phandaal Posted July 24, 2022 Share Posted July 24, 2022 3 hours ago, Putrid Choir said: It happens. Tau rail guns, Tyranid's massive buffs, drukhari for awhile after their codex dropped, deathwing perma transhuman. It sucks, but if codexes didn't creep how would they get band wagoners to jump codexes? Well I don't know about you but I have always been a fan of... Hang on. *checks calendar* Chaos Daemons! Skulls for the... Blood thing. Just have to enjoy the ride at this point. Will be a shell shock for the dedicated players going from dumpster to demolisher overnight though. Vesalius, WrathOfTheLion, Khornestar and 6 others 1 8 Back to top Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted July 24, 2022 Share Posted July 24, 2022 Word Bearers is the most fun of that for Chaos right now because of the stark contrast :D phandaal 1 Back to top Link to comment Share on other sites More sharing options...
Blight1 Posted July 24, 2022 Share Posted July 24, 2022 We'll see if a near purely melee army with 5+ saves will dominate the meta. Obviously we haven't seen most of the rules but I see them as scary if they make it to you but completely manageable if you have decent shooting or get the charge off with assault units. Greater daemons will be an exception but they always have been and they're limited to 1 per detachment. Metzombie and Daemonic Brother 2 Back to top Link to comment Share on other sites More sharing options...
Schlitzaf Posted July 25, 2022 Share Posted July 25, 2022 (edited) Daemoms do not have an insigificant amount of shooting/ranged pewpew (Physics mostly, Khorne has stuff like their cannons, soulgrinders etc) as an aside tbf. Not to same extent of most factions but it is respectable amount, albeit skewed to tzeentch and nurgle last I checked Edited July 25, 2022 by Schlitzaf Link to comment Share on other sites More sharing options...
Blight1 Posted July 25, 2022 Share Posted July 25, 2022 (edited) Not sure about that S9 shot being Damage 2. That'd be a huge nerf and make the unit nearly useless for actually shooting things. Edited July 25, 2022 by Blight1 Link to comment Share on other sites More sharing options...
Ahzek451 Posted July 25, 2022 Share Posted July 25, 2022 (edited) An improvement, and yet doesnt tickle me pink, blue, and yellow. A +1 to S,T,W, and the same is the same except that its not ignored by invuln ignoring weapons. The main weapon is D2 instead of random d3. Is it still heavy? An extra d6 hits, and one better strength. Is this still pistol? Melee damage indicates that the screamer attacks are unchanged, and the flamer itself lost a pip of AP but gained one attack. The +1 S to flamers is new, and the minus to psy tests gained 3". Edited July 25, 2022 by Ahzek451 Link to comment Share on other sites More sharing options...
Blight1 Posted July 26, 2022 Share Posted July 26, 2022 Was hoping for an actual reason to use mine. 3 d2 shots are basically useless in this game. Needs an actual anti large shot with decent damage to find a place in lists. Link to comment Share on other sites More sharing options...
Ahzek451 Posted July 26, 2022 Share Posted July 26, 2022 (edited) Will wait for the book as normal, but the low damage and assuming it's still a heavy weapon is pretty disheartening if they are the final. Edited July 26, 2022 by Ahzek451 Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted July 26, 2022 Share Posted July 26, 2022 How can the cannon not be good? Schlitzaf says Daemons shooting doesn't suck... Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted July 26, 2022 Share Posted July 26, 2022 20 hours ago, Blight1 said: Do we have another chariot by now? Where is this rumor taken from? Link to comment Share on other sites More sharing options...
Blight1 Posted July 26, 2022 Share Posted July 26, 2022 Nothing new posted on the genecult board and the source of this text post was never mentioned. It seems to be a different source than the videos that popped up in the beginning. Link to comment Share on other sites More sharing options...
Hathor42 Posted July 26, 2022 Share Posted July 26, 2022 I'm hoping the next tease is slaanesh. We got Guo, Scarbrand and flamer chariot so far. Blight1 1 Back to top Link to comment Share on other sites More sharing options...
Khornestar Posted July 27, 2022 Share Posted July 27, 2022 18 hours ago, DeStinyFiSh said: Do we have another chariot by now? Where is this rumor taken from? Most likely from the Warphammer discord group. Link to comment Share on other sites More sharing options...
DeStinyFiSh Posted July 27, 2022 Share Posted July 27, 2022 There is a new vid online: https://www.youtube.com/watch?v=da_GOVAGC1M&t=0s Link to comment Share on other sites More sharing options...
TheWarmaster Posted July 27, 2022 Share Posted July 27, 2022 On 7/11/2022 at 4:34 PM, EnsignJoker said: I wonder if there will be a summoning rule in this codex, that lets the Chaos Space Marines book summon daemon if allies One can hope!! Link to comment Share on other sites More sharing options...
Khornestar Posted July 28, 2022 Share Posted July 28, 2022 Rumors from the same discord group are saying summoning is gone as a mechanic, appropriate amount of salt etc. Link to comment Share on other sites More sharing options...
Hathor42 Posted August 1, 2022 Share Posted August 1, 2022 New demon article this week lads! Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted August 1, 2022 Share Posted August 1, 2022 Anyone that follows the community page articles and codexes, what is the usual turn around time for showing the book cover (which they did already), writing articles to pre order day? Just trying to guesstimate the release date of the codex. Link to comment Share on other sites More sharing options...
Blight1 Posted August 1, 2022 Share Posted August 1, 2022 "Happy Monday folks. Here's some insight into psychic goodness from our daemonic friends. A few tidbits: Treason of tzeentch has an entirely new purpose. No more mind controlling your opponents unit/model to fight for you. It's now an effect that exists elsewhere in the game, but isn't terribly common. Gaze of Fate is no longer a free reroll, but now interacts with Warp Storm Points in an interesting way. The Slaanesh discipline is (imho) almost all good stuff. Fighting in the psychic phase is gone, true, but most all of these spells have a time and a place they want to be used. Khorne, obviously does not have psychic powers. That said here's a brief sampling from Tzeentch and Slaanesh (edit: and nurgle). Please note again that the wording on some of these is not final, and we may see changes between now and release. Two Tzeentch Spells Bolt of Change (7): Choose a unit within 12" and visible to the caster, roll 9d6. Each 5+ is a mortal, for each model killed that unit takes an additional mortal wound. Infernal Gateway (8): The closest enemy within 12" and every enemy within 3" of them takes d3 mortals. On a 12+ they all take 3mw. Two Slaanesh Spells Symphony of Pain (7): Choose a visible enemy unit within 18", they have -1 to hit and -1 to wound in melee Hysterical Frenzy (7): Slaanesh CORE unit within 18" gets +1A and exploding 6s in melee. Two Nurgle Spells Nurgle's Rot (7): Roll 2d6 for each enemy unit within 6" - if you beat their toughness, they take d3 mortals. If you double their toughness, they take d6 mw. Miasma of Pestilence (8): Pick an enemy unit within 18", it cannot preform actions, any actions it is currently performing fail, and it loses obsec." -usual source darkseren1ty, Khornestar and sairence 3 Back to top Link to comment Share on other sites More sharing options...
Ahzek451 Posted August 1, 2022 Share Posted August 1, 2022 3 hours ago, Blight1 said: "Happy Monday folks. Here's some insight into psychic goodness from our daemonic friends. A few tidbits: Treason of tzeentch has an entirely new purpose. No more mind controlling your opponents unit/model to fight for you. It's now an effect that exists elsewhere in the game, but isn't terribly common. Gaze of Fate is no longer a free reroll, but now interacts with Warp Storm Points in an interesting way. The Slaanesh discipline is (imho) almost all good stuff. Fighting in the psychic phase is gone, true, but most all of these spells have a time and a place they want to be used. Khorne, obviously does not have psychic powers. That said here's a brief sampling from Tzeentch and Slaanesh (edit: and nurgle). Please note again that the wording on some of these is not final, and we may see changes between now and release. Two Tzeentch Spells Bolt of Change (7): Choose a unit within 12" and visible to the caster, roll 9d6. Each 5+ is a mortal, for each model killed that unit takes an additional mortal wound. Infernal Gateway (8): The closest enemy within 12" and every enemy within 3" of them takes d3 mortals. On a 12+ they all take 3mw. Two Slaanesh Spells Symphony of Pain (7): Choose a visible enemy unit within 18", they have -1 to hit and -1 to wound in melee Hysterical Frenzy (7): Slaanesh CORE unit within 18" gets +1A and exploding 6s in melee. Two Nurgle Spells Nurgle's Rot (7): Roll 2d6 for each enemy unit within 6" - if you beat their toughness, they take d3 mortals. If you double their toughness, they take d6 mw. Miasma of Pestilence (8): Pick an enemy unit within 18", it cannot preform actions, any actions it is currently performing fail, and it loses obsec." -usual source Interesting stuff, is the same source the one on the initial video floating around youtube? That one mentioned treason of Tzeetnch being changed to taking away auras I believe. Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted August 2, 2022 Share Posted August 2, 2022 I hope nurgle is keeping a spell to get -1 to be hit, sucks miasma is changing. Link to comment Share on other sites More sharing options...
Blight1 Posted August 2, 2022 Share Posted August 2, 2022 3 hours ago, Putrid Choir said: I hope nurgle is keeping a spell to get -1 to be hit, sucks miasma is changing. At least according to the original rumor source on YouTube there will still be a -1 to hit spell. Special Officer Doofy 1 Back to top Link to comment Share on other sites More sharing options...
Schlitzaf Posted August 2, 2022 Share Posted August 2, 2022 On 7/25/2022 at 11:12 PM, Putrid Choir said: How can the cannon not be good? Schlitzaf says Daemons shooting doesn't suck... What I said was there shooting is respectable/not insigificant to be clear. (Not neccesarily “good”. But given its often assault + quality statlines, (or even memetically pistols) is respectable). Link to comment Share on other sites More sharing options...
Ahzek451 Posted August 3, 2022 Share Posted August 3, 2022 Talking soul grinders. Link to comment Share on other sites More sharing options...
Special Officer Doofy Posted August 3, 2022 Share Posted August 3, 2022 Soul grinders are looking juicy. I wonder if the nurgle one getting +1T (so T9) is better than getting -1D from DR (they are both worse than 5+++, I miss the old DR). Link to comment Share on other sites More sharing options...
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