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Seeking mono-Tzeentch advice


ArcMek
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Hello, I'd like to start a Tzeentch Daemon army. I'll probably add Tzeentch-Chaos Marines or Thousand Sons at some point, but I'm looking for advice on starting this side of things. Are there any really good or bad units to watch out for? For troops, it seems like there are a lot of way to take Horrors, do they work as 10 Pinks or should I go bigger, and how do you use Blues and Brimstones if you aren't splitting things?

I was planning on starting with one of the Start Collecting Daemons of Tzeentch boxes, does this sound like a good idea? It looks like a great value but I'm a bit new and have no idea if any of the stuff inside is useful.

Thank you, sorry if that's a little ambiguous, I'm just starting up and trying to determine a direction to go :)

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At the beginning: Playing Mono-Tzeentch is of all gods the least neccessary. The Mono-God bonus "Locus of Trickery" is not that handy and very unreliable. And except this, there are no advantages going solo Tzeentch. So if you later think "I could really use some more Melee Punch" get some Bloodletters or something.

 

Horrors: normally I would use 10 pinks, maybe one Squad with 20 for actual shooting/holding purposes. If you want to snatch some CP, 10 Brimstones are dirt cheap and fill a Troop slot. Reserve some points for splitting and 2 CP for the morale check if you really need to hold that objective. (The moral check will be hard, because the blues and brimstones have worse Invulnerable saves)

Flamers: I think they can really dish out the pain, especially if you deep strike them via stratagem. They got cheaper in the last Munitorum Field Manual, but I have no actual experience with them.

Screamers: Hmm... The best melee Tzeentch has (except greater daemons/princes). I would say proxy and try them out.

Exalted Flamer with/without Chariot: You Anti-Tank. You need these. They are Characters as well. (The Elite one)

Characters: What Tzeentch is all about. Sling those spells like there is no tomorow. All Herolds are basically the same, but different speed. Get one for supporting your Horrors on foot and another one on Disc/Chariot forSupporting the Flamers.

Lord of Change: If you want to use one, give him the -1 Damage Warlord Trait and the +1 Invul Relic. It will be shoot primarily.

Soul Grinder: With Tzeentch Allegiance its pretty tanky and can divert attention from your Greater Daemon.

 

The start collecting is not a bad spot to start.

 

Remember: If you play Daemons, you actually play two armies. Age of Sigmar is an option ;)

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I want to start Tzeentch this year as well. I will buy 3x Start Collecting, 2x Brimstones and I already have a Prince. This gives me some options like deepstriking 30 Horros or some Flamers and I can go Vanguard, Outrider or Spearhead detachment if I want to.

 

So long answer short: I think the SC box is a good buy and you want propably more than just 1.

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I think prince with warlord with robe and incorporal form is good too. Take him with a good size unit of screamers and go hunting. Give him boon of change so he can buff himself or the screamers.

 

Soul grinder looks neat i haven't used him in 8th yet all his shooting is heavy but he wants to get in CC really quick which is weird.  

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I think prince with warlord with robe and incorporal form is good too. Take him with a good size unit of screamers and go hunting. Give him boon of change so he can buff himself or the screamers.

 

Soul grinder looks neat i haven't used him in 8th yet all his shooting is heavy but he wants to get in CC really quick which is weird.

This edition I would say it's best to avoid the Soul Grinder. It's become a bit of a jack of all trades and not really excelling at anything.

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I think prince with warlord with robe and incorporal form is good too. Take him with a good size unit of screamers and go hunting. Give him boon of change so he can buff himself or the screamers.

 

Soul grinder looks neat i haven't used him in 8th yet all his shooting is heavy but he wants to get in CC really quick which is weird.

This edition I would say it's best to avoid the Soul Grinder. It's become a bit of a jack of all trades and not really excelling at anything.

 

In my opinion the benchmark for a Daemon Engine (And the Soulgrinder basically is one, except in Keyword) is the Venomcrawler. Good combination of ranged firepower (With assault weapons) and melee on a middle speed chassie, with good resilience but only 4+ to hit. If the Soulgrinders guns were Assault, it would be really good.

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Screamers: I love my unit of 6 Screamers accompanied by a Daemon Prince with Wings. They only hit on 4+, but all other characteristics are really good. I like them, my opponents don´t like them. Enough reasons to field them. Have in mind that they posses a damage2 profile with good rend. That´s especially good against Primaris Marines.

 

Flamers: I love them. I always deepstrike a unit of 6. Sometimes I also add some more units which start on the board. Have in mind that you need them as a life insurance in case your opponents field a Culexus Assassin.

 

Exalted Flamers: Don´t like them. Their weapon is heavy, meaning you´ll loose accuracy after movement which is bad on a short ranged weapon.

 

Horrors: 20 Pinks to deepstrike near a Herald is really good, but costs lots of cp especially if you also like to deepstrike some Flamers. Brimstones are excellent for board control.

 

Soulgrinder: don´t shoot, just run with him. Hope to reach combat with a high-wounds-target. Other than that it´s an ok distraction carnifex.

 

charakters: IMO only Daemon Princes and Heralds are worth it. They offer good offense / support (depends on the type of character). Don´t expect too much from your psi phase because well it´s not 1000Sons. :wink:

 

I regularly play mono Tzeentch on 1000 to 1250 points and always have some fun.

 

EDIT: think about 140 spare points in you roster. THat way you´re able to summon more daemons. Either 20 Pinks or 6 Flamers or 2 Heralds or up to 40 Brimestones. Or any combination. You will be highly flexible.

Edited by Hannibal
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  • 3 weeks later...

I'm starting this year Daemons Tzeentch/Slaanesh. That's what I was playing when I was a kid in WFB, so excited about starting this again.

I played recently a team game with my Thousand Sons and my mate was running Slaanesh daemons.

 

I was surprised how it synergize well, because the slaanesh daemons project forward so fast that your TS or Tzeentch daemons sorcerer can move forward at full speed without being targeted. SO I was thinking why not ?

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