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Found 12 results

  1. gwarsh41

    Renegade infantry

    From the album: RENEGADES

    group shot of my renegades and heretics infantry.
  2. To start off I'm acrowsperch and I've been into 40k for about 12 years now? I've never really able to play games and had to take a huge break during school from the hobby, but I'm back. My ambition has always been to make a Death Guard/Lost and the Damned force following a narrative theme and I finally have the time and resources to make it. As an intro, I wanted to do the white/green color scheme of the death guard, but with reason to it: in that aspect I always thought the green on the post-corruption Death Guard was a result of algae/microorganisms on the armor that created that hue. Following that trail of thought I wondered what their armor would look like if it was trapped underground for long periods of time, without sunlight, and what the result of that would be for both the Plague Marines and the unfortunate mortals that followed them. Here's the beginning of it, having a HUGE pile of unpainted plastic shame. I've always loved converting, and was heavily inspired by the crows from Ynneadwraith's project for a few models, as you'll see. A lot of the idea of the project is to create a force where each unit or two of the Lost and the Damned was its own culture/group of people that have been trying to eke out a living in the subterranean environment where the DG rule. Any criticism is welcome, thanks for checking it out! -acrowsperch Sorry if the photos aren't great, I'm going to keep working on a solution to the lighting and only using my phone as a camera
  3. Hello everyone! Through a few months of gameplay in a Rogue Trader campaign and my character joining Malal/Malice and eventually teaming with the Sons of Malice, I’ve been inspired to start a Sons of Malice army for 40k. So far this project has been an absolute blast. Note that some of the characters and events I’ll be building and writing about are solely part of our Rogue Trader Story, and as our story is occurring in a slightly alternate timeline, things may be a bit different from the standard storyline. My friends are pretty chill as far as homebrew stuff goes, so I’ve been writing up rules for the Sons of Malice, which I am willing to share once they are complete for those interested. As there is limited information on the Sons of Malice, my friends and I have taken some artistic liberty with these forgotten warriors. I hope you enjoy them as much as I have! That being said, On to the story and the models! Brother Silas Alec, Red Scorpion It had all happened in a matter of months. Silas Alec of the Red Scorpions, a veteran of the Badab War, had be assigned to a Rogue Trader crew to repay a chapter debt to a wealthy family from Terra. The assignment came from Commander Carab Culln himself. At the beginning of his journey aboard the vessel known as the Unsung Hero, Silas had acquired a strange daemon blade housing a daemon of Slaanesh that bound itself to him. Silas attempted to find an escape from the daemon’s temptations. Through the help of a young astropath on the Unsung Hero, Silas learned of Malice, the Renegade Chaos deity. The astropath convinced Silas that since daemonic bands cannot be broken, they can at least be changed. Silas contacted a representative daemon of Malice, and agreed to a new contract with Malice. The Slaaneshi daemon blade was banished and replaced with a two handed daemon sword name Dracnyeen masked in the appearance of a power sword. (side note: I know the name is similar to Abaddon’s daemon blade, but the GM gave it the name. If it’s any consolation it is pronounced differently.) Throughout his adventures, Silas saw many injustices and imperfections in the Imperium he once held dear. While retaining his love for humanity, Silas has determined that the only way for the galaxy to have peace is first to destroy Chaos, and then purge the Imperium of tyranny such as the Inquisition. Silas’ journey’s, decisions, and the betrayal of two who he had called close friends, led to his full conversion to Malice and the necessity to abandon the Unsung Hero. Malice lead Silas to find the Sons of Malice, where he has found allies who share his goals. Silas with his new Daemon Blade, Dracnyeen Silas quickly gained reputation and position within the Sons of Malice, but also discovered that the difficulty of politics and prejudice exist even within the followers of Malice. The Sons have been pointed to hate both the Imperium and Chaos and expend their warriors and wasting their energies fighting the imperium instead of focusing on their true enemy. Duhm, second in command to Kathal, is attempting to usurp Kathal and turn the Sons of Malice against the newcomer Silas. Silas must battle Duhm to end the growing civil war within the Sons of Malice. Silas joins the Sons of Malice and adopts more Chaos iconography and scrolls of daemonic text. Kathal is the Anarch of the Sons of Malice, and has led the Sons of Malice to many victories. Until the arrival of Silas, he has been the favored of Malice of decades, but following Duhm’s scheming, Kathal has gone missing… Original concept art of Kathal Plundered from the Iron Hands, Kathal wears Gorgon Pattern Terminator armor he has modified for his own liking and function. Kathal wields two fearsome chainswords known as Black and White. Game wise, Kathal's stats are based on Tyberos the Red Wake, with a few modifications. WIP model. Sorry its not the best picture quality, I'll post more as I make more progress I have lots more on the way! I am currently working on the 11 Doomed Ones, as well as a 5 man havoc squad. I also have a 5 man chosen squad 10 man tactical squad, and 5 terminators in the works. As well, I should hopefully be receiving a Mhara Gal Contemptor Dreadnought and Gal Vorbak in the mail soon. I'm also nearly done with a sorcerer, Spined Beast conversion, and have the bits to custom build a giant chaos spawn. Much more in the works, so stay tuned. Thanks for checking it out!
  4. http://i225.photobucket.com/albums/dd11/simoncherylm/Iron%20Gods/xxIronGods2-1.jpg For more than two centuries the Iron Gods have proven themselves a thorn in the side of the Adeptus Terra. They are sullied by overwhelming pride, driven by self-serving ambition, and unburdened by any kind of morality; in short, they are everything that a brotherhood of Astartes should not be. The Solios Nebula Although tiny compared to the unimaginable expanse that is the Imperium of Man, the Solios Nebula still covers a vast area of space in the northern regions of the Pacificus and Tempestus Segmenta, its tendrils penetrating deep into the heart of no less than seven different sub-sectors. Powerful, eddying currents within the warp around the Nebula make travel difficult between Segmenta at this point, and the worlds around its rim have thus become something of a galactic backwater. The area has limited strategic value and few threats besides a handful of systems infested by the omnipresent Ork menace, meaning that Imperial Navy assets and Guard Regiments tend to be quickly relocated to more important or volatile combat zones, such as the Eye of Terror in the north. The Nebula itself is sparsely populated with a handful of dead and dying stars, their powerful gravity wells drawing all manner of debris and galactic refuse into several vast asteroid fields within its borders. Empty of any resource useful to the Imperium, these fields have ever been a haven for pirates, rebels and fugitives, and for rogue traders and merchants dealing in items prohibited by the Adeptus Terra. It is believed that there are at least several dozen bases used by these miscreants hidden within the Nebula, either space stations or facilities carved into the rock of the larger asteroids. Towards the end of the forty-first Millennium, as Imperial military strength in the area has become less and less, such rebellious elements have become more and more bold, as have raiding parties of several xeno species. The Imperial response has been limited to the occasional Navy patrol along the Nebulas border, the Commands of both Segmenta simply unable to spare the forces necessary to properly cleanse it. Without such aid, the people of the worlds around the Solios Nebula have come to watch the skies above them with fear. Talek Varn Two hundred and thirty-seven years prior to the present day, a battered vessel appeared on the augurs of one of the largest asteroid pirate bases within the Nebula. It was immediately identified as an Astartes Strike Cruiser, though all traces of Chapter insignia had been scoured from its scarred and pitted hull. Despite the ships appearance, the crews of both the station and of the several smaller vessels docked there were understandably nervous, fearful of the Imperium and its finest warriors. Turrets and weapon systems were brought on line, all eyes watching for the slightest sign of aggression. The cruiser hung unmoving in the void, but at the same time, unnoticed by the frightened defenders, an equally ragged Thunderhawk Gunship drifted out from behind a nearby asteroid. It coasted on minimal power towards the base, finally making contact with the airless surface. Immediately, more than two dozen Astartes clad in mismatched grey power armour spread out across the asteroid, quickly targeting and taking possession of power generators, weapon controls and the main docking bay. The weapons that had been aimed at the Cruiser were turned on the other ships, crippling the unsuspecting vessels with the first salvoes of fire. Suddenly, the Strike Cruiser came to life, repositioning itself to watch over its heavily damaged opponents, even as it disgorged a pair of Thunderhawks that moved at a stately pace towards the main dock. As they arrived, the blast doors slid aside, opened by the Marines within. The transports set down, and another fifty Astartes in similar grey armour poured out, led by a single giant wearing Tactical Dreadnought Armour. Talek Varn had come to the Solios Nebula. The inhabitants of the station trembled, sure that the Emperors justice had finally come. It had not. Varn had one of his men patch his vox into the station communications net. He introduced himself, declaring that the worlds of the Solios Nebula were now under his protection and that those who would serve him loyally could live, and reap both material rewards and glory. Varn added that those who refused were free to leave, though it was clear to all from the glint of savage madness in his eyes that such a departure would likely be via the nearest airlock. The Rise of a Despot Whatever Varns original intentions as to the worlds around the Solios Nebula, it has become clear in the intervening centuries that he is little better, perhaps even worse, than the pirates and rebels he first claimed to oppose. Though his first actions were against the other stations within the Nebula, it would seem that these strikes were intended simply to destroy his future rivals and to secure the weapons, armour plating and shield generators needed to further fortify Varns own base of operations. Now strongly entrenched within the Solios Nebula, Talek Varn has turned his attention to the worlds on its borders. The protection offered by him comes at a high price, a tithed tribute from each planet or system under his watchful eye. Should such tribute not be offered willingly, it will commonly be taken with brutal force, setting a frightening example for a 'chastised worlds neighbours. A noteworthy example of such cruelty occurred on the Agri-world, Feraxus II. The Feraxians, having suffered a poor years crop, refused to pay Varns tithe and gathered their people together behind the safety of the walls of Feraxus only city, with more than sixty thousand Planetary Defence Force and militia troopers ready to fight against his reavers. With typical Astartes efficiency, the Iron Gods bypassed this defence, instead quickly capturing several of the worlds orbital batteries, followed by a lightning raid that took control of the Planetary Governors command post. The governor and his staff were summarily executed, but in his rage, Varn went further. To punish the people of Feraxus for supporting their Lords foolish plan, he demanded that every third member of the defence force should have their eyes plucked out, so that their lack of figurative vision would be matched with literal blindness. This insane demand, backed as it was with the threat of the total destruction of the city by orbital bombardment, could not be ignored. With no choice but to comply, over twenty thousand brave soldiers, each a volunteer, each knowing that they would never see their families and friends again, marched to the Feraxian parade grounds where dozens of unwilling doctors and surgeons had been gathered. For a day and a night, the broken people of Feraxus lamented and the pirate lord watched coldly as his vile commands were carried out. Since that black time in their history, though the Feraxians hate Varn more than they ever did before, never again have they dared to refuse him his rightful tribute. I care nothing for this worlds petty squabbles!Where is my damned tribute? Talek Varn addressing the Revolutionary Congress of CordisIII Talek Varn has proved himself to be an egotistical brute, a megalomaniac with a vicious streak a light year across. How such a flawed individual ever rose to become an Astartes is unknown, as no Chapter has ever stepped forward to accept responsibility for their fallen son. However, he is at the same time a ferocious and skilled warrior, a cunning tactician and a charismatic leader; ruling his little empire with a mixture of respect and fear. His view of the Imperium at large and of the Emperor himself appears to be one of indifference and even contempt. However, that is not to say that Varn has turned to the worship of the Dark Gods of Chaos, as he is equally scornful of them and their deluded followers. Rather, he believes in just two maxims; that only strength truly determines what is right, and that whatever a man can take, hold and keep is lawfully his. Varns long term goals are somewhat unclear, but it would appear that his primary focus in life is simply the advancement of his own power and glory. Iron Gods Talek Varns followers take their name from one of their first exploratory raids out of the Solios Nebula, on the Feral World of Ksergha IV. The superstitious and primitive tribespeople, who had never before seen the mighty warriors of the Astartes, called them iron gods due to their inhuman size and strength, and their total imperviousness to the hunters crude spears and slings. It is said that the name appealed immediately to the pirate lords ego. Mharkad and the Iron Beast Besides the Rhino transports and Drop Pods that are common in any Astartes force, the Iron Gods have only two heavily armoured vehicles. The Iron Beast is an ancient Land Raider, Varns own battle chariot, that he has had retrofitted to match the much fearedCrusader pattern. Interred in the metal body of a Dreadnought, Brother Mharkad is Talek Varns deadliest warrior and his most fervent supporter. No-one knows how long Mharkad has endured his cold half life, but it is clear that much of his mind is gone, with only his prodigious battle skills remaining. His speech and attitude are those of an ill-tempered child, but he is utterly obedient and fiercely loyal to his lord. Though there have been those among the Iron Gods who have thought to depose and replace their cruel master, Mharkad has ever stood ready to protect Varn from his enemies both within and without. The Iron Gods are a diverse group of warriors, believed to hail from countless different Chapters. Outcasts, renegades or survivors, they are united by desperation, ambition and greed; and drawn by the promise of power and glory. When each one arrives at the gates of the stronghold Varn has constructed for himself from the foundations of the asteroid base, they must renounce all ties of loyalty to their former lives, giving themselves over completely to the Iron Gods. They remove all traces of their Chapters heritage from their armour, replacing them with featureless, anonymous grey. With this simple act, one that most Astartes would consider a terrible heresy in itself, the new recruit dies to his life of self-sacrifice and duty, and is reborn into one of bloody piracy. It is uncertain exactly how many warriors have joined with Talek Varn over the years, but Imperial sources estimate that he can bring more than one hundred and twenty Astartes to the field of battle when required. In battle, the Iron Gods organization is far more fluid than that of a typical Codex-following force. The forces of Talek Varn are experienced veterans of countless conflicts. Each warrior is well equipped with bolter, bolt pistol and chain blade or axe. Marksmanship, skill at arms or proven loyalty is rewarded with the gift of more esoteric weaponry, such as plasma or melta guns or power blades and fists. Several units are equipped with heavier weapons to provide longer ranged fire support, but these are primarily simpler armaments such as heavy bolters and missile launchers that are therefore more easily maintained. Each squad is typically led into combat by one of Varns own retinue, a favoured champion who will fight at their head and ensure that their lords orders are followed to the letter. A single squad formed of the most loyal of these veteran warriors is permitted the greatest honour of all, to fight beside their master as his personal bodyguard, equipped with the finest arms and armour Varn has at his disposal. The Gods combat doctrine appears to focus on short ranged firefights and close quarter combat. This is perhaps primarily due to their propensity for ship-to-ship boarding actions, Talek Varns view being that any vessels travelling within his realm are as much in his debt as the worlds, and therefore just as due to pay him homage. The Magos Early in the history of the Iron Gods, Talek Varn led his reavers against a small convoy of ships travelling along the border of the Solios Nebula. The ships were bearing the cog badge of the Adeptus Mechanicus and carried in their massive holds medical and technical supplies that, if successfully taken, would enable the Iron Gods to keep on fighting for several years. However, what Varn found aboard the lead vessel proved to be a far greater treasure. The command ships gun servitors and Skitarii guards fought fiercely to begin with, but when it became clear that the Astartes could not be stopped, the defenders suddenly put up their weapons and retreated to a final position outside the bridge. Varn and his men were understandably surprised, and even more so when the ships commander opened a vox link to The Magos Gift Even with the expertise provided by the Magos, technological resources among the Iron Gods are limited. Weapons, ammunition and most vehicle parts can be manufactured by Octavius small work force of servitors and tech-slaves, but other, more advanced items most specifically bionics are a rare and precious commodity. While waiting for many months or perhaps even years for the Magos himself to be able to procure or build a bionic replacement, it is not uncommon for Iron Gods who have lost limbs in battle to make use of more crude prosthetics; and even for those who have lost a hand to fix a blade or other weapon directly to the vambrace of their power armour so as not to lose any of their effectiveness in combat. Among the cynical and bitter warriors of Talek Varn, these temporary substitutes are caustically referred to as the Magos Gift. the Iron Gods. He introduced himself as Magos Octavius, indicated that he had no interest in giving his own life in a futile attempt to protect the property of the Adeptus Mechanicus and requested that he might speak to the pirate leader in order to reach some mutually beneficial arrangement. Varn is said to have smiled, recognizing in the Magos voice ambition, greed and a strong distaste for his masters. These were things he understood, things he could use. Octavius joined the Iron Gods that day, bringing with him the desperately needed skills and resources that would keep Varns forces operating at peak efficiency for many decades to come. The Magos is a small, wizened man, whose body is riddled with countless bionic enhancements, spidery servo limbs carrying the myriad blades, saws and drills that are the tools of his trade. Octavius firmly believes himself to be Varns intellectual superior and that he must one day surely be the inheritor of the pirate lords little empire. However, he knows that he lacks Varns brutal charisma and the sheer force of personality needed to command a force as unruly as the Iron Gods. Hence, he is content to wait, biding his time and building his strength. In the meantime, he cannot help but take every opportunity to direct thinly veiled slights and slurs at his hated master, knowing himself to be safe from Varns prideful rages because of his unique position. However, Talek Varn is far more intelligent than the Magos gives him credit for, and is well aware of Octavius machinations. While Varn despises the worm for his skulking ways and snidely delivered barbs, at the same time he enjoys the mental sparring matches between them, revelling in the challenge of outsmarting a clever opponent. There are some among the Iron Gods that say that it is for this reason, as much as the need for Octavius specialized skills, that Varn has allowed him to live as long as he has. In reality, the two men are far more similar than either would care to admit; both thoroughly disenchanted with the thankless role a vast and uncaring Imperium saw fit to give them, both now seeking nothing more than to claw what they can from a dying galaxy before madness and death overrun all. The Imperium For the Planetary Governors and Navy Captains around the Solios Nebula, the Iron Gods are the most fearsome threat imaginable. In the opinion of more than a few among their number, Varns demands of tribute are not excessive and that it costs far less to simply pay him and thus be safe from his cruel retribution. Further, when his requests have been met, Varn has provided his strength to these worlds when needed, most recently helping the hives of Talathi Prime to eradicate a Genestealer cult that had infiltrated their home. Whether Talek Varn was moved to act by some vestigial sense of honour or loyalty, or simply by egotistical fury that one of his worlds had been attacked, is uncertain. Whichever is true, local support for the Iron Gods grew significantly because of it. However, the execution of the Governor of Talathi Prime shortly afterwards by Inquisitor De Corte has meant that few planetary lords are now willing to request Varns aid openly. However, while it would likely be galling for the master of the Iron Gods to hear, the truth is that all his actions register as little more than a pinprick against the Adeptus Terra. In the aftermath of Abaddons thirteenth Black Crusade, the ongoing wars around the Armageddon system against Waagh Ghazghull, and the newly emergent threat of Hive Fleet Leviathan; Talek Varn and his followers are less than nothing. The Imperiums view is that the Iron Gods may be safely ignored until such time as sufficient strength can be spared to crush them utterly. While this is probably a correct assumption, the Lords of Terra must be careful. The power of Talek Varn grows with every year, and if no action is taken against him, the Imperium may one day find itself with another Huron Blackheart firmly entrenched deep within its borders. In his time ruling over the pirates of the Solios Nebula, Talek Varn has made many enemies. Foremost among them must surely be Lord Admiral Griev of the Imperial Navy, a veteran commander seemingly obsessed with destroying Varn and all those who follow him. Why Griev is so compelled to act against Varn is uncertain, but many speculate that for a man like the Lord Admiral, whose whole life has ever revolved around duty and unbending discipline, the very existence of a force Talek Varn is a rabid dog that needs to be put down!Give me but a dozen more ships and I shall see it done. Lord Admiral Griev to the Naval Authorities at Hydraphur like the Iron Gods is anathema, an affront to his uncompromising sense of what is right and wrong. The grey bearded Fleet officer has driven the forces under his command relentlessly, becoming almost tyrannical in his eagerness to find and annihilate his enemy. However, though in recent years Griev has captured or destroyed several vessels believed to be part of Talek Varns pirate fleet, he has never been able to bring the lord of the Iron Gods himself to battle. The Lord Admiral ever seeks from his superiors the strength he needs to hunt Varn down, but given his lack of success thus far, the Naval Segmentum HQ has been unwilling to waste even more ships in what currently seems to them to be a fruitless endeavour. Rumours abound within the corridors of power at Hydraphur that the Lord Admirals obsession has driven him into madness, and that it can be only a matter of time before he loses his command entirely. That Griev has been allowed to continue in his vindictive quest at all is largely due to the patronage of another servant of the Imperium, the shadowy figure of Inquisitor De Corte. Although only recently given the full rank of Inquisitor, De Corte is a shrewd and thorough investigator, and is convinced that the Iron Gods are a far greater threat than many of his peers realize. Much of the Inquisitors fear stems from his belief that he has discovered a pattern in many of the items taken as tribute by the pirate lord in the years since the desertion of the traitor Magos Octavius. De Corte feels sure that the ambitious master of the Iron Gods has put his Mechanicus ally to work sourcing and building a compact genetics laboratory complete with its own cloning facilities, with the obvious goal of replicating Astartes gene seed. Even more worrying to De Corte is the possibility that this goal has already been attained, as several of the Iron Gods most recent raids, on worlds such as Ksergha IV and the hives of Cordis VII, have been accompanied by unconfirmed reports of the abduction of a handful of prepubescent male children. De Cortes many critics claim that the young Inquisitors theories are absurd, that there is not the slightest chance that Talek Varn could have gained the power to create warriors of the Adeptus Astartes, and that De Corte is simply trying to make more of his first assignment than is truly there. However, in the unlikely event he should be correct, the threat posed by the Iron Gods may prove to be far greater than any of the servants of Terra ever realized. Gene-seed The individual genetic legacies of Talek Varn and his reavers are a matter of much debate among Imperial scholars. Some believe Varns prideful attitude marks him as a son of Rogal Dorn, whereas others suggest that his savage ferocity and disrespect for authority indicate that he must be a scion of either the White Scars or Space Wolves. However, the simple truth of the matter is that Varn could have been recruited into the ranks of the Adeptus Astartes by any one of the many hundreds of Chapters currently in existence. Similarly, whether his original followers hail from the same Chapter as their master, or if he perhaps gathered them from across the breadth of the Imperium before he ever came to the Solios Nebula, is equally unknown. Whatever the case, neither Varn, nor any of the Iron Gods, is known to have divulged the truth to anyone outside About the Author/Acknowledgements Lysimachus has been a certifiable 40K fluff-nut, particularly in regard to the mighty Astartes, for the best part of 15 years; and is honoured to have several IAs, ITs and a short story accepted into the B+Cs excellent Librarium. Special thanks on this piece must go to Octavulg, Barret, Severus 6, GHY, Ace Debonair and everyone else whos helped turn some fairly random ideas into a finished article. their own ranks; nor are they ever likely to. The pirate lord knows that there is only one thing that could ruin his dreams of carving out an empire at the heart of the Emperors realm that even a single Chapter should turn its full attention to the Iron Gods before he is ready to face them. Thus, he is vigilant that none of his followers should ever reveal anything about their individual histories that might bring the vengeful anger of their former brethren down upon the Solios Nebula. Battle Cry Blood and glory!
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