Lord_Ikka Posted November 23 Share Posted November 23 Standard Onboard Systems and Equipment (May salvage four): Remote-operated, pintle-mounted Storm Bolter (E) Searchlight for illumination (E) Smoke Launchers for defensive concealment (E) Geo-locator Beacon for precise location and battlefield navigation Command Vox Relay for secure command communications Advanced Command, Control, and Surveillance Equipment (May salvage three): Multi-band Vox signal boosters for long-range squad-to-squad, ground-to-air, and ground-to-orbit link coordination Multi-spectral ground surveillance Auspex for detecting enemy units Powerful orbital-interface secure Vox-transceiver enabling communication with orbiting spacecraft Teleport Homer Beacon to guide safe and precise teleportation of troops Transmission monitoring system and decryption engine, capable of jamming or decoding enemy communications Bio-status readout system integrating telemetry directly from the Power Armour of all deployed Space Marines Augury arrays and Vox arrays capable of calling down orbital precision strikes We need to free up two slots to effectively carry all marines, correct? What is most important/what can we get rid of? Might as well keep all of the E systems, as they don't cut into anything, so they're basically free. That's 3 out of 4 Standard systems there. So that leaves 0-1 Standard and 0-3 Advanced, picking two if we want to get everyone onboard. I would automatically take off the Teleport Homer, Bio-status readout, Transmission monitoring system, and orbital-interface; we don't know if we have teleporting reinforcements possible, the bio-status brings little benefit to deployed members (mainly a command thing I think), disrupting Ork communications doesn't seem super important, and who knows if there is anything to communicate with in orbit. So for Standard we have Geo-locator and Command Vox. Command Vox might be important if we require info/orders from the base (maybe??). Geo-locator also may be useful to figure out where we are going if we have a specific target. For Advanced, Vox Booster, Surveillance Asupex, and Orbital Strike Array. Vox booster could definitely help if the biker outriders get too far away, while the surveillance asupex makes sneaky ork kommandos less so. Orbital strike seems like a last-ditch defense/big bad thing removal device, which is nice. My picks would be all E systems, then 2 of the following- Command Vox (if we are getting specific, minute-by-minute instructions), Vox Booster (if we are going to be "outside" frequently), Surveillance Auspex, Orbital Strike Array. Lysimachus, Trokair, Mazer Rackham and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6143607 Share on other sites More sharing options...
Lysimachus Posted November 23 Share Posted November 23 (edited) Sounds like a good analysis to me. I'd say that the Command Vox might be more useful than the Geo-locator... presumably we can still figure out where we are with Nav:Surface tests, but if we don't have any comms we won't know where to go? Of the others, I'd be tempted by the Orbital Strike system? We don't really have anything that can take out a big target? What happens if we run into a Battlewagon? (or worse, some variety of Stompa!) Edit: I'm assuming that we don't need to make any extra space for the Inquisitor's medbay stuff? It's already included, right? Edited November 23 by Lysimachus Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6143633 Share on other sites More sharing options...
Mazer Rackham Posted November 23 Author Share Posted November 23 31 minutes ago, Lysimachus said: Edit: I'm assuming that we don't need to make any extra space for the Inquisitor's medbay stuff? It's already included, right? Yep, that's all taken care of. Lysimachus and Machine God 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6143635 Share on other sites More sharing options...
Machine God Posted November 25 Share Posted November 25 (edited) On 11/23/2025 at 10:57 AM, Mazer Rackham said: Yep, that's all taken care of. Kur-Dawa walked back out of the med bay. ++I have administered the Emperor's Peace++ Enkush was puzzled. ++But Mortals don't have Gene-Seed++ Edited November 25 by Machine God typo Trokair and Mazer Rackham 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6143974 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 09:53 AM Author Share Posted Thursday at 09:53 AM Right gentlemen, what are we up to regarding the Damocles' kit and the offer of Enkush's bike? If you wanted to jerry-rig a sidecar for the bike or some kind of sand-buggy for two/three Marines there should be sufficient scrap for this. One of the Techmarines will have to do it, but as it is so rudimentary, the build job (as long as it's literally the go-kart from Half-Life 2) there will be no tests, it will just require time - Marines (Crew) x D10 - Int Bonus. I will roll this, just pick a volunteer and post the IB below). The other Techmarine can get on with gutting the Rhino. An extended Test will be required for this, and I'll be able to give you more guidance once you've decided on what bits are going/staying. Machine God, Trokair and Lysimachus 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144213 Share on other sites More sharing options...
Lysimachus Posted Thursday at 01:17 PM Share Posted Thursday at 01:17 PM My vote was: 3 External systems, Command Vox, and Orbital Strike Array. That should give us 6 transport spots for those on foot, and the 2 Bikers. So I'm not sure if we need to add more transport capacity to the bike? (Unless I'm missing something?) I'd say it might be better for both Techs to concentrate on getting the Rhino running so we can all get going asap? Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144224 Share on other sites More sharing options...
Machine God Posted Thursday at 02:50 PM Share Posted Thursday at 02:50 PM 1 hour ago, Lysimachus said: My vote was: 3 External systems, Command Vox, and Orbital Strike Array. That should give us 6 transport spots for those on foot, and the 2 Bikers. So I'm not sure if we need to add more transport capacity to the bike? (Unless I'm missing something?) I'd say it might be better for both Techs to concentrate on getting the Rhino running so we can all get going asap? The Rhino has no Fuel. Bikes are quicker than walking to get Fuel. Bikes only carry one SM. Lysimachus 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144234 Share on other sites More sharing options...
Lysimachus Posted Thursday at 03:22 PM Share Posted Thursday at 03:22 PM (edited) Ah, ok... Alternative suggestion, then... Mazer said that the Bikes have a range of 500km on a full tank (which they started the game with, I assume?) He also said they have only used approx 100m of that range so far, and so still have 499.9km range available. Wouldn't it make the most sense to take a little bit of fuel from the Bikes to put into the Rhino and get it moving, and then all go looking for a source to refill all the fuel tanks? Rather than splitting us up, or leaving half where the Orks are probably coming to? Edited Thursday at 03:23 PM by Lysimachus Mazer Rackham and Trokair 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144237 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 05:11 PM Author Share Posted Thursday at 05:11 PM 1 hour ago, Lysimachus said: Alternative suggestion, then... Perfectly viable. I was having a look at comparative vehicles to the Rhino (armour thickness, footprint, role etc) and have come up with a fuel tank range of 600km. Sharing is caring. 1 hour ago, Lysimachus said: Rather than splitting us up, or leaving half where the Orks are probably coming to? Suspicious much? Trokair, Machine God and Lysimachus 3 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144251 Share on other sites More sharing options...
Lysimachus Posted Thursday at 06:22 PM Share Posted Thursday at 06:22 PM 1 hour ago, Mazer Rackham said: Suspicious much? Always. Machine God, Trokair and Mazer Rackham 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144265 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 07:00 PM Author Share Posted Thursday at 07:00 PM 37 minutes ago, Lysimachus said: Always. That would break my heart, if I had one. Trokair, Lysimachus and Machine God 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144280 Share on other sites More sharing options...
grailkeeper Posted Thursday at 09:04 PM Share Posted Thursday at 09:04 PM Is Enkush some kind of... Shamen? Lysimachus and Mazer Rackham 2 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144304 Share on other sites More sharing options...
Mazer Rackham Posted Thursday at 09:29 PM Author Share Posted Thursday at 09:29 PM 24 minutes ago, grailkeeper said: Is Enkush some kind of... Shamen? No, but when he's got his hammer out, it is a bit wigwam-bam. Machine God and Lysimachus 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144309 Share on other sites More sharing options...
Machine God Posted Friday at 08:26 AM Share Posted Friday at 08:26 AM 11 hours ago, grailkeeper said: Is Enkush some kind of... Shamen? Enkush believes that there is Song within the voice of the Omnissiah. So my shtick for Enkush is to have song lyrics in the text. I started with three but I reduced it to one or two and now I include it in Italics. I missed out one for Initiative which I have edited in: https://bolterandchainsword.com/topic/386578-dwsm-spectre-of-ullanor-ic/#findComment-6140621 Lysimachus 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144367 Share on other sites More sharing options...
Mazer Rackham Posted Friday at 02:42 PM Author Share Posted Friday at 02:42 PM On 11/23/2025 at 1:19 AM, Lord_Ikka said: My picks would be all E systems, then 2 of the following- Command Vox (if we are getting specific, minute-by-minute instructions), Vox Booster (if we are going to be "outside" frequently), Surveillance Auspex, Orbital Strike Array. On 11/27/2025 at 1:17 PM, Lysimachus said: My vote was: 3 External systems, Command Vox, and Orbital Strike Array. All (E) systems, no worries. Advanced systems - anyone else have further input on this one? If not, I will go with the above suggestion. In the event of tie between options, I will 50/50 it. Trokair 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144405 Share on other sites More sharing options...
grailkeeper Posted Friday at 06:28 PM Share Posted Friday at 06:28 PM Would you say he has a bitter sweet face? Mazer Rackham 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144442 Share on other sites More sharing options...
Mazer Rackham Posted Friday at 06:44 PM Author Share Posted Friday at 06:44 PM Indeed; also he is, in fact, very much maligned, and misunderstood. Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144446 Share on other sites More sharing options...
Machine God Posted Sunday at 08:14 PM Share Posted Sunday at 08:14 PM If you have Trade (Armourer) What you are saying is: If you are a Salamander Techmarine. Can Enkush assist add Assist DoS? Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144665 Share on other sites More sharing options...
Mazer Rackham Posted Sunday at 10:11 PM Author Share Posted Sunday at 10:11 PM 1 hour ago, Machine God said: If you have Trade (Armourer) What you are saying is: If you are a Salamander Techmarine. No. Trade (Armourer) has been added here to provide an effect and use of a Skill if it is present, and reward its purchase, in the same way Trade (Chymistry) was made available for Kur-Dawa, if he had it. If one of you (Techmarines) has it, then you have the potential of the benefit; if you do not, then you don't. I have not stipulated, anywhere, that Trade (Armourer) is required to attempt these Tests. 1 hour ago, Machine God said: Can Enkush assist add Assist DoS? All Tests can gain the benefit of Assistance, which in DW only ever gives +10, which in this instance would be Tech-Use, as described. My suggestion would be to divvy up the work, and decide between you and AT/Uldyssian who does what and when, saving the Assists (whoever does them) for the harder tasks (whichever of you try it). Machine God 1 Back to top Link to comment https://bolterandchainsword.com/topic/386428-dwsm-spectre-of-ullanor-oocdiscussion/page/20/#findComment-6144678 Share on other sites More sharing options...
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