Hello all.
This is just a thread I picked up from some comments in another PBP game, where someone thought it would be fun to take Deathwatch ruleset, and go down tight corridors to certain doom.
In my mind, this amps up the gameplay of Space Hulk to another level, because you have an actual, not AI director and have far more options available to you as a player in terms of abilities and skills to help PC's survive the onslaught.
This is an exploratory thread, mainly to discuss if su