Jump to content

Teetengee

+ FRATER DOMUS +
  • Posts

    7574
  • Joined

  • Last visited

About Teetengee

Profile Information

  • Pronouns
    they/them

Previous Fields

  • Armies played
    Chaos (The Tide of Blood); DE

Recent Profile Visitors

1148 profile views

Teetengee's Achievements

  1. Abominable intelligence, but controlled by handlers/overseers/etc. Yes this is a bad idea, but that's kind of how skaven do technology, with wild abandon. It's mainly a question of ratios. I'm leaning toward one and one because it feels like a logical extension from skaven jezzail teams.
  2. The notion behind the assassin is a heavily cybernetically enhanced combat expert armed with a sniper rifle modified to fire heavy warpstone (i.e. chaos corrupted transuranic element) which not only is highly radioactive, but bears the taint of chaos corruption. A target who is unable to withstand the warp influence will rapidly mutate, not generally anything useful, but certainly unpleasant. It also therefore poses a risk to not just the target's body, but their soul as well. Even survivors are often haunted by warp-addled dreams, and have increased risk of falling to corruption.
  3. Two more jezzail bots done! Bot 2 Bot 3 Family Shot: Still need 2 more spotters. --- Magistrate, attached are vids of the captain's assassin (S1919). It appears to be one of the mutant infestation being reported in Hive Captus. Unlike the swarm behavior of the others, it has been observed operating solo, and exhibits substantially greater tactical acumen. Proctor Carnecaput thought the solo activity presented a chance to capture for interrogation a higher level target within the mutant forces. What remains of the Proctor's body and two recovered bodies of slain squad members are included for further analysis. Survivors report that S1919 possessed extensive bionic enhancements and while it initially appeared to be armed with scavenged imperial weaponry, the munitions from rifle had mutagenic properties. Out of spiritual concern, I formally request alerting the Adepta Sororitas temple and have recommended the survivors for ecclesiarchal assessment. ---
  4. I'm not worried about rules for now, just making stuff. For now, neither the bots nor the one spotter I've done even have bases. I suspect what I may end up doing is basing each separately and then creating joint bases to slot them into, so I can either use them as separate units when I use custom rules, or a wound marker for a heavy weapon team or similar when using counts-as. For now it's more an aesthetic and narrative question than a rules one.
  5. Yeah, that is my thought as well. I'm not sure how I even would do it, as I'd have to somehow either remove the existing fingers or shave them down to create space for more, and I'm not sure how I'd even accomplish it. The trigger finger in particular would be very strange to try to manipulate.
  6. Trying to decide whether to add a fourth finger on the hands or not. I am going to thicken up the wrist a bit and do some sculpting on the shoulder to get the fabric lines looking right. If adding a finger, I'm not sure where/how I'd do so, so also interested in thoughts. and started in on some additional jezail bots
  7. Picked up the mechanicum heavy support bundle. I'm considering a warp lightning cannon krios, and hope to turn the assault tank into some kind of transport, I think. Not sure yet what to do with the thallax
  8. I suspect it's a business/game decision, where there's no real reason for chaos armies not to work together but allowing chaos access to everyone's toys is both in violation of the "no model, no rules" policy and just a general notion that each faction should sort of be its own thing. So everyone gets a reason why they're rare enough that no minis pop up.
  9. The tactical rocks are apparently optional, at least
  10. it's worth noting that the biotransference process very well may have overwritten the memories of the necrons of their flesh-blood history. The entire history may be constructed by the c'tan for their own reasons, or by the higher ups within the necron power structure out of any number of reasons (perhaps even guilt). My understanding is that the stories told by the silent king has some inconsistencies that lead to an idea that something about the necrons' history doesn't add up.
  11. Still needs some sculpting and maybe trimming on the right shoulder, plus some rivet cleanup I missed
  12. so, riot games has some research on types of fun in games (https://www.riotgames.com/en/urf-academy/fun-and-feeling), and different people will focus and want different things from different games 1. Sensation: This about sensory enrichment. The modeling part of 40k, the paint jobs, the scenery, physically moving little plastic piece around the board. All of that is seen here. Players who most want this are probably some of the people arguing for rules bonuses for fully painted armies. 2. Fellowship: Hanging out with other people. Team game support in particular helps with this, but so can friendly tournament environments and gaming nights with multiple tables. 3. Challenge: Overcoming difficulty. These folks are gonna be some of that group who cares the most about the rules. Some don't care if they're balanced as long as they're clear, so they understand what they're doing. Others want a tight balance to allow for tournament play and the opportunity to display tactical skill/mastery. 4. Fantasy: This is about experiencing things vicariously you can't in your own life. An obvious one for 40k is the power fantasy. 5. Narrative This is about the story. Campaign play supports this most of all, but so do the little bits of lore, and often these folks will want those painted armies and rules that sell the expected feeling of an army. 6. Discovery: This is about exploration and learning new things. Random elements can contribute to this, but also variety in opponents. Each game becomes an opportunity to learn about a new person's perspective and how that translates to the table experience. 7. Expression: This is about identity and personal expression. Almost all the customization people do for their minis (outside modeling for advantage or modeling for rules that don't have a direct kit) as well as custom paint schemes, writing rules, etc... involve expression. These folks don't necessarily care whether someone else's army is painted or kitbashed, but you can bet theirs is at least one of the two. Customizable multipose models, interchangeable bits, and rules the support modifications to the minis all invite expression seekers. 8. Submission: This is about flow. It's that part where you don't have to think any more, and you're just doing. Some folks might find this in painting trim, others in moving a block of 300 orcs a few inches across the table. Repetition and rhythm are critical for a submission seeker. I would say that 40k and tabletop wargaming in general are always going to have a big draw for Sensation and Expression, but rules questions come up the most for people focuses on Challenge and Narrative. Challenge needs the rules to create the environment and obstacle to overcome. Meanwhile, narrative wants the rules to facilitate the stories promised by the fluff. A well designed ruleset can support both, but it needs to be clearly written, well tested, and have rules which allow for story as emergent property and problem solving tool. Sometimes these are in tension, but there are ways to resolve it. Consider mutation and spawndom, conceptually, for a 40k chaos legionnaire. A player hoping to show mastery might reject a random aspect of it, throwing a wrench in their gameplan, while a narrative (and discovery) player might welcome such emergent stories. But you could make it so that the mutations are strictly beneficial (or at least with predictable drawbacks) so the challenge seeker isn't too put out, or maybe you could even make it so that random mutations aren't random if you don't want them to be, a list of options you choose from, or can randomize, as you see fit. I would argue the latter makes for a better rules system, because it facilitates the fun of more players simultaneously.
  13. So, I do a lot of kitbashing and have noticed a bigger issue with time. In days of yore, I could largely just organize a bit box into arms, legs, heads, etc... But with the rise of more and more monopose kits, parts are often not interchangeable but can be hard to tell which parts go with each other once they're snipped from sprue. How are you all organizing your bit boxes these days?
  14. Excellent, then yeah, I think I will modify it, as i am not sure I want to run it as a melta
  15. Btw, since I know fine has some different connotations by dialect, is this fine to mean that it is probably not worth the effort or that you prefer the melta as is? I'm really trying to push myself on this project, even if sometimes it is a silly amount of effort for something tiny.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.