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  1. Since I have participated in and completed my Call to Arms pledges, I've really taken a liking to the WIP subforum. As I've finished with my Chaos pledges, I've decided to finally tackle the Kroot Fatstalkers I got last year. This is a continuation of the Kroot that I first started… 14ish years ago. I painted this guy right out of high school, alongside his 15 kin that came in the Carnivore set. Teenage me did not realize that unthinned Testors model car paint was NOT the paint for 40k minis. Then came BSF, in which Dayhek Grekh was 50% of why I bought the game After Grekh was done and I started developing an interest in Kill Team (pre-Farstalkers) I decided to strip half the Carnivores, get some Kroothounds and Krootox, and paint them in the same style Since I didn’t start basing until like a year ago, I think this group still count as WIP
  2. One of my favorite threads I've ever read on the B&C, and one of the main reasons I got into the hobby was @Kierdale's thread for his psychopomps. I've similarly enjoyed @WarriorFish's Sundered and what I've seen of @Tallarn Commander's Warpborn. I'm also looking forward to reading about @Slave to Darkness's Khornate Word Bearers warband. I like reading about you guys' custom warbands and I'm going to channel that energy into my own hobby blog. The warband is still a WIP. I have yet to settle on a name that I really enjoy. But I do have some solid themes I want to incorporate and a paint scheme. I mocked up this digital test model with the app impcat. I think I am partial to the one with the black boots. I've also done up a test shoulder pad to see how the colors actually look in real life. I used the new Mantis Warrior Green contrast paint and then a conventional blue black for the trim. I'm going to have to come up with a method for touching up the green, otherwise I'm going to take some years off my life stressing out about painting so much black trim next to my beautiful, bright acid green. I'm choosing a leviathan's cross for the symbol for a couple of reasons. It invokes imagery of the occult It is connected to alchemy where it is a symbol for brimstone (sulfur) It looks cool Its simple enough to freehand that I don't need to mess around with transfers.
  3. Since I have a WIP thread, may as well have a HoH thread for completed stuff Kroot are fun to paint
  4. Well thought I might as well start a seperate one for my Nurgle daemons as slowly starting to expand more on them with how pretty bad my death guard are slowly starting on just using them as allied units but working on building a seperate daemons force so far just Rotigus and a couple of beasts but looking to add plague bearers drones and a few other Nurgle units
  5. “Carnax-7, a world that will soon be forgotten by the ignoble followers of the False Emperor. Lines of feculent trenches fill this muddy world, reinforced by several Astra Militarum regiments. Impressive siege-works and engines speak edicts of fire and flame into the sky and down upon our forces. But we are patient, for we know that all things will end eventually. This is the painful lesson being taught to the false worshippers here now. Their siege-works, their lives; all will decay before us. Brought to ruin upon the tolling of the bells. And I can hear them ringing now.” - Princeps Belzaii of House Khlorys, She Who Tolls For The Dead, the Mayfly Queen of Ner’gahl, the Swarming Sin of Salvir, the Pallbearer of Carnax-7 ------------------------------------------------------------------------------------------------------------------------------- Howdy y'all! This is gunna be the start of WIP thread for my Chaos Knights that I've started working on to help me focus in on the project. Long time lurker here and witness to many of the classic knight threads here over the years that inspired me to not just collect Knights, but push my skills to make them the best I can! So far, I'm closing out on finishing up a Wardog that is serving as a rough test scheme for the House, and so far, feeling really good about it! I'm gunna look into updating this thread whenever I have something to add with posts regarding kitbashing, modeling, painting, or even basing if people are interested in the trench basing I'm trying to convey. Any comments, critiques, and advice is definitely welcome! :D ------------------------------------------------------------------------------------------------------------------------------- For those curious about the quote at the beginning, the thought process behind the force is a Chaos Knight House aligned to Nurgle assisting in the siege of Carnax-7; a fortress world of my own creation within Imperium Nihilus. I have some ideas for perhaps a small accompanying force of Death Guard and maybe even an Astra Militarum regiment for them to face off against, but I've told myself I am going to hold off on that until I have a fully finished and playable list of models (2k points). Thankfully don't need too many when collecting Knights! Up next is a Cerastus Knight Lancer that I'm converting to become a Fly-Prince of House Khlorys, or the Court of Flies as they are known amongst the followers of the Plague Lord. Perhaps the Lancer will even be the Princeps Belzaii herself!
  6. I needed a break from Scions and with the announcement of more Primaris coming down the pipe I figured I'd hold off on painting more power armour. I wanted something I could finish quickly because I don't want to get bogged down. A 1-2 day palette cleanser as it were. I've had some Nurgle kits about since Dark Imperium came out as I thought it might be fun to supplement the Death Guard in there. This has to be the most satisfying unit I've painted in such a swift time. I assembled it and primed it yesterday and got the unit painted up today. No portions required more than three steps to do and a lot of the smaller steps that aren't on all the models I managed to keep down to two steps. The details are crisp enough that it's pretty easy not to stray onto areas you don't want painted. White Primer Spray Gryph-Charger Grey Contrast Paint Athonian Camoshade wash Light Drybrush of Pallid Wych Flesh Those three steps take care of a huge portion of the model. Any sloppiness is easy to paint over or can be worked into blending up colours. Pallid Wych Flesh on the toe nails, horns, exposed bone, and teeth - The horns kind of get an edge highlight and kind of get a blend; I did it by eye. Corax White on the eyes Nuln Oil or Purple recess wash around tummy teeth. Mechrite Red on the tongues and guts (followed by Baal Red wash and Evil Sunz Red hightlight between other steps) Mechanicus Standard Grey on the swords Heavy Drybrush Administratum Grey http://i.imgur.com/tVynU8gm.jpg Only a single highlight step for the guts and that's not really an edge hightlight. Champion The head bundle was done by heavily diluting a light green paint and putting it on the heads and once it was dry hitting the entire bundle with Guilliaman Flesh contrast paint. Guts and Gut Nurgling Here's an example of the Mechrite Red - Baal Red Wash - Evil Sunz Highlight on the guts. The gut nurgling was Warpstone Green and a Thraka Green wash. I've definitely caught the bug - pun intended and wallowed in like a filthy nurgling - and I look forward to doing another unit after my next Scion unit.
  7. The Pallid Procession The Grave and the Cradle Origins[/skullheaderhalf] Something you learn after enough time seeding Grandfathers garden...not every infection births disease. Anything can become an infection and bear worthy fruits. It still begins small, but feeds on its environment, grows, spreads, until at last it consumes its host. Not their body, but their mind and soul. Every emotion, like an open wound, is fertile ground for infection as potent as any disease. Fear. Pride. Hatred. Failure. Calvera, Warden of the Damned Failure. Like a hissing insect that appears without fail to disturb moments of peace. That finds its way into the slightest chink in the armor and bites and stings, getting further in the more one reaches for it. That, in the very moment when it seems to have finally died, begins its fevered attack once more. To hear the living among The Procession tell it, the Chaos scourge of the Halo Stars owes its existence to the failure of one man: Johin Mahlur. The chosen Champion of the Asperos Astra, Mahlur had been given the chance to earn his Chapter glory, and had brought them only shame, which shame had led them to risk everything and cost them dearly. As the Chapter took its fateful journey through the treacherous pass leading into the Halo Stars, it was buffeted and shaken by the turbulence of the warp. After more than a month withstanding the storm, near the heart of the fleet, the strike cruiser Reilios, home of the 6th company, began to list out of formation. Within its hull, disarray. The ships Gellar Field was failing and the Immaterium was claiming it. Surfaces of the decks and bulkheads warped and bubbled, crumbled and cracked, changing material in an eyeblink. Bodies were transfigured and twisted. Entities of the Empyrean stalked the corridors. Amid the screams, coughs, and sounds of battle against apparating demonic entities, there were also murmurs of pledged loyalty, and while most stood and fought, there were some that bent the knee. The rest of the fleet continued receiving horrific transmission from the Reilios for hours, until at last it was pulled from its course and violently ejected from the warp stream, pulling a smaller vessel from the Explorators fleet with it, both presumed destroyed. But they survived. The two ships emerged from the Warp together, far from their destination, but mostly intact. Functional, but not unmarked. Both ships bore what appeared to be the accumulated wear and corrosion of centuries in the void without maintenance. The emblems and icons of the Chapter and the Imperium that had adorned the cruiser had crumbled or burned away, replaced instead with symbols of a different allegiance; the trio of circles that represent the Plague Lord, Nurgle. Every living soul aboard both vessels had been changed; a price paid for survival, and for Johin Mahlurs failure. Homeworld[/skullheaderhalf] Captains Quarters aboard the Pursuer Sickly green light pulsed above the unpowered holoprojector. A lone figure kneels before it, head bowed, the vile emblems on his armor dancing with their own shadows in the ghastly glow. This work, hell-fired worthy though it is, would go faster if you gave us more, the figure pleads in a deep rasp. The green rent in reality vibrated with the slow, layered, near-whisper that answered Is your power over death insufficient, Calvera? Or your will so weak? Would the Plaguefather be better served by another Champion? Not power, master. Knowledge. Assurance that this artifact exists! That our toils have meaning. The Materium hides secrets from us as the Immaterium obscures them from you. Had I more...insight...into the objects location, you would have it. Continue your searches. Have patience. Time is on our side. And Calvera? If you lay such doubt upon me again, there will be consequences. Spat out of the Warp under no power of their own, the castoff survivors from the fleet found themselves at the edge of a barren star system somewhere deep among the Halo Stars. Before them were a handful of worlds that were little more than pitted rocks, orbiting a baleful and turbulent star. At first the newly converted children of decay thought that they were meant for these stricken worlds, but as they approached, they found something else. Orbiting the entire star, like a single wisp of gray hair clinging tenuously to a pale head, was an unbroken chain of ships. Wreckage, both ancient and modern, pursuing a silent, ceaseless convoy around the star. From the whisper of Nurgles emissaries they learned its name: The Processional of the Damned. The numberless derelict vessels carried all that the Plaguefathers disciples would need to fulfill his will. From it they would take their name, and their mission. Composed of everything from scout vessels and pleasure yachts all the way up to battleships and space hulks, there are more weapons, artifacts, and secrets in the Processional than on some of the oldest hives of the Imperium. The orbiting vessels come from every age and beyond, and from civilizations human and xenos alike. There is far more hidden among these ships than the emerging warband can hope to uncover on its own. The Reilios and the Demittor, the Mechanicus forge-barque that had succumbed with them, moved to orbit alongside the Processional, only to see the ships surrounding them to part of their own accord, leaving room for both heretic vessels. Entering orbit, the heretics began their explorations. To further reflect the changes to themselves and their ship, the heretic Astartes renamed their corrupted Strike Cruiser Pursuer of the End. Over the course of years and decades that followed, the corrupted survivors explored and cannibalized the surrounding ships, while the tainted Mechanicus dragged multiple vessels together to build a dark, floating forge. The Astartes and their subjects refitted and repaired a handful of other ships, and began to launch scouting missions into the dark corners of the Halo Stars and towards the Asperos Astras original destination. When at last they found the Manifest Frontier, the loyalists newfound home, they set about watching them, dispatching agents into their midst to observe, and planting new seeds of corruption in the hearts of their wards. A handful of the choicest recruits were spirited away back to the Processional, where they joined the ceaseless salvage and restoration effort on the various wrecks. Others are outfitted with scout ships and sent into the darkest corners of the Frontier, pursuing secret objectives. The Processional now has pockets of activity throughout its orbit, some ships having been returned to full functionality to serve the heretics' naval and transport needs, while others have little more than flickering engines and lights full of whispers, some new and some ancient. The bulk of the work done in the Processional is carried out by undead, whose living masters push them ever harder to prepare the ships for their destiny. Still less than a fraction of its potential has been uncovered. The secrets and power it contains are of extreme importance to certain members of the Immaterium. And what is important to them is important to the Pallid Procession. Recruitment[/skullheaderhalf] There are few living Astartes in the Procession compared to many warbands, most of these being the original members of the 6th Company that made pacts with the Plaguefather in exchange for their lives and their power. Due to Nurgles gifts, none of these traitors has yet tasted death. The rest of the 6th company, however, was not lost...or more accurately, not wasted. With the powers of the Empyrean, the traitors raised the dead of the 6th, binding them to their cruel will. These undead Astartes are now the Processions deadliest shock troopers, and though some have been destroyed, their reanimated nature makes them extremely difficult to destroy, and many of them continue to serve. The bulk of the warband is composed of the surviving crew from the Pursuer and the Demittor, who command zealots and cultists that have been spirited away from the colony worlds of the Manifest Frontier. Supplementing their lack of numbers are great hordes of undead, raised by means of pestilent sorcery. While the Procession exercises its powers quite liberally to cull and harass the colonists, it is also very cautious in its approach to tempting away other Marines of the Asperos Astra. It is rarely worth the risk to commit substantial forces against the Chapters established defenses, but probing strikes against convoys and isolated outposts can sometimes yield new recruits. With great care, the Procession has slowly and subtly grown, and they continue their implacable advance with all the inevitability Nurgles children are known for. Advancement among the Astartes within the Procession is at the sole discretion of the Black Warden, Calvera, and hinges on much the same kinds of deeds expected of the mundane mortals in their service: providing information. As the Procession scours the Manifest Frontier from its heaviest fortifications to its darkest unexplored corners in search of the hidden power they desire, the favor of their master is reserved for those who provide the most valuable intelligence. Combat Doctrine[/skullheaderhalf] The Fall of Fort Belknod The flames created disturbing echoes in the halls of the fortress, seeming to give voices to the contorting shadows cast on the walls. Striding through the flames came a tall figure clad in eroded black ceramite, approaching a heavy door that had been smashed from its frame. Another, smaller figure wearing leathers stood by the open portal, and nodded to the armored giant, taking a step forward at the approach. The charts? Growled the armored one, stopping at the door. Inside, my Auger. Untouched, as ordered. Tell the troops. No survivors. The short one nodded, and ran, picking their way through flames. After a pause, the armored one entered the open room. It was small; room for less than a dozen people. The walls were lined with shelves, but directly across from the ruined door was a skull-topped shrine, inside of which was a tall, ornate scroll case. As the giant reached out, his helmet appeared to crack, disintegrate and at last dissolve into dust, drifting away from his head. Wide, milky eyes stared from a gaunt, pale face. A ceramite fist plucked the case from the shrine, lifting it to eye level, and the heretics thin lips curled into a humorless smile. Warfare as conducted by the Procession is a strange contradiction, a matter of subtlety executed by brute force, where a success will leave the enemy wondering why they came under attack at all. Lacking the numbers of elite (or even particularly coordinated) troops found among the Asperos Astra and the colonist militias, the warband compensates using waves of undead chaff to draw enemy attention and absorb fire. These hordes are composed of both simple reanimated dead, as well as more robust zombies created with an iteration of the Walking Pox known in the Frontier as the Withering Pox. The walkers created by the Withering Pox often appear shriveled and emaciated, rather than the typical swollen and pustule ridden form of pox walkers, but are still possessed of a frightening density that makes them deceptively hardy. While the pox walkers are usually gathered into their own hordes, it is not unusual for some to be mixed among the simpler plague zombies, where they are difficult to pick out until they are already upon the foe and their unexpected strength and ferocity is too late to stop. With the tide of undead at the front, the Processions firepower, borne primarily by the undead members of the 6th, can then be brought to bear with minimal interference. Their focused fire is used to target perceived weak points in their targets defences, creating greater opportunity for the hordes to break through and overwhelm defenders. More entrenched enemies are ideally faced with too many shambling corpses to be able to contribute meaningfully to the battle. Using the frontal assault as a distraction, the sorcerer leading the force will take advantage of the chaos sown by the pressing hordes to slip through a vulnerability in the enemy defence, whether discovered or pre-prepared, to accomplish the Processions main objective, or to fall upon an unsuspecting enemy flank with psychic fury, taking them off balance and leaving them all the more exposed. The Procession are especially dangerous in the void, where they take full advantage of the endless supply of gutted and abandoned vessels bestowed on them by their master. Fireships and ramming leave wide openings for boarding, both in direct assaults with their massed hordes and by stealthy insertions of sorcerers and their champions. To date, only moderately sized vessels, no larger than the Pursuer have seen use in actions against their enemies. [skullheaderhalf=333333]Organization Most operations attributed to the Procession are carried out by short-lived cults, whose leadership have very little communication with the true body of the warband. Their value is generally measured simply by the corpses they supply, but occasionally they provide information useful to the warbands larger aims. Delivering such information is usually the only means by which such zealots can hope to rise into the true ranks of the Procession, or earn any reward beyond knowing their zombified corpse will one day be a weapon for the warband. The humans with real standing in the Procession are more often than not spared from brutal combat service; they are far more valuable to the warband as information gatherers and fomenters of dissent. These select and faithful few operate primarily as solitary agents, searching the Frontier for whispers of the power the Procession seeks, while laying the foundation for new cults. Above most humans, but somewhat distinct from the structure of the Procession are the acolytes and magi of the Demittor, who have combined the gifts and knowledge of their patron with their existing technological prowess in order to keep the Procession equipped with arms and ammunition. As is typical of their kind, most of them would rather spend their time uncovering the secrets and archaeotech in the treasure trove that is the Processional, but they can be relied upon to outfit the warband according to its needs, and occasionally even take to the battlefield. Of the heretic astartes themselves, they are loosely divided into thirteen strike teams, each led by one of the original traitors from the Pursuer. These bands organize themselves largely as they see fit, and carry out the missions specifically given them in furtherance of the Processions goals. Their leaders, referred to as Augers by their lessers, each have varying degrees of influence over the powers of the Warp, due mostly to pacts struck during the fall of the Reilios. The more proactive among them have begun to approach the power of true sorcerers, but all have potent gifts they may bring to bear. Commanding the warbands operations on the material plane is the grim figure known as Calvera, the Black Warden. It is unknown what his exact involvement was in the fall of the 6th Company, but he was the most senior among those who turned, to say nothing of his authority as a Warden of Souls. What had once been an indomitable will as a Warden of the Asperos Astra has now turned toward the dark, entropic designs of the Plaguefather. Under his direction the Procession has harried both the Asperos and the Nonaveridis across the length and breadth of the Manifest Frontier, striking almost without consequence at places thought impervious to assault. Calvera himself takes counsel from none, save the greater daemon that relays the Plaguefathers wishes. Only a handful of the original heretics are privy to this entitys nature, but it is known to be the creator of the Withering Pox. To those of the material plane, the being is named The Graywhisper, and is one of the unifying subjects of worship among the various plague cults birthed by the Procession. And then, somewhere at the edge of the Processions structure is the enigmatic figure known most commonly among them Pallid Preacher. Even within the warband, no one can confidently claim understanding of this creatures nature. He often appears at settlements a few days, or sometimes mere hours before the arrival of warband hordes, raving abstractly to the inhabitants about the merits of death and the waiting afterlife. On more than one occasion the preachers unsettling sermons have been answered with bullets. While in some places he escapes, in others he, or at least something like him, has been reported killed. Still he appears on the frontlines, heedless of any number of deaths. [skullheaderhalf=333333]Beliefs Bridge of the Pursuer And this pleases the Graywhisper? The heretic marine, somehow both hulking and dessicated, leaned forward, laying a weathered metal chest at the foot of the throne. You need to learn the difference between progress, and success, Arikoraa, Calvera growled from beneath his hood, Progress is a lie, a trick, a false sense of security. It forestalls failure, but it is not success. In progress, there is nothing to be pleased. That weak thinking is why the Asperos settled for this...wasteland. When we succeed...when the Processional takes to the stars, the stain of the Asperos has been scoured, and we ride on the Imperium itself...then, the Graywhisper will be pleased. The Procession doesnt display the joviality found among some followers of Nurgle, though they do exhibit a grim pleasure in their work. The traitors from the Asperos Astra are a somber group, clad in the corrupted remains of their armor. Uncharacteristic for plague marines, the heretics of the Procession are gaunt, emaciated and parched rather than bloated and gangrenous. Even their ceramite appears more like a hardened, flaked husk than intentionally crafted armor. Instead of the cloying mist of disease that clings to most plague marines, the astartes of the Procession, both living and undead, are followed by dark, dry, clouds of noxious dust that bear the Withering Pox and other deadly pathogens. Though they delight in the suffering of the Frontiers colonists and any killing and torturing they can exact on the Asperos, the Procession are generally a callous and rigid warband, with a single-mindedness toward their objectives and very little tolerance for failure of any kind. They are committed to the mission given them, which to them will bring vindication against the weak and deferential Asperos Astra, and the Imperium that rejected their strength and denied their glory. Through their cults and, to a lesser degree the mad ministrations of the Preacher, the warband spreads its belief in death as the greatest gift, a liberation from the worry and pain of life. An afterlife awaits the worthy, a second life, which in reality is no more than being revived by one of the zombie plagues to further spread the word. Among the cults of the Procession, there is no greater aspiration, and the sorcerers within the warband are honest in delivering this gift to their disciples upon death. Nurgles purpose for the Procession among the Halo Stars is known only to the heretic Astartes and a select few of their most devoted followers. Under the daemons guidance, they are convinced that somewhere in the Frontier is an artifact capable of animating the entire Processional of the Damned. If found, it would create a fleet the likes of which the Imperium has seldom seen. One which could visit death and devastation upon an entire Segmentum. [skullheaderhalf=333333]Gene-seed They share the lineage of the Asperos, but their gene-seed is naturally highly corrupted. Very little of that gene-seed is viable for implantation. Only five successful implantations have occurred since the Processions birth, but each of these new plague marines has been increasingly more powerful than the last. Most of the failed implantations have at least resulted in mutants useful enough to be unleashed as disposable shock troops. [skullheaderhalf=333333]War Cry Call: Every step closer! Answer: Closer to the grave!
  8. Edit - infections rise, we had the 1, now 2 more, for a total of 3 COVID cases from my building alone. So in case I get infected myself and get hauled off to quarantine...here's an update to my Nurgle stuff! It's my ongoing Monsters & Warmachines Armies On Parade project, Patient Zero. His story: A lone Guardsman, the sole survivor of a detachment devastated by disease, wanders from base to base to warn others of the impending epidemic. Little does he know that HE is the primary carrier, because...like all humans...he can see corruption everywhere except within. Strangely apropos, considering. DISCLAIMER: I've posted most of these before, but some notable new additions. +++ OVERALL VIEW +++ +++ PATIENT ZERO and NURGLINGS +++ Patient Zero is the Warlord character of this army and counts-as a Herald of Nurgle, his chainsword is actually all greasy and rusty to reflect a Balesword. I've modeled him with a backpack from one of the Chimera kits, like he's been backpacking around. And, well, when I say he's the Warlord...actually the little Nurgling wearing the Astra Militarum helmet looking at the map is. Patient Zero sees him as a very helpful giggling cherub, leading him to the next uncorrupted for his "pandemic warning". I previously modeled him as just a Guardsman dragging a dufflebag, but I think this update reflects him even later in his journey, he hasn't bathed in weeks, his laspistol long ran out of ammo and even his chainsword is just a rusty cudgel now. The Nurglings I painted in Dr. Mario colours, like those germs that are red, yellow and blue. It was to differentiate from the military greens Patient Zero would wear...plus I thought it'd be funny for Boomers (for Zoomers, Dr. Mario was a Nintendo game from before they invented the Switch, where a plumber threw giant pills at a patient, who gobbled them up, and has to arrange them in his innards to fight the germs). +++ THE BROTHERS GRIME +++ 2 Chaos Armigers with Autocannons converted to resemble Plaguebearers, because they got that hunch and if you take off their shoulderpads they look like they got gangly arms, also their head options gives one Cyclopean camera eye? I love this because it's like someone thinking Nurgle can only infect organic stuff and Nurgle's like "hold my beer". Because, at least, the pilot is still flesh and blood, right? I've named one Duncan and the other Peachy, after Duncan had that meltdown on Warhammer TV about Chaos Knights. But generally, I refer to them as The Brothers Grime. +++ NEW WINGED NURGLE DAEMON PRINCES TO COME +++ I've already started, in fact. Will post soon assuming I don't get dragged into real quarantine.
  9. From left to right, back to front, these guys are: Dark Imperium/Know No Fear Boltgun Plague Marine Shadowspear Chaos Space Marine with a headswap and boltgun Dark Imperium/Know No Fear Plasma Gun Plague Marine Plague Champion made from a Know No Fear Plague Marine w/Boltgun and a First Strike Plague Champion's power pack/plasma gun and power fist First Strike Plague Marine w/Khorne Berzerker power pack First Strike Plague Marine w/Know No Fear Plague Marine's arm and Khorne Berzerker Power Pack Know No Fear Plague Marine with First Strike Blight Launcher Opinions? Thoughts? They'll be painted in IW colors in due time.
  10. © Plaguecaster (Michael smith)

  11. © Plaguecaster (Michael smith)

  12. © Plaguecaster (Michael smith)

  13. © Plaguecaster (Michael smith)

  14. © Plaguecaster (Michael smith)

  15. Kythnos

    IMG_0007

    From the album: Iron Warriors

    Iron Warriors Accursed Cultists
  16. Base on this fan image: https://www.deviantart.com/eliphusz/art/Chaos-Genestealer-Cult-862672162 what do you think would be the paint scheme for brood brothers and vehicles?
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