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  1. https://www.warhammer-community.com/2023/12/13/mix-and-match-aspect-warriors-to-create-the-deadliest-blades-of-khaine-kill-team/ This is one of the Asuryani kill teams that I've been waiting for. Short description (for those that haven't read the Warhammer Community article - link above) - you can mix and match Dire Avengers, Howling Banshees, and Striking Scorpions, with one Exarch from one of those shrines, into a single kill team. This is the Craftworlders' "veteran" kill team (I don't count the Anhrathe/Corsairs as "Craftworlders"). All I need now is a Black Guardians kill team and I'll have my Aeldari trifecta.
  2. until
    Weekday Warhammer: Into the Gallowdark II Part of the Warhammer World: Weekday Warhammer Events collection Compete in a thrilling Warhammer 40,000: Kill Team tournament with three matched play games, a painting competition, and awards to be won. Eventbrite link
  3. WarCom Article. It's looking as if the next Kill Team box is set in the Nachmund Gauntlet, following on from Chalnath and Octarius. There isn't much more information beyond this initial announcement, but it's nice to see them re-visiting the region. Genestealer Cultists versus Traitor Guard, maybe?
  4. View File Kill Team Faction Template (Homegrown Rules) (KT 2021) Zip file that includes: Microsoft Word document template for creating homegrown rules for factions in the Warhammer 40,000: Kill Team game (2021 version). Microsoft Word document with information on colors and symbols. Graphics used on datasheets. Adobe Photoshop image for creating unit portraits (with fading blue background) for datasheets. Submitter Ioldanach Submitted 12/16/21 Category Kill Team  
  5. View File Anhrathe in Kill Team (KT 2021) I got excited when I saw the rumors about the update to the asuryani/craftworlds, especially the bit about the possible inclusion of the corsairs, so I decided to update my anhrathe rules for the 2021 version of the Kill Team game. I'm skeptical about the rumors (though I'd love to see them come true). This is currently a preliminary version. These are changed substantially from the version I developed for the 2018 version of the Kill Team game. For the most part, I've limited the options to what players might create using the Eldar Guardian models and the Eldar Corsairs upgrade kits from Forge World. This means that most of the options from the drukhari have been removed. I don't know if that was a good idea, but it's what I'm going with for now (we'll see what the feedback shows). Areas of concern: Corsair Reaver and Voidstorm Corsair options allow for both melee and shooting loadouts (with both icons orange). If this is thought to be too powerful, I'll break them out into shooty and stabby units. Heavy and special weapons have been limited to those available to the asuryani (previous version followed The Doom of Mymeara in allowing both asuryani and drukhari weapons). Weapon options for felarchs are extremely limited, largely based on the upgrade sprue options. The malevolent has been removed from this version. I'm considering adding them back in as a stabby unit. The Strategic Ploys, Tactical Ploys, and Equipment are mostly cherry-picked from the Compendium (from the Craftworld, Comorrite, and Harlequin sections - only those that I thought were appropriate to the Corsairs). Corsair jet packs are an equipment choice, but they get expensive (2EP/model that gets them). I originally had them as an ability for the Voidstorm Corsairs, but made them equipment after deciding to use the Forge World images (everybody is wearing a Corsair jet pack). Images are limited. I'm using the ones from Forge World, and a few are just reversed so that they can be used multiple times. If someone has decent representative images (with white backgrounds), I might use them. Otherwise, I'll replace these at a future date when I have decent models converted and painted. I kept a modified version of the back page from the previous version, giving players that aren't familiar with the anhrathe some background. I'm considering adding in the name charts, or perhaps giving new versions to expand the options (if players have the old ones). *** 2021 December 11 Version *** The lasblaster and brace of pistols have had their special rule changed from Rending to Ceaseless. The version is now shown in the top right corner. Minor formatting improvements have been made (nothing substantive). *** 2021 December 15 Version *** Added Drukhari weapons. Added name chart. *** 2021 December 18 Version (Rogue Trader) *** Removed Ghostwalker fire team Corsair Reavers become shooty, Voidstorm Corsairs become stabby (neither is a veteran level) Added Corsair Malevolents. One Corsair Reaver fire team and one Voidstorm Corsair fire team can take a Corsair Malevolent in place of a Corsair Reaver/Voidstorm Corsair. The Corsair Malevolent can only take chainswords (1 or 2), spar-glaives (1 or 2), or a power glove (with either a chainsword or a spar-glaive). The end result is that you might be able to take up to 2 Corsair Malevolents in your kill team. Ghostwalkers become an optional upgrade that replaces a Corsair Reaver Gunner/Voidstorm Corsair Gunner. A Ghostwalker can be equipped with an Aeldari long rifle, lasblaster, or shuriken catapult. The end result is that you might have up to 2 Ghostwalkers in your kill team. Fists replaced with Corsair blades, which are mundane knives. Most models have these along with a brace of pistols. *** 2021 December 26 Version (both variants) *** After looking at the previous two versions and some of the official lists in the Kill Team Compendium, I decided to standardize the structure of both variants. I liked how the ghostwalker was an alternative to the gunner (in both fire team types), so I extended that concept. After seeing that the gunners in The Doom of Mymeara were limited to special weapons and that only the balestrike bands, a heavy support choice, had heavy weapons, I adjusted the Kill Team faction rules accordingly. Since other factions don’t have heavy support fire teams, however, I made the balestrike corsair an alternative to the gunner, but only in the corsair reaver fire team. I made the corsair malevolent an alternative to the gunner in the voidstorm corsair fire team. Both the balestrike corsair and corsair malevolent are limited to one per kill team (not fire team). The corsair reavers and voidstorm corsairs are very flexible, with options to be either shooty or stabby, so I wanted the alternatives (ghostwalker, balestrike corsair, corsair malevolent) to force choices. The voidstorm corsairs are effectively a fire team of felarchs, but with slightly fewer options than the actual Felarch. Since the previous corsair reaver felarch and voidstorm corsair felarch operative datacards were identical (minus the names), I consolidated those into a single datasheet, simply called “Felarch.” In both lists, most operatives have a brace of pistols and Corsair blades. A brace of pistols is basically a bunch of pistols, while Corsair blades is basically a bunch of knives. I’ve added the OUTCAST keyword to all of the operatives in both lists. This doesn’t haven’t any impact on these variants, but is based on what I’ve seen with the bespoke factions (e.g., Octarius and Chalnath). Each of these is similar to the counterpart lists in the Kill Team Compendium, but has unique rules and slightly different keywords. The OUTCAST keyword simply facilitates future efforts on some bespoke lists. The difference between the two variants (other than the images) is in the weapons: The Doom of Mymeara variant preserves the drukhari weapons. The Rogue Trader variant replaces the drukhari weapons with their asuryani counterparts and also allows hand flamers, power axes, and power gloves. I also created a new orange skull icon for the faction keyword and changed the abilities and special rules text to size 9 font. Both of those changes will be in the updated faction rules template (which will be uploaded once I get the portrait frame image elements separated for those hobbyists that don’t have Photoshop). The Doom of Mymeara variant supports those players that collected the more recent version of corsairs, including those that may be represented using drukhari miniatures. The Rogue Trader variant supports those players that are using the Warhammer 40,000 1st and 2nd Edition eldar miniatures. The key problem, mostly relevant to the Rogue Trader variant, is the need to convert – there aren’t any man-portable bright lances or scatter lasers. I could see using 1st edition harlequins for their power axes and power gloves, and the old 2nd edition sprues have power gloves (not to mention that some of the 1st edition models have power gloves and/or hand flamers). Some players have these models/bits, though, so the Rogue Trader variant might work for them. For those that have more recently joined the eldar corsairs fan club, The Doom of Mymeara variant, the Forge World upgrade sprues and drukhari kits will provide the bits that you need. If the rumors have any truth to them, we’ll see the corsairs in the future, at which point I’ll update these to match the models (assuming GW doesn’t give us Kill Team rules for them right away). At that point, I may keep some of the more exotic stuff for bespoke anhrathe variant lists. We should have shiny new models if the corsairs are brought back, so those will drive the options (though some conversion opportunities may be provided by other models in the aeldari ranges). *** 2021 December 31 Version (both variants) *** Removed chainsword Corsair blades changed to array of blades (identical to Comorrites) Brace of pistols changed to laspistol (see Astra Militarum) with fusillade ability Shuriken pistols and splinter pistols (latter only in DM version) added as alternative to brace of pistols Changed the celestial shield (equipment) to a shimmershield *** 2022 January 7 Version (both variants) *** Streamlined the weapon options. – operatives no longer come with a brace of pistols, array of blades, and additional weapons. Instead, they typically come with an array of blades (or some other melee weapon) and a ranged weapon. This is in line with the operatives in the official factions in the Compendium. Removed the blast pistol from the felarch (Rogue Trader version only). The RT version wasn’t supposed to include drukhari weapon options, so the blast pistol was an error (probably a cut and paste error). The blast pistol remains an option for the felarch in the Doom of Mymeara version. Removed the shimmer shield (equipment). Only a few of the official factions have an invulnerable save, so it was inappropriate to add it here when it wasn’t in the sources upon which both of these variants are based. See the support topic for details. I appreciate any feedback that players might provide in improving these rules. Note that the Rogue Trader and Doom of Mymeara versions are separate variants. choose whichever one meets your collection limitations based on the notes above. Submitter Ioldanach Submitted 11/30/21 Category Kill Team  
  6. Version 2023.02.10

    116 downloads

    This workbook allows you to re-create existing maps for Kill Team missions using the Gallowdark killzone. Alternately, you can use this workbook to create your own mission layouts in the Gallowdark. Microsoft PowerPoint is required to use this workbook. Map creators can choose either the standard abstracted map backgrounds (blue/pink) or they can choose the Gallowdark killzone imagery with the blue/pink overlay for their finished images. Both options allow for the player deployment zones to be on either the long or short edges. The three images below show the same map using three different background image (layout) choices (the Conduit mission from the Critical Operations 2022 Close Quarters file): (click on the images to see larger versions)
  7. Version 13 October, 2022

    574 downloads

    Zip file that includes: Microsoft Word document template for creating homegrown rules for factions in the Warhammer 40,000: Kill Team game (2021 version). Microsoft Word document with information on colors and symbols. Graphics used on datasheets. Adobe Photoshop image for creating unit portraits (with fading blue background) for datasheets.
  8. Version 2021 December 31

    608 downloads

    I got excited when I saw the rumors about the update to the asuryani/craftworlds, especially the bit about the possible inclusion of the corsairs, so I decided to update my anhrathe rules for the 2021 version of the Kill Team game. I'm skeptical about the rumors (though I'd love to see them come true). This is currently a preliminary version. These are changed substantially from the version I developed for the 2018 version of the Kill Team game. For the most part, I've limited the options to what players might create using the Eldar Guardian models and the Eldar Corsairs upgrade kits from Forge World. This means that most of the options from the drukhari have been removed. I don't know if that was a good idea, but it's what I'm going with for now (we'll see what the feedback shows). Areas of concern: Corsair Reaver and Voidstorm Corsair options allow for both melee and shooting loadouts (with both icons orange). If this is thought to be too powerful, I'll break them out into shooty and stabby units. Heavy and special weapons have been limited to those available to the asuryani (previous version followed The Doom of Mymeara in allowing both asuryani and drukhari weapons). Weapon options for felarchs are extremely limited, largely based on the upgrade sprue options. The malevolent has been removed from this version. I'm considering adding them back in as a stabby unit. The Strategic Ploys, Tactical Ploys, and Equipment are mostly cherry-picked from the Compendium (from the Craftworld, Comorrite, and Harlequin sections - only those that I thought were appropriate to the Corsairs). Corsair jet packs are an equipment choice, but they get expensive (2EP/model that gets them). I originally had them as an ability for the Voidstorm Corsairs, but made them equipment after deciding to use the Forge World images (everybody is wearing a Corsair jet pack). Images are limited. I'm using the ones from Forge World, and a few are just reversed so that they can be used multiple times. If someone has decent representative images (with white backgrounds), I might use them. Otherwise, I'll replace these at a future date when I have decent models converted and painted. I kept a modified version of the back page from the previous version, giving players that aren't familiar with the anhrathe some background. I'm considering adding in the name charts, or perhaps giving new versions to expand the options (if players have the old ones). *** 2021 December 11 Version *** The lasblaster and brace of pistols have had their special rule changed from Rending to Ceaseless. The version is now shown in the top right corner. Minor formatting improvements have been made (nothing substantive). *** 2021 December 15 Version *** Added Drukhari weapons. Added name chart. *** 2021 December 18 Version (Rogue Trader) *** Removed Ghostwalker fire team Corsair Reavers become shooty, Voidstorm Corsairs become stabby (neither is a veteran level) Added Corsair Malevolents. One Corsair Reaver fire team and one Voidstorm Corsair fire team can take a Corsair Malevolent in place of a Corsair Reaver/Voidstorm Corsair. The Corsair Malevolent can only take chainswords (1 or 2), spar-glaives (1 or 2), or a power glove (with either a chainsword or a spar-glaive). The end result is that you might be able to take up to 2 Corsair Malevolents in your kill team. Ghostwalkers become an optional upgrade that replaces a Corsair Reaver Gunner/Voidstorm Corsair Gunner. A Ghostwalker can be equipped with an Aeldari long rifle, lasblaster, or shuriken catapult. The end result is that you might have up to 2 Ghostwalkers in your kill team. Fists replaced with Corsair blades, which are mundane knives. Most models have these along with a brace of pistols. *** 2021 December 26 Version (both variants) *** After looking at the previous two versions and some of the official lists in the Kill Team Compendium, I decided to standardize the structure of both variants. I liked how the ghostwalker was an alternative to the gunner (in both fire team types), so I extended that concept. After seeing that the gunners in The Doom of Mymeara were limited to special weapons and that only the balestrike bands, a heavy support choice, had heavy weapons, I adjusted the Kill Team faction rules accordingly. Since other factions don’t have heavy support fire teams, however, I made the balestrike corsair an alternative to the gunner, but only in the corsair reaver fire team. I made the corsair malevolent an alternative to the gunner in the voidstorm corsair fire team. Both the balestrike corsair and corsair malevolent are limited to one per kill team (not fire team). The corsair reavers and voidstorm corsairs are very flexible, with options to be either shooty or stabby, so I wanted the alternatives (ghostwalker, balestrike corsair, corsair malevolent) to force choices. The voidstorm corsairs are effectively a fire team of felarchs, but with slightly fewer options than the actual Felarch. Since the previous corsair reaver felarch and voidstorm corsair felarch operative datacards were identical (minus the names), I consolidated those into a single datasheet, simply called “Felarch.” In both lists, most operatives have a brace of pistols and Corsair blades. A brace of pistols is basically a bunch of pistols, while Corsair blades is basically a bunch of knives. I’ve added the OUTCAST keyword to all of the operatives in both lists. This doesn’t haven’t any impact on these variants, but is based on what I’ve seen with the bespoke factions (e.g., Octarius and Chalnath). Each of these is similar to the counterpart lists in the Kill Team Compendium, but has unique rules and slightly different keywords. The OUTCAST keyword simply facilitates future efforts on some bespoke lists. The difference between the two variants (other than the images) is in the weapons: The Doom of Mymeara variant preserves the drukhari weapons. The Rogue Trader variant replaces the drukhari weapons with their asuryani counterparts and also allows hand flamers, power axes, and power gloves. I also created a new orange skull icon for the faction keyword and changed the abilities and special rules text to size 9 font. Both of those changes will be in the updated faction rules template (which will be uploaded once I get the portrait frame image elements separated for those hobbyists that don’t have Photoshop). The Doom of Mymeara variant supports those players that collected the more recent version of corsairs, including those that may be represented using drukhari miniatures. The Rogue Trader variant supports those players that are using the Warhammer 40,000 1st and 2nd Edition eldar miniatures. The key problem, mostly relevant to the Rogue Trader variant, is the need to convert – there aren’t any man-portable bright lances or scatter lasers. I could see using 1st edition harlequins for their power axes and power gloves, and the old 2nd edition sprues have power gloves (not to mention that some of the 1st edition models have power gloves and/or hand flamers). Some players have these models/bits, though, so the Rogue Trader variant might work for them. For those that have more recently joined the eldar corsairs fan club, The Doom of Mymeara variant, the Forge World upgrade sprues and drukhari kits will provide the bits that you need. If the rumors have any truth to them, we’ll see the corsairs in the future, at which point I’ll update these to match the models (assuming GW doesn’t give us Kill Team rules for them right away). At that point, I may keep some of the more exotic stuff for bespoke anhrathe variant lists. We should have shiny new models if the corsairs are brought back, so those will drive the options (though some conversion opportunities may be provided by other models in the aeldari ranges). *** 2021 December 31 Version (both variants) *** Removed chainsword Corsair blades changed to array of blades (identical to Comorrites) Brace of pistols changed to laspistol (see Astra Militarum) with fusillade ability Shuriken pistols and splinter pistols (latter only in DM version) added as alternative to brace of pistols Changed the celestial shield (equipment) to a shimmershield *** 2022 January 7 Version (both variants) *** Streamlined the weapon options. – operatives no longer come with a brace of pistols, array of blades, and additional weapons. Instead, they typically come with an array of blades (or some other melee weapon) and a ranged weapon. This is in line with the operatives in the official factions in the Compendium. Removed the blast pistol from the felarch (Rogue Trader version only). The RT version wasn’t supposed to include drukhari weapon options, so the blast pistol was an error (probably a cut and paste error). The blast pistol remains an option for the felarch in the Doom of Mymeara version. Removed the shimmer shield (equipment). Only a few of the official factions have an invulnerable save, so it was inappropriate to add it here when it wasn’t in the sources upon which both of these variants are based. See the support topic for details. I appreciate any feedback that players might provide in improving these rules. Note that the Rogue Trader and Doom of Mymeara versions are separate variants. choose whichever one meets your collection limitations based on the notes above.
  9. Version 1.0

    854 downloads

    Here is a zipped collection of three .png images of Kill Team (2021) printable game aids. I made a Match Roster Sheet, Narrative Dataslate, and a page with 3 Narrative Data Cards that can be cut out. I must credit u/evileyeball on reddit for making original Narrative Data Card and the symbols for the Ranks and "Specialisms". Their Narrative Data Card can be found on this reddit: https://www.reddit.com/r/killteam/comments/pf43cy/narrative_datacard_template_i_whipped_up/ I re-drew the info boxes, added flavorful fonts and a faded Kill Team Logo in the background and arranged the cards on a printer-friendly .png. The Match Roster Sheet & Narrative Dataslate were entirely created by me, based of course on the Official GW Kill Team sheets you can photocopy from the rulebooks. Enjoy and feel free to leave feedback!
  10. Version 1.2

    3539 downloads

    This sheet is a rules summary for kill team 21 that collates order of pregame setup, turn sequencing, actions, terrain rules and USRs into an easily referencable summary handy to have in front of you during the game. This does not, and is not intended to, replace the official kill team core book from Games Workshop and may be inaccurate or have incorrect interpretations of rules.
  11. Version 2020/05/30

    806 downloads

    Homegrown rules for using the Astra Cartographica (Rogue Traders) in Warhammer 40,000: Kill Team. These are the unchained rules that are far more diverse than normally seen in official factions.
  12. Version 2020/07/19

    1315 downloads

    Homegrown rules for using the Inquisition in Warhammer 40,000: Kill Team. These are the unchained rules that are far more diverse than normally seen in official factions.
  13. Version v 1 (2020/05/19)

    1010 downloads

    Homegrown rules for using the Astra Cartographica (Rogue Traders) in Warhammer 40,000: Kill Team.
  14. Version v 1 (2020/05/19)

    1453 downloads

    Homegrown rules for using the Inquisition in Warhammer 40,000: Kill Team.
  15. Version v 1.1 (2020/03/17)

    732 downloads

    Homegrown rules for playing the ynnari in Warhammer 40,000: Kill Team (includes commanders and elites) The file can be discussed here.
  16. Version 1.2 2020/05/21

    1305 downloads

    Complete rules for collecting and using the Adeptus Arbites in Warhammer 40,000: Kill Team
  17. Version v 2 (2019/09/29)

    1546 downloads

    Homegrown rules for playing the anhrathe (aeldari/eldar corsairs) in Warhammer 40,000: Kill Team (includes commanders and elites) The file can be discussed here.
  18. Version v 2 (2019/09/27)

    1308 downloads

    Microsoft Word document template for creating homegrown rules for factions in the Warhammer 40,000: Kill Team game. Includes templates for commanders a sub-factions.
  19. until
    Critical Ops is a single day tournament for Kill Team Matched Play. Tickets on sale 6 March at 19:00 Eventbrite link Refund Policy Refunds up to 7 days before event About this event Critical Ops is a single day tournament for Kill Team Matched Play. Whether you're a newer player, an experienced veteran, or a fantastic hobbyist itching to show off your recently painted models, Critical Ops is a perfect opportunity to spend a day with like-minded hobbyists. Event Essentials: System: Kill Team Matched Play Registration: Friday 23rd June, 2023 at 10:00 AM Location: Warhammer World, Willow Rd, Lenton, Nottingham, NG7 2WS Missions: Selected from the Critical Ops: Mission Card Pack No. of Games: Three Kill Team Selection: Create a Matched Roster as described on page 90 of the Kill Team Core Book. Tools of War: Attendees are expected to bring their Kill Team, dice, a tape measure, all relevant rules publications, and a copy of their dataslate. Download the event pack here. Information regarding Covid-19 safety precautions at Warhammer World can be found here. Please see terms and conditions below: This ticket is issued by Games Workshop Limited (GW) for Kill Team: Critical Ops (Event) at the Warhammer World Venue, Lenton (Venue), and is subject to the following terms and conditions: No children under the age of 18 years will be admitted to the Venue unless accompanied and supervised by an adult aged 18 years or over. GW takes no responsibility for children under the age of 18, responsibility shall remain with the parent or guardian of the relevant child at all times. No smoking is permitted at the Venue other than in areas designated for smoking. No food or drink is to be brought into the Venue. The Venue will make available food and drink for purchase. The unauthorised professional use of photographic equipment is prohibited at the Venue. Event details, timings and car park arrangements are subject to change and should be checked prior to travelling. GW and the Venue both reserve the right to conduct security searches to all persons attending the Event and their possessions. GW and the Venue both reserve the right to, at their sole discretion, refuse access to, or remove from the Venue, without a refund any person who - unreasonably refuses to be searched; - is considered harmful, undesirable or offensive; or - is deemed necessary to remove in the interests of security. The Venue is accessible to wheelchair users via the North entrance. Animals are not permitted at the Venue with the exception of assistance dogs. Official merchandise is only available inside the Venue. All attendees must be in possession of a valid ticket at all times. Obscured or altered tickets will become void and the holder may be refused admission. Neither GW nor the Venue accepts responsibility for personal property brought into the Venue. Entry to the Event is at your own risk. To the extent permitted by law, GW and the Venue exclude all liability for loss, damage or injury suffered by an attendee howsoever caused. Attendees shall be responsible for and indemnify GW fully for any loss or damage to GW’s property, the Venue or the furnishings or equipment at the Venue caused by the act or default of an attendee. GW may cancel or vary the Event (in whole or in part) due to events or circumstances beyond GW’s control. Where we cancel the Event in its entirety, you will be offered a refund. However, in all other circumstances (including where we make changes to the Event), you will not be offered a refund. This does not affect your statutory rights. Purchased tickets cannot be transferred or resold without the express permission of GW. Tickets cannot be exchanged or refunded after purchase, except in the case of a cancelled Event. This does not affect your statutory rights. If you are no longer able to attend the Event and wish to discuss this with us, please contact the events team at whworldevents@gwplc.com. Any complaints regarding the Event should be made to GW promptly before or during the Event. Please raise any issues with the tournament organisers and stewards available at the Event, or otherwise by contacting the events team at whworldevents@gwplc.com.. The wearing of costumes at the Event is permitted only on the following basis: - Costumes must not be comprised, in whole or in part, of any real (or realistic) equipment of any military unit in existence after 1900. This especially applies to camouflage clothing, helmets etc. - Costumes must not utilise, in whole or in part, any real, scaled or replica weapons. - Costumes that indicate allegiance or affiliation with any real political or military movement are strictly forbidden. - Costumes must be designed with health and safety and public decency in mind. - Costumes must be inspired by or relate to the worlds and universes created by Games Workshop. - Attendees may be asked to alter or remove any unacceptable costume and/or accessories.
  20. until
    Battle it out with fellow Kill Team commanders in a five-round tournament that leaves you plenty of time free for socialising. Eventbrite link Tickets on sale 5 Mar 2023 at 19:00 Refund Policy Refunds up to 7 days before event About this event Outwit and outmanoeuvre your opponents in this fast-paced, five-match Kill Team tournament! Do you have what it takes to secure victory? Battle it out with fellow commanders in an event that leaves you with plenty of time for socialising and enjoying Warhammer World in-between games. We have been hard at work to create a safe and secure environment for you to get back to playing games. Book your tickets now. Event Essentials: System: Warhammer 40,000: Kill Team - Narrative Play Location: Warhammer World, Willow Road, Lenton, Nottingham, NG7 2WS Missions: A selection of missions from the Into the Dark Core game as well as all Into the Dark expansion boxes as you attempt to escape from the Gallowdark Number of Games: 5 Kill Team selection: When you start a Kill Team Spec Ops campaign, you must create a dataslate. A dataslate is used as a reference and record of all information concerning your kill team in a Spec Ops campaign. It also includes narrative datacards for each operative in your kill team. Details for creating a Dataslate can be found on pages 96 - 109 of the Kill Team Core Book. You can find more details in the full event pack below. Other Activities: Painting competition and free exhibition entry Tools of War: Attendees are expected to bring their Kill Team, three barricades, dice and tokens, measuring gauges or a tape measure, all relevant rules publications, and at least 2 physical copies of their Narrative Dataslate (one for the Event staff and one for yourself). It is recommended that you also bring a set of the original Tac Ops cards (not Critical Operations cards) for a narrative event. Full event pack available here Information regarding Covid-19 safety precautions at Warhammer World can be found here. Please see terms and conditions below: This ticket is issued by Games Workshop Limited (GW) for Kill Team: Escape from the Gallowdark, June 2023 (Event) at the Warhammer World Venue, Lenton (Venue), and is subject to the following terms and conditions: No children under the age of 18 years will be admitted to the Venue unless accompanied and supervised by an adult aged 18 years or over. GW takes no responsibility for children under the age of 18, responsibility shall remain with the parent or guardian of the relevant child at all times. No smoking is permitted at the Venue other than in areas designated for smoking. No food or drink is to be brought into the Venue. The Venue will make available food and drink for purchase. The unauthorised professional use of photographic equipment is prohibited at the Venue. Event details, timings and car park arrangements are subject to change and should be checked prior to travelling. GW and the Venue both reserve the right to conduct security searches to all persons attending the Event and their possessions. GW and the Venue both reserve the right to, at their sole discretion, refuse access to, or remove from the Venue, without a refund any person who - unreasonably refuses to be searched; - is considered harmful, undesirable or offensive; or - is deemed necessary to remove in the interests of security. The Venue is accessible to wheelchair users via the North entrance. Animals are not permitted at the Venue with the exception of assistance dogs. Official merchandise is only available inside the Venue. All attendees must be in possession of a valid ticket at all times. Obscured or altered tickets will become void and the holder may be refused admission. Neither GW nor the Venue accepts responsibility for personal property brought into the Venue. Entry to the Event is at your own risk. To the extent permitted by law, GW and the Venue exclude all liability for loss, damage or injury suffered by an attendee howsoever caused. Attendees shall be responsible for and indemnify GW fully for any loss or damage to GW’s property, the Venue or the furnishings or equipment at the Venue caused by the act or default of an attendee. GW may cancel or vary the Event (in whole or in part) due to events or circumstances beyond GW’s control. Where we cancel the Event in its entirety, you will be offered a refund. However, in all other circumstances (including where we make changes to the Event), you will not be offered a refund. This does not affect your statutory rights. Purchased tickets cannot be transferred or resold without the express permission of GW. Tickets cannot be exchanged or refunded after purchase, except in the case of a cancelled Event. This does not affect your statutory rights. If you are no longer able to attend the Event and wish to discuss this with us, please contact the events team at whworldevents@gwplc.com. Any complaints regarding the Event should be made to GW promptly before or during the Event. Please raise any issues with the tournament organisers and stewards available at the Event, or otherwise by contacting the events team at whworldevents@gwplc.com .. The wearing of costumes at the Event is permitted only on the following basis: - Costumes must not be comprised, in whole or in part, of any real (or realistic) equipment of any military unit in existence after 1900. This especially applies to camouflage clothing, helmets etc. - Costumes must not utilise, in whole or in part, any real, scaled or replica weapons. - Costumes that indicate allegiance or affiliation with any real political or military movement are strictly forbidden. - Costumes must be designed with health and safety and public decency in mind. - Costumes must be inspired by or relate to the worlds and universes created by Games Workshop. - Attendees may be asked to alter or remove any unacceptable costume and/or accessories.
  21. Ioldanach

    Kill Team workbook

    From the album: Kill Team

    Initial stab at a command roster for Grey Knights in Kill Team
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