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The Void Slayers - Warriors Eternal Reborn & Renamed


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+++ Void Slayers +++
 
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‘Weak minds beget weak deeds.’


Original Post

 


It’s Aliiiiiive! (Kinda) I’ve just resurrected one of my lost Chapters, but this one will be a bit more work. Where the first at least had a corpse, only a spectre remains of this one.

Several years ago, I created a Chapter called the Warriors Eternal and it was the Chapter I was most proud of. Instead of thinking about what I wanted out of a Chapter, I instead focused on an idea, a concept, and created everything around that. The IA article was accepted into the B&C Librarium and there was much rejoicing (mainly on my part).
 
Sadly, it disappeared when the B&C servers had a mishap years ago (One of several? I think?) Now the Librarium is no more, the original discussion topic was also lost, and I didn’t have any backups. I even tried using the way back machine but found nothing. However, out of nothing I have found a desire to restore them to some kind of existence, if not a full article as before.
 
Below is both what I remembered of them as well as a few additions that I think fits well with who they are. (That’s to say I think they are new additions. They may have been there, but I just don’t remember. It’s been over ten years.)
 
Since this is a remake, everything is up for change. Including the name and symbol. I’ve created a new symbol that I like, and I think it fits, though it would be nice with something more… I don’t know.
 
I have a few name options below that I feel might capture their character, but I don’t know which I like more. I like the old name, Warriors Eternal, but in the end it became a bit awkward to use over and over and also feels a bit too generic. I want something more specific to them and their character.
 
Please let me know what you think. And if somehow anyone remember anything from their first iteration that might be useful, please chime in.

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Names:
Iron Slayers
Iron Agents
Steel Slayers
Steel Paragons
Dread Slayers
Void Slayers
Diamond Slayers



Initial Outline

 


Core concept - Iron Hands successor obsessed with strength of mind.

Origins
 
Third founding, Iron Hands Successor.
 
A result of the Iron Council ridding themselves of internal dissent over the Iron Hands direction after the Horus Heresy.
 
Effectively exiled from the Iron Hands, the exiles took it as an opportunity.
 
Acknowledge that they are of Ferrus Manus geneseed but have little love for their gene brothers.
 
 
Homeworld
 
Take recruits from all over their area of operations.
 
Fortress Monastery Steelhall on the dead world Naraka
 
Moon Base Yama – “Clearing” ritual facility.
 
Clearing – Librarians basically perform psychic torture on neophytes as a final test of will before becoming full battle-brothers.
 
Clearing takes place several times over career, not as deadly after going through it once, but just as important to them.
 
 
Combat Doctrine
 
More reliable allies than their gene-brethren, but are still unpredictable once they have committed their forces.
 
In principle no problem submitting themselves under the leadership of other imperial commanders, however, they often go against the overall plan if they deem their own approach superior.
 
Favors ranged engagements, orbital bombardments, etc. – breaking the will of the enemy.
 
No Glory, no shame. Fall back if necessary. A favored manoeuvre is a tactical withdrawal to lure the enemy into a charge, followed by volleys of fire and a cold-blooded counter assault.
 
 
Organisation
 
Honor Guard / The Consensus - Ruling Chapter council. Like Iron Hands’ Iron Council, but centralized.
 
No Chapter Master. The Voice of the Chapter is a rotating position within the Consensus. This Member acts as the Chapter’s face outwards and has a deciding vote in Consensus stalemates.
 
No Veteran Company - 5 Battle Companies. Veterans stay within their Company for life, unless inducted into the Consensus.
 
Librarians and Chaplains share a heightened importance, due to their roles in the Clearing and securing the mental strength of Chapter. Chief Librarian and Master of Sanctity are both part of the Consensus.
 
No Dreadnoughts. Death is the final rest, holding on to the past is for the weak minded.
 
Fleet of 12 Strike Cruisers, no battle barges? Lost their 1 battle barge early on but a have since thrived on the more speedy and modular Strike Cruisers
 
 
Beliefs
 
Hate weakness, but believe the source of all weakness starts with the mind.
 
Do everything they can to rid themselves of emotion and steel their minds.
 
Dislikes weakness in allies.
 
Dislikes their gene-brethren’s body modding as an obsession born out of mental weakness, avoiding them if they can.
 
Care little for history and less for its reverence.
 
Do care about campaign reports, battle analysis and weapon telemetries.
 
Don’t care about personal glory, only the Emperor’s glory, placing more importance on efficiency.
 
Wear little ornamentation, except for those that can be justified with battlefield utility, like rank markings.
 
Acknowledge Ferrus Manus as their gene-father and a great warrior but that’s it. Ferrus serves as an example of how even the strongest and most capable can fall victim to the weakness of the mind. Therefore, they strive to practice what he preached, not what he did.
 
 
Geneseed
 
Iron Hands, stable no problems, do not hate the flesh.
 
Yet their hatred for weakness is possibly hereditary.
 


 
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Edited by Codex Grey
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Index Astartes: Void Slayers



http://bolterandchainsword.com/uploads/gallery/album_5057/gallery_22046_5057_20891.png

V
aluing strength of will above all else, the Void Slayers have become machines in all but flesh, constantly seeking to steel their minds. Their hatred for the weak willed and distaste for personal glory has made the Void Slayers a highly unforgiving Chapter, executing their duties as elite Imperial warriors with ruthless efficiency. For millennia, they have tirelessly protected the Desolus Stars from all manner of foes and continues to do so even in the Dark Imperium.



Origins


‘Forget their names - remember their weakness.’ - First Chapter Master Bash Tchelik.



In the aftermath of the Horus Heresy and the death of their Primarch, Ferrus Manus, the Iron Hands were a fractured Legion. Heated arguments over their future raged for years and continued long after the second founding. While the Iron Council had decreed that the Iron Hands would forever strive to purge themselves of all weakness, philosophical disagreements on exactly how to achieve this goal endured, both between and within the Clan Companies. Iron Captain Bash Tchelik was an outspoken veteran who fought against the Chapter’s growing hatred of flesh and obsession with bionics. He argued that in their pursuit of strength, the Iron Hands had fallen to the weakness of the mind. He was always opposed, and over time, pressures from other Clan Companies and within his own made it clear to Bash that his views would never win through.

When the historical third founding was initiated, the Iron Hands were requested to oversee the formation of an entirely new Chapter created from their geneseed, in honor of Ferrus Manus. Bash Tchelik quickly nominated himself, seeing an opportunity to bring his vision of true strength to life. The Iron Council did not object, as the exodus of Bash and his followers’ beliefs would help unify the Iron Hands in theirs. Wasting little time, Bash left Medusa with his most trusted brothers and set out to forge a new generation of warriors with minds of pure steel. The new Chapter took the name Void Slayers and made the Desolus Stars their home, ordered to protect its systems, patrol its trading lanes and to seek out all its enemies.

For millennia, the Void Slayers have fought with machine-like discipline against countless xenos and heretics, in the Desolus Stars and beyond. Early on, they spearheaded the White Fire Crusade to cleanse the entire sector of Orks. During the Age of Apostasy, the Slayers kept order with an iron fist and constantly pursued Drukhari pirates taking advantage of the galactic turmoil. Through great victories or major losses, their single-minded focus has never wavered. Whether celebrated or feared by the ones they protect, their ruthless methods only change when forced to by other Imperial authorities. To the inhabitants of Desolus, the Chapter may not be the guardians they would choose, but in the dark days of Imperium Nihilus, the Void Slayers might just be who they need.


Homeworld

 

‘Your mind shall be diamond. Hard. Clear. Flawless.’ – Teachings of Bash Tchelik.



The Void Slayers homeworld is within the Desolus Stars, not too far north of the Great Rift in the Ultima Segmentum. These systems are home to a variety of worlds and institutions key to the Imperial machine, all in need of the extra security that comes with the presence of an Astartes Chapter. Bash Tchelik spent many of his early years as Chapter Master securing alliances with Imperial commanders in the systems. Forming connections with a more pragmatic wing of the Adeptus Mechanicus, he was able to come to a mutually beneficial agreement with the local Forge World Timur. In addition, he claimed recruitment rights from several planets as payment for their protection.

The Slayers built their home on the small, dead terrestrial world of Naraka, the only planet in its system. Aside from long depleted deposits of metals, Naraka has no inherent value beyond its strategic position in the sub-sector, its landmasses empty but for the vast training grounds and defenses of the Chapter’s Fortress Monastery. Simply called Steelhall, the Fortress Monastery is an immense and formidable structure if unremarkable in its design, housing all the vital facilities of the Chapter deep below the surface. It is easily defendable and perfectly serves the Slayers’ needs away from prying eyes.

The only facility not within the defenses of the Fortress Monastery is in a small base built on Naraka’s moon, Yama. While the base also works as an additional layer in their orbital defense systems, Yama serves a different and far more important purpose to the Slayers. In fact, many of the closest defense systems are by default pointed at this base. It is here the many recruits come to prove their worth to the Chapter, in the ritual known as ‘The Clearing’.

A Neophyte is escorted by the Master of Sanctity into a lightless and silent chamber, save for the soft glow of a candle and the low chants of focus carried and recited by the Chaplain. As they move to the middle of the chamber, the Chief Librarian emerges from the darkness. The Neophyte kneels before the psyker, who lays his hand on the young warrior’s head and pierces deep into his mind. Any lingering longings or fears are exposed and exploited. Memories of days long gone come rushing back to the neophyte, but twisted and horrible, as the smell of brimstone assails his nostrils. Friends or family he knew and lost come back, only to die again in gruesome ways. As the Neophyte’s mind is tortured, he must do what he can to retain his sanity, focusing on the increasingly louder words of the Chaplain, until only the chant remains.

Many fail the ritual, either by simply dying or by developing severe brain damage, the latter which are repurposed into servitors, if possible. Those who harbor psychic potential are even more at risk, as their version of the ritual is even more demanding and dangerous, which is why the base itself is kept under watch. Those who survive are allowed to start their training, though the ritual may happen several times over a Slayer’s career as they climb through the ranks or as penance. Whether or not the ritual has any positive effect on the Chapter's capabilities is hard to quantify, but the Slayers have sworn by their methods for millennia.


Beliefs

 

‘Weak minds beget weak deeds.’ – Teachings of Bash Tchelik.



The Void Slayers hate weakness, but believe the source of all weakness is the mind. They have made it their unending quest to steel their minds and to rid themselves of fear, emotion or any corrupting thought that might interfere with their effectiveness as Astartes. While no doubt similar in their beliefs to other gene-cousins, they view the Iron Hands’ hatred of the flesh as a heretical distraction, an obsession born out of mental weakness. Replacing lost limbs with bionics is tolerated by the Chapter, but any sign of mechanical fixation is not. On the other hand, if a battle-brother openly shames another for using bionics, a Chaplain will in turn reprimand the brother for manifesting weakness through shaming.

To ensure that all Void Slayers follow the same mental doctrine, a strict code of conduct was created by Bash Tchelik and his cohort in the early days of the Chapter. This code is enforced and upheld by both Chaplains and Librarians who constantly screen the minds of their fellow Slayers. All emotion except for hate is to be suppressed, but even hate is tightly controlled, only to be used within certain parameters. This code is embedded into the litanies of hate that the Chaplains chant and every Slayer knows by heart, constantly repeated both on and off the battlefield. The Slayers’ disdain for weakness also extends to their allies. While they don’t expect them to adhere to their code to the same degree, they have no problem expressing their displeasure and have on occasion gone to extreme lengths to punish what they see as treasonous weakness.

To the Void Slayers, there is no such thing as personal glory or honor, as only the glory of the Emperor and his Imperium matters. They wear few ornamentations, except for those that are justified with battlefield utility, like rank markings and fear inducing imagery. They care little for history and less for revering it, focusing more on the cold facts of campaign reports, battle analysis and weapon telemetries. They acknowledge Ferrus Manus as their gene-father and a great warrior, but no more. Instead, Ferrus serves as an example of how even the strongest and most capable can fall victim to the weakness of the mind.


Organisation

The Warrior Eternal
To support the Chapter’s modus operandi, the Void Slayers maintain a strong fleet of twelve Strike Cruisers and numerous support vessels. Preferring the speed of the Strike Cruisers, their single ancient Battle Barge, the Warrior Eternal, has rarely left the Narakan system since their arrival, acting as an additional layer in their orbital defense systems.

However, in the days of the Dark Imperium, the Warrior Eternal is more active than ever. Operating as a mighty forward base, the Void Slayers can secure the most contested systems in the Desolus systems from a growing number of threats.

In lieu of better alternatives, scores of refugees fleeing the ravages of war regularly plead the Void Slayers for sanctuary aboard the Battle Barge. If there is room, the Void Slayers in turn put all but the frailest to work, so that they may serve the war effort. The refugees have few options other than accept and can only look on in horror when the Void Slayers occasionally execute those whose mental states are deemed detrimental to the cause.

‘Trust the Consensus and act without question.’ – Teachings of Bash Tchelik.



The Void Slayers are mostly organised along the lines set out by the Codex Astartes, with a few key exceptions. Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually former Captains. There is no Chapter Master, instead one member of the Consensus holds the position Voice of the Chapter, which rotates every ten years. The Voice acts as the Chapter’s face outwards and has the deciding vote in Consensus stalemates, but for the most part the Consensus act as one.

Librarians and Chaplains share a heightened importance in the Chapter, due to their roles in the Clearing and ensuring the mental strength of all Void Slayers. The Chief Librarian and Master of Sanctity, alongside the Chief Apothecary, are part of the Consensus, keeping their fellow members in line should old company loyalties linger or any other sign of weakness manifest. Like Chaplains and Apothecaries, a Librarian is permanently attached to each company, serving alongside the Captain as one of his most important advisors.

Only the Master of the Forge does not have a vote in the Consensus. Bash Tchelik did not continue the tradition of Iron Fathers when he left Medusa and the Slayers have harbored a heightened sense of distrust towards their Tech Priests ever since. Immediately upon returning to the Chapter from training, a Tech Adept is again subjected to the Clearing - to ensure both his loyalty and resolve remains. The Chapter also has no Dreadnoughts. While the Slayers now believe that death is the final rest and holding on to the past is for the weak-minded, this was no doubt originally an attempt to further distance themselves from their progenitor’s obsession of the mechanical.

Partly due to their distaste for personal glory, the Void Slayers have no dedicated Veteran Company. Instead, they employ five highly independent Battle Companies that are constantly on the move. As in most Chapters, a Slayer will progress through the Reserve Companies as they receive their training, but once they join one of the Battle Companies they usually stay there for life, imparting their wisdom and expertise to every new generation.


Combat Doctrine

 

‘Know no fear, but for your enemy’s.’ – Teachings of Bash Tchelik.



Since establishing themselves in the Desolus Stars, duties have required the Void Slayers to frequently participate in ship-to-ship engagements to protect the many trade routes in the systems. They often fight alongside the Imperial Navy and have earned a fearsome reputation among Battlefleet commanders. While certainly more reliable as allies than most of their gene-brethren, they can still be unpredictable once they have committed their forces. They have in principle no problem submitting to the leadership of other Imperial Commanders. However, they will go against the overall plan if they deem their own approach superior - or doubt the mental fortitude of their allies.

In conventional warfare, the Slayers maintain a slight preference for ranged combat, exploiting the psychological effects of overwhelming suppressive fire and orbital bombardments. This is further enhanced by their fearsome Librarians, who are experts at piercing the minds of their enemies and destroying them from within. Still, the Slayers strive to not overspecialise in one area of combat, and their disregard for glory and honor means the Slayers have few notions of shameful tactics on the battlefield. A common manoeuvre is a tactical withdrawal to lure the enemy into a charge, followed by exploding traps, volleys of fire and a cold-blooded counter assault.

Unyielding and uncaring in battle, the Void Slayers’ methods have come under scrutiny several times over their long history, often due to their general disregard for history and collateral damage. Their only real punishment came in the early years of M.34, when the Slayers embarked on a penitent crusade following the successful eradication of Orks from a Cardinal World, which also resulted in the destruction of sacred structures and many human lives. Since that time, complaints have continued to be raised against the Slayers, but their loyalty has become near undeniable, and Imperial High Command prefer to find ways to harness their unyielding nature against the enemies of the Imperium.


Geneseed

 

‘From iron to steel!’ – Chapter mantra.



Through the ever diligent and disciplined work of the Apothecarion, the Void Slayers’ geneseed has remained pure and stable throughout the millennia. Now, with the integration of Primaris technology, their genetic integrity has become stronger still. When the Torchbearer taskforce first reached the Void Slayers, the Consensus quickly assembled to determine what the Chapter’s official stance was on the new technology and influx of Primaris battle-brothers. The reinforcements were accepted, but it was determined that all Primaris warriors must pass the Clearing or be deemed unworthy of the Chapter. Most survived as the Primaris themselves embraced the challenge, though they never had a real choice.

Even if most Void Slayers display none of their progenitors’ obsession with the mechanical, they do share a deep hatred for weakness and it is still unknown if this is genetic. Perhaps the Slayers’ absolute focus on mental strength has led to them merely suppressing an underlying body dysphoria present in all Iron Hands successors. Whatever the case, the Void Slayers do not care. To them, such speculations are nothing but a distraction for the weak willed and has no impact on their effectiveness as Imperial warriors.


 

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Version History

V.0.6 - All sections added, still missing ending to Origins section

V.0.7 - Changed timing of Clearing ritual to before any precious organs have been "invested". Added name to area of operation (Desolus).

V.0.8 - Filled in ending to Origins section, may add more details later, to flesh out history, but for now it will suffice.

V.0.9 - Filled in some more details and made some minor grammatical changes.

V.0.95 - Moved fleet info to a sidebar that goes into more detail and flavor.
Edited by Codex Grey
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Lovely to see these guys back too!

 

Personally, I like the name... but my Iron Hands Successors are the Marines Adamant, so what do I know! :P

 

The bit about not hating the flesh is interesting, does that mean they view the Iron Hands 'itch' to replace body parts with machine as an emotional response and therefore fight against it? So physically less like their forebears but mentally even more strict?

 

One other question: your primaris scheme pics are gorgeous, have you done them yourself or is there a site/program available somewhere?

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Lovely to see these guys back too!

 

Personally, I like the name... but my Iron Hands Successors are the Marines Adamant, so what do I know! :tongue.:

Thanks. Yeah I like it too, it just.. not exactly how I want it. It's hard to explain.

 

The bit about not hating the flesh is interesting, does that mean they view the Iron Hands 'itch' to replace body parts with machine as an emotional response and therefore fight against it? So physically less like their forebears but mentally even more strict?

Exactly. So whether the 'itch' is a genetic or an extreme philosophical outcome, the Warriors see it as a problem and go to equally extreme lengths to supress it.

 

One other question: your primaris scheme pics are gorgeous, have you done them yourself or is there a site/program available somewhere?

I used the art from this topic, modified it into several layers and added stuff in photoshop. I have not been able to find any online painters. Edited by Codex Grey
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I used the art from this topic, modified it into several layers and added stuff in photoshop. I have not been able to find any online painters.

I wish I had half your technical skills, then! My Loyalist IAs in the Showcase have the good ol' B+C Painter images, but my attempts to transfer them to Primaris all looked horrible! :lol:

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I like your lore, I just don't like the colour scheme as even though the chapter badge is good, the colour says Ultramarines.

Fair enough:) I'll take this opportunity to talk about my thoughts behind the color scheme choice, and perhaps I'll make some adjustments.

 

So I wanted something cold and slightly muted, to give it a certain lifeless feel to it. Blue does both of these thing well without having to go too de-saturated. I also wanted it dark to match their character, but not too dark to separate them from the Iron Hands. The white parts are suppose to be silver metal, as a nod to their parent chapter and to represent cold strength, though that does not come across super well on the picture. The shade of blue is more green (cyan) than ultramarines, but that's also not super noticeable unless you have the two schemes lined up next to each other. I also wanted to keep the scheme simple, as fancy color combinations or multi-colors seems wrong for them somehow.

 

So with that in mind, I might try to simply darken and maybe de-saturate the color even more, without going full black or grey. Maybe I'll try some two-toning just to see how it feel while I'm at it. Thoughts are welcomed.

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This looks promising.

Iron Slayers / Iron Agents / Iron Ogres

May I propose Vajrapani as a Chapter name? The vajra is a symbol of diamonds, like that on the forehead of the skull you chose as a Chapter symbol.

‘Weak minds beget weak deeds.’

 

Core concept - Iron Hands successor that hates weakness of the mind.

Clearing – Librarians basically perform psychic torture on neophytes as a final test of will before becoming full battle-brothers.

Clearing takes place several times over career, not as deadly after going through it once, but just as important to them.

Excellent ideas.

Origins

Third founding, Iron Hands Successor.

A result of the Iron Council ridding themselves of internal dissent over the Iron Hands direction after the Horus Heresy.

Effectively exiled from the Iron Hands, the exiles took it as an opportunity.

Acknowledge that they are of Ferrus Manus geneseed but have little love for their gene brothers.

This is badly formatted, making it difficult to read. I advise reformatting the "Origins", "Homeworld", "Combat Doctrine", and other sections like so:

Origins

Third founding, Iron Hands Successor.

 

A result of the Iron Council ridding themselves of internal dissent over the Iron Hands direction after the Horus Heresy.

 

Effectively exiled from the Iron Hands, the exiles took it as an opportunity.

 

Acknowledge that they are of Ferrus Manus geneseed but have little love for their gene brothers.

Note the section title is bolded, to make it stand out; and the blank lines inserted between each paragraph. (The tab used to start a new paragraph in a *.txt or *.doc file, is automatically deleted when the file and its contents are converted into an *.html one.)

Fortress Monastery “…” on the dead world “…”

May I propose the names "Yamaloka, on the dead world of Naraka"?
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So sorry you lost all of your original work, but sometimes a Phoenix will rise from the ashes:yes: Warriors Eternal says it all for an Astartes chapter:thumbsup: The color scheme looks very good, and your chapter symbol (skull with diamond) fits well to the overall theme and moto.

 

Iron Slayers / Iron Agents / Iron Ogres.... Are these alternate names you are considering? Considering their history with the parent chapter I would think that they would put as much distance from them as practical. Your choices in name, symbology and philosophy reflect this well so far. Looking forward to seeing more.

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This is badly formatted.

 

 

I thought is was serviceable, but then I checked it out on mobile, and you are absolutely right. Should be better now.

 

 

 

May I propose Vajrapani as a Chapter name? The vajra is a symbol of diamonds, like that on the forehead of the skull you chose as a Chapter symbol.

[...]

May I propose the names "Yamaloka, on the dead world of Naraka"?

 Interesting suggestions. Never considered Hindu/Buddhism as potential sources of inspiration. The only cultural influences (if any) I thought of before was a Siberian/Russian flavor, although that would only really show in the names of individual brothers. But since they recruit from numerous places... I think I like Naraka. As for the Chapter name suggestion, I think I prefer something more conventional.

 

Thanks for the suggestions, I do appreciate it.

 

 

Iron Slayers / Iron Agents / Iron Ogres.... Are these alternate names you are considering? Considering their history with the parent chapter I would think that they would put as much distance from them as practical. Your choices in name, symbology and philosophy reflect this well so far. Looking forward to seeing more.

 

You might have skimmed over it, but yes I think I want to change the name.

Interesting point, though I think this could be flipped on its head. The Warriors think they are better than their parents, and so perhaps believe themselves more deserving of the Iron moniker.

 

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As to the previous point about the color scheme, I've made some quick alternatives. On the left is the current one, with sliiiightly more metallic silver parts. the middle one is a bit darker and muted blue. Feels less Ultramarines and the eyes and silver pop a bit more. I think I like it? The third one was an attempt to do something more interesting, but I think I don't like it for the same reasons I've mentioned previously.

 

http://bolterandchainsword.com/uploads/gallery/album_5057/med_gallery_22046_5057_75028.png

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No Dreadnoughts. Death is the final rest, holding on to the past is for the weak minded.

Most Marines see internment not as holding onto the past, but an opportunity to continue serving the Emperor, despite suffering wounds that would make one an invalid- even a chance to earn a more honorable death.

 

If your Chapter views internment this way, fine, but they'll need a replacement for the heavy support role a Dreadnought serves. Do they favor the Invictor warsuit, the Centurion warsuit and/or an "Astartes pattern Sentinel" before the Primaris Marines and the Invictor were introduced?

As for the Chapter name suggestion, I think I prefer something more conventional.

Many Chapters have a "High Gothic" name in Latin, and a "Low Gothic" name in English, e.g., the Carcharodons, also known as "Space Sharks." You can claim "Vajrapani" is the Chapter name in proto-Gothic, and "Thunderers" is the Chapter name in Low Gothic.

 

Alternatives with an Eastern European flavor may be "Bash Tchelik," after the steel-headed dragon from a Serbian fairy tail; "Balauri," after the weather controlling dragons in Romanian mythology.

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Most Marines see internment not as holding onto the past, but an opportunity to continue serving the Emperor, despite suffering wounds that would make one an invalid- even a chance to earn a more honorable death.

It's worth mentioning that the Chapter's view on dreadnoughts is partially post-rationalization, as they view the Iron Hands' heightened veneration of dreadnoughts as an extension of their obsession with the mechanical, which they don't like.

 

 

If your Chapter views internment this way, fine, but they'll need a replacement for the heavy support role a Dreadnought serves. Do they favor the Invictor warsuit, the Centurion warsuit and/or an "Astartes pattern Sentinel" before the Primaris Marines and the Invictor were introduced?

So I had an idea, that might be heretical, that the Chapter repurposed dreadnought shells to be piloted by living marines, like an Invictor prototype. Justified by their roots as Iron Hands whose technological skill could carry over, at least in the early days, and also a defiant act towards the Adeptus Mechanicus, who they have weakened ties to as well (I should mention AdMech. relations in the write-up). And with the coming of Redemptors and actual Invictors, I think they would feel vindicated in their modifications and perhaps make a redemptor/invictor hybrid.

 

 

Bash Tchelik

I like this. I might use this for a character at the very least.

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It's worth mentioning that the Chapter's view on dreadnoughts is partially post-rationalization, as they view the Iron Hands' heightened veneration of dreadnoughts as an extension of their obsession with the mechanical, which they don't like.

 

Fair enough.

So I had an idea, that might be heretical, that the Chapter repurposed dreadnought shells to be piloted by living marines, like an Invictor prototype.

The proto-Dreadnoughts used during the Emperor's campaign to unify Terra, had living pilots. Quoting the Lexicanum article on the Space Marine Dreadnought, "It is said that old proto-Dreadnoughts of the Unification wars could be piloted by non-Adeptus Astartes warriors, but later only Space Marines could be interred in them."

 

The Chapter will require support from certain AdMech factions to maintain these vehicles. Say the Marines has close tied to tech-priests who view Mars' obsession with STC templates as limiting- even crippling- and study archeotech made before STC products became commonly used, for inspiration on how to innovate?

 

Bash Tchelik

I like this. I might use this for a character at the very least.
Thank you.
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Well well, here's another familiar face! :biggrin.:
It's been a long time, brother. Welcome home!
 
I remember the Warriors Eternal, although to my shame I haven't a copy of their IA anywhere. 

 

Anyhow - let's see what can be done!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 

Since this is a remake, everything is up for change. Including the name and symbol.

...
 
I like the old name, Warriors Eternal, but in the end it became a bit awkward to use over and over and also feels a bit too generic.


A daring choice, potentially changing everything, but understandable.

That said, I'd maybe consider keeping 'Warriors' as part of the name, although at this late hour of the day I'm darned if I can come up with a single sensible suggestion for a full name. :sweat: 
 

Clearing – Librarians basically perform psychic torture on neophytes as a final test of will before becoming full battle-brothers.
 
Clearing takes place several times over career, not as deadly after going through it once, but just as important to them.

 

Oh, I like this as an idea. :devil: 
I'm unsure of what repeated Clearings would accomplish - unless it acts as a sort of 'reset' for the mind, wiping away troubling thoughts and memories? Leaving only the cold, hard acceptance of duty and the like. 
 

Favors ranged engagements, orbital bombardments, etc. – breaking the will of the enemy.
 
No Glory, no shame. Fall back if necessary. A favored manoeuvre is a tactical withdrawal to lure the enemy into a charge, followed by volleys of fire and a cold-blooded counter assault.


Ah, the pragmatic approach. Given the Chapter's nature, this makes sense as a choice of combat doctrine.
Deception is as valid a weapon as the artillery strike or the sword.
 

Honor Guard / The Consensus - Ruling Chapter council. Like Iron Hands’ Iron Council, but centralized.
 
No Chapter Master. The Voice of the Chapter is a rotating position within the Consensus. This Member acts as the Chapter’s face outwards and has a deciding vote in Consensus stalemates.

Interesting - This leaves room for some potential inter-chapter political shenanigans, too.

I imagine this to be quite a powerful position, and yet for everyone to be wary of exactly where the current Voice stands on the Chapter's direction.
 

No Veteran Company - 5 Battle Companies. Veterans stay within their Company for life, unless inducted into the Consensus.
 
Librarians and Chaplains share a heightened importance, due to their roles in the Clearing and securing the mental strength of Chapter. Chief Librarian and Master of Sanctity are both part of the Consensus.

Hmm. How large is the Consensus? I thought it was very small - just the Captains, the Chief Librarian and the Master of Sanctity - but that isn't actually written anywhere. :sweat:  Have I underestimated the size of the Consensus?

On that note - is Iron Father still a rank in the Chapter, or have they gone back to regular Techmarines through their dislike of their own heritage?
 

No Dreadnoughts. Death is the final rest, holding on to the past is for the weak minded.

Must... resist urge... to resurrect... my Infinity Knights... :tongue.: 

Seriously though, I like this take on the idea. There is duty, and then there is death. That's the natural order of a warrior's life. Seeking to interfere with that shows a confusion of purpose, and therefore... weakness:yucky: 
 

Dislikes weakness in allies.


I'm interested in how this Chapter defines weakness in an ally. An inability to adhere to the practicality of cold logic? The unwillingness to use particular tactics?
 

Dislikes their gene-brethren’s body modding as an obsession born out of mental weakness, avoiding them if they can.


How does the Chapter feel about bionics to replace lost limbs or eyes? A necessary evil, or a sign of personal weakness?

 

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Well well, here's another familiar face! :biggrin.:

It's been a long time, brother. Welcome home!

 

I remember the Warriors Eternal, although to my shame I haven't a copy of their IA anywhere.

Ace! :smile.: Good to see you. Hope your doing well, or at least okay in these times.

 

I didn't really expect anyone to have anything, so don't worry. But a guy can hope, right?

 

 

Since this is a remake, everything is up for change. Including the name and symbol.

 

...

 

I like the old name, Warriors Eternal, but in the end it became a bit awkward to use over and over and also feels a bit too generic.

A daring choice, potentially changing everything, but understandable.

That said, I'd maybe consider keeping 'Warriors' as part of the name, although at this late hour of the day I'm darned if I can come up with a single sensible suggestion for a full name. :sweat:

 

While I was proud of the Warriors, there where probably room for improvement, and since I'm reconstructing them from scratch, I might as well be open to change things around.

 

As for the name, maybe. I find Warriors to be a unwieldy word in most combinations. I want something simpler.

 

I'm unsure of what repeated Clearings would accomplish - unless it acts as a sort of 'reset' for the mind, wiping away troubling thoughts and memories? Leaving only the cold, hard acceptance of duty and the like.

It does very little, but the Warriors believe it does :smile.: I want to convey a sense of tragedy in how they go to these great lengths to improve themselves, but results are either minimal improvements or worse then other Chapters.

 

 

Honor Guard / The Consensus - Ruling Chapter council. Like Iron Hands’ Iron Council, but centralized.

 

No Chapter Master. The Voice of the Chapter is a rotating position within the Consensus. This Member acts as the Chapter’s face outwards and has a deciding vote in Consensus stalemates.

Interesting - This leaves room for some potential inter-chapter political shenanigans, too.

I imagine this to be quite a powerful position, and yet for everyone to be wary of exactly where the current Voice stands on the Chapter's direction.

 

No Veteran Company - 5 Battle Companies. Veterans stay within their Company for life, unless inducted into the Consensus.

 

Librarians and Chaplains share a heightened importance, due to their roles in the Clearing and securing the mental strength of Chapter. Chief Librarian and Master of Sanctity are both part of the Consensus.

Hmm. How large is the Consensus? I thought it was very small - just the Captains, the Chief Librarian and the Master of Sanctity - but that isn't actually written anywhere. :sweat:  Have I underestimated the size of the Consensus?

 

I'll make this clearer in the write up. The Consensus is 10 former battle brothers (usually former captains) plus chief Lib. and Chap.

They are separate from the companies to avoid company favoritism. However, loyalties may still linger, which is why the Lib. and Chap. is there to point fingers and keep everyone in line.

It's a logical setup, but the Warriors are still fallible, so there is bound to have been arguments over the millennia.

I imagine the Voice position rotates as much as once every year, although that might be too frequent to make sense.

 

On that note - is Iron Father still a rank in the Chapter, or have they gone back to regular Techmarines through their dislike of their own heritage?

No Iron Father. Wouldn't make sense to keep them, but I'm unsure if I should go into much detail on how this change happened or if I should just keep things vague.

 

I'm interested in how this Chapter defines weakness in an ally. An inability to adhere to the practicality of cold logic? The unwillingness to use particular tactics?

Something like that and other things as well. I'll have to develop this further when I come to the writing.

 

How does the Chapter feel about bionics to replace lost limbs or eyes? A necessary evil, or a sign of personal weakness?

Unsure. They probably want to stay cold and logical and tolerate it as necessary evil, but there would undoubtedly be those that shun these things and shame those that have them, only to be reprimanded by a Chaplain for manifesting weakness through shaming. I see a lot of finger pointing at any sign of weakness with these guys. :smile.:

 

Thanks for checking in Ace!

---

 

The proto-Dreadnoughts used during the Emperor's campaign to unify Terra, had living pilots. Quoting the Lexicanum article on the Space Marine Dreadnought, "It is said that old proto-Dreadnoughts of the Unification wars could be piloted by non-Adeptus Astartes warriors, but later only Space Marines could be interred in them."

 

The Chapter will require support from certain AdMech factions to maintain these vehicles. Say the Marines has close tied to tech-priests who view Mars' obsession with STC templates as limiting- even crippling- and study archeotech made before STC products became commonly used, for inspiration on how to innovate?

That might work? I'll have to think about it. In the end, it might just be an unnecessary detail to the overall article so I might just not mention replacements for dreadnoughts at all. I don't know.

 

Thanks!

Edited by Codex Grey
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Updated the second post with an opening summary and origins section. I like the Index Astares format and will be sticking to it for this Chapter, though I might change up the order of the section if it ends up flowing better. I'm using the name Iron Slayers for now, as I'm leaning towards it out of the ones I've come up with.

 

The summary is meant to capture the core of who they are. These are often written after the bulk of the article is done when you know what you have written. However, I feel writing a version of this early helps me as a thematic goal to aim for. Also, this is a re-write of a Chapter I already know, so it's easier to do up front. I predict I'll edit this several times as more of the article comes online, though.

 

The Origins section is incomplete, but I'm unsure how much I'll expand on it. I wanted to get a version of the very beginnings first, describing the Iron Hands roots and their departure from them, to see how it comes across. Any thoughts are welcomed as always.

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I do like Iron Slayers as a name, but I'm not sure how well it fits this Chapter, especially considering that their focus on mental strength actually predates their formation and naming?

 

Have you considered something that ties in more closely with their theme; Iron Hearts (this might be taken, I think?), Iron Souls, Iron Minds. Or maybe the same idea but more subtle could be Iron Helms? Something along those lines?

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I do like Iron Slayers as a name, but I'm not sure how well it fits this Chapter, especially considering that their focus on mental strength actually predates their formation and naming?

 

Have you considered something that ties in more closely with their theme; Iron Hearts (this might be taken, I think?), Iron Souls, Iron Minds. Or maybe the same idea but more subtle could be Iron Helms? Something along those lines?

I have considered all of those :) Iron Minds especially. But to me, they are all a bit too on the nose, it's feels awkward to refer the marines as minds, and they don't sound as cool or menacing as the alternatives. Too me, the name does not have to be a 1 to 1 fit with their core theme, but it should be related. Sometimes, it can even be a bit too much when everything is tries to symbolize the same thing.

 

Iron Slayers touches upon another aspect of the Chapter's character; their role as Astartes. They strive to be unyielding and uncaring killers of the Emperor's enemies - Iron Slayers. Also, Iron Slayers is just the coolest name I've considered so far. Yes, Iron is an overused word for space marine Chapters, but there's a reason for that.

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Ace! Good to see you. Hope your doing well, or at least okay in these times.

Still here, still quietly working on too many Chapters at once. :laugh.:

Hopefully you are also doing well! :happy.:

 

While I was proud of the Warriors, there where probably room for improvement, and since I'm reconstructing them from scratch, I might as well be open to change things around.

 

As for the name, maybe. I find Warriors to be a unwieldy word in most combinations. I want something simpler.

 

That's fair. After reading your other posts, could I recommend Steel Slayers for a name?

 

My rationale is twofold: First, it's snappy. There's a lot of Iron [Word] marines around, and not a lot of Steel [Word] marines.

Secondly, Steel is stronger than Iron, reflecting the Chapter's goal to become something greater than the Iron Hands had become, at least i

 

It does very little, but the Warriors believe it does I want to convey a sense of tragedy in how they go to these great lengths to improve themselves, but results are either minimal improvements or worse then other Chapters.

I approve of this very much. :happy.: 

 

 

I'll make this clearer in the write up. The Consensus is 10 former battle brothers (usually former captains) plus chief Lib. and Chap.

They are separate from the companies to avoid company favoritism. However, loyalties may still linger, which is why the Lib. and Chap. is there to point fingers and keep everyone in line.

It's a logical setup, but the Warriors are still fallible, so there is bound to have been arguments over the millennia.

I imagine the Voice position rotates as much as once every year, although that might be too frequent to make sense.

Once a decade seems like a decent length to me - it allows for the Voice to change regularly, but not so rapidly as for most holders of the position to have no say in the Chapter's future.

Also, since they've been around since the Third Founding I feel like longer terms "in office" for the Voice helps to establish the sheer scale of time the Chapter's operated over.

 

No Iron Father. Wouldn't make sense to keep them, but I'm unsure if I should go into much detail on how this change happened or if I should just keep things vague.

To be fair, the Chapter's initial leadership is mostly made up of Tchelik and his cohorts, who are outcasts amongst the Iron Hands.

I doubt they'd bat an eyelid if he immediately mandated a closer adherence to the Codex Astartes regarding the Chapter's Techmarines.

 

Unsure. They probably want to stay cold and logical and tolerate it as necessary evil, but there would undoubtedly be those that shun these things and shame those that have them, only to be reprimanded by a Chaplain for manifesting weakness through shaming. I see a lot of finger pointing at any sign of weakness with these guys.

That makes sense.

Or at least, that makes sense within the mindset of the Chapter.

 

Letting hatred of weakness cloud your judgement? Weakness! A flogging for you, until you regain your focus! :tongue.:

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Still here, still quietly working on too many Chapters at once. :laugh.:

Hopefully you are also doing well! :happy.:

I'm just glad some things never change :tongue.:

 

Once a decade seems like a decent length to me - it allows for the Voice to change regularly, but not so rapidly as for most holders of the position to have no say in the Chapter's future.

Also, since they've been around since the Third Founding I feel like longer terms "in office" for the Voice helps to establish the sheer scale of time the Chapter's operated over.

[...]

To be fair, the Chapter's initial leadership is mostly made up of Tchelik and his cohorts, who are outcasts amongst the Iron Hands.

I doubt they'd bat an eyelid if he immediately mandated a closer adherence to the Codex Astartes regarding the Chapter's Techmarines.

Good Points!

 

Letting hatred of weakness cloud your judgement? Weakness! A flogging for you, until you regain your focus!

Exactly :smile.: however, this makes me realize, there need to be a strict code, with clear definitions of what exactly weakness is to the Chapter. This would be codified from the very start of the Chapter's history, by Tchelik himself.

 

That's fair. After reading your other posts, could I recommend Steel Slayers for a name?

 

My rationale is twofold: First, it's snappy. There's a lot of Iron [Word] marines around, and not a lot of Steel [Word] marines.

Secondly, Steel is stronger than Iron, reflecting the Chapter's goal to become something greater than the Iron Hands had become, at least i

You make good points, Ace. Okay, let's talk name.

 

I wanted to keep things simple, somewhat conventional and as cool sounding as possible. Related, if not directly tied to their core beliefs.

 

Iron is evocative, fits with their themes when combined with other words and pays homage to their roots and Primarch. It also just sounds good phonetically and flows well with other words.

Downsides include overuse among Chapter names, and as Ace points out, Iron might be too closely associated with their parent Chapter, who they very much want to distance themselves from.

I justified this to Brother Lunkhead with the possible argument that Tchelik felt they were more deserving of the word than their Parents.

However, there is something about the symbolic transformation from Iron to Steel, from Weaker to Stronger that is just too good to give up.

 

Steel is also evocative, but personally I don't think it sounds as cool, especially not in as many different combinations as Iron.

However, I want to make it work, so let's try some variations out. I'll also open the door for something I tried to avoid before simply due to my other Chapter uses this naming convention. The BLANK of BLANK name pattern.

Here's some I came up with.

 

Steel Slayers (variations on the current)

 

Steel Bringers

 

Steel Paragons (eludes to upholding the symbolic aspects of steel)

 

Czars of Steel

 

Disciples of Steel

 

Diamond Slayers

 

Void Slayers

 

Will Breakers (as students of willpower, they know all to well how to break the will of others and use this knowledge with great results)

 

Steel Hands (the ultimate try-hard attempt come off as better than the Iron Hands :smile.: )

 

Maybe something similar?

I think I'll stick to Steel Slayers for now, unless someone convinces me otherwise.

Edited by Codex Grey
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How about "Steel Storm"? "We are the storm; we are thunder and lightning. Our coming is the ruin of all who oppose the Emperor," should work as a battle cry.

Steel Bringers

Don't you mean "Steel Harbingers"? Pots, pans, and other cooking wares are also made of steel, so the "Steel Bringers" might invite mocking calls of "Get back to the kitchen!"

Steel Paragons (eludes to upholding the symbolic aspects of steel)...

 

Disciples of Steel

These are good.

Czars of Steel

Czar is another word for "Emperor." A name like this will invite every loyalist to beat down your Chapter for "daring to harbor the delusion they are the Emperor's equals- even His Immortal Majesty's replacement, the way the Arch-traitor Horus sought to become."

Will Breakers (as students of willpower, they know all to well how to break the will of others and use this knowledge with great results)

This sounds bland. Its similarity to "windbreakers" may invite juvenile jokes.

Steel Hands (the ultimate try-hard attempt come off as better than the Iron Hands

A direct translation of Teräs Käsi? Anyone else remember that old Star Wars fighting game?
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A direct translation of Teräs Käsi? Anyone else remember that old Star Wars fighting game?

I try not to :smile.:

 

New name idea: Dread Slayers.

Works two ways. They are dreaded slayers, inducing fear in their enemies. They are also slay dread, fear, doubt or any mental weakness in themselves.

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New name idea: Dread Slayers.

Works two ways. They are dreaded slayers, inducing fear in their enemies. They are also slay dread, fear, doubt or any mental weakness in themselves.

Good concept. Another option- also useful as the Chapter's term for Librarians, the way "Rune Priest" is for Space Wolves- is "Mind-killers", a reference to the Litany Against Fear, in Frank Herbert's Dune.

I must not fear.

 

Fear is the mind-killer.

 

Fear is the little-death that brings total obliteration.

 

I will face my fear.

 

I will permit it to pass over me and through me.

 

And when it has gone past, I will turn the inner eye to see its path.

 

Where the fear has gone there will be nothing. Only I will remain.

As a psyker, a Librarian can "kill" a mind by altering or outright erasing its memories, brainwash it to rob its owner of any will to resist, and worse. Edited by Bjorn Firewalker
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Things are moving along nicely in your chapter's development. Just a few observations and questions though....

 

Even though the name doesn't seem to tie in well with the core philosophy of the chapter, Void Slayers sounds cool and is as good a name as any.

 

The quote under Home World ("Hemoworld" spelling?:happy.:).....

 

                                         ‘Your mind shall be diamond. Hard. Clear. Flawless.’ – Teachings of Bash Tchelik.

 

...... looks out of place.

 

You don't specify a base for your chapter under Home World. Are you undecided on whether your chapter has an actual homeworld in the subsector? The name, Void Slayers would fit well with a fleet-based chapter.

Edited by Brother Lunkhead
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