a small group began working on some rules for using the forces of the Inquisition in Kill Team. We started by taking the WH40K rules from White Dwarf Magazine and converting them to the Kill Team format. Shortly into the process we decided that we were going to create two sets of rules. The essential version, that which we call the "Standard" version, is pretty tame. During development we quickly realized that there was a wealth of lore about the Inquisition, with lots of rich opportunities for creativity and personalization. So our initial development shifted from the Standard version to what we call the "Unchained" version. This version draws on the full scope of the Inquisition as it has appeared in lore and the rules, to include various miniatures that Games Workshop has produced over the years (both in 28mm and 54mm). This version became quite expansive. Once we'd locked the unchained version down, we used it as the basis for the standard rules, stripping out anything we thought was too far beyond the pale for what might be considered acceptable by conservative players, trying to get the standard version down to something close to what we think GW might eventually give us for the Inquisition in Kill team. Where the unchained version was expansive and covered back through 1st edition, the standard version only looks back through 3rd edition in a limited fashion, and it doesn't allow for quite as much from the Inquisitor and Dark Heresy games. I'm pretty sure that it's still far more than GW will give us if/when they give us official rules for using the Inquisition in Kill Team. One design element that bears discussion is the throne agents. Assuming Gregor Eisenhorn stands as an example of how GW might represent inquisitors in Kill Team, players won't be able to use inquisitors unless they are using the rules from the Commanders expansion. So we wanted a way for players to use their "inquisitors" in normal games of Kill Team. To this end, we looked at the various acolytes that serve inquisitors, especially those senior acolytes that are being prepared for possible elevation to the rank of inquisitor. One term for these acolytes that many players are familiar with is "interrogator" (which is referenced in the recent White Dwarf Magazine article). After lengthy discussion on various titles, we settled on "throne agent" from the Dark Heresy game. These characters are watered down versions of inquisitors - they lack the full scope of weapons/wargear that the inquisitors can take, but have slightly more options than other acolytes can take. Like the inquisitors, these throne agents can also be used with other IMPERIUM factions - for example, and Ordo Xenos inquisitor might dispatch her trusty throne agent to accompany a Deathwatch kill team in an operation. Another design element that bears discussion is the chambers militant. As recent discussion shows, GW has steered away from the old concept of the chambers militant, but there still appears to be some relationship between the ordos of the Inquisition and various military forces of the Imperium. We've preserved the "chambers militant" language, but aren't asserting the old relationship. In essence, using a certain ordo allows the corresponding "chamber militant" to be represented in an Inquisition kill team (e.g., an Ordo Malleus Inquisitor might include a Grey Knight in his retinue). Otherwise, Inquisitors are always able to draw upon generic Space Marines and Inquisitorial Storm Troopers (which are just Militarum Tempestus in rules terms). We wanted the Inquisition kill teams to focus on the inquisitors' retinues, though, and not the chambers militant, so we've limited the number of CHAMBER MILITANT models that can be included in a kill team. Players that want to make more extensive use of the chambers militant are able to include their inquisitors and throne agents in the appropriate kill teams (e.g., you can take an Ordo Malleus throne agent with a Grey Knights kill team). We've confined ourselves to the three Ordos Majoris in these standard rules - Ordo Hereticus, Ordo Malleus, Ordo Xenos. More ordos are included in the unchained rules. Ultimately, we hope that you are able to use these in friendly games of Kill Team; and we are open to feedback for correcting errors and improving these rules.
  12. http://www.bolterandchainsword.com/index.php?app=downloads&module=display&section=screenshot&id=658 File Name: The Inquisition in Kill Team (Standard Version) (KT 2018) File Submitter: Ioldanach File Submitted: 19 May 2020 File Category: Kill Team Homegrown rules for using the Inquisition in Warhammer 40,000: Kill Team. Click here to download this file
  13. This is a subject that has come up as part of a side project that will, hopefully, see the light of day soon. Earlier this year we discussed the twilight of the chambers militant. Looking beyond the exact nature of the relationship between the various Ordos and their "chambers militant," this discussion focuses more on who those chambers might be for a number of the Ordos. I don't have a big stake in a number of the Ordos - those whose interests are least likely to result in them being engaged in major battles. The lore regarding the various Ordos and the chambers militant has evolved and shifted over the years. I'll use the Ordo Hereticus and the Adepta Sororitas as my example: The 6th Edition Codex: Inquisition also shows that the Ordo Sanctorum, founded in M36, is responsible for monitoring the Ecclesiarchy. This leads to an interesting overlap/duplication. The Ordo Hereticus was, per the original 2nd edition lore, founded specifically to watch over the Ecclesiarchy. That shifted in 3rd edition, when the Ordo Hereticus watched over witches, heretics, and mutants (not the Ecclesiarchy). It shifted back again in 6th edition, combining both versions of the Ordo Hereticus (watching over the Ecclesiarchy and witches, heretics, and mutants). And that edition also gave us the Ordo Sanctorum, which watches over the Ecclesiarchy. So it appears that we either have two separate Ordos that watch over the Ecclesiarchy, or the Ordo Sanctorum is an Ordo within the Ordo Hereticus. With the Byzantine nature of the Imperium, and especially within the Inquisition, both cases might apply concurrently (don't think too hard about it or you'll get a headache ). My concern, though, resides with the chambers militant of those orders. The original lore for the Inquisition and the chambers militant of the various Ordos was something along the lines of each ordo having a Space Marine Chapter at its disposal as its chamber militant. The easy examples of this are the Grey Knights, we serve as the chamber militant of the Ordo Malleus, and the Deathwatch, who serve as the chamber militant of the Ordo Xenos. Codex: Witch Hunters shook things up a bit when it told us that the Adepta Sororitas were the chamber militant of the Ordo Hereticus. Oddly, more recent works have downplayed the relationships between the chambers militant and their respective Ordos. Where the 3rd edition lore implied that the chambers militant were subordinate to (and potentially part of) their Ordo, the more recent lore has re-established the relationships on more of a peer basis, where the chambers militant serve with and alongside their Ordos due to the alignments in their interests, without being subordinate to them. The Adepta Sororitas, as part of the Ecclesiarchy, were never truly subordinate to the Ordo Hereticus, so this shift in lore didn't really affect them much. The most telling issue, though, is that the current lore doesn't really mention the "chambers militant" much. So for the purposes of this discussion, when I refer to "chambers militant" I mean those military forces that serve alongside the various Ordos. Based on the current lore, I'm assuming they're separate from their Ordo, but strongly aligned with them. With the original lore about the chambers militant being Space Marine Chapters rendered inaccurate (due to the Adepta Sororitas), the question then becomes: Of the known military forces of the Imperium, what would be the most appropriate chamber militant for each of the Ordos of the Inquisition? Two somewhat ubiquitous choices are the Inquisitorial Storm Troopers (or perhaps some Inquisition variant of the Militarum Tempestus Scions) and the Adeptus Astartes (i.e., not a dedicated Chapter, per se, but any Chapter or a number of Chapters whose interests align with the Ordo). The Red Hunters are a ready example of a Chapter of the Adeptus Astartes with strong ties to the Inquisition as a whole (apparently). For my purposes, if we can't identify a specific force that would be suitable as the chamber militant of an Ordo, I'm assuming that it's either the Adeptus Astartes (either a specific Chapter or simple reliance on the various Chapters when force is needed) or the "Inquisitorial Storm Troopers." And we also have to keep in mind that an Inquisitor is empowered to commandeer the aid of any individual or group within the Imperium. My initial interest is about the Ordo Hereticus/Ordo Sanctorum. If we assume that the Ordo Sanctorum has specific responsibility for the Ecclesiarchy, then would the Adepta Sororitas shift over to the Ordo Sanctorum as their dedicated chamber militant? It wouldn't be inappropriate for the Adepta Sororitas to fight alongside the Ordo Hereticus when the situation allows/demands. A counterpoint (regardless of who has primacy in responsibility over the Ecclesiarchy) is that the use of an element of the Ecclesiarchy to enact military action against the Ecclesiarchy might seem a bit ill-conceived. In this, I could see the Ordo Sanctorum having some military force other than one aligned with the Ecclesiarchy as their chamber militant. I'm going to look at a few other Ordos for which we have little information... The Ordo Custodum, founded in M35, is stationed on Holy Terra for some undisclosed purpose. The name and location present the possibility of some Ordo that watches over the Adeptus Custodes (good luck with that job). If that is indeed the case, the only military force I can think of to deal with the Adeptus Custodes is the Adeptus Custodes themselves. Perhaps this is an aspect of the duties performed by the Eyes of the Emperor. Regardless, this isn't an Ordo that I think has much play in the game (assuming they are confined to Terra). The Ordo Machinum watches over the Adeptus Mechanicus. I could see them using Skitarii, Inquisitorial Storm Troopers/Militarum Tempestus, or Adeptus Astartes (especially since they often work closely with the Ordo Xenos). The Ordo Militarum, founded in M35, monitors the Astra Militarum. It would be easy to envision this Ordo having Inquisitorial Storm Troopers/Militarum Tempestus, with an Ordo Militarum Inquisitor posing as a Commissar or other officer. The Ordo Sicarius watches over the Officio Assassinorum, so it might be logical to assume that the Inquisitors of this Ordo make use of Assassins as their chamber militant. We can look at history, though, when large forces of the Adeptus Astartes had to deal with Assassins (those turned out be very bloody and costly affairs for everyone involved). Oddly, there is no Ordo listed that watches over the Imperial Navy. I can't imagine that there isn't such an Ordo, however. If such exists, I imagine that, as with the Ordo Militarum, that Ordo would make use of the most highly trained examples of the military forces of the Aeronautica Imperialis, with both pilots and infantry (veteran examples of the Voidsmen from Kill Team: Rogue Trader, perhaps) acting as their chamber militant. Also, there isn't an Ordo identified as scrutinizing the Adeptus Astra Telepathica. If there is such an order, I imagine that the Sisters of Silence would make a suitable chamber militant. Do you agree or disagree with any of these assessments? Are there other Ordos that you think bear examination?
  14. Another I have taken from my pages on the 40k Homebrew Wiki Review of Inquisitor Adahm Klerixus Languages Spoken: High Gothic, Low Gothic, Lingua-technis, Cant Mechanicus, Basic Aeldari Lexicon Skin Colour: Dark Tan Hair Colour: Dirty Blond Height: 5'10" Weight: 200lbs Adahm Klerixus was a Lunar Venatorii Vox Adept turned Cybernetics enhanced Magos Bodyguard and now serves as an Inquisitor of the Ordo Machinum. He is a member of the Heimdall Conclave. A Radical of the Xeno Hybris faction of Inquisition in alliance with Xenarites of Incendius Lux and Mjorn that has migrated to the Heimdall Sector and beyond. Primarily focuses on Forge Worlds and their fleets. History Personality Relations Adam had a good relation with his former Regiment, but after his revival by the Magos of the Cult Mechanicus, the [[Lunar Venatorii Cavalry Regiments]] think him dead. A quiet man who keeps his opinions to himself, Adam has a quirk of reporting only the logical facts as his training has taken most of the colorful commentary out of his reports. His efficiency at accomplishing his missions has led to the greater Inquisition to put trust in his instincts. His retinue respect him but do not love working for him. Being coldly logical can make people feel that if needs be he will spend your life to get the job done. They have over time found that he is unlikely to let go of resources if he could help it, including them. Base of Operations Officially, Adam Clarke works out of the Inquisitorial Fortress of the Hiemdall Conclave but that is just the central place of the Conclave. Lead by the the Inquisitor who is Grandmaster of the conclave has given Adam access to Inquisitorial Fortress on the Ocean World of Kimoa as well as access to a secret network of Bases, Estates, Libraries, Armories, and Safe Houses built by the enclave in addition to his own personal network built through alliances and political maneuvering. The native Storm Troopers of the Conclave, are the Death Troopers, special elite Geno Troopers bred by the Kimoan Gene-Wrights and trained within local Schola Facilities that are ruthless and utterly dedicated and loyal to the mission of the Inquisition. Adam himself commandeered a Excubition-class Cruiser, ''The Gears of Retribution'' that he then used his influence with the Mechanicus to modify to his specifications to where it is hardly anything like Naval classes. It is this ship that he uses as his true base of operations as he flies from one investigation to the next. Wargear Retinue Erxandros, Bloodmoon Hunters Artificer Frank Draken, Mercenary Fio'Vre O'Shera, Tau Engineer Malaskia Vileblade, Drukhari Pirate Alpha Alternative Operative Number Seven, Skitarii Tribune Forces
  15. ++Founding++ Ultima ++Progenitor Chapter++ [REDACTED] ++Role++ Urban Pacification and Proto-Heresy Cleansing ++Homeworld++ None. Fleetbound, Company Level or Smaller Deployments ++++++ Following the events of the Fall of Cadia and the formation of the Great Rift, the Inquisition found their forces spread thin on the ground. Administratum auditing and Inquisitorial reports indicate a significant likelihood of increased heretical ecclesiastical and political organizing, as civilians "lacking in sufficient willpower and courage" begin to doubt the strength and correctness of the Imperial cause. As a result, permission was granted for the requisition of a new Chapter of Astartes from Guilliman's Ultima Founding. The Shepherds Ad Astra would be tasked with rooting out and destroying cults or organizations deemed likely to result in widespread civil unrest. In cases where Red Hunter or Grey Knight involvement is considered too overt or too catastrophic to social order, and Officio Assassinorum agents are unable to be requisitioned, the Shepherds Ad Astra are deployed. A typical Shepherd deployment is headed by, or nominally under the command of, an Inquisitor of the Ordo Hereticus. Cult meetings are infiltrated, members are identified, and compounds are put down in swift, brutal fashion. Particularly insidious groups are handled by a strict "One-Degree" policy, whereby all personally identifiable associates of cult members are pacified subsequent to the initial action. Transported via Strike Cruisers, the Shepherds almost exclusively make use of Phobos Armor and its derivatives, cutting cultist defenders down with disciplined bolter fire from Infiltrators and Eliminators, while Reivers breach holdouts and chase down fleeing members. The Shepherds Ad Astra are primarily composed of foundlings on Hive Worlds left in the care of Ecclesiarchy, selected by specially assigned Inquisitorial agents. This has caused a not-insignificant degree of resentment among members of the Schola Progenium, who view the chapter as stealing their best potential recruits out from under them. Likewise stormtroopers and inquisitorial agents often see Shepherds as unwelcome rivals. ++++++ Hey gang! For my first post, I wanted to show off my custom chapter, the Shepherds Ad Astra; Inquisitorial attack dogs, massacre boys, unquestionably responsible for an unpleasant number of innocent casualties but also unquestionably responsible for keeping numerous worlds out of the hands of the GSC, T'au, or Chaos. I'll be posting some fluff for them, as well as a proper color chart, heraldry, and the characters in the Third Company I've decided will make up my physical army. Thanks for reading, and I'd always welcome feedback!
  16. These brief notes are intended to provide players with the background of how and why we developed the rules for using the Inquisition and Rogue Traders in Warhammer 40,000: Kill Team. If you haven’t already seen them, you can download the files at: Inquisition: Standard / Unchained Rogue Traders: Standard / Unchained First, it’s worth understanding what we mean by “standard” and “unchained.” The “standard” rules are intended to be relatively conservative. We’re pretty sure that we offered more than Games Workshop is likely to give us in either faction (if/when they ever publish official rules for these factions), not least because one major difference was that we didn’t restrict model wargear options based on mono-pose models – our rules allow and encourage a level of conversion. The “unchained” rules are, as the name implies, much less restrictive than the “standard” rules, allowing far more diverse choices. The projects initially started as a single effort to develop standard rules, but we decided very early in our efforts that the source material allowed for far more than Games Workshop was likely to include, so we wanted to provide the unchained rules as a vehicle for that level of creativity. So we shifted our main development process to the unchained rules, focusing the majority of our effort there. Once we had the unchained rules to the point where we didn’t foresee major changes, we created the standard rules by cutting out all of the unchained material that we thought was beyond anything Games Workshop might provide. Our efforts began with the Inquisition. In this, we knew that the current rules for the Inquisition as provided in the November 2019 White Dwarf Magazine were the basic foundation, with the rules for Inquisitor Eisenhorn having a strong bearing on the matter. From there we looked back at previous incarnations of the Inquisition in the Warhammer 40,000 rules, with a strong emphasis on Codex: Daemonhunters, Codex: Witch Hunters, and their Codex: Inquisition / Codex: Imperial Agents successors. We also looked at the early rules, however – Warhammer 40,000: Rogue Trader (1st edition) and the original 2nd edition rules for Inquisitors. More importantly, we researched the material from both the Inquisitor game and the Dark Heresy roleplaying game from Fantasy Flight Games (both editions). We wanted the Unchained rules to allow for players that have collected Inquisition models through the years to use those models in their games of Kill Team. Once we had the Inquisition rules roughly developed, we used those rules as the basis for the Rogue Trader rules. There are many similarities between the two factions in terms of the individuality of the leading characters, their relative potency, and the diversity in their retinues (with considerable duplication terms of the types of individuals that serve them). There are some differences between them, though, and our initial efforts were in identifying those differences and making them clear. Rogue Traders have seen very little support in the Warhammer 40,000 game, with rules in 1st edition (which was named for them) and recent rules in 8th edition via translations of Blackstone Fortress and Kill Team models. Those rules, naturally, formed our baseline. We augmented these with material from the Inquisition game and the Rogue Trader roleplaying game from Fantasy Flight Games. One aspect that is common to both factions is that, more than any other faction, these factions are really defined by the lead character – the inquisitor or rogue trader. Something we quickly realized was that, following the official examples (Eisenhorn, Elucia Vhane, Janus Draik, and Neyam Shai Murad) these models would only be usable if players were using the Commanders rules, and these rules aren’t often used by players. To counter this, we took pains to make their lieutenants, the throne agents (Inquisition) and seneschals (Astra Cartographica), miniature versions of them. These lesser characters aren’t quite as potent as their bosses, but they have a large number of options and customizability so that players can still use highly individualistic leaders in their regular games of Kill Team. The “throne agent” name might not be recognizable to everyone, with some likely recognizing the more well-known “interrogator” and “acolyte” names. The lore has evolved over the years, often in contradictory manners. When the 3rd edition codices were published we were introduced to acolytes, which were the members of an inquisitor’s retinue. The Inquisitor game introduced a variety of types of acolytes, including interrogators, deductors, explicators, and others. The Dark Heresy game also brought us terms like agent and throne agent. We broke the Inquisition faction down into three basic types of models – acolytes, allies, and familiars/constructs. Allies are models such as the various chambers militant members and sanctioned xenos – beings that are not members of an inquisitor’s retinue, but which serve on a temporary basis. Familiars/constructs are animals and cyber-constructs that serve or accompany members of an inquisitor’s retinue, but which are limited in their potential. Acolytes are the loyal members of an inquisitor’s retinue, and those that are found most worthy might be chosen by the inquisitor to potentially become inquisitors themselves. These latter servants are the throne agents. While throne agents have considerable customization options, we built in a method to further customize a throne agent via the Ascension rule, which allows a player to advance an ACOLYTE to THRONE AGENT. And this can further be used to create a unique inquisitor via the Path of the Inquisitor rule. In this way, a player might take a wider range of models to become an inquisitor. Neither of these rules is included in the standard version of the faction rules, however. Similar to the throne agents, the “seneschal” name in the Astra Cartographica faction (rogue traders) might not be instantly recognizable. This term was derived from the Rogue Trader RPG, but where that class was very specific in that game, we broadened it a bit. Customizability for these characters was granted via the Void-Master ability (that name also drawn from the Rogue Trader RPG). In this, we also combined the concepts that were found in the Inquisition Sage model (which isn’t included in the Astra Cartographica rules). Sub-factions were an important part in the development of both factions. The obvious sub-factions for the Inquisition were the ordos. We originally intended to develop only the three major ordos – Hereticus, Malleus, and Xenos. After some discussion, including some public discussions, we decided to create additional ordos minoris. We looked at a few and decided on four that we thought could be developed in distinct ways, allowing for even more divergent kill teams – Astartes (the ordo that watches over and disciplines the Adeptus Astartes), Machinum (the ordo that ensures that the Adeptus Mechanicus doesn’t withhold technology from the rest of the Imperium), Militarum (the ordo that watches over and disciplines the Astra Militarum), and Sanctorum (the ordo that watches over the disciplines the Ecclesiarchy). We did our best to make these hypothetical versions of these ordos distinct, though the Ordo Sanctorum and the Ordo Hereticus have a lot of similarities. The Astra Cartographica posed a challenge in that there isn’t a large body of lore for the rogue traders. There are a number of known rogue traders and rogue trader dynasties, but we don’t really have any ideas about how they differ from each other in terms of rules. The lore about rogue traders, however, especially that from the Rogue Trader RPG, emphasizes how they might be given certain requirements in their warrants. We took that concept and created the mandates as the sub-factions, with those mandates shaping the types of forces that might additionally accompany a rogue trader. A late addition to these mandates was the Mandate: Denied, which allowed players to represent mutineers and pirates. For both factions, the sub-faction rules affected certain allies they might take. Even though we’ve seen official GW material avoid the “chamber militant” term in recent additions, we used it in the Inquisition rules to allow the various ordos to use the appropriate allies. For example, an Ordo Malleus Inquisitor might include a Grey Knight in her retinue. We limited the numbers of these models, however, in order to preserve a focus on the inquisitor and their retinue – players wanting to use full squads of these chambers militant only have to include an inquisitor/throne agent in that kill team (since both have the appropriate faction keywords). For the rogue traders, the ability to take certain allied models was provided via their chosen sub-faction. For example, a Mandate: Explorator kill team (a rogue trader whose warrant requires that he assist the Adeptus Mechanicus in their explorator mission) might include some Adeptus Mechanicus allies. All of the additional models available to these factions were drawn from the rules and background. Whenever a model had official Kill Team rules we basically copied them, although some had limitations imposed (e.g., Adeptus Astartes not taking heavy weapons). Points, too, were kept as close as possible to the points in the official factions (so a Deathwatch Veteran with a heavy thunder hammer in an inquisitor’s retinue costs just as much as a similarly equipped model in a Deathwatch kill team). In some cases, models couldn’t be found in an official Kill Team faction, but they had Warhammer 40,000 rules. An example of this is the Sister of Silence. In these cases, we did our best to translate them into Kill Team rules in a manner that followed the examples of similar models that had Kill Team rules. Similarly, weapons and wargear were generally identical to their Warhammer 40,000 counterparts, changing wording for the games (e.g., anything that affects a “unit” in WH40K affects a “model” in Kill Team) and doing our best to translate their points values in a balanced manner. One set of rules that we developed that was unique (and limited to the unchained rules) was the adaptations and mutations. These allowed for players to create unique mutants, xenos, and creatures. We originally included abhumans in this (as an alternative to the xenos options), but found that we couldn’t accurately translate them, so we made them their own entries (beastmen, ogryn, ratlings, and squats). Players can still use the xenos (sanctioned xenos in the Inquisition rules and xenos auxiliary in the Astra Cartographica rules – they’re virtually identical) rules to create some of the more exotic abhumans such as felids. In the standard rules, we assume that players can just use the Armsman rules to represent these models (with their adaptations and mutations simply being cosmetic). The adaptations and mutations allow players a great deal of customization options. For example, a rogue trader’s companion creature (a small animal that serves as a pet/mascot type of creature) might be given fangs and natural armor to make them more potent in combat. Or a sanctioned xenos that accompanies an inquisitor might be hulking with four arms and a prehensile tail. These options allow players to convert models, or to use models from other games and model ranges in making their kill teams unique. We included the distinction between puritans and radical, with either choice affecting the types of models that may be included in the kill team and/or wargear that the inquisitor may take. The overall development was very collaborative, with ideas serving as springboards for inspiration and rules development. We all had various ideas that were discussed, and most of those ideas were found suitable (those that weren’t suitable for these rules generally had alternatives that allowed for them to be used – keywords that allowed for models to be used in other factions or the simple expedient of narrative games). In this, while some of our discussion involved tempering creative ideas, most revolved around finding ways to implement those creative ideas in fun ways while keeping everything balanced. While each of the rules I linked above credits a number of other members that participated in these projects, I limited those listings to the members that actively participated in the rules discussions. Concurrent with those discussions, however, we also had a number of discussions in which members discussed the kill teams they were developing for these rules. Each of these members took things in directions that I never would have conceived, demonstrating both the versatility of these rules as well as the creativity of my fellow hobbyists. It’s fair to say that each of these discussions similarly influenced the rules, so the full roster of participants in both projects needs to be credited: apologist, BadgersinHills, Brother Tyler, Dosjetka, Grotsmasha, Inquisitor Eisenhorn, Iron Bars, librisrouge, Lord Marshal, Nicodemus Doloroso, N1SB, ninjasuperspy, Ryltar Thamior, Sandalphon, sitnam, Suspicious Blue Mind, The Observer, ThePenitentOne, TPS, and war009. I might have created decent rules for these factions on my own, but my rules would have been nothing near as good as what was possible with this group. We hope that you enjoy these rules as much as we do. If you use these rules to create your own Inquisition/Astra Cartographica kill teams, we’d love to see pictures and read the background behind your kill teams (and we’ll be showing off our own kill teams soon). While we’ve endeavored to make things as balanced as possible, there are sure to be some errors and room for improvement. If you see anything wrong or have any ideas, please post them here so that we can continue to make these rules better for everyone.
  17. View File The Inquisition in Kill Team (Unchained Version) v 1 (KT 2018) Homegrown rules for using the Inquisition in Warhammer 40,000: Kill Team. These are the unchained rules that are far more diverse than normally seen in official factions. Submitter Ioldanach Submitted 05/30/20 Category Kill Team  
  18. Hello Guys! I have been a hobbyist for (records expugned from the Administratum by inquisitorial decree) and have been on this forum for almost the same amount of time.In all of these years i've had different threads in different parts of the forum, but trying to keep them attractive to new viewers and getting feedback has been quite difficult, all the more credit to each brother that has given me their thoughts whenever i posted something new of course. So i was thinking last night that it might be easier to merge my separate armies into one thread, tat way i can update it constantly when i paint something new, because i always work on different things at the time. So, i'd like to start this album with some of the minis i've already painted from different armies. I hope you like them I'll be uploading some of my Orlocks soon, though i still have to paint their bases
  19. From the album: Inquisition Army

    Scions with plasma and plasma pistol
  20. From the album: Inquisition Army

    Tempestor prime and command squad with meltas
  21. From the album: Inquisition Army

    Retributors with Multi Meltas and combi flamer
  22. From the album: Inquisition Army

    Retributors with Heavy Bolters and combi plasma
  23. From the album: Inquisition Army

    Dominions with meltas and combi melta
  24. From the album: Inquisition Army

    Battle Sister squad with Boltguns
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.