So it's a bit lengthy and still needs editing for spelling etc but it's an attempt to make the game function for events.    The scenario uses end game scoring for objectives, as well as randomized deployment, which in normal non-event play is determined only after both sides have placed objectives, to keep things honest. For an event the amount of objectives each round and deployment will likely be locked in, assuming 3 round, each round there'd be one less objective play and each roun