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Found 18 results

  1. I'm going to put links to any of my tutorials at the start of this thread for easy navigation. Below this will be the original first post. Greenstuff Smoothing Video Greenstuff Smoothing Video 2 Making capes from tissue Changing model colors in Photoshop A better paint stripper than Simple Green. Let's get this going again. Starting off with the 4 Iron Warriors Chaos Lords I'll be trying to complete for Grotsmasha's Captain Conversion Challenge, one for each chaos god. First up, Maesteros, follower of Slaanesh and the path of martial perfection. http://i.imgur.com/v8JToIv.jpg Parts list so far is finecast legs from the beaky Sternguard, Khorne Berzerker torso with the lower beltbuckle area cut away and replaced with a length of plastic tubing to elongate the abdomen, Mark IV Maximus helm from Red Scorpions veteran upgrade pack, and a chaos marine left arm. The crest has been removed from the helm and armor studs added to differentiate it somewhat from the loyalist version. Unlike what the fluff tells us about Chaos Marines, I think they would all be scavenging any loyalists they killed, and there will be parts from all over the various marine kits that I own used in these conversions to reflect that. http://i.imgur.com/dbUXWpA.jpg More GS work on the legs and foot, and I removed the studs from the leg because they looked like crap and replaced them with the same .05 rivets I used on the helm. I like the bigger armor studs anyway. I tried to modify the face plate of the helmet to bulk it up a bit make the eye area look more sinister, but after a few days of looking at it now, I'm not sure if I like it. http://i.imgur.com/WDEpdpQ.jpg Finally getting around to decorating the chest. Small cuts from a strip of plastic half-round for the anchor points of the tubes, which will be covered up later with GS. Hooray for the tube making tool! Also, tip of the hat to Darth Potato for showing me the picture that inspired the chest decorations: http://i.imgur.com/hsDcdWU.jpg Evolution of the polearm he's using: http://i.imgur.com/IMyQpjP.jpg http://i.imgur.com/oBU0K0k.jpg It was originally way too long, so I shortened it up and changed the angle that it sits at, but it might still be a bit too long. Still have no idea what to do for the right arm. Next up is Borgestus, follower of Nurgle, and a few shots of trial poses for him: http://i.imgur.com/kuwvKnw.jpghttp://i.imgur.com/nIJcvRa.jpg I really wanted a two-handed pose, but it's proving to be a lot more difficult than I thought it would be, thanks to the bulkiness of the terminator armor, so it will probably be the second pose or maybe another variation. I've also done a lot of work on building a new torso for this guy, and I'll try to have progress pictures of that posted later today. Parts list as shown is loyalist termie legs (because the chaos termie legs all look HORRIBLE), chaos termie toso, and GK head and arms. As of now, the torso front is from a GK and has been chopped up and modified quite a lot. Last, is Varko, follower of the Blood God. I originally thought of giving him a very still and static pose to contrast the raging fury most Khorne marines are modeled with, but most of the Four are already going to be posed like that, and what can I say? I love action poses. So, going way back to the hallowed antiquity of 40k for the inspiration: http://i.imgur.com/ppc34uB.jpg I've always liked that art for the sense of frenetic motion it imparts, and I think GW tried to capture that feel with their plastic berzerkers and failed miserably. Instead of this, we got marines with ork hands that looked like they're ice skating. My rough sketch of Varko: http://i.imgur.com/E1eNPL9.jpg The right arm has no hand on it because I'm going to have to do a lot of work on it to get the pose I'm wanting, but I stuck it on there to check the overall balance of the figure. My first idea was to give him twin lightning claws, but, I gotta be honest, it's a real pain in the butt trying to get a pose with those things that doesn't look goofy, aside from the Wolverine pose with the hands out to the side, of which there have already been several figures from GW with that pose and I didn't want to replicate it. Instead, he'll be hefting two power axes and my bits order for the second one should be here in a few days. Parts list is loyalist assault legs (because the khorne berzerker ones suck and they've never made a good replacement for chaos), chaos torso that may or may not change, right arm from BA Death Company, left arm from FW Red Scorpion veteran upgrade pack, and head from FW Khorne Berzerker upgrade pack with the Ears of Khorneâ„¢ removed, and the axe is from a one of the Chosen in the Dark Vengeance box set. As always, thanks for looking. -BCK
  2. Hello folks, To cut a long-ish story short, I was going through the weapon options for Van Saar and came across the Suppression Laser and its Focusing Crystal upgrade. The Suppression Laser's short burst profile is S4 AP0 D2 Am4+ Knockback, Plentiful; with the Focusing Crystal added, the way I understand it, it becomes S4 AP-2 D2 Am4+ Knockback, Plentiful, Unstable, right? The reason I ask is because YakTribe's Gang Manager tool modifies this profile to Am5+ and removes the Plentiful trait and I can't figure out why. Anyway, thoughts on and potential solutions for this matter are much appreciated and sought after. :)
  3. With another pretty crap year fast approaching its demise, it's time to look to the bright and cheerful future, and to reflect upon what you'd like to achieve: eat more healthily, take up a new physical activity, quit the nicotine game... ...or you could commit to something meaningful in the form of painting Necromunda models (rich coming from me, I know )! I managed to get a handful of Escher models painted in 2021 but that mojo seems to have fizzled out, so I'm considering focusing on another gang (Cawdor, perhaps? TBC) to try and get that mojo back. I also have a truckload of models for NPC characters for future campaigns. Last but not least, I'd like to commit to being more active in this nook of the B&C. What about you: what did you manage to achieve in 2021, Necromunda-wise, and what are your plans for the coming year?
  4. Hello all, I'm going to be organising yet another campaign for my local group and while I was reading through the L&M campaign in the Book of Judgement, I decided it was a good idea to post here and see if anyone has any advice for running this campaign in particular? I'm also open to receiving general campaign management advice as there's always room for improvement there too. Thank you in advance and take care!
  5. Hi, I was wondering how compatible the Palanite Enforcer bits are with the Cadian bits. Will the Enforcer heads fit on Cadian or Scion torsos? I'm interested in trying a headswap. Can anyone with the bits clarify this for me?
  6. The Spirit of Necromunda Sometimes in the underhive, it’s very easy to get sidetracked by the pursuit of victory at any cost. Fortunately, Necromunda playtester Johnny is on hand to remind us that sometimes you just need to look around and smell the barbed venomgorse.* Johnny: Necromunda is an absolute gold mine when it comes to background material and is an incredible system for building narrative campaigns. Each of the books contains a thousand details, any one of which could lead you down innumerable rabbit holes. Necromunda is at its best when you’re taking full advantage of the narrative side and fleshing out the backgrounds of your gangs and their surroundings. The following is a series of basic things that I do when entering a campaign in order to immerse myself and take full advantage of the experience. ... <<<read the full article at the Warhammer Community site>>>
  7. I'm on a Necromunda kick at the moment. I've posted this stuff in the Necro sub-forum but I thought I'd also share it here for a wider audience (and more feedback). First up, some terrain. The door consoles from Necromunda: Underhive with a few things added to make them more interesting. I'll probably add a few more bits to them before painting. Some rubber piping, discarded drinks cans, maybe some other random bits, mainly a just the odd thing on the bases of the left two to make them a bit less plain. Some scatter terrain for Necro Zone Mortalis (and eventually Sector Mechanicus). I'm not sure I'll use the dustbins, they're more for 40k city terrain. The oil drums and fires will fit in perfectly though. Jerra, the first ganger I'm going to work on. I wanted to start with a basic lasgun ganger and save the more exciting ones until later. Skin more or less done. Base colours on some of the larger areas. Lots more to come
  8. You thought you were cool but you’ll never be Mighty Stoof on a Water Dragon cool! Something big is coming to a dome near you! https://yaktribe.games/community/threads/mysterious-yakmeet2020-uk-related-thread.9073/ Keep your eyes peeled for updates
  9. With this Van Saar girls I begin a new army project: Van Saar Astra Militarum They are purely color scheme test subjects and don't have game role. More miniatures will be coming in time.
  10. Greetings all. I thought I would share my progress on my Necromunda box set - so far I've only done anything with House Goliath, I'll be working on the Escher when they're finished, and then try my hand at sorting some terrain out. The gang so far. I'd say these guys are about 90% done at the moment, I keep finding new details to pick out. Some close ups; I'll be building the last set of Goliath's soon, hopefully today but we will see how things go. C&C welcome
  11. It's been a long time since I posted anything up in the HoH... mainly due to me becoming absorbed in painting loads of non-GW models (which I obviously couldn't post here ) But with the re-release of Necromunda, the announcement of the upcoming Orlock gang and a little time on my hands... I decided to get some 'practice' in by painting up the old metal Orlocks that I've had lying around stripped of paint for a few more years than I'd like to admit (I bought them new from a GW store... which may give you some idea of how old these figures actually are ) I decided on a predominantly blue colour scheme, with black and white as the neutral colours, and pale skin, tan and leather browns as the contrast colours. The palette is still predominantly a cold one... but it's one I'm happy with upon completion... and here they are... I also decided to experiment with a version of SETMM on the gunmetal areas. By washing Agrax Earthshade on the lower half and Guilliman Blue Glaze on the upper half of each object before adding some highlights and scratches to the surface. It's a technique I'll try to improve upon going forwards, as it does work rather well (in a nice subtle kind of way). The decision to do the gun casings in tan was one made after the rest of the figures had been painted. Largely because I needed to see how the rest of the palette worked together and how bright / warm the casings would need to be to work with the rest of the scheme. I then decided to go to town weathering them to look aged, used and abused. My own internal logic surrounding their use in the Underhive being that they were intended to be shipped off to Armageddon or Tallarn or... somewhere suitably desert / wasteland themed before being 'liberated' by my gang. Although the picture doesn't show it too well, the Leader's Power Axe was also a nice diversion... any excuse to play around with some lightning effects... So, hope you like them... C&C welcome, of course...
  12. sure this has been seen elsewhere but just in case https://www.warhammer-community.com/2017/08/13/breaking-news-necromunda-returnsgw-homepage-post-1/
  13. This has probably been talked about somewhere else in the forums but I just saw this in the WC: I nearly lost it, I've been eyeing the GSC models for a week wondering whether to buy some or not to either use as Chaos Cultists or even start my own GSC force, although I've heard they're not very good in 8th right now. But this just made me even more curious since I was also wondering if I should get into Necromunda. I'm still not familiar with the model range, though, so which ones do you think would be the most likely to be compatible with Necromunda?
  14. =][= Various members of the most holy and exalted Velsian Ordos of the Emperor’s Inquisition and their affiliates as well as some of their enemies, dastardly recidivists and heretics, all. Hey everyone, time for yet another thread! :) Those of you who have been following my ongoing World Eaters thread might already have read my thoughts about opening a dedicated thread for my INQ28 models here on the board, and now it's finally time for that: Ever since getting back into the hobby in 2010, after a longer hobby hiatus, creating models and characters for Inquisitor (or Inquisimunda or INQ28 or whatever you want to call it) has been the second big pillar of my hobby, along with my World Eaters. I still remember being drawn into the whole INQ28 cosmos by places like Commissar Molotov's INQ28 blog or the Ammobunker's INQ28 board, and I've never looked back since: INQ28 has become such a fascinating way for me to explore the world of Warhammer 40k away from the battlefield: The kind of setting jokingly referred to as "domestic 40k" by Dan Abnett: The world in-between the cracks, where a shadow war is being fought for the soul of the Emperor. A world equally informed by Dan Abnett's Eisenhorn and Ravenor novels and by the grimdark and gothic madness epistomised by artists like John Blanche or Wayne England. So yeah, I have been building INQ28 models for quite some time now, and seeing how The Bolter & Chainsword remains such a vibrant and alive community - even at a time when so many hobbyists seem content to leave forums and blogs behind for the (presumptively) greener pastures of social media, it seemed like the right time to finally show off my stuff over here as well. I have amassed quite a collection at this point: Exactly 50 models as of yesterday ;) To me, INQ28 is not so much a ruleset as a state of mind: A way of exploring the setting and the lore behind the 40k universe and a way of building and creating characters in that setting. It's also a great way of dipping my toes into dozens of different smaller projects at the same time: Building retinues and warbands instead of entire armies not only allows for lots and lots of variety, it also provides the breathing space to turn every model into an actual character, instead of a mere playing piece. While the collection of models shown above may seem haphazard and utterly chaotic at first glance, there is an overarching method to the madness: For our shared INQ28 activities, fellow hobbyist DexterKong and I have come up with a joint adventurescape, the Velsen Sector, our very own little corner of the Warhammer 40k universe: And while Dexter is on the opposite side of the planet from me, we keep exchanging ideas, both about our characters and about the overarching lore behind our setting, on a regular basis. This has proven to be wonderfully inspiring, and there's more than one case of models (and characters) being informed by the greater setting we have come up with. So even if we should never get together for an actual game of INQ28 ( I shouldn't hope so, but it's possible), the characters we come up still draw from the world building we have put into the setting. And there are also several big and small narrative arcs that already define the Velsen Sector: The Rise and Fall of the Lamtron Trading Conglomerate and the derring-do of Karis Lamtron, the scion of the House. The political machinations by powerful nobles and the Mandelholtz House of Imperial Finance to gain political leverage in the light of the sector governor's failing health. The pursuit of that most devious and dangerous splinter sect of radical Thorians, "The Fragmentarians". And, of course, the terrible truth behind the life - and death - of Velsen's own sacred martyr, Sabasto the Sword-Saint. All of this may or may not be revealed in the future. In any case, there's a lot going on that informs my creation of new characters for this setting. So allow me to begin by sharing some of the warbands I have come up with so far. Let's start with my first ever INQ28 warband: =][= The retinue of Inquisitor Lazarus Antrecht, Ordo Malleus Velsen: From left to right: Arco-flagellants Molotov XXVIII and Enoch 451 | The Mandalorian (a bounty hunter and blatant shout out to Star Wars) | The Daemonhost Zalambur | Inquisitor Lazarus Antrecht | His servo-skull familiar, Mercutio | Elias Cobb, diminuitive twist sniper | Magos Explorator Hiram Zeiss | Operative Sigma, a former Ordo Assassinorum Operative turned around by Antrecht | Klytus, Chrono-Gladiator. Back when I first built this warband, I really wanted to create a radical Inquisitor, and Antrecht's merry collection of freaks reflects that: Antrecht has gone very far in his pursuit of a possible sector-wide conspiracy of a shadowy faction know as "The Fragmentarians", and he has few lines left to cross and even fewer friends left to lose (think the late-era Eisenhorn, and you're not far off the mark). Which is why Antrecht's warband mostly consists of freaks and monsters: There really aren't too many respectable characters still prepared to throw in their lot with the rogue Inquisitor. Antrecht was inspired both by Eisenhorn (obviously) and by Phil Kelly's old warband for Inquisitor Liechtenstein (who, in turn, was an Eisenhorn expy, so yeah): In hindsight, it feels like I may have tried to hard with some of the radicalism in Antrecht's warband: His retinue seems a bit too extreme, with few proper characters. I am still fairly happy with the old rascal, though, and some of his operatives still seem rather interesting: Speaking of which, you can always take a closer look at the detailed backstory of my INQ28 characters here on my blog, as long as you don't mind reading through huge walls of text Always remember, though: Everything you have been told is a lie. [inquistor Antrecht by DexterKong] For now, Antrecht and his retinue are a good place as any to start this thread. So please let me know what you think and stay tuned for more!
  15. Given the sneak peaks on offer at the 2019 Horus Heresy Weekender, it looks like it's going to be a bumper year for Necromunda. With all of the original house gangs out of the way, along with their respective Forgeworld upgrade packs, (well, nearly) we're likely to see even more hangers-on, hired-guns and brutes released this year. Furthermore there's a large section of the gaming community with their fingers firmly crossed for further gangs, both re-imagined old favourites and entirely new concepts. The purpose of this thread is for the discussion of all news, previews of upcoming releases and new releases pertaining to Necromunda: Underhive. +++ Some of the miniatures previewed at HH Weekender, but not yet released: The new Bounty Hunters Yar Umbra and The Deserter: Ragnir Gunnstein (The coolest Squat Ammo-Jack ever) and generic Ammo-Jack: Dome-Runner: I love the fact that FW is bringing out these guys and girls. (and Squats!) While I'm a keen converter who is looking forward to kitbashing the hell out of some hired-guns and hangers-on, having high-quality resin minis available is the icing on the cake. I really hope we'll continue to see releases relating to all of the oddities found in the Gang War books. +++ Concept art - Something Van Saar related or (fingers-crossed) a Spyrer Hunter Yeld.... +++ While it looks to be the spitballing of early-stage ideas, these are very cool: I'm not going to lie - when I read "Battles in the endless polluted Ash Wastes, on foot and vehicle-born" I may have emitted a very unmanly squeal. Necromunda meets GorkaMorka with a sprinkle of Mad Max for flavour. Emperor on Terra, let it be so... -Ran
  16. I would like to start Necromunda collection. We are planing to play some campains with my friends, so NO COMPETITIVE guys, only Narative based! I choose Van Saar gang. I found them the best gang in Necromunda from visual side. Here is my start: All started from moment when I found only 9 bases in box, so GW send me set of 10 bases ;-) Regarding paint scheme, I found 2 possible patterns: First one, Doom Slayer from DOOM 2016. Seconda one, PanOceania from Infity: Can't decibe which one is better. Potential Gang name: Doom Slayers Why? I saw Van Saar gang as persons, who search Hive City for some scums and mutants and exterminate them. While they don't kill "enemies" they look for ancient artefacts which can help in their mission. They are already almost dead and they will take with them lot of scums! For ganger name I am thinking of searching web for some Daemon names and select them as ganger names. More photos will be published during process ;-)
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