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  1. So, ever since 2nd edition I have had a small Thousand Sons army (loved the fluff). Fast forward a few (many) years and I read A Thousand Sons, then GW goes and gives me the miniatures I could only dream about as a young(er) man.... what to do? My rough plan is to use the Burning of Prospero as a starting point but utilise some of the new 40k kits (and the odd third party upgrade) to really make it stand out (oh, and some suitable replacement terrain for the card). eventually I may end up with enough to actually play a table game (something I have not done since around 2nd-3rd so have some catching up to do) so far (in addition to the forces in the box): 2 BAC Mk IV squads to replace the MkIII in the box (I just feel the MkIV looks better for the Sons and contrasts really well with the MkIII wolves) 1 contemptor per side (using the rules from the WD when I get round to playing the board game) SW cataphractii (just to make things interesting) SW rune priest (a stand in for Wyrdmake) The Thousand sons are painted roughly as follows: Black Base (Chaos black) Retributor Armour spray Tamiya Metallic red spray (TS-18 I think) rough highlight with suitable silver Tamiya clear red (this brings out the flat metallic red really nicely) gold trim: Retributor/agarax or riekland wash/liberator highlight then silver to finish white cloaks (Duncans tabard recipe from the 40k rubrics) - also works well on the scarab and legion icon. full tutorial available here: http://www.bolterandchainsword.com/topic/336154-heresy-thousand-sons-metallic-no-air-brush-required/?p=4808274 I'll get the list for the Wolves done soon. here is what they look like so far: I'm hoping to have 1 squad of MkIV using mostly rubric/sorcerer parts to match the look of Ahriman, then a squad of more regular guys, maybe breachers with Acolyte shields.... currently working on the ones above and a Thousand sons Contemptor. in between working on this I did pick up Magnus and the Creature Caster LOC to keep me busy..... Also a big shout out to this community (and GW) for inspiration and getting me back into this chaos..... Tich.
  2. After a few false starts, and a real hobby funk, who'd have thought that all it took to drag me back to the Heresy was a new edition? I've been stopping and starting for a while, unsure what to do. In the end, I decided to just go with the flow and not put pressure on myself. I've got a stack of stuff I need to work on, so I'm just doing bits and bobs as I go along, and hopefully there'll be some semblance of an army come the end of it! To that end, I'm making a start with one of my favourite minis from Forge World, Qin XA. I'm just gonna use him as a bog standard Praetor with Paragon Blade I imagine. Happy with him so far!
  3. EDIT: The full list of Thousand Sons datasheets can be found on warcom here: https://www.warhammer-community.com/2023/06/13/free-chaos-index-cards-let-the-galaxy-burn-with-rules-for-six-factions/ ------------------------------------------------------------- Faction Focus Discussion The Thousand Sons Faction Focus is up, with a preview of some of our rules - Finally! Use this topic for discussion the Datasheets that we've seen so far - Ahriman, Rubes and part of the Mutalith. What do you reckon? Faction Focus Thousand Sons Faction Rules Discussion
  4. I thought I'd share my Chaos army and various WIP things, hopefully to motivate myself to get some more painting done! I have a decent sized Iron Warriors army, as well as a goodly number of Thousand Sons, which I'll get pictures of later. My current projects are a start up Emperor's Children Warband, and a force of The Cleaved. The Cleaved: I made this Plague Marine years and years ago when I had a spare blob of Green Stuff. The armour was a test piece for the new foundations, its straight Dheneb with a heavy devlan wash. He got some nice armour scores, and some weeping joints I abandoned them for a very long time, until the release of the new codex, whereupon I made a couple of plasma gunners to come later. I also have 5 of these guys that will be geting the cleaved treatment. My very first tank, well over 10 years old with an awful splotchy (but thin) nurgle paint job, back when the mark of Nurgle gave your vehicle +1AV all round. Rather than give it to the Iron Warriors, I've honoured it's heritage and dedicated it to the cleaved. The marine on the back was originally an ultramarine, but the blue wouldnt look good with the colour scheme. Green, however would, and seeing as there will probably be a few new DA players soon...and also to annoy Skink a little. The Nurglings on top need some detailing, as well as a few other bits and bobs, but I consider it table worthy after a weekend's work. ------------------------------------------------------------------------------------------- With the new codex, I jumped at the chance to finally get some Slaaneshi marines under my belt. Noise marines with an 80's hair metal vibe. I wanted a full Sonic blaster squad, buy only had one and the blastmaster, so time to make up some stuff: Dude doing a squealy blaster solo, and regular blaster dude. You cant quite see the detail, ut they have hides/skin GS'd onto their leg armour, and regular dude has GW barbed wire wrapped around his thigh. Blastmaster and DeathKorg. You cannot have a band without a synth, so this guy got made up. The idea is that the bolter fires, gets some funky rhythm attached to it as it goes along the barrel, then hits the opponent with some music that they've probably never heard of. Noise Champion: Since squad leaders cannot currently have blasters, and in the hope that they can someday, I made something in between a combi bolter and blaster, the backpack (from the classic NM) and belt amp can also double as a Doom Siren. Smile:
  5. After I have been lurking on this forum for too long and admiring everybody's projects, I decided it was about time I did something about all these unpainted/ half-painted figures sitting on my shelves collecting dust. So I joined up and start this thread to hopefully encourage me to get going and keep going. I have been in the hobby for more than 20 years now and collected, painted and played on and off quite a few times. Hoping to get back into it. Here I want to collect all my painting projects concerning loyal Imperial servants. I got the Burning of Prospero box when it first came out and started working on it, and over the years I have also added some other miniatures to it so I could use the growing Thousand Sons army also in modern games of 40k. For use as generic red painted Space Marines. I also have some forces of the Inquisition still waiting in the wings, half assembled, or half-painted. It is about time some of it actually gets done! So here we go. This is how far I got: Some Tactical Squads Terminators: Contemptor: A Librarian from Scibor Miniatures: These guys because I really adore the miniatures:
  6. ++Thousand Sons Unit of the Week++ ++Tzaangor Skyfires++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing Tzaangor Skyfires - another unit ported fro AoS, these guys were semi-ok last edition, but don't seem to see the table in 9th. Are you using them, and if so, how? Spears or bows? Have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  7. Last night I got absolutely spanked by an Emperor's Chosen army - if you're unfamiliar, their rules allow them to ignore moretal wounds (from any source) on a 4+, and then reroll one failed hit or wound (!) roll per unit. As you can imagine, these rules cripple TS that need MW output to keep up with other armies, and this is before you get to most of their weapons being D2 to ignore all is dust. Normal custodes are tough, but manageable with MW output, but these are off the scale. How would you approach these in terms of trying to win the game, not necessarily kill Custodes. Last night I played abandoned sanctuaries, with mutate, stranglehold and to the last. I got 9, 3, 0 respectively for these, however O did push out to try and claim objectives. I might have had much more success with banners and T The Last (TTL), keeping the majority of my stuff hidden, basically playing the waiting game of holding 2 objectives then trying to stay alive. Though I was playing duplicity, not time, which TTL is maybe better for What secondaries would you pick v custodes to try and stay in the game? What cult would they be for? Would duplicity be better served by things like Engage/Nachmund data? TL:DR If you were playing against the Emperor's Chosen Custodes, what secondaries would you pick, and how would you play that game?
  8. ++Thousand Sons Unit of the Week++ ++Maulerfiend++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Maulerfiend. With better WS and BS than last edition, have you been using them in games, and how have you used them? Th Mauler fists in particular have great damage potential at D3+3, and with a move of 10", the fiend is capable of getting into combat. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  9. ++Thousand Sons Unit of the Week++ ++Tzaangor Shaman++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the Tzaangors Shaman. I've never seen one of these in a list, but in 9th it might have some utility for scoring. How would you use Tzaangor Shamans in your lists? What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  10. ++Thousand Sons Unit of the Week++ ++Daemon Prince++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the former key unit for most Chaos Builds, the Daemon Prince. You don't see too much of this guy in Thousand Sons lists, despite being perhaps the best melee option available to us. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  11. 1697 downloads

    Thousand Sons (Great Crusade Era) Decal Sheet Chapter, squad/honour markings Chapter markings only
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