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  1. Hi guys. Here's the kernel of my WIP Imperial Guard army, a Rogal Dorn and two Shock Troop squads. Apologies for the poor pic quality. Let me know what you think!
  2. Fellow Guardsmen! It's been a long time since my last report to Terran High Command! I hope the Emperor can forgive me. But the 409th is ready to emerge from winter quarters and hit the campaign trail once again. Real life demands not withstanding, I plan to get back to the business of putting more boots on the ground and shells in the air. I tried to find my old PLOG thread only to discover that it had been so long since my last update that it had been archived! Disgraceful! I'm fixing to keep this thread from suffering the same fate. I have to admit, it's no coincidence that the arrival of 8th Edition and the new Guard dex coincide with this army coming off ice. The new regimental doctrines sound very fluffy and fun to play with. I plan to try them all out just for kicks since I run my own homebrew regiment. Since it has been so long, like YEARS, since I last seriously posted, for those who don't know about the 409th, it's primarily an infantry based Guard regiment that is inspired by the American Civil War. I've seen random threads here and there on the old Intertrons in the past that were loosely inspired by ACW themes, and always had a mind to tackle it myself. I'm using a lot of third party kit which gets kind of expensive, but I think that this theme demands more than some simple head swaps to achieve the effect I'm going after. It's been a pretty long slog, but the 409th slumber'd for long enough and my boys have their dander up! Anyway, I figured the best way to start the new thread is with a PARADE! Who doesn't love parades, especially military parades glorifying the Emperor! So, I'll start there with some beauty shots of the boys I have all painted up ready for battle: Command Section: Here's a couple shots of the ranking officers, the Senior Officer in the middle and two Junior Officers. And their Regimental Advisors: Master of Ordnance, Astropath, a Fleet Officer and a Priest in there for good measure. And here's the CO with his command squad retinue: Bonus: Checkout my old count-as as Color Sergeant Kell in the back on the right - never got around to actually modelling the actual COLORS he was supposed to be entrusted with, but hes got the power fist and 'power' sword - the only chain sword in my army! Also included for bonus fun, an Ordo Xenos Inquisitor I painted up about the same time as I was doing this regiment initially, in case he ever needed to commandeer the regiment on Inquisition business: I don't really remember where I found this guy, pretty sure he's some kind of Privateer Press mini. Elites: Well, I guess these guys are Elites now, which honestly I feel is not optimal, but oh well, gotta sell those stormtrooper sprues! When I initially envisioned an ACW inspired army on the table I had thought I'd have entire platoons (in game terms) worth of infantry patterned in different uniform styles taken from famous civil war units. However, this is not as feasible as I foresaw from a cost and time standpoint. It became more practical to run Veteran squads in some of the more exotic unit patterns of the day, rather than try and run entire platoons this way. It just costs too much!! In-game it actually works pretty well as a way to distinguish Vet squads from your standard infantry squads, and easily explained from a fluff standpoint - as units gain seniority they appropriate unique attire befitting their veteran status. Anyway my first Veteran squad is patterned after the famous Union Iron Brigade. They were also called the Black Hats since the appropriated Hardee hats as part of their uniform instead of the typical kepis and forage caps. These guys are pretty much all Victoria Mini parts, but the heads are special. Steve Barber miniatures online has a massive range of historal minis for different eras and lots in the 28mm scale. And while historical 28mm is usually too small to be compatibile with heroic 28mm, they do have lot and lots of 28mm historic heads and their heads happen to scale extremely nicely with VicMini scuplts. They also work with GW as well, but mate with VicMini perfectly. I use the Steve Barber heads in this project extensively, they are a near perfect fit for this kind of conversion. Here's more of the squad: The special weapons in initially modelled for this squad was melta, back when melta vets were the hotness. But I guess the hotness is plasma now, so I suppose I'm going to have to go back and bang out a few plasma Vets for the squad. The 'melta' arms are all VicMini and really look the part for the aesthetic. Next Vet squad: these guys are patterned after the 11th New York Fire Zouaves. I really wanted to do some Zouaves units, but pretty much chickened out, since I don't really trust my greenstuff-fu, and no one out there is making baggy Zouave-style pantaloons in the 28mm heroic scale. So these guy are my compromise since they were a Zouave unit when they mustered in at the beginning of the war, and had a different uniform, a silk uniform that fell apart during their initial campaign! This is closer to the unit's second uniform, were they ditched their jackets and adopted dark trousers to replaces the baggy zouave pants that had disintegrated. Back in the old dex, (I'm talking 5th Ed. when I was heavy into planning this unit out,) There was no regiment restriction, and Harker was an interesting addition for a veteran squad. Zouaves drilled in light infantry open-order tactics - running these guys as light infantry infiltrating harassers was what I intended. This squad has sniper rifles - cheap and cheerful harassment weapons, inspired by the 'sniper' rifled muskets of the era. This squad is lead by my 'count-as' Harker. Is he even IN the next Dex or just the 8th Ed. index?? Well, he's a cool conversion anyway, don't know if he'll find the table for a while. And speaking of snipers, these guys can run as their own counts-as rattlings (although I do need a few more) or as part of a command squad for the BS3+. They are inspired by Berdan's 1st and 2nd US Sharpshooters. They were special regiments that recruited soliders who were proficient with the rifled arms of the day and could actually aim (most couldn't). They were used often as skirmishers at the divisional level instead of fighting in traditional two-rank battle lines. These guy are my own count-as Commissars. Every civil war regiment usually had a Sergeant Major, who was the senior NCO of the unit. Anecdotally these guys were known to be tough as nails and unflappable. In my fluff, these guys are senior NCO's who get inducted into special Officio Prefectus training programs and come out the other end as Sergeant Major Commissars. I always intended to get a couple actual Commissars painted up, but never got around. There's more I'd like to do for these guys to make them really stand out as Commissars on the tabletop. And here's another 5th Ed. relic: my counts-as Marbo. I think the Index still let's you run him?? But maybe its just Shadow Wars now? He was fun one to convert, but doesn't have a place right now in an 8th Ed. army. Pity.
  3. Hi all So I started a WIP thread on my Mordians in the Forge section because it was being swamped by those over zealous pompous astartes. http://www.bolterandchainsword.com/topic/317558-mordian-painting-project/ Someone suggested I post here too. To avoid double posting I thought I would focus more on the tourament I will be entering with it with just the occasion shout out when I've updated the original thread. Quick background started with Mordians back in 3rd before taking a long (15yr) break. Had about 30 odd mordians and some praetorians. Since then I have picked up another 30-40 odd. I've stripped off my 3rd ed paints and the paint from the models I bought and will be updating their scheme to fit with 7th ed. The tournament is only 750pt single allied detachment FOC (no formations). So I am using it as an excuse to get all my mordians done even though I wont use them all. The tournament will be 3 games and scoring consists of primary marker objectives, secondary [bRB] malestrom and tertiary points based on kill point differential as well as the usual 3 suspects from the main rule book. The list I have in mind is Lord Commissar w/ m. bombs Primaris Psyker ML2 1 PCS w/ heavy flamer 3x Infantry squad w/ lascannons and GL (1x sgt w/ m. bombs, 2x dedicated taruox) Vendetta Wyvren That puts me at 750pts on the nose. The tournament is meant to be somewhat friendly. The TO has already stated they will turn down any cheesy/OP lists (scatterbike spam, 2++/2++, 2+ FNP deathstars etc). My goal with the list was to try and exploit IGs ability to spam somewhat useful troops at low points, whilst still having some mobility. I'm hoping for a 4+ on the IG/AM WL trait list to either gain orders or relentless. Also of note as allied detachment was designed not to be a primary detachment you do not receive the ideal mission commander rule. I'm also hoping will ML2 I have a better chance of picking up that 4++ on the divination table. 30 relentless guardsmen w/ lascannons and 4++ sounds like fun :-) Ill most likely be blobbing the guard unless I can see a reason not to do that for any particular game. The taurox with their built in dozer blades and obsec will be running around grabbing objectives until they meet their demise (quite promptly I imagine). The pcs will chill in the vendetta to grab end of game objectives and the vendetta line breaker. I'm sure the wyvren needs no explanation ;-) The tournament is end of January so I have a couple more weeks to get my models painted. Hopefully I'll be able to get a couple of practice games in too before then.
  4. Overall I feel like the recent "Muster the Guard" event went reasonably well with lots of participation, but I would like to ask the members of the sub-forum about your feedback in case there are things that can be improved which are within my reach to change. But beyond looking at the past, I also wanted to give you a glimpse of the future and what I have been thinking about for the next Astra Militarum event. After an event mostly focused on painting, I think we need something a bit more generic and with a larger extension focused more on overall hobby progress rather than just focus on getting everything painted. The idea is mostly to get people making some progress in the hobby at their own rhythm but with a bit of an incentive from the rest of the astra militarum hobbyists. I based it a bit on the collect, build, paint and play system from the magazines like Conquest. The duration of the event would be 3 months, with the event getting a new edition for the following quarter if people liked the idea or in alternating quarters to give a break in between events. Badges would be earned per each of the three task types, based on the amount of tasks completed, regardless of the complexity of the task itself, so for example pledging to build 100 models as a task would earn the same badge as pledging to convert a character. The idea is to get people pledging small feasible tasks in order to complete more than if they just go with a single huge task. The focus of the event would be in 3 different categories: Build, which would include pledges for building, converting, sculpting, scratch building and so on; Paint, which would include painting, repainting, basing and other decorative tasks like decals and so on; Discover, which would include reading books from Black Library (or listening in the case of audio books), reading fluff in the codex and so on (potentially writing for those who like to write their own fluff); These tasks would help people to focus on different aspects of the hobby and share their progress from time to time in a way that can help work through the blockers that can happen in this kind of hobby related tasks. I am still trying to determine when this event would start, but I wanted to check if there were any suggestions or recommendations based on what I have just shared.
  5. Hello Everyone! The following is a 9th edition adaptation of a list that yielded good results in 8th (I mostly play in TTS until I can afford all the minis). First some notes: # I decided to put everything in a brigade because I tend to spam "overlapping fields of fire" and I need the CP. # I never see the Vindicare in competitive lists, but he drops autarchs and smash captains like flies in turn 1 or 2 and I have come to love him. # The sentinels are not only to fill slots, more often than not my opponent spends valuable antitank shots to remove them instead of targetting the TCs. So they are some insurance if I don't get turn 1. My biggest concern and the reason I am asking for advice is the infantry. I played once with 6 squads and 5 Bullgryns, only to lose because my squads were wiped out by turn 3 and despite the Bullgryns surviving I lost control of the board. This list has 10 vanilla squads, no heavy weapons, no plasma, just some good old FRFSRF wall of guns. Is this an efficient use of points or would you get something else for 200pts? Brigade Detachment 0CP (Imperium - Astra Militarum) [112 PL, 11CP, 2,000pts] Regimental Doctrine: Cadian Stratagems Tank Ace [-1CP] Operative Request Sanctioned [-1CP] Agents of the Imperium Vindicare Assassin [5 PL, 100pts] HQ Company Commander [2 PL, 35pts]: Chainsword, Laspistol, Warlord, Relic: Kurov’s Aquila Company Commander [2 PL, 35pts]: Chainsword, Laspistol 3x Tank Commander [12 PL, 235pts]: Battle Cannon, Lascannon, Plasma Cannons Troops 10x Infantry Squad [3 PL, 50pts] . 9x Guardsman: 9x Lasgun . Sergeant: Chainsword, Laspistol Elites 3x Astropath [1 PL, 25pts]: Telepathica Stave 2x Commissar [2 PL, 20pts]: Bolt pistol Fast Attack 3x Scout Sentinels [3 PL, 45pts] . Heavy Flamer Heavy Support 2x Basilisks [7 PL, 125pts] . Full Payload, Heavy Bolter Basilisk [7 PL, 125pts] . Heavy Bolter Total: [112 PL, 10CP, 2,000pts]
  6. Howdy folks, I've been back into the hobby for a couple years now and have slowly been putting more things into my arsenal for painting. Mostly just tricks to get things to a workable standard, I enjoy playing the game but appreciate the spectacle as well so try to balance the two. I churned out +70 guardsmen over the course of a week and needed a break from just painting infinite riflemen. Is this staring into madness?? I still had quarantine levels of energy for painting and wanted to do something different. I decided to try my hand at my first diorama as an entry for Auspex Tactic's painting competition. The piece is completed so I will finish this log fairly quickly just going to split it up a bit. I chose a Gretchin servitor from the techpriest Grombrindal kit. He became the Ordo Xenos escapee taking vengeance on his creators. The rule I made for myself was to not buy anything for this project and to use whatever I could find in the house. I wanted a forgotten room in an Inquisition facility with a viewing booth and medical ish lab. I started pulling out bits that might work in a lab scene, power units, rebreather, brackets, etc.. I used an empty dropper bottle as the tank for the servitor , chopping off the top so it could sit flat. And unfortunately didn't have scrap wood in the house so went with a cardboard box to form a tri-wall using a conveniently sized metal plate I found in the basement and superglued it in as the floor to give the base weight. I really dislike working with cardboard, especially after putting some hours into this project. I'd definitely prefer to use something hardier next time that will last longer. The viewing window ended up being cut poorly and needing quite a lot of reinforcement to support the plastic container and the wall. But it was all part of the process and got done in the end. The surgery table was cardstock from a warhammer box with the ends of four of my cheap synthetic beater brushes clipped off for table legs. I don't feel too bad as they come in packs of 50 and are still useable for the uses they have now as stir sticks or glue applicators. Then just three pieces of sprue cut into 3 metal slates to make a cold uninviting slab. The helmet and rifle are going to be turned into part of a pile of ash. Bits of equipment that didn't quite melt under the promethium blaze of sweet Gretchin revenge. I tried not to think too hard about why these inquisitors kept their experimental xenos robot murder flamer in a tank that couldn't withstand the blaze of very same weapon they installed. I ended up just chalking it up to administrative failure, maybe the factory started cheaping out on materials to meet quotas or profit, or any multitude points of failure within the vast Imperium. Anyways this was the beginning of the build and as with most things in the hobby, I was quite skeptical at the start and was ready to scrap the entire thing at multiple points, mostly involving that window and some of the scratch built props. But most of these were fairly minor in the end and could have been fixed with some minor adjustments. Which in the case of the structure was selecting cardboard as a material, limiting myself to what was available in the house being the main factor. I'll get in to some other lessons learned in the next post. Hopefully this posts alright not sure how the image upload works, been a while since I've used this forum and dont post often.
  7. As the vile Tau attempt to spread false lies across the Eastern Fringe, the might of the Imperium stirs to remove their taint from the sector. Introduction With new Munitorum approved strategies available to all Guardsmen regiments in the recent publication +++978-1-78826-771-7+++ nearby regiments should prepare to for deployment to the Eastern Fringe to expel the Tau menace. The Munitorum requests that each regiment deploy a new detachment to best determine the effectiveness of the new strategies. Chalnath Expanse Liberation Participation The goal of this event is to rustle up those old and new models and put them together into a coherent, painted fighting force. Before pledging any models commander that are participating must declare one of the 8th Edition Force Organization Detachment they will attempt to complete (or at least complete the minimum number of units required for the detachment to be considered legal). As usual a pre-painted picture of the model(s) / unit(s) pledge is required (primed miniatures are acceptable). Pledged models can be assembled or assembled. If you're unsure consult your nearest friendly neighbourhood commissar for assistance before vowing. Event Period The Chalnath Expanse Liberation runs from now until the 12th of April, by the B&C's clock i.e. any completion post time up to and including the 12th of April. Pledging to the Event Make your vow in any way you wish, at any point during the event, to this topic with a Detachment declaration and a starting picture. You may add models to it at any time also, just be sure to let the commissariat know when you do. For those loyal soldiers who participate in the name of the Emperor they may have the honour of using the below image in their signature line: [img=http://bolterandchainsword.com/uploads/gallery/album_9518/gallery_30308_9518_1272.jpg] Successfully Completing A successful vow is one that has all of your vowed models declared completed with an associated picture by the deadline, and will earn you a new signature award image! Failing Your Vow Per standard Munitorum procedure: If you fail to complete your vow you will shame yourself and your regiment before your peers, and the commissariat will be very disappointed. For a particularly egregious failure a missive may be written to your parents detailing your poor performance and the consequences thereof. Remember: +++The alien fails because it can not embrace the Emperor +++
  8. The project is finished (at least for now) and here are the results! An overall view: A Warlord : A techpriest lady: and a few closeups: there is a small astropathic choir(in a black stormcoats) overall: 6 infantry squads 2 platoon commanders 2 company commanders 3 astropaths 4 leman russes 1 shadowsword 2 wyverns 1 manticore the WiP of this project can be seen in http://www.bolterandchainsword.com/topic/353759-necromunda-astra-militarum-project-log/
  9. Cap'm Heckus

    Vow3

    From the album: Chalnath

    Vow#3 with only 2 days to go!
  10. Cap'm Heckus

    Is1 closeup

    From the album: Heck's IG

    Infantry Squad 1 (Green) close ups
  11. Cap'm Heckus

    Is1 Hvy

    From the album: Heck's IG

    Infantry Squad 1 (Green) heavy weapons team
  12. Cap'm Heckus

    Inf Squad 1

    From the album: Heck's IG

    Infantry Squad 1 (Green)
  13. Cap'm Heckus

    Consripts

    From the album: Heck's IG

    Conscripts made from various WFB kits and IG rifles.
  14. Cap'm Heckus

    Stormtroopers

    From the album: Heck's IG

    My PDF stormtroopers.
  15. Cap'm Heckus

    Army finished

    From the album: Chalnath

    Finished vows 1 & 2.
  16. Cap'm Heckus

    Bullgryn2

    From the album: Chalnath

    final Chalnath squad done.
  17. From the album: Chalnath

    progress on second vow.
  18. Cap'm Heckus

    Sentinel2

    From the album: Chalnath

    sentinel #2 done.
  19. Cap'm Heckus

    Hellhound

    From the album: Heck's IG

    My PDF hellhound.
  20. From the album: Heck's IG

    Praetorian Scout Sentinel.
  21. From the album: Heck's IG

    My third wave or sentinels
  22. From the album: Heck's IG

    My original Scout Sentinels.
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