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Found 17 results

  1. From the album: Prædicators

    Prædicators Predator Annihilator Widow.

    © Algrim Whitefang

  2. From the album: 2015

  3. From the album: "The Dark Legion" (Death Korp of Krieg)

    Modeled with the melta cannon, which is the most fitting to use as any of the three variants while still looking the part!
  4. From the album: "The Dark Legion" (Death Korp of Krieg)

    Modeled with the melta cannon, which is the most fitting to use as any of the three variants while still looking the part!
  5. From the album: "The Dark Legion" (Death Korp of Krieg)

    All three are the same variant. Using the vanquisher model, but in game as battle cannons, since the Krieg Battle Cannons look silly/stunty.
  6. Saw his tank heavy list and did some thinking and came up with this: Marneus Calgar Apothecary Biologis (They go in the Aggressors) Captain in Phobos Armor (Goes in the Incursors or Infiltrators I'm not sure yet) and tries a very dirty trick to people not paying attention. Phobos Libby (Goes in the other of the Incursor/Infiltrator) Sgt Chronus - goes in one of the Predators Sgt Telion (goes in the sniper scouts) Roboute Guilliman For a whopping 915 points in characters, yikes - but most of them are force multipliers not beat sticks. I mean a Phobos Captain and two Sergeant characters? 6 Boltstorm Agressors Incursors x5 Infiltrators x5 Scout Sniper Squad - 9 Sniper Rifles and a Missile Launcher. Predator Annhilator TwinLC + 2 LC Predator Annhilator TwinLC + 2 LC Predator Destructor Autocannon + 2 LC Predator Destructor Autocannon + 2 LC So start out with the Dirty Trick. Put Guilliman Front and Center - opponents who don't pay attention are going to start focusing on where he's standing. Finish Deployment, hopefully as more and more doesn't land near Guilliman they keep loading up to Alpha the guy. After Deployment is over, use the Phobos Captain to Redeploy the unshootable Phobos+Libby unit around Guilliman so their Alpha Strike now doesn't have anything to shoot at - and hopefully Calgar and the Aggressors will have a less dangerous path up the other side of the board. OOM, Chronus, Incursors giving +1 to hit for the Predators or stuff while Calgar Aggressors and Guilliman stomp through stuff and all the redeployed infiltrators camp objectives. Or Drop Telion, Chronus, the Predators and the Sniper Scouts for 2 Lancers, 2 Repulsor Executioners, and a Firestrike for: Marneus Calgar Apothecary Biologis (They go in the Aggressors) Captain in Phobos Armor (Goes in the Incursors or Infiltrators I'm not sure yet) and tries a very dirty trick to people not paying attention. Phobos Libby (Goes in the other of the Incursor/Infiltrator) Roboute Guilliman 6 Boltstorm Agressors Incursors x5 Infiltrators x5 Gladiator Lancer Gladiator Lancer Repulsor Executioner Repulsor Executioner
  7. ...or how I learned to stop worrying and love the Vindicator Why there is almost no talk here or the lapdogs ( :P ) forum about this stratagem and how it makes Vindicators a lot better? Well, I admit I still have to try them out but on paper they seem great! The BIG problem with Vindicators is relatively short range, meaning it usually needs at last at last one turn of movement to shoot where is needed. Spending one CP offsets this problem and grant you a very powerful attack, meaning you can move forward 10" and shoot with no penalty (the wording seems very permissive, as I see no limitation on the fact that the 3 Vinidicators should be able to shoot or not...but let us take the rules as if they should, it still seems very good to me) to an effective range of 34 (plus 3") Even if one (or all!) of the vindicators has only one wound left, the LB stratagem is still at full power 3" range is a 6" plate! With almost all auras having 6" this grants at least one unit+character "hit". 4+ or even 5+ are not a bad place to spend another CP for a reroll (bringing the 5+ hit to a 55% of probability)... you also force the enemy to spread out for pure fear and I see this as another advantage, as massed Imperial guards artillery tanks formation massively benefits from cover los blocking terrain... Also you have to see the point, not your target, so you can shoot something behind a wall, if said wall is less then 3" tick... So, it seems to me awesome on paper...anyone have tested it on the table?
  8. Join this cabale, brothers and sisters. Let us pool our knowledge as to better smite our enemies! Looking at our arsenal of weapons it becomes quite obvious that we are very capable at demolishing MEQs with Inferno Bolters, Tzaangor Blades and a myriad of other ways. But tanks, vehicles and MCs are a different story. Neither our Troops nor our Terminators are really effective against those. Glimpsing over to the Death Guard or vanilla CSM we can see that they can take (Combi-)Plasmaguns, Melters, Blightlaunchers etc. in their troop and Terminator units, making them way more flexible. So we have to look for other ways to dispatch of those pesky Leman Russes, Imperial Knights, rigid Ork constructs and Space Marine vehicles. I want to compile our knowledge and experiences with our different anti-tank weapons/units in this thread to get a better understanding of those. I'll start with my humble contribution: (Hellforged) Predator I don't own a normal Predator but instead play a Hellforged variant with a Plasma Destroyer (2D3 S7 AP-3 D2 shots without "Get's Hot") and Lascannon sponsons. Performes well as a tank hunter but is often the first thing to get blown to bits on my opponent's turn. The degrading profile also stings. Which takes me to my favourite AA unit. Helbrute Now that our Exalted Sorcerers provide a re-roll of 1s to-hit a rifleman dread with a Missile Launcher and Lascannon combo is very attractive. It is also almost 50 points cheaper than the Predator and never degrades. WIth the Fire Frenzy stratagem, it can also throw out 4 Lascannon and 2 Missile Launcher shots which is more than a Land Raider can shoot. I also like to change out the Lascannon for the Plasmacannon. Most vehicles are T7 so it still wounds on a 3+ and the damage isn't as swingy as on the Lascannon. The nearby Exalted will keep the Helbrute from overheating and even if he does this might trigger his Crazed rule to let him shoot again. It is paramount however, that you take at least two Helbrutes since they aren't that tanky. Maulerfiend Love the model. As with anything that needs to cross the field to get into CC you need to run this beast either in pairs or with other CC distractions (like the Mutalith, a CC Helbrute etc.) so that at least one or two of those units make it into close combat. Once there pop the Daemonforge stratagem and enjoy the show as the Maulerfiend rips apart whatever you send it against. I also strongly urge you to take the Lasher Tendrils and NEVER the Magma Cutters. The former not only look more badass they also help the fiend to dispatch infantry while the later is very unreliable with only two shots. Forgefiend In almost any other Legion this might be meh at best. But with our ability to buff it up with Flickering Fire, Prescience and Daemonforge it can put in some serious work! The volume of fire is good enough to deal with MEQs and it can shred tanks! So far these are the units I have tried. Feel free to add your experiences. Maybe some of you can enlighten us on our Forgeworld options?
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