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So for a while I've been toying with SketchUp to make all sorts of models with the idea of 3d printing them and then having them cast. It originally started with some Homeworld inspired ships which then kind of became my interpretation of pre-Imperial vessels: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/Somevariants_zps6b58178e.jpg And the first print: http://i1299.photobucket.com/albums/ag77/Stefmanovic/LEGION%20ship/2013-11-01115818_zpscf693308.jpg Later on I started working on some other ship models that are more BFG influenced: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Fleetteaser_zpse59fe328.jpg I've been collaborating on them with Fox Box Games who will produce them. We eventually managed to do a first print thanks to the lovely fellows at the Cardiff University: http://i1299.photobucket.com/albums/ag77/Stefmanovic/prints_zps8fcda915.png http://i1299.photobucket.com/albums/ag77/Stefmanovic/2014-12-02160004_zpsad11030b.jpg And now we're in the process of casting the ships in resin (please ignore the filthy xenos in the background): http://i1299.photobucket.com/albums/ag77/Stefmanovic/miscast%20destroyer%201_zpsrbg8wkrb.jpg I currently have four types of escorts (2 destroyers and 2 corvettes) and some boarding pods printed, and hopefully we'll be able to release them later in the summer. Depending on how those will go, I can contemplate finishing up the larger transport ships and maybe also these. Besides ships I've also worked on some more 28mm scaled stuff. Space Hulk and Necromunda have always fascinated me and for a long time I've tried to make a model version of Philip Sibbering's Ecopolis. I eventually moved to something based more on my own ideas, which you can see here: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006a_zpskf1dwgwl.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006c_zpsvucpmoxc.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20006b_zps2c2bokgt.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Underground%20facility%201.0%20-%20008%20equipment_zpsz2zstyix.jpg I still haven't been able to build my own infantry models (yet), but I have been working on designing some equipment for them: http://i1299.photobucket.com/albums/ag77/Stefmanovic/Clubs%201.0%20-%20001_zpst5tskn7y.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Auto%20pistols%20-%20teched%20up%20002_zpsxh3g9ouv.jpg http://i1299.photobucket.com/albums/ag77/Stefmanovic/Rifles%201.0%20-%20002_zpse7znj2qy.jpg So yeah...let me know what you think! I'll keep this thread updated with my process as we go along!
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- Space Hulk
- Battlefleet Gothic
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Greetings to you all! I have for many a year been plucking away in the WIP thread, but as most of the things I put there are actually finished by the time I post, I thought it a bit more apt to have a thread here as well - and as there is not far from though to action, thus it is done now. The aim of this thread is for me to post pictures of the various B&C permissable armies that I usually work on and the units belonging to them, which I finish. Currently, I have the following armies in my possession: Dark Angels (1st, 2nd and Battle Company) - about 5000 points total Chaos Space Marines (Death Guard, World Eaters, Black Legion & Fallen Angels) - about 4500 points Chaos Daemons (Tzeentch, Nurgle & Khorne) - about 3000 points Imperial Guard allies (Death Korps of Krieg) - about 400 points Grey Knight allies - about 400 points Tyranids - about 8000 points As you can see, there is plenty of potential for varied things to be shown and displayed here - and I look forward to sharing with you all. Thus, with no further ado, I bid you welcome to my thread of finished works from the forge of Master Ciaphas! Faithfully, Master Ciaphas
- 152 replies
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- Chaos Space Marines
- Forge World
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Hi All, just thought I'd post the scenery I've been building and painting on here in an effort to keep me motivated. Hope Y'all enjoy!
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I was uhmmm-ing and ah-ing about posting this (I actually thought he was a user on b&c, but didn't find him), but anyway: therealbrokenfingers has just opened a yt-channel, and I thought you might be interested. He is known through Instagram (-> https://www.instagram.com/therealbrokenfingers/ and other places, I suppose...) for his true scale Alpha Legion, which he paints mostly with oils for an interesting, gritty look. Some nice tutorials on there already, also for terrain. Cheers! https://www.youtube.com/user/jeremycwood79
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After seeing this from the new boxset reveal video i really want to make something similar!, does anyone else think it's super cool?, ... sorry for the potato image Cheers, Mithril
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- astra militarum
- imperial guard
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After a many-year hiatus, I've (mostly) put my hobby bench back together, and am ready to start getting dirty. For my Loyalist Legio, I've created Legio Lupos, the Wolf Pack. ...and for the Traitors, Legio Erinyes. For Loyalist Knights, House LowenKralle ...and lastly for today, a WIP of my Questoris Scion. Clearly I also need a lesson in how to properly post images to the forums! All of the pics are here:
- 118 replies
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- adeptus titanicus
- titan
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Vraks - Battle 1, Turn 3 Overview
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
- terrain
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Vraks - Battle 1, Lads - 6
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks - Battle 1, Lads - 5
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks - Battle 1, Lads - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks - Battle 1, Lads - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 4
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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Vraks w/Terrain for 9th Ed. - 3
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks w/Terrain for 9th Ed. - 2
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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- Siege of Vraks
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Vraks w/Terrain for 9th Ed. - 1
Dark Legionnare posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: Vraks & Battles
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From the album: Schoon's Titanicus
Plan for a Titan bay display/terrain piece -
Modular sections 0011
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0010
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0009
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0008
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say. -
Modular sections 0007
Canadian_F_H posted a gallery image in Terrain, Scenery, Bases, and Game Tables
From the album: CFH Table WIP
Modular tabletop terrain topographical tiles. Made from presswood sheets. nominally 1/2" thick. various degrees of incompletion. tiles are made to line up in as many ways as possible. obviously when the entire edge is at the same elevation. but most importantly every tile edge that has a slope has the same slope profile along the edge. so any piece so long as you orient it properly matching lowland to lowland, and highland to highland, the transition should line up very well. that's the theory. we shall see how it goes. you can see where i have already made a rough pass with a grinder to start to get the smoother shape down. I already tested the slope and models will stand just fine. there will be steeper areas with stepped ledges for models, and that will be difficult terrain and sometimes impassable. also note the early shots with models in for scale. it was entirely intentional that the hills be LOS blocking in certain table arrangements. i thought it would be interesting for games to have LOS blockers that often were not inhibiting movement. the elevated and lower areas will accomodate some other terrain largely dependant on the tile arrangement. ignoring that tiles with duplicate themes (all hill corners or all long hillsides for example) are not actually identical, i already sketched out over 100 permutations of 4 pairs of tiles (2 inside corners, 2 outside corners, 2 long hillsides and 2 flat lowland tiles) when setting up a 4'x6' table. considering swapping each comparable tile with its alternate you can see that the numbers will increase very rapidly. just swapping 2 tiles doubles the permutations. then swapping any other 2 tiles doubles those etc, so in theory over 1600 unique permutations, tho a great many of them will not be extremely different, since the swapping means you really have about 100 arrangements that each have 16 sub variations. throw on terrain etc and you've got more variety than you can shake one of those old red measuring sticks you can't read at. Yes I am aware this is overkill. No it isn't that heavy. Yes it is a lot of work. No i am not crazy. Yes that is exactly what a crazy person would say.