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As I am almost finished with my eldar spirit conclave army and I am not looking to expand it a whole lot more aside from a project here and there to break things up I am getting back into an army that is currently adding greatly to my grey pile of shame or worse, wall-o-boxes. My problem is all the troops are wearing autumn-oak-ish camo. So I am going to bite the bullet and start painting dudes again. Thankfully all of the vehicles have been done for years. In fact I think aside from my Rogel Dorn and Gorgons they were finished10+ years ago if not more. I have a baneblade in the box but havent put it together yet and its not part of the equation at this time. 

 

I have been watching the way people have been playing, what works, what doesnt. One thing I have definitely noticed at least locally that people are not building their armies to match their dispositions. I have played two guard players with my spirit Conclave, one of the least competitive dispositions for eldar(take and hold) and absolutely crushed them. One was trying to play purge without having hardly any damage dealers because that was his grizzled company army in 10th and he is trying to make it work. While with normal transports with eldar which kind of suck due to extremely overpriced 1 wound models, I see that as less of a problem in a guard force. That said, I think the mech infantry detachment really isnt worth the effort either. After reading through the detachments and having 20ish years worth of models to pick from I am thinking a Combined Arms detachment with abhumans. 

 

2k Combined Arms/Abhumans Auxiliaries

Cadian Castellan-  Babysits the artillery. 

Kreig Command Squad-Led by Hauptmann Riejckaert the warlord. Home objective holders and backup orders for the artillery if I have them too spread out for terrain reasons. 

Commissar- Exemplar of Duty- Running with the ogryns

 

5 Krieg infantry squads- one is with the KCS. all with melta/plas/medic and vox

2 Artillery teams with siege cannons

1 cadian heavy weapons squad with mortars

6 Ogryns with ripper guns I really dig the models I found and printed for them. DkoK Orgyns. 

 

Hellhound

Leman Russ Demolisher las/plas/stubber

Leman Russ Executioner las/plas/stubber

Rogel Dorn pulverizer/multi-meltas, 2 additional heavy stubbers/Oppressor cannon with AC

2 scout sentinels with lascannons

 

4 Chimeras with twin heavy bolters, heavy stubber

All vehicles have hunter killers.

 

Take and Hold is something I am pretty familiar with at this point. I can use my army and force the center and my expansion and if I am really lucky maybe get over to his home if I have a spare chimera squad. One thing I may do is swap out the mortars on my heavy weapons squad with heavy bolters for the sustain/lethal combo. But I like the idea of having a unit able to go after cheap scoring units so for now they will stay. The other option is to drop them and bring another krieg squad or buff the home squad to 20.  In my experiences so far, this should be able to perform take and hold adequately.

-I could also drop the cadian heavy weapons squad and bring an enginseer to babysit the Rogel Dorn which I have done in the past to good effect. 

 

Since we run these campaigns pretty much all the time, I think I might run the following for phase 1(one month)

1k points Combined arms

Warlord is a Kreig Command squad attached to 20 man blob

Engineseer

Macharius Vanquisher

 

20 man krieg squad

3x10 mand krieg squads

 

Cadian Hvy Weapons team with Mortars

 

Leman Russ Demolisher in the gate crasher loadout.

 

Made the Macharius a character and gave it Titan Killer and Tartarine Cuirass(-1 damage taken).

Hopefully against other 1k armies the enemy will concentrate on the big boys, one of which is protect by the engineseer with a 4++ and is getting repaired. I have learned in this group that knights are fairly common as single models even at 1k points so in theory I will be able to deal with them. No clue what I would bump up to hit 1.5/ Maybe a leman Russ exterminator, a Rogel Dorn, and another 10 man squad.

2k Add a Gorgon, an artillery piece siege gun, and more Kreigers?

 

Edited by Galron

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