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    The common man is like a worm in the gut of a corpse, trapped inside a prison of cold flesh, helpless and uncaring, unaware even of the inevitability of its own doom.
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    • I find that the last edition and by extension this edition is very complicated, way more than it needs to be honestly. I get confused more easily for some reason with KT over 40k.  Which means I play less. I have Gellerpox. But they will be gone in about a year. They aren't as good as they used to be that is for sure. Currently Elite teams are way too strong. But I think it will be a while before any of that is changed. Horde teams are suffering right now. I am very hesitant for buying anything new. the cost of KT is just through the roof now. I have a whole thread on the wave 2 boxes getting released here on the baord.  
    • While I've only had 3 games of the new edition so far I've been enjoying them. I wanted to get a thread going to hear about other people's experiences with the new edition, both in terms of teams and general gameplay.    So far I've had games playing star-striders against warpcoven, and two games of Angels of Death vs Phobos then Nemesis claw.   Elites are definitely in the driver seat this edition it seems. Dropping down to three objectives benefits them, as does the introduction of the kill-op and the counteract ability. I think non-elites are going to struggle for a while in this edition, partially because I think they're a bit over-tuned right now, but also because I think people (including myself) are playing the game a bit...wrong. In KT'21 players HAD to get onto the points TP1 and onward to score their primary points, which led to a generally more aggressive style of play. I think moving forward non-elite teams will have to play much more cagey than previously, specifically into elite teams, and avoid direct conflict until TP3 or 4 rather than going hot TP1 and 2.  As for the edition rules at large, I'm generally a fan. The new line of sight/shooting rules are great, removing non-reciprocal shooting is a huge win for the game in my opinion. The change in a lot of the tac-ops/crit-ops to require mission actions is interesting but I haven't played enough games to really develop my opinion on them yet. I love the new set-up rules and equipment rules, as well as the changes to initiative.  I'm not crazy about the "access point" movement tax. Especially when combined with the fact that you can now place most equipment right on doorways, though I'm fairly sure that was an oversight that will get fixed. I'm still on the fence about the change to plasma. While I think the new Hot rule is interesting, it disproportionally affects mortal teams and limits their ability to fight into elites.    I imagine I'll have more to add at some point, but those are my initial thoughts. Anyone have some experiences to share in the new edition? Any teams that you're enjoying so far?     
    • Thank you so much everyone for the kind words!  It's easy to get caught in the social media trap of comparing yourself only to the cream of the crop, so I appreciate the love for my humble war dollies.   @Montuhotep: Thank you, the transitions are just done with the airbrush.  Highly recommend getting one to everyone who hasn't made the leap yet.  Slight learning curve, but most valuable hobby tool IMO.   @Tallarn Commander: Do it!  Even if you leave the armor trim alone on the bodies and legs, just replacing the helmet, shoulder pads, and backpack does a ton to "heresy" those models up.   On to the update!  I had a pretty productive weekend and made some good progress batch painting the tech thralls from the Mechanicum battle force.  I had built five of them first to use as testers for the paint scheme, and then I figured out a good system of sub-assemblies for the next 15 that let me airbrush different parts different colors and save me a bunch of time on the basecoating step.  Essentially, I built all the bodies, left the chest plates and heads on the sprue (but glued the faceplates to the backs of the heads), and built the guns and backpacks separately but connected to each other by the cable.  The gun/backpack combos mostly stay put on the minis, but maybe a third of them needed a little but of blue tack help.  Doing sub-assemblies like this let me hit the bodies with grey through the airbrush, and then do their belt buckles, knee armor, chest plates, heads, and backpacks/gun cables in tan.  After that, its a simple job to snip off the chest plates and glue them on.  I left the heads on the sprues to finish their base coats.  I found that it really did save me time/make it more bearable to batch paint them by being able to quickly hit similar parts of the model at once.   The pic below shows how it all started to come together.  I thought I had gotten a pic of the heads on the sprues, but I was unfortunately mistaken.  I made some more progress since taking this picture, and have 5 with their base coats finished, and the other 15 just need the metals and black on their guns and backpacks.  After that, it'll be time for gloss varnish, oil wash, and then some nice ultra-matte.  Highlights should follow, but realistically I'll most likely move on at that point because I don't want to sink more time into chaff right now.  Not gonna lie, I'm very happy with how quickly I've managed to get through these guys.  It's given me a lot of motivation to finish off the box set, and carry that energy through to another one... (more on that below).     I also managed to find a photo set up that gave me results I was happier with and was also easy to, well, set up on my desk.  Not being satisfied with the pictures I was getting discouraged me a bit from taking them, so it was nice to find a way to get better results.  I ended up snapping a teaser pic of my most-finished Thallax to show off the finished scheme:     He's got a not-very-impactful edge highlight on the armor, but still needs chipping and weathering.  The other five thallax are done to this level minus the armor edge highlight.  The little scorpion decal is from the Legions Imperialis House Malinax transfers, and the skull on his other shoulder pad is from the decals he comes with.  He also needs his gun arm glued in, which should connect his gun cable to his body.   And here's a pic of my picture setup.  Having the light straight to the front like that washed out/overexposed(?) the pictures a bit, so I ended up laying down a sheet of white paper in front of the models, putting the light at about a 45 degree angle to bounce it off the paper, and lowering the exposure on my phone a bit, which worked out well.  The light is from Red Grass Games.  It's a bit pricey, but I'm very happy with it.     As you can see, the display cases on the left are looking very empty.  I still have most of my models boxed up after a recent move, which unfortunately includes the Word Bearers.  But snapping more pics of them is good motivation to unpack them and get them back on the shelves.  I did, however, get a pic of my Solar Auxilia test models:     I had always admired the resin models, and couldn't resist when they came to plastic.  I showed admirable restraint and was very proud of myself on release though, and only bought a five-man sprue from Ebay to paint up at first, rather than getting the battle force box.  But alas, that was not to last, as I recently found a good deal on the battle force set and grabbed one.  The original plan was to sell the heavy sentinel and draconsan to end up with an even better deal on the infantry and Leman Russ, but the sentinel model is growing on me and the lack of demand for it and draconsans seems to be driving their secondary market value down to a level where I'm questioning whether the savings would be worth the hassle.  So, we'll see what I end up doing.   I settled on the paint scheme for these guys after a happy set of coincidences.  I was very taken with the Theta-Garmon Unbroken Cohort scheme when I saw it, and then my favorites at Cult of Paint produced a great tutorial video for it, which I ended up using.  Having a tutorial to follow does wonders for me by preventing a ton of analysis paralysis when trying to choose colors for myself.  The Unbroken fit well with the Siege of Terra theme for my force too.  They fit the loyalist requirement, and I figured it would make sense narratively that a contingent of them ended up on Terra, or retreated there, after the battle for the Beta-Garmon system, given their relative proximity.  And to put the cherry on top, I had been kicking around the idea of having my Imperial Fists contingent (at least partially) represent Sigismund's ad hoc templar force described in the Siege novels, and there was some mention of Solar Auxilia that were part of it, and the black and white Unbroken scheme fits very well with the templars!  I'm planning to add some small templar cross and imperial fists decals to the rest of them to represent the two forces fighting together.  The Deathless Cohort decals are also from the Legions Imperialis decal set, which are great for the shoulder pads here.  Oh, and I'm not a fan of little search lights on the plastic solar auxilia infantry, so I'm gonna try my next batch with them cut off.    Speaking of next batches, my goal is to get the rest of the tech thralls, thallax, and castellax finished to tabletop level (for me, basically done minus armor edge highlights/battle damage).  Optimistically, that might be done this week, but hopefully within the next couple at least.  After than, I may try to quickly knock out the Triaros so I can say I finished the box.  But then, after the Mechanicum, I think I'll move on to the Solar Aux battle force.  I'm feeling inspired by my sub-assembly work on the tech thralls, and I may be able to keep this speed through some Solar Aux infantry.  It will feel really good to see the finished Mechanicum and Solar Auxilia forces on the shelf, and to get the psychic buff from getting both those battle force boxes out of the pile of shame closet of opportunity.    Let me know what you think, and if there are any easy things that would help improve my models!
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