Asrech Posted September 14, 2010 Share Posted September 14, 2010 Well! Haven't posted anything in ages ( due to the fact that my camera is now decorating a garbage heap ) and since we've been moving from Sweden to Florida. And as we're right now living temporarily in a 1 room appartment ( a family of 3 ) I don't really have room to do much. But after bringing my Baneblade thingy to the latest turnament ( used it as a bastion ) I finally decided to make an effort to get it done. It's been a work in progress for probably 3 years now. I won it in a turnament, and thought "Oh COOL!.. But I play marines, what the HECK am I going to do with a frigging super tank?!" The answer was of course: Convert the :( out of it! The main problem with this project has always been that I've not been sure what I wanted to do with it. But I've finally made up my mind. The idea is a super heavy transport with some marine fire power ( meaning no ultra-death destructor rays ). I wanted to go with the mobile fortress theme that the guard has going with the stormlord, but with a troop hold instead of the main gun. My sketches soon ended up as a mobile bunker with an assault ramp in the front. So that's what I built. It is FAR from finished, this is in fact just the skeleton of the front so far, there will be much more work, including details and what not, done on it before I feel happy with it. *sorry for the bad quality, it's my laptop cam..* Just the tank. http://i188.photobucket.com/albums/z104/Asrech/100914-182906.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182852.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182900.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182910.jpg And with passangers http://i188.photobucket.com/albums/z104/Asrech/100914-182937.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182931.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182955-1.jpg http://i188.photobucket.com/albums/z104/Asrech/100914-182931.jpg Fellblade As you can see the weapons on this tank will actually be Devastators! For rules I am thinking that it's a land raider mixed with a bunker. The transport cap will be set at a squad of terminators plus a character or two (so 22 or 24) Although I will probably make a rule that only Terminators may be transported, or something along those lines. The armour will be 14 all round, and like a baneblade it will have 3 structure points. The cost will probably be around the same as a baneblade as well. Firepoints. The 8 gun-hatches will be the "buker". This will contain a Devestator squad included from start, and each of the different marines can be upgraded with an heavy weapon as per the devastator entry in the Codex: Space Marines. Meaning to upgrade the left "sponson" hatch to a heavy bolter, 15 points will be added to the cost of the tank. If the vechicle suffers a "weapon destroyed" one of the gunners has been killed or incapacitated, and is simply removed. These devastators may never dissembark, and if the tank is destroyed then so are they. Command deck. The front "pew" I'm considering as making a special upgrade. In base it will house the Devastator sergeant, so that he may give his signum to one weapon. But that it can be manned by a character for some extra kewlness. So for example a librarian that can then use powers, excluding gates, might of the antients etc etc. A techmarine with a conversion beamer or mabe a Chaplain that gives the squad that charges out the Litany of Fury (re-rolls) the turn they charge out. These will be bought ( mabe at 50% of the cost from the codex? ) and the character will be a vehicle upgrade, meaning he can't dissembark and is destroyed with the vehicle. So feedback my friends! What do you think of the model itself? What could be done to improve it, added etc etc Rules, what do you think? Is it too insane or could it work fairly well? Let me know!!! :) Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/ Share on other sites More sharing options...
The Normish Posted September 14, 2010 Share Posted September 14, 2010 I like the design, certainly nice and original, but since I've never played Apocalypse, I can't really comment on the rules. Do space Marine save super-heavies fluff-wise? Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2512288 Share on other sites More sharing options...
Asrech Posted September 15, 2010 Author Share Posted September 15, 2010 Thanks mate! In fluff not really. They had some fellblades ( a baneblade fielded by marines ). Since the marine way is that of the scalpel rather than the hammer of the Imperial Guard a super heavy tank isn't really the way they roll normaly. That's why I went with a transport rather than a big gun on tracks. In Apoc it will most likely be fielded with an Ares on either side (working on my second one). They smash a whole in the defence and this badboy thunders through. So a T-hawk on the ground, a way to get a large group of marines through heavy fire and into the heart of the enemy. C'mon guys, feedback is the lifeblood of converters :P On the fluff, the model, the rules or just thoughts in general. Let me know :lol: Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513088 Share on other sites More sharing options...
Warsmith Aznable Posted September 15, 2010 Share Posted September 15, 2010 I think it needs more cupolas. Definitely more cupolas. I'm unclear on one thing, though. Are you costing the super-heavy and the SM Devastators separately, or are they being included in the cost of the super-heavy as if they were weapons? In other words, do the SM in the fire-points count toward it's carrying capacity or are they considered crew? Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513099 Share on other sites More sharing options...
Gubnutz Da Grim Posted September 15, 2010 Share Posted September 15, 2010 This is awesome. Design, model, fluff. I love that you have added points to the tank as the Devs are upgraded and the idea of them riding in a mobile bunker to lay down fire is top notch. The GS chains look good and I am liking the entire idea so far. Gubz seal of approval for what it is worth. Gub Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513132 Share on other sites More sharing options...
Asrech Posted September 15, 2010 Author Share Posted September 15, 2010 They do not count towards the transport cap. I'll probably go with the stormlord rules here and simply put it at 30 models ( terminators counting as two etc etc ). I count them as part of the vehicle. So in it's base cost it has 8 devastators with bolters, and if no character is bought for the command deck, a sergeant with bolter and a signum. These can then be upgraded with heavy weapons just like in the codex. So to add 4x multi-meltas, 2x lascannons and 2x heavy bolters you would have to pay an additional 160 pts for the tank. Add a chaplain to the command deck ( giving the squad the LoF charge ) adds an additional 100 points. The Devastators and the chaplain cannot dissembark, but if the tank is destroyed they will emergency dissembark ( as long as they survive the blast! ). So the cost of the tank would be 500 (base cost) + 160 (heavy weapons) + 100 (chaplain) = 760 points. How does that sound? I'm debating with myself if 14/14/14 would be ok or if 14 all around is to hard. Note that is has no super weapon but transport cap instead. Let me know guys! *Thanks a lot Gubz, glad to hear it :jaw:. There is a tutorial for the chains in the tut forum. Will be a few pages back by now though... but look for my name and you should find it fairly quick* Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513138 Share on other sites More sharing options...
nightlordsrock3564 Posted September 15, 2010 Share Posted September 15, 2010 that looks sweet Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513158 Share on other sites More sharing options...
Warsmith Aznable Posted September 15, 2010 Share Posted September 15, 2010 Makes sense to me. I'm unfamiliar with Apocalypse, so I can't really speak to the rule-set. And I forgot to add that I thought it was cool, which I do! Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513163 Share on other sites More sharing options...
KhorneHunter57x Posted September 15, 2010 Share Posted September 15, 2010 So feedback my friends! What do you think of the model itself? What could be done to improve it, added etc etc I love it! My only complaint is that there is just something that bugs me about the sponson gunners. I just think that they look a bit 'disconnected' from the squad. Personally, I would replace them with Razorback turrets (with base TL Heavy Bolters, upgradeable as per Codex Razorback options) as it just seems odd to me to have a tank that doesn't have any of it's own guns, and because I think it should have some firepower that it can move and shoot (unless you have a rule for it where the carried Devs are Relentless). Rules, what do you think? Is it too insane or could it work fairly well? I think that AV 14 all is fair for the points. I would make it clear in the rules that all of the carried Devastators can be upgraded with heavy weapons, not just four of them(unless you don't want that). Also, can the Devs fire at seperate targets (like a normal Super-heavy's weapons) or must they all fire on the same target? Also, if you do what I suggested for the sponsons, I would add a rule where it can forgo shooting the sponsons to give the Signum boost to all of the carried Devastators. Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513229 Share on other sites More sharing options...
Hyaenidae Posted September 16, 2010 Share Posted September 16, 2010 Good lord, if marines had jacuzzi limo's, this would be the framework. Hell of a party, heh heh. As for the rules, work from the Bell of Lost Souls "Fellblade". I had very little convincing to do at my last Apoc game, using the Fellblade rules as a rough basis for my Fallen warband's "Lion's Bane" Stormlord. Just make the points (and the strength of this monster) reasonable, and you should be alright. Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513255 Share on other sites More sharing options...
Asrech Posted September 16, 2010 Author Share Posted September 16, 2010 KhorneHunter: Yeah I tend to give it a spec rule "Bastion of Solidity". I'll write some kewl stuff as fluff for the rule later, but right now just the basic is that it'll say that all gunners are counted as stationary/relentless Since it is a super heavy I'm planing on giving them the ability to pick their targets. The devastators chosen to ride in it are senior devs, and as suchare trusted to be able to pick the best target at their own discretion. I'm still not sure with what to do with the serg though.. either, If the Sergeant is the one manning the command deck, he can use the tanks supperior targeting matrixes and logic engines to get a superb understanding of the battlefield. Thanks to this he can direct his squad with much better efficiency as such, all devastators gain BS 5. OR From the elevated possition of the command deck, with the aid of the tanks superior scanners and targeters the Sergeant can guide the two gunners behind him, giving them a BS of 5. So simply if he can give a limited number of devs better BS, or all of them. Mabe I'll make it 2 at base, but that he can be upgraded with something to extend his boost to the entire squad? 1000heathens: A jacuzzi, heck this thing has a full spa in the back bro! Ok now I've actually done enough to feel that it warrants an update! I've added smoke launchers, covered up the holes, used some nice bits to add flavor and some greenstuff. Still not finished, but I'll probably do a coat of black primer over the front to see how things flow together as I have a hard time of telling when there is such big difference in colors :D http://i188.photobucket.com/albums/z104/Asrech/100915-233023.jpg http://i188.photobucket.com/albums/z104/Asrech/100915-233121.jpg http://i188.photobucket.com/albums/z104/Asrech/100915-233058.jpg And with Devastators and a commander. http://i188.photobucket.com/albums/z104/Asrech/100915-233331.jpg http://i188.photobucket.com/albums/z104/Asrech/100915-233348.jpg Once again sorry for the bad quality of the pics, but it's hard to work with a laptop for a camera.. ( cam built into the lid ). Thoughts? *Oh btw, turning 21 today, yay me! :3 * Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513339 Share on other sites More sharing options...
MattCrawford Posted September 16, 2010 Share Posted September 16, 2010 I'll be perfectly honest: this is A+ conversion work and a damn cool idea, but it isn't clicking with me. Whenever I see those marines piled into that thing, all I can think of is the intro from "Beverly Hillbillies" with the whole family piled onto a truck. I'm not sure if I know what to suggest to alleviate it. I think recessing the "marine holders" (think cup holder, but bigger and angrier) just a bit and maybe adding canopies to the cupolas would be a good idea to give it a more "bunkery" feel. Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513360 Share on other sites More sharing options...
Token Posted September 16, 2010 Share Posted September 16, 2010 Alexander Fogh Pedersen, i cant find that chain tutorial.. used the search function or chain and chains, then went through all the forum pages searching for your name. Do you know where the tut is? edit: um, was the painting tutorial forum i checked, nevermind.. Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513611 Share on other sites More sharing options...
Debauchery101 Posted September 16, 2010 Share Posted September 16, 2010 looks good dude but imo you should just put like 8 twin linked assualt cannons instead of fire points!!!! lol :lol: Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513620 Share on other sites More sharing options...
Asrech Posted September 16, 2010 Author Share Posted September 16, 2010 Chains! There you go Well different blokes different strokes my friend. The problem with adding armour to them is that they are very tightly together, esp the for on top. So it would be tough to fit something on top that doesn't look like putting an icecream cone over them :lol: Cheers! Link to comment https://bolterandchainsword.com/topic/211185-space-marine-super-heavy/#findComment-2513643 Share on other sites More sharing options...
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