Necronaut Posted Monday at 11:45 PM Share Posted Monday at 11:45 PM @Mazer Rackham I was joking (okay the gear greed is real, but I wasn't serious). And yes, as soon as it's my turn, Hierax will be sprinting for the ridge. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141727 Share on other sites More sharing options...
Mazer Rackham Posted Tuesday at 12:08 AM Author Share Posted Tuesday at 12:08 AM 21 minutes ago, Necronaut said: @Mazer Rackham I was joking Sure, sure. That's what they all say until it comes down to the last hobnob, or Lord help us, the final serving of trifle. Then it starts; the stares, the Ennio Morricone music... Necronaut 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141730 Share on other sites More sharing options...
grailkeeper Posted Tuesday at 05:13 PM Share Posted Tuesday at 05:13 PM I'm open to suggestions. My initial instinct is ammo. I just want to play a regular marine. (Although I might regret this later when everyone else has cooler stuff than me) Lysimachus and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141822 Share on other sites More sharing options...
Necronaut Posted Tuesday at 05:23 PM Share Posted Tuesday at 05:23 PM (edited) @grailkeeper You can never really go wrong with a pocket plasma pistol as a tac marine (or any other marine really) in my opinion, or with a power sword/axe. You could even dress it up as a plasma pistol or power weapon that was clearly crafted by and donated to the Deathwatch by the Salamanders for added salt in the wound. Barring that, if you're wanting to play your character as a tough-as-nails tacman with relatively few bells and whistles, extra grenades never hurt (you, hopefully). Other handy bits of kit might include demo charges, bulkhead shears, auspex (I think at least one of the techmarines has those built-in), or even something as simple as an auxiliary grenade launcher for your extra grenades if you go that route. If you have reservations about toting around a chainsword, you might consider petitioning our GM to give you the option of exchanging/refluffing the chainsword as a chainblade melee attachment for your trusty boltgun, which I think would be reasonably fitting for a chapter as brutal as the Iron Warriors Marines Malevolent. Just my $0.02. Edited Tuesday at 05:30 PM by Necronaut Lysimachus and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141824 Share on other sites More sharing options...
Mazer Rackham Posted Tuesday at 05:59 PM Author Share Posted Tuesday at 05:59 PM Solid suggestions for a rank-and-file Tacman. Since you're Respected Renown, options open up, so if you want more shooting, a grenade launcher is a decent call, because here you'll be able to toss bombs further than throw them, a plasmagun or meltagun is available - both good options for a line trooper, and handy for medium to light armour and medium to heavy infantry. Chainblade is fine, I think you boys have an auspex, more bombs (or even slightly different bombs, like stun grenades or photon flash) demo charges are a no-go, as there's no Demolitions, despite me almost imposing it....but cluster mines are good, don't need Dem for those. Scopes are always a good option, motion predictor if you'll be doing a lot of burst shooting, or a laser sight giving +10 to single shots. You've also got the choice of upgrading your basic equipment, so you could fluff that your bolter is battered, but it's exceptional quality and so never lets you down (Exceptional Quality Boltgun, +1 Damage, gains Reliable) and this could be of any pattern - as long as it's .75 cal. That's quite cheap, but completely in keeping with your line trooper theme. Extra mags are a decent idea, extra repair cement (sounds like the MM would carry them), that kind of thing. Lysimachus and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141830 Share on other sites More sharing options...
Lysimachus Posted Tuesday at 07:14 PM Share Posted Tuesday at 07:14 PM If you go Gunsight, I'd say Motion Predictor is probably better than a Red Dot? Shooting a regular Bolter is in most cases going to be on Semi-Auto rather than single shots? Red Dot is more useful on a Stalker. Funnily, you could pinch an Exceptional DW Boltgun (8) with a Fire Selector (2) and a Motion Predictor (10) off the back of the lorry Rhino, and still have 10 Req left over! Mazer Rackham and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141838 Share on other sites More sharing options...
Mazer Rackham Posted Wednesday at 01:29 AM Author Share Posted Wednesday at 01:29 AM (edited) So far we have actions or intentions for a few folks. Just waiting on Hierax and Kurkov. @A.T. I'll call for Uldyssian now. The Orks will act offscreen for this Round. @Necronaut IIRC you're the only one who heard the Orks bolt. When you take your action this Round (legging it to the edge of the Wadi/climbing a pole, etc) you may take a free half-action to make an extra move or standard attack against one of the Ork wagons to reflect your detection of the enemy flight. Wrecka A will be 40m away, heading South-East. Wrecka B will be 30m away, heading South-South-East. Wrecka C (the one Tro is chasing) will be 30m away, heading South-West. Edited Wednesday at 10:22 AM by Mazer Rackham Profiles and guidance Trokair and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141885 Share on other sites More sharing options...
Machine God Posted Wednesday at 10:45 AM Share Posted Wednesday at 10:45 AM Nice pic of an Ork Wrecka 'looted' by the Imperial Guard! Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141916 Share on other sites More sharing options...
Necronaut Posted Wednesday at 04:10 PM Share Posted Wednesday at 04:10 PM @Mazer Rackham sorry, I didn't realize you were waiting on me. I'll have something bashed up presently. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141978 Share on other sites More sharing options...
Mazer Rackham Posted Wednesday at 05:02 PM Author Share Posted Wednesday at 05:02 PM (edited) 2 hours ago, Necronaut said: @Mazer Rackham sorry, I didn't realize you were waiting on me. I'll have something bashed up presently. Was just getting things in order, but if you could, that would be great. I might move to weekly updates if it helps folks who are busy. Edited Wednesday at 06:58 PM by Mazer Rackham Clarity Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6141994 Share on other sites More sharing options...
Lord_Ikka Posted yesterday at 12:31 AM Share Posted yesterday at 12:31 AM Apologies, been out of it this week. Not worried about the Brace action thing (but will note it for later- moving flame turrent enabled!), Kurkov failed Per test that I forgot to add in. Machine God and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142087 Share on other sites More sharing options...
Trokair Posted yesterday at 02:36 PM Share Posted yesterday at 02:36 PM @Mazer Rackham, Question about charging while mounted on a bike. While on foot in order to charge one has to be within whatever distance is noted as the characters charge (usually 3 times the Half Move distance). How does this work with bikes? Vehicles can move Tactical Speed as a half action, or twice that as a full action. However the speedier version (Floor It) which I had been thinking of as the Run Action (4x Half move distance) equivalent is 2x Tactical Speed + 5m + 5m per DoS, which can reach quite far, but rarely 4x as far as Tactical Speed distance. As such using 3 x Tactical Speed for the Charge Range seems a bit off, equally using the on foot charge range feels a bit short. For context, I want to try and charge the truck once close enough and see if the power lance can live up to its name. Mazer Rackham and Necronaut 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142176 Share on other sites More sharing options...
Lysimachus Posted yesterday at 03:16 PM Share Posted yesterday at 03:16 PM On 11/10/2025 at 10:51 PM, Mazer Rackham said: This was my intention for the lads with longer-ranged guns. I know I beat this drum a lot, but it's really important to stress that your Range listed on the profile of your guns is 'Standard' range. Your bullets keep going - it's just harder to hit. Max Range for the HB is like 450m, which puts a -30 To Hit, but the Buggies are Hulking, IIRC, so that will help a little. I'll also have to double-check tactical speeds for the Orks. The intention was that whoever heard the Orks mounting up would be able to react and get a close-range shot off, but that now looks like it isn't an option. Once we have an idea of who's 'assisting' I can set it up. Can I assume in the 4th Round Incario can narratively move to the top of the wadi, then from the 5th Round he can shoot at the buggies? Mazer Rackham and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142182 Share on other sites More sharing options...
Mazer Rackham Posted yesterday at 03:19 PM Author Share Posted yesterday at 03:19 PM (edited) 4 minutes ago, Lysimachus said: Can I assume in the 4th Round Incario can narratively move to the top of the wadi, then from the 5th Round he can shoot at the buggies? Yes, that's fine. I just wasn't sure what you wanted to do. Once you clamber up, I'll cut you back into Initiaitve. 44 minutes ago, Trokair said: @Mazer Rackham, Question about charging while mounted on a bike. While on foot in order to charge one has to be within whatever distance is noted as the characters charge (usually 3 times the Half Move distance). How does this work with bikes? For context, I want to try and charge the truck once close enough and see if the power lance can live up to its name. Good ask. Going on how the vehicle operates, you'd naturally look at Ram, but I'm not sure that works well. I would maybe suggest a half-way house between Full move and Floor it, and say Charge was a Tactical Speed x 3, giving a Charge distance of 30m on a Drive Test like Floor It! This would give an analogue to the Charge rules, wherein you must have the last 4m clear and straight. During the Charge (like Floor It), you could only make one turn - I believe this is comparable. No bonuses or penalties to movement, but only caveat is 5 x DoF, and you crash (again, like Floor It) because you're going fast. Thoughts? Edited yesterday at 03:35 PM by Mazer Rackham Machine God, Necronaut and Lysimachus 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142183 Share on other sites More sharing options...
Necronaut Posted yesterday at 03:34 PM Share Posted yesterday at 03:34 PM (edited) @Mazer Rackham sorry to be a bother, but it looks like there are some discrepancies between your most recent posts in the IC and OOC threads with regards to which wrecka is which and their relative positions and movement vectors. Could you please have a quick look at that and clarify what's going on here? Edited yesterday at 03:35 PM by Necronaut Lysimachus, Mazer Rackham and Machine God 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142186 Share on other sites More sharing options...
Mazer Rackham Posted yesterday at 03:43 PM Author Share Posted yesterday at 03:43 PM (edited) Ah, I see the problem. The Wreckas have just been relabelled, in order that A follows B, follows C. My GM Orange wasn't the clearest, apologies, I will straighten that out. EDIT: There we go. The distances are all correct, the map directions will follow. I changed the letters over simply because C going before A was baking my noodle. Hope that clears it up. Edited yesterday at 03:49 PM by Mazer Rackham Lysimachus and Necronaut 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142189 Share on other sites More sharing options...
Trokair Posted yesterday at 04:19 PM Share Posted yesterday at 04:19 PM 38 minutes ago, Mazer Rackham said: Good ask. Going on how the vehicle operates, you'd naturally look at Ram, but I'm not sure that works well. I would maybe suggest a half-way house between Full move and Floor it, and say Charge was a Tactical Speed x 3, giving a Charge distance of 30m on a Drive Test like Floor It! This would give an analogue to the Charge rules, wherein you must have the last 4m clear and straight. During the Charge (like Floor It), you could only make one turn - I believe this is comparable. No bonuses or penalties to movement, but only caveat is 5 x DoF, and you crash (again, like Floor It) because you're going fast. Ram is a good call, but I don’t want to hit the truck with my bike. (Yet ) Tactical Speed for bikes is 20m, so that would give 60m which was more than the 50 i just managed with Floor It, hence why that dose not feel quite right. What about if we say the charge range is 1.5 x the Tactical Speed (so would be 30m for the bikes) and then use the normal Charge action as pet the Core book (must move the last 4m in a straight line, 1 attack, +10 to WS). Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142194 Share on other sites More sharing options...
Mazer Rackham Posted yesterday at 05:25 PM Author Share Posted yesterday at 05:25 PM (edited) 3 hours ago, Trokair said: Ram is a good call, but I don’t want to hit the truck with my bike. (Yet ) The night is young. 3 hours ago, Trokair said: Tactical Speed for bikes is 20m, so that would give 60m which was more than the 50 i just managed with Floor It, hence why that dose not feel quite right. Yes, sorry, I meant half-tactical speed x 3 (10 x 3) =30. 3 hours ago, Trokair said: What about if we say the charge range is 1.5 x the Tactical Speed (so would be 30m for the bikes) and then use the normal Charge action as pet the Core book (must move the last 4m in a straight line, 1 attack, +10 to WS). Yes, this is where I was going with my thoughts, but you're still going at more than Tactical, so for the Charge (Mounted) Action I would propose: Charge (Mounted-Vehicle): Action Type: Full Subtypes: Movement, Attack Driving a vehicle into close-combat requires skill of both man and machine, timing his skill and momentum against the true strike. The character makes a Challenging (+0) Drive Test. On a Success, he advances 1.5 x Tactical Speed (up to 30m) into Melee range with his opponent. The last 4m must be in a straight line. The Character gains +10 WS to Hit. Should the Drive Test be failed by 5 Degrees, the Driver crashes. Think this is the best balance. EDIT: Obviously the Drive Test is modified by in-situ difficulty, it doesn't override deep sand, sludge, piles-o-grots, etc. Edited yesterday at 07:36 PM by Mazer Rackham Necronaut, Machine God and Trokair 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142211 Share on other sites More sharing options...
Machine God Posted yesterday at 08:31 PM Share Posted yesterday at 08:31 PM As the Ork Wrecka moved in front of Enkush, can he unleash Dakka before the end of the Round? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142232 Share on other sites More sharing options...
Mazer Rackham Posted yesterday at 09:39 PM Author Share Posted yesterday at 09:39 PM 1 hour ago, Machine God said: As the Ork Wrecka moved in front of Enkush, can he unleash Dakka before the end of the Round? If you mean can Enkush shoot? No. You performed Floor It! which is a full action. A driver must have either an action or half-action in order to fire driver-operated weapons. So next turn you could choose instead to FAB or SAB etc, which gives you a Half Move (10m) and firing. If you mean can the Orks shoot? Yes. He has passengers, who may make actions as per normal, even if the vehicle moved. Machine God 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142238 Share on other sites More sharing options...
Machine God Posted yesterday at 09:54 PM Share Posted yesterday at 09:54 PM Yes I did. Stupid of me. I guess that I'll just wait for you to post Round 5. Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/17/#findComment-6142240 Share on other sites More sharing options...
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