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World Eaters Points/Rules leaks


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46 minutes ago, Closet Skeleton said:

We were never getting Jump Packs due to the Raptors fluff.

 

Genestealer Cult also had no fast attack on initial release while being expanded heavily on that front, as did Admech in a lesser sense.

 

Death Guard took ages to come out, their massive range was not a single wave.

 

Hopefully there's a Blood Slaughterer coming in 9th ed to fill out the fast attack along with some Juggernaut cavalry.

 

Eh, I appreciate the optimism, but I'm still pretty damn disappointed with this piddly roster (assuming of course that this leaked roster is accurate, but given the reveals, I see no reason to doubt it in terms of overall roster composition).

 

Khorne Daemonkin had access to Raptors and Warp Talons in 7th, and if they really wanted to avoid that, they could've just made up some World Eaters specific jump pack troop.

 

The Death Guard roster didn't take ages to be fleshed out, they got one new addition in 9th: the Lord of Virulence. Everything else was present in their first 8th edition codex (aside from Predator being split into two entries).

 

I wouldn't really call the addition of two new FA choices for Genestealer Cults "expanded heavily". And even that took 2.5 years and an edition change. Sure, there might be more stuff in a hypothetical next version of the World Eaters codex, but that's likely to be years away. It doesn't do much for the poor state of what we have right now.

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Watched this video and there were a couple of interesting claims:

 

LANGUAGE WARNING:

 


 

One of the presenters made some claims about the units, Not sure if we should give this guy any credence, or why he would know, but here are the claims:

 

Eightbound/Exalted Eightbound:

 

Mutated chainfist (or a regular eightbound’s weapon, the former seems more likely) = called a lacerator, no details, speculation that it’s a chainfist without -1 to hit.

 

Movement 9”; unclear if this applies to both units.

 

Jakhals

 

Take mortal wounds on the unit to get extra strength

 

Other interesting takes, as well.

 

Edited by Khornestar
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I think they were more what they THINK is going to happen and not hard and fast facts. Lacerator comes from the sheet I think.

If you are a WE player it's a good channel dedicated to it. Discord is also good.

Edited by INKS
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22 hours ago, Bradeh said:

Looks like a Rhino heavy army until GW gives more options. 

That’s my current army, by design, based on the “Butcherhorde” from back in the day lol.

 

No offense to anybody but I hate space marine bikers, I’ll get the Primaris akira bikers because I intend to have a full unit of every Primaris kit…but space marines on bikes imo just don’t work and should be something for guard.

 

Shame about raptors, but I really just want to be able to give my champs power (fists) and power weapons, and I’ll be good.

 

I’m definitely getting Angron, doubt I’ll ever play him. 
 

 

Oh I fully expect the 3-6 bound guys to be mutilator copy-pastes, complete with majority 4 statline and 4” move. Fatty berserkers. They need to be fast or they’re trash out the gate, because they’ll eat every lascannon, railgun and mortal wound shot from the enemy.

Edited by Trevak Dal
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If the Berzerkers were actually multipose kits, and the eightbound were compatible and also multipose, I would have FAR fewer issues, because honestly I've been all about the Rhino most of my life, and my longest running "World Eater" (because dont forget CSM always got the short end on faction specific rules after 3.5!) army was just Berzerkers, with Rhinos, and assorted tanks.

 

So yeah, if we actually had that, instead of what is looking like some amazing (lol) CAD designed copy paste models? I'd likely be able to turn my nose at the vast list of options we are seemingly going to receive /s

 

But that isnt what we are getting. We are going to get small kits, with mono-pose builds, maybe some arm swaps, across 3 new infantry kits, one of which is a 3 model abomination, one that is looking straight CAD copy paste, and the last (best rofl) kit, being humans instead of astartes.

 

I'm sooooooooooooooooo mad. lo.

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Been thinking about it a little, I am willing to bet/really want to believe that Lord Invocatus has the warp locus rule.

 

This would be absolutely awesome for a fast unit that wants to charge up the board ASAP and engage with the enemy.

 

Especially considering the (most likely) barebones army list, this would allow for some great summoning opportunities.

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From “the leakers “ so take with salt:

 

  1. World Eaters Traits
  2. +1 Attack on Charge/charged/HI
  3. +1 Strength on Charge/Charged/HI (May end up being diffrent)
  4.  
  5. WE Armywide Mechanic: Bloodtithe
  6. Two current rumors:
  7. Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed.
  8. Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc)
  9. Bloodtithe effects (which are PERMANENT)
  10. 6 to hit in Melee Auto wounds
  11. +1 to hit
  12. +1 AP for Melee Weapons
  13. Attacks +1
  14. Add 1 to Advance and Charge
  15. 5+ FNP to Mortals
  16. 6+ FNP to everything
  17. Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn
  18.  
  19. Warlord Traits:
  20. When your WL kills a unit, you get a bonus Bloodtithe point
  21. WL takes half Damage in Melee
  22. Fight First
  23. Angron Trait: Remove OBSEC in 6'
  24. Khârn: if 6 or more models within 3' of Karn gain D3 attacks
  25. See Invoctus for other trait
  26.  
  27. Relics:
  28. Every Dead model counts as 2 for morale
  29. Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits
  30. Select CORE unit with in 6' 6's to hit auto wound
  31.  
  32. Khârn
  33. 6 2 2 6 4 6 9 9 3+
  34. Pistol 8 -3 2
  35. Axe S:user AP-4 D2
  36. 4+ inv
  37. Core reroll 1's to hit
  38. End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals
  39.  
  40. Lord Invoctus
  41. Has FLY
  42. Ignores invulns, only unit that does so.
  43. Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions)
  44. Has an aura of +2 Movement of CORE WE Units
  45.  
  46. Jakhals:
  47. 6" 4 4 3 3 1 2 6 6 jak
  48. 6" 4 4 3 3 1 3 7 6+ leader
  49. 6" 4 4 4 3 1 2 6 6+ Dishonored
  50. 2 Attacks at AP -1
  51. A couple can have +2S, -2 AP D2 -1 to hit upgrades
  52. A couplemore can have User -2 AP D2 Double Attacks
  53. Once per battle, can kill D3 of themselves and gain +1 Strength
  54.  
  55. 8Bound
  56. 9" WS3 BS3 S6 T5 3W LD8 3+/5++
  57. Pregame move built in
  58.  
  59. Exalted 8bound
  60. 9" WS2 BS3 S6 T5 3W LD8 3+/4++
  61. Prevent Fallback
  62. SGT can get two cahinfists that get Damage 3
  63.  
  64.  
  65.  
  66. Angron:
  67. 2+/4++ 18W
  68. 1 WLT - Removes enemy obsec within 6'
  69. Warp Locus
  70. Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily"
  71. Can be revived with the bloodtithe mechanic
  72.  
  73.  
  74. GENERAL STRATAGEMS:
  75. +1 Damage for Exalte 8bound
  76.  
  77.  
  78.  
  79.  
  80. KHORNE ARMY of RENOWN:
  81. Khorne Daemons Only and... Land Raiders is the restriction
  82. This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons
  83.  
  84. Some AoR Stratagems:
  85. 8bound
  86. +1 to Wound
  87. 6" Consolidate
  88. If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead)
  89. Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW
  90.  
  91.  
  92.  
  93. BAD News:
  94. Only 1 Relic/WLT. No Stratagems for extra
  95. Only 3 WLT for non-special Characters
  96. No Subfactions
 


 

Not sure what to make of all this. There is some stuff that sounds good, others that would need to be seen in actual RAW to make sense. Not sure which version of Blood Tithe would be better. Those buffs are decent. Bringing Angron back?! Lulz.

 

Would love to know juggerlord’s rules. Invocatus sounds pretty good, but no mention of his weapon. Ignore invulns, but what stats?

 

Eightbound sound awesome. S7 first round of combat, chainfists would be S12-S13 if they work like classic chainfists. We need those high strength attacks. Can only spam low/mid strength so much. Conveniently left out their number of attacks; one assumes it’s high but you never know. The bit about the exalted champion being able to get 2 fists is cool; seems like any of them can have a fist based on the images? These honestly sound like absolute monsters. Hope the 9” move is true. Hope they’re core, as well.

 

I like the jakhals a lot. Don’t see the -1 to hit weapon being worth it if it’s hitting on 5’s. Maybe there’s a character that can buff/reroll hits. Otherwise I dunno about that one. Once per battle to get strength 4? Also dunno about that one. Their base stats seem neat for what they are.

 

No mention of red butchers strat existing or not.

 

No subfactions, because of course.

 

Let’s see if any of this ends up being true.

 

Edited by Khornestar
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10 minutes ago, Special Officer Doofy said:

Am I reading that right? Lord invoctus has Fly?

 

Anyways him giving core +movement is cool, will help bezerkers move across the board better.


Yeah having fly has been a consistent part of his rumored rules for a bit. Sounds awesome.

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Regular eightbound are also supposedly core. That would be very cool combined with the +2” movement aura from Invocatus.
 

Also 8” move jakhals and berzerkers; he’ll yeah!

Edited by Khornestar
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From the leakers: 

 

Quote

My sources and disclaimers whenever I share stuff is:

 

I'm not making anything up, it is all true. But it also comes from a version of a playtest. I've seen the changes between seveal versions of playtests for tyranids, daemons, guard, ik and ck. And they're not insignificant, but rarely are wholesale mechanics dropped (though sometimes such as the case for csm and one element of daemons)

 

In this case it is one of the first playtests GW did for this codex (play tests have version numbers marked on them). So its early. I definitely expect specific numbers  and other elemnents to change.

 

So while I can never promise it will all make it to print, I can offer game design assurances. They tested this because they felt strongly it was the army identity they wanted.

 

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On 11/21/2022 at 9:46 AM, Scribe said:

If the Berzerkers were actually multipose kits, and the eightbound were compatible and also multipose, I would have FAR fewer issues, because honestly I've been all about the Rhino most of my life, and my longest running "World Eater" (because dont forget CSM always got the short end on faction specific rules after 3.5!) army was just Berzerkers, with Rhinos, and assorted tanks.

 

So yeah, if we actually had that, instead of what is looking like some amazing (lol) CAD designed copy paste models? I'd likely be able to turn my nose at the vast list of options we are seemingly going to receive /s

 

But that isnt what we are getting. We are going to get small kits, with mono-pose builds, maybe some arm swaps, across 3 new infantry kits, one of which is a 3 model abomination, one that is looking straight CAD copy paste, and the last (best rofl) kit, being humans instead of astartes.

 

I'm sooooooooooooooooo mad. lo.

Yep, if this is it then it's super lazy from GW

Gonna stay optimistic but I'm not starting a half done army with zero expansion ability and will stick to Kill Team until further notice. 

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On 11/20/2022 at 11:07 AM, Tymell said:

Khorne Daemonkin had access to Raptors and Warp Talons in 7th, and if they really wanted to avoid that, they could've just made up some World Eaters specific jump pack troop.

 

The Death Guard roster didn't take ages to be fleshed out, they got one new addition in 9th: the Lord of Virulence. Everything else was present in their first 8th edition codex (aside from Predator being split into two entries).

 

I wouldn't really call the addition of two new FA choices for Genestealer Cults "expanded heavily". And even that took 2.5 years and an edition change. Sure, there might be more stuff in a hypothetical next version of the World Eaters codex, but that's likely to be years away. It doesn't do much for the poor state of what we have right now.

 

Khorne Daemonkin had Raptors but that was never themed as a World Eaters Codex but a Khorne Renegades one focused on the cults of various Bloodthirsters. The featured warbands were the Brazen Beasts (renegades from the Golden Blades chapter), Bloodgorged (an orange colour schemed warband focused on attacking the followers of other chaos gods, lead of a network of cultists), the Eightscarred (a more classic group of berzerkers, showing that Khorne Daemonkin aren't all berzerkers unlike how World Eaters are described), the Harvest (defence specialists who use Warp talons to take fortresses in the path of Ork Waaaghs, white trim), the Skullsword (an extra large warband who worship Skulltaker rather than a Bloodthirster and consist of every flavour of khorne worshipper) and the Wrath (black armoured cannibals).

 

They could have invented Death Guard jump troops as well but stuck to existing background.

 

Death Guard had everything in the Codex but the Blighthaulers took about as long to come from Dark Imperium out as the Sister's 9th ed codex from the 8th ed Army Set.

 

36 minutes ago, Garrac said:

The lack of subfactions, if confirmed, would be soooooooo lame. They already do whatever they can to stop customisation through the rules, but this would be insane.

 

Subfactions have been pretty useless as a form of customisation since there's only ever one worth picking.

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On 11/20/2022 at 6:07 AM, Tymell said:

The Death Guard roster didn't take ages to be fleshed out, they got one new addition in 9th: the Lord of Virulence. Everything else was present in their first 8th edition codex (aside from Predator being split into two entries).

 

Excuse me, they got two additions in 9th. They got the Lord of Virulence AND the all important tournament winning Miasmic Malignifier terrain unit.

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