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[Artwork] This is my rifle, this is my gun...


Don the Oiler

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Just wanted to show off some of the stuff i did in Google Sketchup.

Advanced 3d modellers probably sneer at the use of Sketchup, but i think it works quite well with those boxy Warhammer guns.

For rendering i used Deep Exploration for the most part.

 

My DeviantArt Account has other models, like LasGuns!

 

Standard Bolter with magnification sights

http://th06.deviantart.net/fs70/PRE/f/2011/021/9/3/warhammer_40k_bolter_by_clairegrube-d37p7lf.jpg

 

Combi-Flamer, inspired by the Character Conversion Set from Forgeworld

http://www.deviantart.com/download/194366446/warhammer_40k_combi_flamer_by_clairegrube-d37py3y.png

 

Combi-Melta, i prefer my secondary, single-shot weapon UNDER-slung

http://th04.deviantart.net/fs70/PRE/f/2011/029/0/f/warhammer_40k_combi_melter_by_clairegrube-d38angq.jpg

 

Combi-Plasma, not much to say

http://fc04.deviantart.net/fs71/i/2011/035/0/9/warhammer_40k_combi_plasma_gun_by_clairegrube-d38sq82.jpg

 

Stormbolter with Drum-magazine

http://th05.deviantart.net/fs71/PRE/f/2011/030/1/d/warhammer_40k_stormbolter_2_by_clairegrube-d38dskl.jpg

 

Old-mark Bolt Pistol, also from the Character Conversion Set

http://www.deviantart.com/download/204097018/forgeworld_bolt_pistol_by_clairegrube-d3dii9m.png

I'm no tech adept in plasma weaponry, maybe it's a two-part coil, one on the left, one on the right.

I modeled it after the 1" plastic piece from the SM Commander Set, and that's where the coil was there.

What i'm struggling with is firearms that either don't have enough room behind the magazine for the bolt to move, or between the muzzle and the magazine so there's no space for the round to chamber (Just look at the current-edition Bolt Pistol).

 

Here's some of the stuff i did when i was still in the learning process regarding Google Sketchup (ok, actually i'm still in this process)

 

2nd ed Bolt Pistol, first model i ever made. Second picture shows the safety/selector switch

http://fc02.deviantart.net/fs70/f/2010/197/7/8/Bolt_Pistol_Mk_I_by_ClaireGrube.jpg

http://fc07.deviantart.net/fs71/f/2010/197/f/9/Bolt_Pistol_Mk_I_Safety_by_ClaireGrube.jpg

 

"Pre-Heresy" Bolt Pistol i took from one of the Space Crusade equipment cards. The emblem is from the TheGreatCrusade.co.uk banner, that's the best "Pre-Unification"-looking Thunderbolt&Lightning emblem i could find.

http://fc05.deviantart.net/fs71/i/2010/197/b/b/Heresy_era_Bolt_Pistol_by_ClaireGrube.jpg

http://fc04.deviantart.net/fs71/i/2010/197/5/9/Heresy_era_Bolt_Pistol_2_by_ClaireGrube.jpg

 

That's the Bolter i put most effort in. It's modeled after the one from the Warhammer World displays and it even has a working mechanism. I'll try making an animation of it.

http://fc03.deviantart.net/fs71/f/2010/197/f/b/Bolter_Mk_I_by_ClaireGrube.jpg

http://fc04.deviantart.net/fs71/f/2010/197/7/6/Bolter_Mk_I_other_side_by_ClaireGrube.jpg

http://fc04.deviantart.net/fs71/f/2010/197/7/9/Bolter_Mk_I_Bolt_open_by_ClaireGrube.jpg

 

I also did some LasGuns and Warhammer Runefangs, but i suppose those aren't very popular on these forums.

If you're interested you can still have a look at My DeviantArt Account

Small update, another old model.

My take on the "Phobos pattern", pre-heresy era Boltgun.

I made this model *before*Forgeworld released theirs.

It seems we both had the same idea, keeping the old style while moving the magazine and the action a bit to the rear to make the gun technically and ergonomically a little more plausible.

Only i went for a straight magazine instead of a curved one.

 

http://fc03.deviantart.net/fs71/f/2011/106/a/9/crusade_era_bolter_1_by_clairegrube-d3e5k2u.jpg

http://fc05.deviantart.net/fs71/f/2011/106/d/6/crusade_era_bolter_2_by_clairegrube-d3e5kcl.jpg

Hey, first up great work all round, i only have 1 small issue, and that is with the first pic, the iron sights would be obscuring theview through the telescopic sight, something I always correct on my minis.

 

Either way, keep 'em coming

 

cheers,

Jono

Thank you all.

The problem isn't so much the iron sights obscuring the scope, front sights usually blur out when you look through a scope with strong magnification.

But the front sight is way to high when you compare it to the rear sight, you'd need bullets with a negative trajectory if you want to hit anything.

That's probably because i tried squaring the circle by keeping the original proportions, yet still trying to add a few more details.

On my older Bolter i solved this by drilling a hole through the front sight, but i didn't like that idea very much.

While I do most of my modeling in maya, I find sketchup to be very handy in certain situations. Also one thing it excels at (and hence it's name) is giving you that sketchy concept design look that I love, also it's very good at being able to let you construct precisely sized components too.

Great stuff!!

  • 1 month later...

Another update:

The Phobos-pattern Bolter from Forgeworld.

When FW released their rendition of the "Crusade -Era" Bolter, i realised it looks much better than mine, so i decided to model it too.

I tried to stay as close as possible to Phil Stutcinskas' and Will Hayes' original design, i only changed the charging handle so it looks more like the "paddle-handle" on the L85A2.

I don't really expect the Astartes to use visible aiming lasers on their guns, i just put one there to see if it looks cool.

If you want to see it in REALLY big, check My DeviantArt Account and click on "download", i (unintentionally) uploaded it in 5443 x 3061 instead of 1920x1080 there.

 

I'll consider making other guns as well, already did some LasGuns, its just Bolters you find the best reference pictures of. But i'll consider doing the FW "combat blade attachments" in the near future.

 

http://fc04.deviantart.net/fs71/i/2011/149/5/e/warhammer_40k_phobos_bolter_by_clairegrube-d3hi6v3.png

  • 4 weeks later...
although im hopin the charge handle and mag releases are ambidextrous as that boltgun would be leftie's only :)

 

i tried to stay as close to the Forgeworld model as possible, the mag release is on both sides, the charging handle is not.

Though i don't think ergonomics is a big issue for ANYTHING designed in the imperium.

 

So, next up the Forgeworld Umbra-Pattern Bolter designed by Will Hayes.

It looks just like the old Rogue Trader Boltgun, they just moved the magazine a little to the rear.

I know it takes some serious prayers to the Machine God if you don't want the ejecting brass being deflected straight back into the chamber with the charging handle as it is, but i didn't know what else to do with that thing sticking out of the ejection port.

With this model i also began to realise that many details that look really nice on a small cast plastic toy don't transfer very well onto a magnified 3D Model.

Next up will be close combat attachments and the Combi-Melta that came with the 2011 exclusive Forgeworld figure.

http://th06.deviantart.net/fs70/PRE/f/2011/177/3/0/warhammer_umbra_bolter_by_clairegrube-d3k2cfa.png

http://th07.deviantart.net/fs71/PRE/f/2011/177/0/4/warhammer_umbra_bolter_2_by_clairegrube-d3k2d40.png

 

EDIT: Little update, first close-combat attachment done. The chain-bayonet will probably take a little longer.

http://www.deviantart.com/download/215318450/warhammer_umbra_bolter_bayonet_by_clairegrube-d3k70s2.png

Something completely new, yet still related: Ammo!

 

From left to right:

 

Standard bolt

Mass-reactive, armour piercing, micro-explosive warhead

 

Hellfire bolt

Mass-reactive, fragmentation warhead, bio-acid core

 

Dragonfire bolt

Proximity-fuse, super heated gas vial core

 

Kraken bolt

Mass-reactive, adamantine core, improved propellant

 

Vengeance bolt

Penetrator warhead with unstable flux-core, Hazardous

 

http://th05.deviantart.net/fs71/PRE/f/2011/182/b/5/warhammer_bolter_ammo_by_clairegrube-d3koqm9.png

 

Cutaway of a standard bolt

Basically:

yellow - brass

black - gunpowder

red - explosive charge

light grey - "soft" metal

dark grey - "solid" metal (Adamantium or whatever)

 

When the case primer is hit by the bolter's striker, it ignites the lower propellant, which drives the projectile out the barrel.

At the bottom of the projectile are small vents that contain simple fuses which are also lit. When it has left the barrel, those fuses ignite the projectile's own propellant, pressing through the vents and driving the bolt onwards.

The projectile itself consists of three basic parts. The lower "propulsion" part contains the vents, the propellant and a small striker at the top.

The upper part is an armour piercing core, which is surrounded by a soft ballistic mantle and contains the explosive charge with its own primer. These two parts are connected via a buffer mantle, which prevents the accidental ignition of the explosive charge as long as the projectile is is still seated in the case.

When hitting a (hard enough) target, the striker in the propulsion part is driven into the primer of the explosive charge. The resulting explosion generally transforms most targets into a gory mess.

 

http://fc08.deviantart.net/fs71/f/2011/183/7/6/bolter_round_cutaway_by_clairegrube-d3kr6m2.png

 

Another angle of the bolt, showing the primer, labeling (Forgeworld of origin and calibre) and the bottom of the projectile. The vents are angled, so the bolt keeps spinning even after the own propellant kicks in.

 

http://fc06.deviantart.net/fs71/i/2011/183/9/7/warhammer_bolter_ammo_bottom_by_clairegrube-d3kr9so.png

Ok, now all the Umbra Bolter attachments are done: Combat optics, ammo box, bayonet, chainblade and Melter. Most of them are also compatible with the Phobos pattern.

In case you're wondering, the Melter is from the Forgeworld 2011 exclusive figure (Boarding Marine). I don't really like the design (a little small and lacks fuel flask), but it obviously was the designer's choice, so here it is.

The scope and the ammo box make it an "Umbra Ferrox" pattern. The original Forgeworld miniature has a slightly altered receiver, but i wanted to go for maximum compability so you can use it with any Umbra pattern Bolter.

 

http://www.deviantart.com/download/216801175/warhammer_bolter_attachments_by_clairegrube-d3l2suv.png

 

I've also revised my Phobos Bolter a little. I changed the charging handle and the magazine so it looks more like the Forgeworld miniature.

I can't say i'm a big fan of big holes in magazines just to check the remaining ammo, it's practically inviting dirt to obstruct the feeding and makes it much less sturdy. Besides, a Space Marine should be able to keep track of his fired rounds without constantly checking.

 

Picture shows the early Crusade-era Phobos pattern Bolter with a chainblade attachment, an empty and a full magazine, some spent cases, a bolt projectile and a complete round can be seen lying around too.

 

http://www.deviantart.com/download/216852010/warhammer_40k_phobos_bolter_2_by_clairegrube-d3l3w2y.png

I could have sworn I commented on this. I thought said comment was something along the lines of "Very nice, your graphic maniulation skills are superb".

 

Hmmmm. Perhaps you should cehck out Thudo's thread in the Amicus? I'm sure he wouldn't mind someone who could work with graphics helping him with a DoW mod ;)

Really enjoyed having a look through these. The cut-away view of the bolter shell looks amazing! Its been said before but I would also really look forward to possibly seeing other variants such as the heavy bolter. Overall fantastic work :sweat:

Thank you all.

I think most DoW 1/2 mods need mission builders and scripters more than modelers, besides i know nothing whatsoever about texturing.

Still, if someone deemed my models worthy i'd be glad to provide them, but from what i saw of Thudo's mods so far i doubt they'd be of use.

 

Ok so you wanted a Heavy Bolter, you get it!

 

The new Forgeworld Heavy Bolter, aka pre-Heresy Heavy Bolter, aka 1st/2nd edition Heavy Bolter.

As opposed to the standard Astartes .75 calibre bolts, the Heavy Bolter fires 1" bolt projectiles. To guarantee steady shooting, this pattern is fired from the shoulder with a sturdy "Macro-Magazine", newer models are wielded "chainsaw-style" and are belt-fed from a backpack-mounted box, which holds more ammo but is also more susceptible to misfeeds.

Personally i prefer the old model, you can actually aim and shoot from cover without exposing too much of yourself.

 

http://www.deviantart.com/download/217545376/warhammer_heavy_bolter_by_clairegrube-d3lir34.png

Thank you all.

I think most DoW 1/2 mods need mission builders and scripters more than modelers, besides i know nothing whatsoever about texturing.

Still, if someone deemed my models worthy i'd be glad to provide them, but from what i saw of Thudo's mods so far i doubt they'd be of use.

 

Ok so you wanted a Heavy Bolter, you get it!

 

The new Forgeworld Heavy Bolter, aka pre-Heresy Heavy Bolter, aka 1st/2nd edition Heavy Bolter.

As opposed to the standard Astartes .75 calibre bolts, the Heavy Bolter fires 1" bolt projectiles. To guarantee steady shooting, this pattern is fired from the shoulder with a sturdy "Macro-Magazine", newer models are wielded "chainsaw-style" and are belt-fed from a backpack-mounted box, which holds more ammo but is also more susceptible to misfeeds.

Personally i prefer the old model, you can actually aim and shoot from cover without exposing too much of yourself.

 

http://www.deviantart.com/download/217545376/warhammer_heavy_bolter_by_clairegrube-d3lir34.png

 

The modern heavy bolter doesn't have to be held like it is in all the games, it just looks more awesome that way. They can be held as regular rifles and such, so is the ways of an astatres.

You mean like the Plasma Cannon and the Multi-Melter? I don't know, all those weapons shift the barycentre to the front when shot like a rifle, which seems even more impractical to me. I suppose Space Marines rely on their auto-senses most of the time, that's probably why you see them shooting from the hips on most pieces of art.

 

Ok now i've added an ammo box to my Godwyn Pattern Bolter and refined the model a bit.

The box is the one you find on the sternguard models, it actually covers the mag release but i solved that by adding a button that hooks into the weapon's release. Looks a little stupid, but it's the easiest way i found to make it workable without destroying the magwell.

 

http://www.deviantart.com/download/217704694/warhammer_godwyn_bolter_by_clairegrube-d3lm60m.png

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