Marshal Loss Posted December 3, 2020 Share Posted December 3, 2020 (edited) Pretty much what we expected: +1 BSEntropy Cannon becomes D3+3 instead of D6The mortar gets D2 instead of D1d3, & has no minimum distance Spitters are flat S6 (like the bloat drone) Rothail is rapid fire, lost 1AP +1A Big improvement, entropy cannons are now even better than the Accelerated Entropy stratagem which was in Psychic Awakening Edited December 3, 2020 by Marshal Loss TrawlingCleaner and Iron Sage 2 Back to top Link to comment Share on other sites More sharing options...
Volt Posted December 3, 2020 Share Posted December 3, 2020 Thank god the BS went up. I've tired using crawlers before but at BS 4 they were basically worthless and only good for screening fire. At BS 3+ and big guns never tiring, maybe they'll kill something for once. Link to comment Share on other sites More sharing options...
Karhedron Posted December 3, 2020 Share Posted December 3, 2020 Park one on your home Objective with a few Poxwalkers to screen and your opponent will really struggle to remove it. Even a squad of Eradicators will find it hard to do more than bracket it. Link to comment Share on other sites More sharing options...
Marshal Loss Posted December 3, 2020 Author Share Posted December 3, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs Iron Sage and smileyjim 2 Back to top Link to comment Share on other sites More sharing options...
BitsHammer Posted December 3, 2020 Share Posted December 3, 2020 Entropy Cannon becomes D3+d3 instead of D6 I think you meant "D3+3" there. Link to comment Share on other sites More sharing options...
Ishagu Posted December 3, 2020 Share Posted December 3, 2020 Massive improvements. This is going to be such a solid and powerful unit. Link to comment Share on other sites More sharing options...
Reyner Posted December 3, 2020 Share Posted December 3, 2020 I'm glad my indecisiveness made me not build any of my Death Guard til now. I may actually learn to play 9th edition and get games in whenever West Yorkshire goes down to Tier 1 Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted December 3, 2020 Share Posted December 3, 2020 I'm really happy with the changes. I wonder if the entropy cannon will have the plague keyword like the strat too. Also makes me wonder if other strats DG got in PA work their way onto the units. I got a feeling DG is getting some point increases. Link to comment Share on other sites More sharing options...
Xenith Posted December 3, 2020 Share Posted December 3, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs "Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... Bryan Blaire 1 Back to top Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted December 3, 2020 Share Posted December 3, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs "Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... They had it before, as well as an invul. Its problem was really it's BS, which is why the flamer build got so popular after you could combo it with trees and heralds. Link to comment Share on other sites More sharing options...
BolterZorro Posted December 3, 2020 Share Posted December 3, 2020 PBC has also a nice advantage compared to other tanks: it is not as tall as other tanks and you can hide it more easily than others. Xenith 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted December 3, 2020 Share Posted December 3, 2020 T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... A 5+++ is not the same as a 33% increase in wounds. Each wound you save becomes another a wound you can roll for DR in future. If you do the maths, a 5+++ works out to roughly a 50% increase in effective wounds. That would make a PBC equivalent to at least 18W. Marshal Loss 1 Back to top Link to comment Share on other sites More sharing options...
Atrus Posted December 3, 2020 Share Posted December 3, 2020 My deathguard buddy is gonna love this. He always complained about the bs4. My counter was that it was to balance out the fact that it doesn't need line of sight to shoot something with the mortar. I'm hoping that the mortar itself is -1 to hit if it retains the ability to shoot out of Los. (Something that all units/weapons with this ability should do imo) Not a fan of mortar weapons losing their minimum range. Dark Shepherd 1 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted December 3, 2020 Share Posted December 3, 2020 T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... A 5+++ is not the same as a 33% increase in wounds. Each wound you save becomes another a wound you can roll for DR in future. If you do the maths, a 5+++ works out to roughly a 50% increase in effective wounds. That would make a PBC equivalent to at least 18W. By Jove, I hadn't factored that you can re-save the already saved wounds. Very powerful. Karhedron 1 Back to top Link to comment Share on other sites More sharing options...
Morticon Posted December 4, 2020 Share Posted December 4, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs "Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... Disgustingly resilient looking to be Infantry only. Link to comment Share on other sites More sharing options...
Lagrath Posted December 4, 2020 Share Posted December 4, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs "Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... Disgustingly resilient looking to be Infantry only. That would be one of the worst changes to any army in the history of 40k. Special Officer Doofy 1 Back to top Link to comment Share on other sites More sharing options...
Morticon Posted December 4, 2020 Share Posted December 4, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs "Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... Disgustingly resilient looking to be Infantry only. That would be one of the worst changes to any army in the history of 40k. Respectfully disagree. Dark Shepherd 1 Back to top Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted December 4, 2020 Share Posted December 4, 2020 If there's a theme of this DG release so far, it's the constant validation of poor loadout decisions (with no magnetising) which I made 3 years ago. Really pleased by the changes here, massive buffs"Even a broken clock is right twice a day" But yes, I feel you on that, I've been quite pleased how a lot of the rule of cool based modelling choices I made actually became useful this edition, and I'm glad that it's happening for an army other than Codex Marines. T8 12W seems decently tough, I assume it's also disgustingly resilient for an effective 16W? I do love that model, really sad I missed out on the Conquest kit... Disgustingly resilient looking to be Infantry only. That would be one of the worst changes to any army in the history of 40k. Respectfully disagree. And I respectfully disagree with your disagree. Link to comment Share on other sites More sharing options...
Karhedron Posted December 4, 2020 Share Posted December 4, 2020 Disgustingly resilient looking to be Infantry only. There is precendent in the fact that Marine vehicles are not CORE meaning they cannot benefit from various buffs as a result. This approach would be consistent. Even without DR, a 12W T8 tanks with a daemonic 5++ is pretty durable, particularly since it can fire without LOS. Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted December 4, 2020 Share Posted December 4, 2020 Yet those marine tanks get their chapter tactics and doctrine bonus. DR is the equivalent. Link to comment Share on other sites More sharing options...
BitsHammer Posted December 4, 2020 Share Posted December 4, 2020 DR isn't likely to go away. We're more likely to see a points hike for it, but not a removal of faction defining trait. Link to comment Share on other sites More sharing options...
quasistellar Posted December 4, 2020 Share Posted December 4, 2020 Yet those marine tanks get their chapter tactics and doctrine bonus. DR is the equivalent. Is it, though? Do we know it's the equivalent in the 9th ed codex? Or will there be subfactions (such as from PA) that are the equivalent? Link to comment Share on other sites More sharing options...
BolterZorro Posted December 4, 2020 Share Posted December 4, 2020 ATM, 100% of v9 codex have a doctrine equivalent for battle forged armies fully same faction OK, we have only 2 codex: SM and Necron. But still, it points to something... So, I won't be surprised to see something like this for DG. Link to comment Share on other sites More sharing options...
quasistellar Posted December 4, 2020 Share Posted December 4, 2020 I guess what I mean is: maybe it's just a rule for infantry now--similar to all SM dreadnoughts having the Duty Eternal rule. Maybe the battleforged bonus is something else? In fact I would almost guarantee the battleforged bonus is something else--it wouldn't make sense to lose DR with souping. Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted December 4, 2020 Share Posted December 4, 2020 Yet those marine tanks get their chapter tactics and doctrine bonus. DR is the equivalent. Is it, though? Do we know it's the equivalent in the 9th ed codex? Or will there be subfactions (such as from PA) that are the equivalent? We don't know what's been added or taken away in terms of special rules; the death guard book is very early 8th in design and a lot can change as we saw from marines 8.0 to marines 8.5. But if we use the marine book as a basis the army wide special rules like chapter tactics and combat doctrines were kept the same. Some unit's bespoke abilities got shifted to strats and some strats got applied wholesale, but it's a safe assumption to make that the daemon engines will receive the same defensive ability as the infantry be that DR or whatever the new version is. Link to comment Share on other sites More sharing options...
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