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Nice. Well, I'd normally say the Horde to our NW was the more urgent threat (much closer, approaching from cover, and already on our level), but I think Incario will leave them to the flamers and start targeting the Mobs up top? I've not measured but I'm assuming pretty much everything is within 75m Short Range?

4 minutes ago, Lysimachus said:

I've not measured but I'm assuming pretty much everything is within 75m Short Range?

 

Yes. Using Tro's scale etc or not, they'll all be in half for a HB.

@grailkeeper we typically operate on an honour code anymore. In the past, many of us were more stringent about posting 3rd party digital rolls, but that has largely fallen by the wayside in the name of convenience.

1 hour ago, grailkeeper said:

What way do you want us to roll? Have you a preferred site or want me to roll IRL and use that?

 

Completely up to the Player.

 

1 hour ago, Necronaut said:

@grailkeeper we typically operate on an honour code anymore. In the past, many of us were more stringent about posting 3rd party digital rolls, but that has largely fallen by the wayside in the name of convenience.

 

I had a longer post written out - but I'll just leave this here:

 

Spoiler

remeber-im-always.jpg

 

45 minutes ago, grailkeeper said:

Am I in range for a krak for the three orks? My throwing distance is 24

 

Just a note on the Orks - those diamonds represent a separate squads (mobs?) of Greenskins, known in game terms as Hordes. You're certainly in range for a grenade. A good idea, since it is essential to thin their numbers out, as Hordes hit a hell of a lot harder when there's more of them. (EDIT: I saw you'd chosen Frags in the IC).

 

Thankfully, a Horde gives bonuses to hit because of size, as well. I'll go into this in a bit more detail when we have all the Initiative scores in, we won't leave you adrift.  Just some housekeeping, and you can get to clobbering! :thumbsup:

 

Keep firing any questions at us, Grail, someone will have an answer for you.

Edited by Mazer Rackham
29 minutes ago, grailkeeper said:

Another basic question.

 

I'm about two thirds of the way down initiative order. Do I have to wait for thr people before me to post before I can?

Yes. Else what is the point of Initiative? 

 

Though to make it flow better Mazer will let you jump if people are slow posting. 

 

 

Further to that it is ussualy ok for people at the same inittiative sep to post in whatever order is convinient.

 

Likwise if there are several players in sucsession on the iniative list with no enemy or other GM actiavtion in betwen them, then as long as your actions are unlikly to interfer or depend on somethone with a higher inative you are usualy good to post in any order. Mazer will indicate when it is strict inative and when it is a bite more open. 

 

My thanks to our Players for chipping in  - @grailkeeper solid query.

 

Don't fret, as Trokair says, we've got blocks of dudes all going at once, so you'll be up in almost no time at all. It's also beneficial to be a little bit down the Initiative order, as you can plot out tactics, see what's working or not, or pick your shots of opportunity.

 

Once the rhythm kicks in, you won't even notice. I'm playing this one by the book to get everyone acquainted with how stuff works (first time doing bikes for me as a GM, for example).

 

In some fights, you'll all go at once, then the enemy will, so it gets mixed around for freshness, and Init is often malleable. Once we wrap this combat, we can discuss a few advanced bells and whistles going forward. :thumbsup:

7 hours ago, Mazer Rackham said:

Don't fret, as Trokair says, we've got blocks of dudes all going at once

 

@grailkeeper As a case in point, the first 4 of us are all acting before the bad guys, and our actions shouldn't really interfere with one another. So, because I'm heading out for the day in a bit, I'm going to jump in and post Incario's turn before Enkush and Kur-Dawa - it just saves a bit of waiting around?

 

Edited by Lysimachus

I've been looking at map and the application of the bikes and can see this will take a few small rulings to smooth out.

 

@Machine God Tro is right to be wary of the footing/formations. For this interaction, we shall set the difficulty at Hard (-20) and leave it there. However, you should use a Free Action (+0) Evaluate Test (Intelligence) to inform how you mount it, since the sand and shale are deceptive.

 

We'll sort that all out after the encounter.

 

@Trokair That's fine - for speed, what we will assume is that you have found a depression in the Wadi which will allow traverse of your front-facing guns, although I will have to look and see what the actual traverse is for future reference.

26 minutes ago, Mazer Rackham said:

@Trokair That's fine - for speed, what we will assume is that you have found a depression in the Wadi which will allow traverse of your front-facing guns, although I will have to look and see what the actual traverse is for future reference.

 

Yea, I wasn’t sure either; all I have found so far is that a front facing weapon has a 90 degree arch of fire horizontally, but nothing vertical. 
I'd assume that the bike has some mechanism to transverse the bolters up and down a bit, otherwise opponents could just duck down.  

1 hour ago, Trokair said:

Yea, I wasn’t sure either; all I have found so far is that a front facing weapon has a 90 degree arch of fire horizontally, but nothing vertical. 
I'd assume that the bike has some mechanism to transverse the bolters up and down a bit, otherwise opponents could just duck down.  

 

Agreed. I might rule something like 45 degrees, which at a few metres distance would be more than enough to reach a few metres up. The benefit of the bike is that just leaning it and turning the spokes can buy us some leeway.

 

EDIT: I have thought some more about vehicles as well - I can't seem to immediately find armour values for the top and underside of fully enclosed vehicles, so for now pencil in the following:

  • A vehicle's top, or upper facing is equal to the side-armour value
  • A vehicle's lower, hull or underside armour facing is equal to the rear-armour value.

 

That should work for now.

 

Edited by Mazer Rackham

Derp, I forgot about Unrelenting Devastation being Squad Mode only...

 

Can I add a Cohesion Challenge to my post to enter SQD? What is our starting CP total?

 

(Or are we not doing Squad Mode at this point in the game?)

 

Edited by Lysimachus

IIRC, Cohesion is 6. I will allow a Cohesion Challenge at the beginning of Round 2 (by anyone), as you start to face a common enemy and fall back on the familiar (training, Brotherhood, etc).

Will we have a Leader that can auto-succeed and allow us all to join? If Xin isn't with us and Leyuun is on Autopilot, can we please get him to do it as part of his R1 Actions. (Much the same effect as he's right at the end of the Round, but saves us the risk of each needing to do the Challenge?)

 

Edited by Lysimachus
59 minutes ago, Lysimachus said:

Derp, I forgot about Unrelenting Devastation being Squad Mode only...

 

Can I add a Cohesion Challenge to my post to enter SQD? What is our starting CP total?

 

(Or are we not doing Squad Mode at this point in the game?)

 

 

I came here to kill orks and chew bubblegum, and I didn't bring enough to share with the class.

42 minutes ago, Necronaut said:

 

I came here to kill orks and chew bubblegum, and I didn't bring enough to share with the class.

 

You did not bring enough Orks? How'd you manage that, they thend to come in a fair nnumber.

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