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Some interesting loadouts on the Kabalites which will make them much more versatile for KT, and a few nice bits for kitbashes too. 

 

Given the premium GW charges for Kill Teams even if they're based on old kits, I might just see if I can get a set from a box splitter. I imagine the demand for Arbiters will be high enough that there will be a lot of splitters just trying to get rid of Drukhari kits.

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Just now, Halandaar said:

Some interesting loadouts on the Kabalites which will make them much more versatile for KT, and a few nice bits for kitbashes too. 

 

Given the premium GW charges for Kill Teams even if they're based on old kits, I might just see if I can get a set from a box splitter. I imagine the demand for Arbiters will be high enough that there will be a lot of splitters just trying to get rid of Drukhari kits.

 

Yeah no doubt - to be honest I'm trying to convince myself I don't need the Arbites straight away, but if do get the box I'd definitely be selling the Drukhari 

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Don't understand why Arbites aren't a dual release with munda, paying homage to where they came from? They should be a new option for Enforcer gangs just as Redemptionists are more elite cawdor. Hopefully crossover rules will follow but I don't like how Necromunda has been totally omitted from this preview.

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I think the Kablites look great, but I don't know what bits are original and which are new:biggrin::laugh:

 

It is impressive how kits from that 5th edition era hold up today. Necron Immortals were another good example, though their upgrade kit was a bit more drastic since the base kit didn't allow for a ton of KT-esque personality

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So three boxes of Arbites- one built pure riot squad with shields and mauls, one with pure shotguns, then one with the mixed load out as a "command" unit. Only the latter's leader gets the laud hailer.

 

DE  are called Kabalites, not Trueborn, but if their card replaces the existing Kabalite card (like Pathfinders) rather than being an additional unit (like Kroot Farstakers), you should be able to apply the Trueborn upgrade to an augmented unit with all the specialist gear. Also, if the kit is compatible with the existing kit, it could lend a bit of variety to the Kabalite box with old heads and/or arms on new bodies/ new heads and/or arms on old bodies.

 

The terrain is pretty cool looking too- adding the old KT Rogue Trader chairs and consoles would allow you to build a heck of a bridge room.

 

 

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From the Preview article, I think we can see all the upgrade parts.

New heads on both (although the Sybarite is potentialy just a new head plate), melee weapons on the Duelist and new rear loincloth. Sybarite's torso front panel is new.

image.thumb.png.b7202f64a9022c0137281ed544a6a6ce.png

 

New Head on the right warrior and new melee weapon (razorflail):

image.thumb.png.19e918ff4ed79d95558d1af3d79baf93.png

 

New head, toxin injector and underslung gun on the member on the right:

image.thumb.png.df98391e2cd6c4c808ca47ca0006a40a.png

 

Of course, Birb holder is new as is his helmet and his rifle arm

image.thumb.png.16f39e56b547b95fac25ecb688efbe26.png

Toxin grenades, toxin pistol and head on the right member are new:

image.thumb.png.1132ca48063c513421bf0ed2eb9b7db3.png

 

This killteam is very rad and I'm really looking forward to getting my hands on them. I think it's a testament to how well the kit has aged that the non of the upgrade sprue bits look out of place. They could have pushed it a tad further IMO with a Dracon upgrade or something cool like that. Also, the paint scheme here is *chef's kiss*

Edited by TrawlingCleaner
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1 hour ago, Kilamandaros said:

Don't understand why Arbites aren't a dual release with munda, paying homage to where they came from? They should be a new option for Enforcer gangs just as Redemptionists are more elite cawdor. Hopefully crossover rules will follow but I don't like how Necromunda has been totally omitted from this preview.

Because that isn't where they come from?

 

They aren't a local police force like Enforcers. They enforce Imperial law.

 

Arbites predated Necromunda, and in fact in the 1st edition they only had a white dwarf article for rules. They werent an official release for the game. The models released in the short lived 2nd edition were Enforcers, not Arbites.

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Really love the terrain bits - great diorama/display board material here. The holo-table(?) especially is really rad, like a genestealer cult nexos table. I've seen a lot of people doing a Lord solar conversion in the spirit of the Triumph of St. Katherine, while using that Nexos holo-table. This might be too big, but still cool. I imagine somebody will cut out the holo-display and 3d print like a city or something to fit in there. But, if you were going to do a display board/diorama of something like the vengeful spirit bridge... I think it could be done well. 

 

I'd love to try kill team and boarding actions, or just generally offshoot, non-mainline games. Sometimes they can be the most fun, where the spirit of the game hasn't deteriorated into something non-fun. Rather, I suppose I like the idea that games workshop presents different game types, in that our varied hobby interests can each find our own niche. The problem is standard 2000pt 40k has a stickiness or elasticity to it - I stay with it because I feel I've got brainpower, hobby time, and blog articles on rules interactions, for 1 rule set. 

 

Great release. Now, if they just made a plastic floor tile instead of cardboard, like necromunda/OOP forgeworld...

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Hmmm  only on a little screen right now but I don't like the Arbiters updated look, still it seems they get enough choices to possibly work as a small army, so doubly gutted i sold mine!

 

Dark eldar meh.

 

The terrain looks excellent though, breached walls are fun and consoles are very nice, might see if I can scoop them off a splitter.

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I'm a huge judge dredd fan. I wish the arbites looked more like him. I can see why they don't, but I'm a bit disappointed. I might be alone. These were going to be a must buy for me, even if I wasn't going to use them. Now I just feel a bit meh about them.

 

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43 minutes ago, Starfarer said:

Because that isn't where they come from?

 

They aren't a local police force like Enforcers. They enforce Imperial law.

 

Arbites predated Necromunda, and in fact in the 1st edition they only had a white dwarf article for rules. They werent an official release for the game. The models released in the short lived 2nd edition were Enforcers, not Arbites.

 

Just because rules were only in white dwarf doesn't mean they weren't an official 1st edition gang - the same was true of any of the non-House gangs. Likewise in N17 the likes of GSC only had WD rules for a long time. White Dwarf is still official rules. Their rules for 40K were also provided by Andy Chambers in WD iirc.

 

'Short-lived' ? N17 Necromunda is still massively popular and has regular releases especially with the recent addition of Ash Wastes so no idea what you're talking about. Not as popular of KT no, but a dual release would have pleased a lot of people.

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6 minutes ago, Kilamandaros said:

'Short-lived' ? N17 Necromunda is still massively popular and has regular releases especially with the recent addition of Ash Wastes so no idea what you're talking about.


Can’t remember if it was ever officially titled “second edition,” but I believe they’re referring to the Specialist Games version released sometime in the early/mid-aughts. It had an Enforcer squad, with some models of…uh…questionable quality.

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