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CustomTitle

  1. Afternoon all, I’ve moved house and found these in a box that I completely forgot about and wondering if any of these are still relevant or obsolete?
  2. First LVO reveal up. We all knew this one was coming.
  3. https://www.warhammer-community.com/2024/03/21/adepticon-2024-kill-team-termination-sees-brood-brothers-battle-hernkyn/
  4. Hello Fraters! Having lurked and occasionally posted over the last few months I have decided to create a WIP log to document my re-entry to the hobby. This was going to be a Raven Guard-based log as I have a Strikeforce to build but I have already paused that plan, bought Kill Team Octarius and started some terrain painting. This is very much WIP as I test out washes and contrast paints and basically learn to paint. I only painted a few minis when I was at school, I think it must have been around 1989/1990. Edit: title updated to reflect that I have now bought two KT boxes and have been painting Genestealers to refresh my v.1 Space Hulk game.
  5. Hi Folks, After weeks procrastinating about these platforms that needed to be finished, I final managed to convince myself that it could not stay uncompleted longer. So, I applied a kind of autodiscipline: spend 10 minutes every day applyong the wraithbone colour I selected as main tone for the platforms. It took me 2 weeks to finish, mainly because covering of splashed metallic tones requires more than onne coat and also because there is a lot of small gaps to be painted. I swear I will think it twice before I will buy more platforms. And if you plan to buy some, before selecting a paint scheme, think it carefully and stick to simple schemes. I decided to go into too much details, that in the end do not really matter. But once you started, you should do all your platforms the same way. Otherwise while mixing them it will looks odd... So, the kit is not offering a lot of variety, this is something damn sure, but I hope it will give depth and options to the rest of my AdMech and Manufactorum scenery. Here is a general overview of the final result: All access traps a removable. Piles are less detailled than previous terrain released by GW, And it does not really matter as it probably have the right amount of detail for a tabletop: My favorite remains the round platform for the Reactor/Furnace. Even if the level of details is lower than the one of previous octogonal platforms. Once again, not a big deal. As for the objectives, they were showcased some times ago already: So, what´s next? Well, I primed the landing pad of the Moroch set, so it is a good candidate now. And I still ahve the Necromunda market set to start. Even if this one will probably require more time: I ran out of paints and I had a stop at the FLGS that opened last year in town (note the use of past tense). It was in a remote area, did not do any publicity... In fact I went aware it existed only 2 months ago. So I stopped by this morning and... it appeared it ran out of business. So I will have to order online or try this new big hobbycraft store that opened in the mall nearby which, apparently, has all the Vallejo range available...
  6. Hi folks, Here reporting the first big milestone of my 2024 Plodding Along vow, with the completion of the KT Sector Fronteris environnement set. After setting up a paint scheme last month, Cleaning up the big chunks of sprues, here comes the complete result. Overviewing the complete set of walls set on the mat, it leaves little space available indeed. Said thata I was (secretly) maoning that not getting the Ryza Pattern ruins set included (as in Moon Base Kassius for example) was a missed opportunity! Should these have been included (with the broken door barricade and the hatch) I wonder how it would have possibly fit on the mat!. I choosed to use the sprues NOT to build a complete any intact building. Favouring 2 half collapsed instead. "Why?" would you ask? Because I also have the Nachmund box with its 2 complete buildings. So getting 3 untouched was not of my prime interest thinking that I will end up combining the 2 sets. Here bellow another shot which allows, let´s admit it, showing something better that the previous top view. And less blurry too. As doors are coming with one side plain and one side with 3 closing lockers, the orientation of the wall takes some relevance: it would be puzzeling that the setting of the door would allow someone to close you inside whereas the purpose of these hab-bunkers is to locked yourself inside and defend your ground. Or wait that the storm pass by. The structure shown bellow was assemblied in such a way that unfortunatly the door was in the "unproper" position. Not too shabby. But neither so critical as the ruined walls are molded in a very clever way, making the doors very easy to remove and reorientate. So here it comes: you just cut the 6 attaching plastic sections and you just reposition and glue in place. Tachan! The half opened door is set with a bobby trap made out of left appart Necromunda fusion bombs grape (not shown). Pics are a little bit blurry as I am on the urge, atm. Yet I expect I will release more latter, once the whole plodding vow will be complete. So, plodding alonng vow is going well; - KT Sector fronteris: Complete - Bheta decima: 6oo7 spures done - Ork Mekboy Workshop: 2oo4 sprues done - Nachmund: 2oo7 sprues done - Necromunda market: still in box. After 6 weeks of work it is not too bad. See you soon
  7. What's the problem? Have you ever thought that relying too much on rule books and summaries makes it slow and cumbersome when playing Warhammer 40k Kill Team? Above all when you're starting with a new Kill Team, it's hard to keep track of the different operatives' stats, all their ploys, equipment... And if you're sharing the same book with other people in the same game it makes all the experience really slow. You spend more time turning pages around than actually enjoying the game. While there's some great aids around for printing data cards, if you have a very diverse squad you will end up with a lot of them, and if you change your weapon choices depending on the game you play, you'll need plenty of those. Furthermore, those are amazing for operatives, but they don't include any specific Kill Team ability or the Glossary with all the different weapon rules you will be using, needing to have specific documents laying around. What's our solution? The solution we came in is to create a summarized QRC that will fit in between 4 - 6 pages, so it can be printed or browsed directly as a PDF in a tablet or phone. They show the Faction Archetypes, all the available options for each operative, as well as their main Stats and any special rule (Flying, Psychic...). They also include the Faction TacOps, as well as the special abilities, psychic powers and both Strategic and Tactical Ploys. At the end of the documents you can find a whole Glossary with ALL the abilities and Special Rules that appear in the whole summary, so you can rely on those as your go-to reference during your games for that specific Faction. How do I use them? They're filed in PDF format and you can either print them and staple them (or any other choice) or browse them directly from your digital devices. Where can I find them? You can find the available ones in my page for free (or the prize you'd like to contribute with!) If you'd like QRCs for some team, drop us a line and we'll work on it!
  8. What's the problem? Have you ever thought that relying too much on rule books and summaries makes it slow and cumbersome when playing Warhammer 40k Kill Team? We used to see that reviewing Ploys every turn in your books (when sometimes you may also be sharing the same book) made it all slower. Furthermore, when you're starting to play with a new Kill Team, the learning curve and cognitive can be quite high. If that team also has special abilities like Guardsmen Orders or Acts of Faith, you're likely going to experiment slow and hard times. There's also a chance when you are not 100% on what Tactical Ploys you have already played during that Turning Point if there's a lot of activations and, or forget which specific ploys or abilities you have played for the turn (yes! There's also this kind of players around. We know some of them!). What's our solution? We've come up with a nice solution inspired also in the new materials shared in the boxes for the KillTeams like Blades of Khaine's: using playable cards. We've designed some nice cards for the ploys and extra stuff (like Novitiates' Acts of Faith or Ancilliary Support and Guardsmen Orders for Veterans) that can be printed in 300g A4 (double sided) sheets so you get a handy card with a nice backing. How do I use them? On your select Strategic Ploys phase, you'll just browse them in your hand and play them on the table after spending Command Points. Same for every time you're playing a Tactical Ploy or a Special skill you need to keep track of. And when the Turning Points end, you grab them back to your deck so you can play them again in the next one! Where can I find them? You can find the available ones in my page for free (or the prize you'd like to contribute with!) If you'd like cards for some team, drop us a line and we'll work on it!
  9. Howdy Guys and Girls! Edit - Summer 2018: This is my all-around thread for my work. Fun mix of everything, from 30k to Specialist Games! Currently focusing mostly on Necromunda, Kill Team and Adeptus Titanicus! Edit: Added an Index for the finished content: NECROMUNDA: House Escher: The Raven Queens House Cawdor: Sons of Heylel House Helmawr: Palanite Enforcers Genestealer Cult: New-Trysst Mine Freedomfighters Cults of Chaos: Gellerpox Infected Bounty Hunters: Belladonna, Noble Bounty Huntress THE 13th BLACK CRUSADE: Black Legion: Abaddon the Despoiler Chaos Terminators Chaos Havocs Chaos Obliterators THE HORUS HERESY: Adeptus Titanicus: The Legio Titanica - the God-Engines of the Imperium of Mankind Legio Gryphonicus; the War Griffons: Iron Regent, Warlord Battle Titan, Mars-Alpha pattern Reaver Battle Titan, Mars pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Solaria; the Imperial Hunters: Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern Legio Mortis; the Death's Heads: Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Mars-Alpha pattern Warlord Battle Titan, Lucius-Alpha pattern Reaver Battle Titan, Mars pattern Warhound Scout Titan, Mars pattern Warhound Scout Titan, Mars pattern The Knightly Houses - Banners of proud Scions House Vyronii; Scions of Damaetus III/II: Cerastus Banner 'Demeter' House Coldshroud; Scions of the Gryphone Octad: Support Banner 'Teabeanie': Questoris Knight Gallant Questoris Knight Errant Questoris Knight Paladin Scenery: Civitas District Warzone Gamma Civitas District Warzone Ultima Age of Darkness: Death Guard: Nurgle: Mortarion, Daemonprimarch of Nurgle Typhus Lord of Contagion Plaguecaster Plague Surgeon Biologus Putrifier Noxious Blightbringer Tallyman Twisted Lord, Gellerpox Infected Leader Plague Marines Foetid Bloat-Drone Foul Blightspawn Vox-Shamblers Sludge Grubs Eyestinger Swarms Cursemites Glitchlings Dreadnought with twin linked heavy bolter Plague Thallax Cohort Pre-Heresy: Mortarion the Reaper Calas Typhon Moritat Prime Tariq Vralgor Siegemaster Durak Rask Deathshroud Terminators Legion Terminator squad Grave Warden Terminators Destroyer squad Contemptor Dreadnought Castraferrum Dreadnought Medusa Siege Tank Vindicator Siege Tank Hunter Alpha AA Tank Land Raider Achilles Alpha Land Raider Phobos Fellblade Super Heavy Tank Primaris Lightning Strike Fighter Salamanders: 1st Captain Artellus Numeon Firedrake Terminators Pyroclasts Contemptor Dreadnought Deredeo Dreadnought Alpha Legion: Hekatos Delphat, Chief Librarian Sons of Horus: Arkathas Ythedon, Consul-Delegatus of the 1st Company, Commander of the Ikon Raven Guard: Shade Lord Arkhas Fal, former Legion Master Word Bearers: Lorgar Kor Phaeron Erebus Kurtha Sedd Zardu Layak Tactical Squad Tactical Support Squad Breacher Siege Squad Ashen Circle Gal Vorbak Anakatis Kul Blade-Slaves Contemptor Dreadnought Mhara Gal Dreadnought, former Contemptor Anaziel, Mahra Gal Dreadnought, former Castra-Ferrum Ushknub, Davinite Lodge Priest Traitor Militia Grenadiers World Eaters: Angron, the Red Angel Thousand Sons: Consul-Praevian Ardashir Agents of the Imperium: Navigator Clad Eversor Nihilator Daemons of Chaos: Khorne: Valkia the Bloody, Daemonprincess of Khorne An'ggrath the Unbound, Guardian of the Skullthrone, Greater Bloodthirster of the first rank U'zhul, the Skulltaker The Bloodreaver, Herald of Khorne Bloodletters Bloodcrushers Skullcannon Greater Brass Scorpion Slaanesh: Zarakynel, Daemonqueen of Slaanesh Nurgle: Epidemius, Herald of Nurgle Plaguebearers Tzeentch The Changeling The Loyal Mechanicum: The Legio Astorum: Liktor Rex, Lucius pattern Warhound Scout-Titan The Dark Mechanicum: The Archmandriture: Archmagos Draykavac The Legio Fureans: Princeps Thorash Ganesa The Knight House Makabius: Dame Vespasia, Knight Paladin The Macrotechnia: Legio Titanicus Tech-priest Enginseer Majoris c&c are welcome =) xoxo Atia
  10. Question. For those who own the kill team annual 2023. What lore is included in the book? Or is it strickly just kill team stats?
  11. WarCom article. They've said on stream that you'll be able to mix in different Aspect Warriors to the actual Kill Team, even though they box just has Striking Scorpions. Raven Guard Scouts for prosperity, but I'm pretty sure there's nothing new in here. Rather than a big box of terrain, you just get some scatter this time. Kill Zone Bheta-Decima will be it's own, standalone release. Board is double sided.
  12. After I have been lurking on this forum for too long and admiring everybody's projects, I decided it was about time I did something about all these unpainted/ half-painted figures sitting on my shelves collecting dust. So I joined up and start this thread to hopefully encourage me to get going and keep going. I have been in the hobby for more than 20 years now and collected, painted and played on and off quite a few times. Hoping to get back into it. Here I want to collect all my painting projects concerning loyal Imperial servants. I got the Burning of Prospero box when it first came out and started working on it, and over the years I have also added some other miniatures to it so I could use the growing Thousand Sons army also in modern games of 40k. For use as generic red painted Space Marines. I also have some forces of the Inquisition still waiting in the wings, half assembled, or half-painted. It is about time some of it actually gets done! So here we go. This is how far I got: Some Tactical Squads Terminators: Contemptor: A Librarian from Scibor Miniatures: These guys because I really adore the miniatures:
  13. I've had an email from WarCom but can't link the page at the moment. As usual, the most interesting stuff was at the end... Meanwhile, the Kill Team matched play experience is receiving the Kill Team: Approved Ops card deck. Containing 57 cards, this set comprises the Critical Ops – Tac Ops and Mission Card pack, and the Critical Operations 2022 Close Quarters update. It is the definitive way to play competitive or casual games of Kill Team, providing missions, objectives, maps, and all the other factors. KT Metawatch Sep28 Image3 All in all, Kill Team is in a great place right now, and this is the perfect opportunity to shake up the status quo with a brand new box. We can’t say much about it right now – but you’ll find out sooner than you might think, and with new kill teams, a new season, and an entirely new setting on the way, it’s going to be a biggie.
  14. From this week's Sunday Preview. Sunday Preview Kill Team Annual 2023 – Season of the Gallowdark includes all of the rules from the Into the Dark, Shadowvaults, Soulshackle, and Gallowfall expansions, with 10 full kill teams, 45 missions, five Killzone terrain expansions, and a gripping Spec Ops campaign to play through. It’s the ultimate companion for games of Kill Team in close confines. With 10 full Kill Teams, does this include the Ashes of Faith Expansion? The Inquisitorial Agents are also getting a release.
  15. Everyone has to start somewhere but this is more of a return. I've always had a thing for the Chaos side of things since the Lost and the Damned books with the huge tables for gifts and mutations and different gods. Originally (probably because I was a lot younger), it was Khorne that caught my attention with the rage and love for martial prowess. But over time this changed. Not helped in any way by the old Index Astartes articles in White Dwarf. My eyes were opened to the truly horrific sides of two Legions in particular...Night Lords with their terror tactics (which still haven't fully been realised on the tabletop). The idea of a world being bombarded with psychological warfare before attacks really begin appealed for some strange reason. Then came the real evil side of Chaos...Emperors Children! Twisted, self satisfying, inhumane, and very individualistic. Khorne and his hack and slash ways just didn't cut it any more. Then A.D-B had to do the Night Lords books and Forge World had to do the Horus Heresy stuff. Time to attempt some EC and NL me thinks. So here's my attempt to get some Chaos minis completed and to keep me motivated while doing so. And here's where I'll begin... Call of Chaos 2013 I offered up one Chaos Lord and a squad of Noise Marines initially. And very nearly got started. But then a Kakophoni squad found it's way to me and frankly, they are amazing. The faces alone made me want to paint them. Everything starts somewhere and what better than taking a nice dip in something warm and bubbly to get you in the mood for a bit of work in the name of Slaanesh. Next step will be pins, bases, and undercoating. I always base my models before painting these days as I find painting them separately results in a better end result. With these I'm thinking along the lines of Isstvan V (and why not). Black ash, battle debris, and maybe a body part here and there. I'm also hoping to use them as noise Marines too so they may get a bit of individual work too as part of their journey to 40k. Part 1 has been pretty basic and a bit of an anti-climax I know. But, if you do have any ideas for bridging the 30k/40k gap. I'd love to hear them. Till next time, cheers for reading.
  16. Hi folks, I'm taking part in a fairly informal Tale of X Gamers with a few of my gaming mates as a way to cut down our backlogs while we're in lockdown. The end game is to have a 1500pt army by the end of December. We haven't established a rigorous system of "Paint X in month 1" as we're all at different stages of life with different amounts of free time etc. That said, we're all aiming to get a Kill Team for our respective force done first. As you may have already guessed, I'm doing Necrons. It's not an army I've ever collected before, but I bought a friend out of the hobby a few years back and it included a large force of Necrons. I sold off a lot of the models to recoup my costs, but I still have a reasonable amount of unpainted models. I'm currently aiming for a 500 point list consisting of two squads of Necron Warriors, some Scarabs, a squad of Tomb Blades and a Lord to lead them. I have a habit of starting projects and not finishing them, so the current plan is to paint this all up first before getting any more models. This is the Lord I've converted to lead my 500 point list. Here you can see a painted an unpainted Necron Warrior. For the scheme, I wanted to keep it dark and broody with lots of dark metallics broken up by glowing Gauss weaponry. The aim here was to create a scheme which looks decent on the tabletop and is quick and easy to replicate, so I actually stick with it. My current thinking is that I'll get all of my warriors up to the same level as the painted warrior (primed and washed, with the details picked out) and will go back to add some highlights and smooth out the transitions on the Gauss weapons. On the left we have a sneaky git perfectly ordinary Necron, who will be used to represent a specialist in Kill Team. C&C Welcome. Dallo
  17. In the spirit of wanting to get back into engaging with Warhammer 40.000 again I've decided to try and play Kill Team, the smaller scale seems to make it an easier cell to my buddies in the local area so I can actually get games in. It also, hopefully, gives me the excuse to plan and execute a whole project and have something "finished" at the end of it. A feeling that is as elusive to me as it is to many other wargamers out there I'm sure. I settled on Chaos for several reasons. For one I am a fan of chaos and have played them in the past, meaning there are plenty of bitz around to try and make something unique. Also with chaos I never feel any reluctance to fight against anyone else based on any narrative preferences, I am one of those that never liked when my Ultramarines fought against say, Salamanders. The new Chaos Space Marine kit is also really nice, and I've not bought anything GW since before those came out. So I dug up an old gift card I got for christmas and ordered a box. Iron Warriors were picked largely because I really like the scheme, and the industrial theme works well with the miniatures I had around that could work like cultists. I am still waiting for the big boys, so I've been doing some slow work on some bases and the cultists.
  18. LameBeard

    Kommando

    From the album: LameBeard's 40k

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