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Arbites are neat, I guess, but it's hard to get too excited about yet another group of armored humans. I'm honestly scared of the people who actually think they're going to become an entire army - the idea of designers sitting around  table, trying to come up with multiple heavy support choices for cops to exclusively have, is so bizarre. 

 

For the Kabalites - aren't they leaning a little too hard into the broken soulstones thing? That's supposed to be the Incubi's trademark, isn't it? The rest of the kit is neat, at least.

 

 

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4 minutes ago, Shinespider said:

For the Kabalites - aren't they leaning a little too hard into the broken soulstones thing? That's supposed to be the Incubi's trademark, isn't it? The rest of the kit is neat, at least.

I had a look at photos of the kit and realised that the Arch-Sybarite's torso is new (part of the upgrade sprue). The broken Soulstones are definitely an Incubi thing, so I suppose it could just be a trophy?

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54 minutes ago, Marshal Reinhard said:

Yeah, ok. The space feds definately won this one. Sorely tempted.

 

"You are under arrest for the crime of being xenos"

I dont think so!!!

Attack of the pocket — RoboCop - Clarence Boddicker “Bye bye, Baby.”

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Love the Arbites models!

I do think that the loudhailer drone would be better on its own base with a flight stand, if only because I worry that the cables will snap the first time the model goes into a foam tray. Also, are there 360° views out there? I would be happier if the leader's crest was on a back mount instead of his helmet.

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56 minutes ago, Kilamandaros said:

 

Just because rules were only in white dwarf doesn't mean they weren't an official 1st edition gang - the same was true of any of the non-House gangs. Likewise in N17 the likes of GSC only had WD rules for a long time. White Dwarf is still official rules. Their rules for 40K were also provided by Andy Chambers in WD iirc.

 

'Short-lived' ? N17 Necromunda is still massively popular and has regular releases especially with the recent addition of Ash Wastes so no idea what you're talking about. Not as popular of KT no, but a dual release would have pleased a lot of people.

Dont forget, Arbites were shown in the WD 'Confrontation' articles, that was basically Necromunda before it was a stand alone game. 

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Let’s hope sales of these kits will drive them to expand the range. The reactions for this kit vs the desolation squad are complete opposites. 
 

Only complaint - no abdominal armour or full face protection. Looks great, not very practical. But the new helms definitely evoke robocop. 
 

‘dead or alive you’re coming with me’

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55 minutes ago, Lexington said:


Can’t remember if it was ever officially titled “second edition,” but I believe they’re referring to the Specialist Games version released sometime in the early/mid-aughts. It had an Enforcer squad, with some models of…uh…questionable quality.

Yes, the original Necromunda Underhive is what I'm referring to as 2nd edition. N17 is the 3rd edition of the game.

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39 minutes ago, Shinespider said:

I'm honestly scared of the people who actually think they're going to become an entire army - the idea of designers sitting around  table, trying to come up with multiple heavy support choices for cops to exclusively have, is so bizarre. 


Eh, I could see it as part of a supplement or additional units in an Imperial Agents book.

 

They aren’t just Cops, they are the militarized judicial system and have their own combat vehicles, weapons, various tactical units that can be equipped different, etc. Their precincts are their own fortresses that can hold off enemy armies for a decent amount of time. I agree they wouldn’t be like the IG, but I could see a small book with some bikes, some transports, maybe a Taurox or whatever they are called, and at least three squad types (command, standard, riot). And they’d have several HQ options (like Judges of different ranks).

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7 minutes ago, Arkangilos said:


Eh, I could see it as part of a supplement or additional units in an Imperial Agents book.

 

They aren’t just Cops, they are the militarized judicial system and have their own combat vehicles, weapons, various tactical units that can be equipped different, etc. Their precincts are their own fortresses that can hold off enemy armies for a decent amount of time. I agree they wouldn’t be like the IG, but I could see a small book with some bikes, some transports, maybe a Taurox or whatever they are called, and at least three squad types (command, standard, riot). And they’d have several HQ options (like Judges of different ranks).

40k suffers from faction bloat as it is. There really isn’t room for yet another imperial faction 

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55 minutes ago, Shinespider said:

Arbites are neat, I guess, but it's hard to get too excited about yet another group of armored humans. I'm honestly scared of the people who actually think they're going to become an entire army - the idea of designers sitting around  table, trying to come up with multiple heavy support choices for cops to exclusively have, is so bizarre. 

 

 


The niche they fill in 40k is the biggest barrier I think. They aren’t large scale enough to really warrant being deployed as a whole army in 40k, hence the kill team release being more suitable. 
 

That aside, I think of them as more akin to harlequins or sisters of silence in terms of the size of range they could have. This kit alone seems able to build a couple of suitable hq choices and 2-3 different types of squads with options. Expand the mastiff units, add in pursuit bikes judge dredd style, sniper units, transports and some specialist characters and it could be a nice little range. 

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9 minutes ago, Redcomet said:

40k suffers from faction bloat as it is. There really isn’t room for yet another imperial faction 

I disagree on the principle, but agree on the practice. 
 

The faction bloat is because of how they handle the updates and releases, not because there are too many. 

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Think about how many factions that previously only existed in the fluff, or that had spent decades in limbo, have now been realised as codices. Think about how many previously  neglected model ranges (eldar, necrons, guard, tyranids) have either been revamped or are about to be with the new edition. GW NEED TO CONSTANTLY MAKE MORE STUFF. This is how I know that dark mech, EC, and Exodites etc are on the way because pretty soon they'll be all that's left. Their business model depends on a constant flow of new army sets. 

Edited by soviet1337
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I can only 

1 hour ago, Redcomet said:

40k suffers from faction bloat as it is. There really isn’t room for yet another imperial faction 

I have to disagree. As a player since 1996 or thereabouts I am ecstatic that all these miniatures have returned (or been introduced and expanded) in some shape or another. That said, I don't play 40k proper anymore, and even when I did, I played with counts as armies anyway. Perhaps we need the models but not the rules like in 2nd.

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I think space police have a natural niche as the toughest guys in necromunda, not the weakest guys in 40k. But at least they were the coolest sci fi thing in this preview.

 

In general the warcry and kill team infantry releases have been consistently the most creative stuff for their respective universes this edition, I just wish they didn't always come bundled in these big box sets.

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1 hour ago, Redcomet said:

40k suffers from faction bloat as it is. There really isn’t room for yet another imperial faction 

 

They won't do this, because Business, but I think it'd be fun to have a sort of mid-scale mission type in 40K that can only be played in Patrol-sized game, and where smaller armies of things like Arbites or Enforcers or whatever could operate. Factions like that could get a few troop types, a couple of vehicles, maybe some bikes or other similary-sized esoterica, but nothing more. Honestly, Genestealer Cults would be way more appropriate in that scenario than they are in 40K proper.

Edited by Lexington
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I actually do think that it would be very healthy for the game if GW carved out a space for factions that aren't really meant to be played on scales larger than combat patrol.


This could be coupled with enhanced allies rules, giving these factions a space on 2,000 point boards by pairing them with another, larger faction. 

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Imagine thinking a, (at best) company sized wargame is particularly big. Now if we were talking epic you folks might have a point but any of the minor factions could easily field a 40k army, most of them without breaking a sweat, like a 40k army is pretty much a standard Arbites response to stuff and as mentioned many times they have their own ship based strikeforces designed to crush widespread law breaking, (IE Rebellion or tithe refusal etc) which means at the very least hundreds of arbites with combined arms support, most of which we already have examples of in fiction, missing just aircraft i think? 

They really are more of a space CIA than space cops :D I mean id make a crack about Cops using battle tanks but thats getting uncomfortably true in some places :( 

Having had a better look at the models now they have grown on me a bit, though there are some bizarre choices like the lack of abdomen armour (Past Flak uniforms presumably) and respirators that apparently dont fit under their helmets? Let alone the gimp mask dude... GWs stubber fetish is sneaking in as well it seems when a webber or suped up auto shotgun with executioner shells would have been much cooler, also a door ram like the Necromundan suppressors! 

I do think going for a look closer to the human 3+ saves was a mistake too, well unless they got up-armoured i guess? But their older more rounded look fit with the marine scouts as heavier carapace armour, the scions are similar too, albeit with extra trim. 

Arg.

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