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  1. A Murder of Crows Time for yet another plog from the Monkey. More marines, coz that's what I do best, but also my first attempt at actual Primaris marines, not just scavanging their bodies to make truescale armies. This willjust be a little project (to begin with anyway) but its something I'vereally wanted to do for a while. I want to make an all-Phobos Kill-Team with a shamanic/tribal feel that has a very strong crow motif running throught. Not Raven Guard, Crows. The Murder. This idea came to me a good while ago and I've been slowly building up a littl bitz box of trinkets and things to make them out of. It started when I first saw the Corvus Cabal models for Warcry. I absolutly love them and my first thought was they'd be great as RG scouts or something. But they're too grisly and dark for RG I felt. I shelved the idea in my head and went back to other projects. The idea kept popping up every now and then and when that happens I know at some point I have to put knife-to-plastic and build something. So I got a bunch of Phobos marines, a box of Corvus Cabal and scrounged for several sets of the trinkets from the RG upgrade frames. First up is my leader, a Lirbrarian. Mainly because I think the model is a great fit for my theme and also because I really wanted one for that shamanic feel I was trying to capture. Here are his begginings: Super please with the feel so far.I want to actually do a lot more trinkets, do-dads, what-nots and feathers on him but I didn't want to use up all my bitz on the first model. Once I get a few more up and running I'll do a second pass on him and go to town a little more. I also want to all a lightning effect to his hands with wire but it's something I've never attempted before so I'm hesitant to start. What do you think? I've made a little head-way on the first of my Reivers and Eliminators too but nothing worth showing off yet. Keen to see what they other guys turn out like so should be a few more birds popping up here soon. Till then. CAW! PHM
  2. After nearly a decade away from the hobby, 9th edition and a kid old enough to be interested has rekindled by interest, so I decide to ease myself back in with a Kill Team, and I liked the look of the Genestealer Cult (who were, uh, not a thing last I played). So here's the first half of the core of the Team. I will eventually (probably) expand the Kill Team to a Combat Patrol and I wanted the Kill Team to look distinct from the regular Neophytes, so I combined the Orlock gang with the Cult upgrade sprue to produce these jokers. Colour scheme was limited to the paints in the starter paint kit as my old collection have thus far resisted my attempts at necromancy, but I like the yellow anyways so it works out.
  3. From the album: Black Legion

    new balefire acolyte for my chosen/legionary kill team
  4. From the album: LameBeard's XII Legion

    Doing it on the cheap! Word Bearers vs. Alpha Legion
  5. AKA: How I learned to stop worrying and love the drybrush AKA: Ambitious but rubbish AKA: Lore is more what you call guidelines than actual rules AKA: Paint it any colour as long as it's black AKA: An idea isn't a project log Disclaimer: This is a General 40k log. I can't see myself sticking with one project for too long at the moment. This will be strange. I'll try and stay visually friendly to the 40k universe, but I will bend the lore as required for my projects. After 15-16 years in the hobby I think I'm entitled to! Think surreal stuff and mixed IP, mostly using GW models. I favour tabletop standard models with a weathered style, no pro painted eye candy here, sorry! I'm currently working on a Space Hulk Genestealer Kill Team and (non Space Hulk!) Kill Team Board/Terrain. I've been busy over the last couple of months. I wanted to start Kill Team with a friend in time for the UK COVID re-opening this week. Dithering with colour schemes and hay-fever fatigue has made me miss the deadline. I'm nearly there though! Test model and test base: I have to find every way not to paint something before I can decide on a colour scheme. After trying a few things with the unused half of the Genestealers I circled back to my original idea of Xenomorph style Genestealers in a very under highlighted style. It's just Chaos Black liberally sprayed on with an all over dry brush of Scavenblight Dinge followed by an all over wash of Seraphim Sepia, which is my new favourite magic wash (Move over Agrax!) I've never been a big nids fan, but I was worried I would never finish my kill team if I went for my usual default of elaborately kitbashed guard regiments or Inqusition warbands. It also seemed fun to play non Imperial with my 40k newbie friend picking Wolves... I've had the 2014 Space Hulk box for a while (Since 2014) and the Hive Mind Started calling to me. Even I could manage to paint 9 monopose Genstealers right? Being monopose models the main challenge during the build was the basing. A good number of the Space Hulk Genies have amazing bits of er, space hulk moulded onto them. I wanted to retain that, but also make the starship parts seem like a plausible part of the base rather than just stuck on. I have some necromunda/industrial bases but It was hard to make the Space Hulk bits blend in. The largest ones didn't quite fit on 40mm bases so I've obtained some 50mm bases, probably the only innovation from Centurions I approve of . In my day you had 25mm slot bases for troops, 40mm for terminators and 60mm for dreadnoughts (and your kid brother with his WFB had square bases). Now days every man and his dog has a custom base size... In the end I used a mix of sand and chopped up sprue to make fine rubble. After becoming more environmentally concious this year I've decided to stop throwing away used sprues (with no option for recycling them in the UK), and use them for basing or scratch builds. I'm planning to top it with an Ice and Snow wash from precision Ice and Snow. So why haven't I finished 9 models in 2 months? The truth? I spent over a month doing a little bit of de mould lining each evening and not much else. I then decided to start the Kill Team terrain as a parallel project, which is a terrible idea! A great secret I learned from a WHC podcast was that the Kill Team battlefield is a similar size to a standard noticeboard size available in the UK. I already had a cork notice board with only 1cm larger dimensions so I used it to create: Crossroads! I chose to make the road a central feature because thought it would be versatile. Add buildings by the road and you have a small city of death. Add some low rise terrain and the same board becomes a rural battlefield. I got the cork sheet from a cork map of the world I no longer needed and used DIY sharp sand. The areas outside the road are deliberately under detailed so the board is more modular with removable terrain and easier to store. WIP and rather good value laser cut buildings from TC combat: I wanted some more ancient ruins rather than the usual bombed out wasteland, so it was always going to be grass or desert on the board rather than the usual grey or scrapyard vibes you see for 40k. In a bit of a marmite decision I chose a 'Summer Flowers' static grass blend from a model railway provider. My first thought was to use dead grass blends, but to do that realistically would have increased the complexity and time budget. In the end I wanted something that wouldn't depress me to look at in these challenging times and something that's certainly different. The road was painted with art shop greys to save money (which I then wasted by using about
  6. With the release of the plastic Sisters I felt the urge to start yet another project, and so bought a box of them along with some other bits and pieces. However, the lack of a modelling space left me with loads of ideas I had no means of actually putting into action. Fast forward a bit and I have my desk and work area assembled, and have since been butterflying from project to project, never getting anything finished as is the norm. Anyway, I finally got round to doing some actual work on the Sororitas, and thought I'd start a log on them in a vain attempt to motivate me to get work done on them. I seem to recall I tried doing that before...twice...but umm, third time's the charm? So first a bit of fluff for them: Anyway, models! I should mention that as this is intended as a warband for things such as Inquisitor, most of these girls are not equipped for Codex-use, and in some cases aren't even based on Codex units at all! For the most part this is an exercise in creating cool models, and the chances of this evolving into a full 40K army are incredibly slim. First up is the de facto leader of the Unbroken, Sister Superior Gaelle Valentina. An exemplar of the Order's virtues of stoicism, charity and utter fearlessness, Gaelle is kind and caring to a fault, always placing the wellbeing of her Sisters first and devoted to them completely. This is not to say she is some kind of pushover or softie however; she is incredibly resilient and will strike down with great vengeance those who would threaten her Sisters. She's armed with a power fist (actually made from a cleaned up OOP Chaos Space Marine part!) and bolt pistol. Next is Sister Sola, bearer of the Lantern of Hope. This sacred beacon is an immensely potent relic of the faith, filling the hearts of the Unbroken with passion and courage, whilst striking fear into evildoers. Indeed, Sola herself is ceaselessly positive and is a lynchpin of the team, providing levity and cheer where otherwise there might only be darkness and despair. The Lantern's blessed flame is also utterly anathema to the servants of the Ruinous Powers, and a well placed burning bonk is very effective for banishing the daemonic. Her Lantern is made from a Nighthaunt Guardian of Souls (the one available in Soul Wars, or in my case the Hachette's Partworks magazine) with a skull added to lengthen it a bit for clearence's sake. Then there is Ancient Sister Matilda Berthier, entombed in the holy chassis of an astonishingly rare Mk. IV "Castra-Ferrum Ignea" pattern Dreadnought. As much valued as a mentor as a warrior, when not on operation with the Unbroken she guards the Heroine's Rest, the crypt for the honoured fallen of the Order. Unfortunately due to her sheer age and the questionable nature of the Ignea's neural interface (one of the main reasons the pattern was discontinued after a short production run), her mind is not what it used to be... (which incidentally you could represent in INQ28 by giving her a "poor quality cybernetic head", at least assuming you can find rules to run Dreadnoughts!). Made from a Mk. IV Forge World Dreadnought with Inferno Cannon and CCW, with a few very minor additions in the form of a Celestian helmet in place of the regular head, and a padlock and skeleton key from the Hachette's Spirit Torment. Probably not going to add any further embellishments to her as I don't like overly busy Dreadnought conversions, and also I am utterly enamoured with the slab-sided beauty of the Mk. IV. Finally (for now) we have the Penitent Engine known only as "The Griever". One of only three survivors of the Order of the Gleaming Spear, she was so utterly overcome with survivor's guilt, grief and holy rage that she demanded that she be crucified on this war machine, itself a particularly old example of the type, to better bring death to the foes of Man and avenge her fallen Order. Due to the unusual nature of her request, and the fact that as she had technically committed no wrongdoing she would not qualify for becoming a Mortifier or Anchorite, she is one of the only Sororitas affixed to a Penitent Engine, though the actual device has been somewhat modified. Notably it possesses a conversion field to protect her, and a lot of the guillt and pain infliction devices have been removed as the Sisters Technicia felt it would be utterly unnecessary given the circumstances. Unlike more or less every other Penitent Engine or Mortifier, she is viewed with awe and respect, if a little pity, by her comrades due to the entirely voluntary nature of her crucifiction. To the others, she is pure in the eyes of the Emperor, and is a living icon of piety and zeal. She also exists solely because I found a decently priced metal Penitent Engine on eBay and couldn't resist. I have since primed the Engine itself, and so this photo is out of date, though she remains in those sub assemblies for ease of painting. As a side note I somehow assembled her without a single pin and I have no idea how- she's held together entirely by superglue and faith in the Emperor. More to come...
  7. So I've started a kill team. For this thread, I'm going to be doing more than one, but for now this is will I'll document my first. I'll be working on this slowly as I have other painting commitments, so I'm primarily using these guys as a "palette cleanser." But I give you my first model: The leader of my Kommando Kill-Team Dagrukk channels the aspects of Gork and is the epitome of "Kunnin' but Brutal." With an uncanny ability (for an ork) to blend into his surroundings, Dagrukk has been known to utilize mud and muck as camouflage. Notable Quotes: "WE'Z A KILL TEAM, NOT REZK-YOO-ERS" "DAT BIGGY'Z RIGHT 'ARD, BUT IT BLEEDS. IF IT BLEEDS, WE'Z C'N KILL'IT!"
  8. The White Dwarf version of the Kroot Kill Team was extremely disappointing – here's a rework. Full setting introduction and flavour tables for names, adaptations, etc. New or improved Tactics. "Guided Evolution" special kill team rule for upgrading fire teams. Fieldcraft returns on Carnivores and Hounds, for extra survivability in terrain. Expanded specialist options where it makes sense. Model upgrades for Gunner, Fighter, and Tracker. Special ammo (in the vein of the old sniper rounds upgrade) to compensate for a lack of actual special/heavy weapons. Old "charms" return as two model upgrades for extra customization, allowing you to emphasize assault or sniping. The armour+leadership upgrade from the original 3e Carnivores returns, as well – it's on the sprues, for god's sake. Reworked Kroot Hounds limit, bumped Krootox limit to 2. Added a Mounted Gun rule to allow Krootox to make use of its Advance and its gun. Note that this doesn't include anything from Elites or Commanders. It's just core Kill Team.
  9. I was reviewing the book and I wanted some feedback from the community. the point difference between a astrates tactical terminator & an occult terminator is 2 points. Q. Is the point difference fair after you compare the rules between the two elites?
  10. From the album: Vykryl's Wolves

    Long Fang Ancient 5 Grey Hunters 2 Long Fangs Lone Wolf
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