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Vorenus

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About Vorenus

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    Grey Knights, Deathwatch (use C:SM), Chaos Space Marines, Tau, Dark Eldar

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  1. Thank you, very helpful! It also looks like he has an Inquisition insignia attached to the chain on his right gauntlet, for what it's worth.
  2. I haven't seen a thread yet discussing the new Space Marine 2 trailer. I'm not an expert on Ultramarines lore, so I have some questions that I am hoping folks can help answer: 1. Is Titus wearing Mark X armor now? The helmet looks to me like Mark X armor. 2. If he is wearing Mark X armor, does that mean he is now a Primaris Space Marine? 3. What is the significance of the chains on his right arm? I thought chains were typically a Black Templars thing (also, Khârn and other World Eaters, but that's clearly irrelevant). 4. What is the significance of the red and white stripes on his helmet? 5. He used to have two long-service studs, and now he has four. I can't make out the colors so I can't tell if they are gold or silver. Does anyone know how many years have passed between Space Marine 1 and 2 based on the number and color of the service studs? Feel free to add any other questions or insights as you discuss. Thanks!
  3. Well, this is problematic. I made an actual chart, but when I attempt to build the chart into the post, it fails. Does anyone know how to incorporate charts into Bolter and Chainsword posts? Thanks.
  4. I made a chart to sort out the different characteristics of each dynasty. Here you go: Dynasty Dynastic Code Stratagem Warlord Trait Relic Mephrit Solar Fury * Add 3” to Range * Improve Armor Penetration by 1 for attacks within half range *Protocol of the Vengeful Stars (both options) Talent for Annihilation * Shooting Wound rolls of 6 inflict mortal wounds (up to 3) + normal damage * 1 CP Merciless Tyrant * +1 to Toughness and Attacks Conduit of Stars: * Replaces a relic gauss blaster * 36” RF 3 S6 AP -2 D2 Nephrekh Translocation Beams: * 6+ Invulnerable Save * Advance=auto 6” but then can’t shoot * Protocol of the Sudden Storm (both options) Translocation Crypt: * Give one unit the Dimensional Translocation ability * 1 CP Skin of Living Gold: * Attacks vs. Warlord suffer -1 on To Hit roll Solar Staff: * Replaces Staff of Light * Assault 6 S5 AP -2 D1 * Blinds enemy units hit in shooting Novokh Awakened by Murder: * +1 to Charge rolls * Improve AP by 1 if Charged, etc. * Protocol of the Hungry Void (both) Blood Rites: * +1 Attack * 1 CP Blood-Fueled Fury: * Melee attacks unmodified wounds of 6s cause mortal wounds on the target in addition to any normal damage Blood Scythe: * Replaces voidscythe or warscythe * S+2 AP -4 D2 * Gain +2 Attacks Nihilakh Aggressively Territorial: * OBSEC (and double OBSEC) * Reduce enemy AP of -1 to 0 if in controller’s deployment zone * Protocol of the Eternal Guardian (both options) Reclaim a Lost Empire: * Can shoot without failing an action * 1 CP Precognitive Strike: * Warlord can fight first Infinity Mantle: * +1 to Armor Saves * 6+++ Szarekhan Uncanny Artificers: * 5+++ vs. mortal wounds * Re-roll one wound roll when unit attacks * Protocol of the Undying Legions (both) Empyric Damping: *Deny psychic power cast within 18” of a Szarekhan unit on a 4+ The Triach’s Will: * May select 4 Command Protocols instead of 5, and can assign one of the 4 to two battle rounds The Sovereign Coronal: * 9” Command Protocol aura * Benefits from both directives Sautekh Relentless Advance: * Re=roll Morale tests * Rapid Fire = 18” * Protocol of the Conquering Tyrant (both) Methodical Destruction: * +1 to hit target enemy unit after that unit was targeted by a Sautekh unit Hyperlogical Strategist: * Regain Command Points spent on Stratagems on a 5+ Vanquisher’s Mask: * Make one enemy unit fight last
  5. I just noticed that the Chaos Fellblade now has a Transport capacity of 25 models. It never used to have any Transport capacity, so this is a big change. Although I am disappointed that the Fellblade's Toughness decreased from T9 to T8, I am intrigued by the possibility of loading up 25 heavily armed warriors into this bad boy and crushing the enemy beneath the treads. So: What do you think would be the best use of the 25-man Transport capacity? I'd love to see everyone's creative ideas for how to maximize this utility.
  6. Oh, and each Detachment also had a Daemon Prince with Wings.
  7. Are we happy about that? The lists are up on Spikey Bits. I can't figure out how to post a link from my phone. Anyway, the Chaos list had three detachments, one from Black Legion with Abaddon and lots of Cultists, one from Thousand Sons with Ahriman and Tzaangors, and one from Death Guard with Typhus and lots of Pox Walkers. What does everyone think about this?
  8. Thank you to everyone who has shared ideas. These are good suggestions, however, I'm not sure they are a good fit for me. What it seems like everybody is saying is "build completely different lists". Maybe that's the best advice. I was hoping for some tactics, though, not just list-building tips. I'm not a fan of tailoring my whole list just to fight one threat (i.e., the Shield Captain jetbikes). Is there anything else I can do besides just redesign my list from the ground up? Side note: I can't take credit for my beautiful looking models. I am a terrible painter--my hands shake too much for me to paint models well. These models were all painted by Goatboy from Bell of Lost Souls. He's my go-to artist that I regularly commission works from, and he does a great job.
  9. The Terminators were in a Chaos Spartan, which he blew up in the first turn. This Spartan: I had screening units--Cultists. But he just jumped over them after he blew up the Spartan and charged in and slaughtered my Terminators. It was not pretty.
  10. As to what I've been seeing for the IG/AM: Lots of cheap squads, usually minimum size, and usually spread out in cover all over the board, backed up by Wyverns and Basilisks that are parked behind line-of-sight blocking terrain in his backfield. Killing their Guard units isn't a problem--provided I can get to them, and I often can't. With 3-6 Shield Captain jetbikes getting off first-turn charges and tying up 3-6 units, and often wiping out whole units in quick succession (like the TERMINATORS I mentioned above), I am often on my back foot and can't break out of my deployment zone. Cracking through those Shield Captains' 3++ Invulnerable Saves is tough, especially when he has a ton of CP to use for re-rolls or other stratagems.
  11. Sorry I goofed up something in my original post. I meant that the Shield-Captain cut through a 10-man squad of Chaos TERMINATORS like they were conscripts, not just "regular" CSM. I've edited the original post to correct the error. Specifically, it was these Terminators:
  12. Greetings from the Eye: It seems like the new hotness is the "Herohammer 3.0" list which is some variation of dirt-cheap Imperial Guard/Astra Militarum troops plus a Supreme Headquarters Detachment full of Custodes Shield-Captains on jetbikes. The cheap Guardsmen fuel tons of CPs for the Shield-Captains. I'm having trouble beating this net list and I'd love some tips from other veterans. In a recent game, a single Shield-Captain, buffed by cheap CPs, took apart a 10-man strong unit of Chaos TERMINATORS like they were conscripts. I know we can field cheap Cultists, and I do generally have a couple of Cultist squads in my lists for objective securing, but I'm struggling with how to stop this net list--the Shield Captains are very fast, extremely tough, and hit like a freight train. I feel like a pure CSM list has little that can counter that combination, and if we ally in Daemons it doesn't really get a whole lot better. I've tried both a "pure" World Eaters, World Eaters + Khorne Daemons, and Thousand Sons against this net list and . . . it hasn't gone well for the Legions. I don't want this thread to turn into a "Chaos sucks" or "Custodes are OP" thread. That's not the point. I would very much like to hear strategies and tips that people have for fighting this common threat. I think this list is showing up all over the place, from so-called "friendly" games to big tournaments. I would love it if our community can come up with some good tactics for taking down the False Emperor's finest! NOTE: Edited to show that the 10-man strong unit were Terminators, not "regular" CSM. My bad.
  13. Rubricae have the Psyker key word for their unit. If the Aspiring Sorcerer rolls Perils, who takes the Mortal Wound(s)?
  14. Most people will probably give you advice to choose a pantheon based on which style of models you like. This is rubbish. The only correct answer is Khorne. This is not my personal opinion, this is objectively verifiable fact. You can check the math. Just ask any of the Dark Gods and they will all tell you they wish they were Khorne.
  15. Do you find it to be points-efficient to Summon, considering you have to set aside a chunk of your Army's Building Points before the game starts as "Reserve"? I've only tried Summoning once or twice, and I found it to be too limiting and too random. I learned that I preferred to simply have the full amount of Points spent and allocated before the battle. I am not saying I am doing it right and you are doing it wrong, I am asking to see if you have had a better experience of Summoning than I have. Summoning seems like a cool concept, it's something I *want* to like, but I haven't been able to make it work for me yet and I haven't got to the point where I like it as more than just a fluffy concept.
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