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AlmightyWalrus

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  1. Hm, suppose he did something about the Ophidium Gulf incident and the DA went crying to the Inquisition?
  2. Chalk up another "black armour, white pad, red helix" here.
  3. That's all they really had to say about it honestly. I'm guessing the Ultramarines caught him purging without a license. License? We don't need no steenking license!
  4. If that happens it's clearly everyone else who s a traitor, not us.
  5. You can run multiple Command Squads of two and get free attacks from the additional Veteran Sergeants as long as you've got Elite slots to spare. They've got the same weapon options as Vanguard Vets anyway.
  6. He can't be shot at though, so he'll live longer than a regular Ven Dread if the enemy wants him dead.
  7. It literally says that any unit that's in combat with a unit that's also in combat with the Chap Dread gets +1S.
  8. S bonus is only for units in combat with the same thing as the Dread, it doesn't have a range per se.
  9. The Chaplain Dreadnought has access to relics by virtue of being a Character as well, meaning he can get the Amour Indomitus for a 2+ save and a one-time 3+ invulnerable save.
  10. Honour Guard can't take Power Swords (or any other Power Weapons other than Axes) anymore. It's probably the single most neutered unit in the army compared to last edition.
  11. It is only situational if you never charge. Please feel free to use any other set of chapter tactics that fits your style of play better. No one is forcing you to use our chapter tactics. Hm, in hindsight it's not that much more situational than the rest, Raven Guard, Salamanders, and Iron Hands excepted. I'm not sure how a response that is more or less equivalent to "like it or get out" is contributing to the debate, though. Am I not "allowed" to take issue with problems? Do I have to like everything about our rules in order to play them or could I not play them while raising my concerns about our rules when such concerns arise? I'll back out of the thread for a bit to stop it from going off-topic.
  12. And you're still more likely to fail than to make it. Our Chapter Tactic is horrifyingly situational.
  13. Blood Angels are the Blitzkrieg specialists to our attrition warware specialists. There's room for two melee specialist Chapters, we play nothing alike anyway (or, well, shouldn't). The Blood Angels show up unexpectedly and punches you in the face. The Black Templars announce their presence, get shot by a security guard and still go on to punch you in the face. The end result is face-punching, the road there is different.
  14. Having competetive rules is not just an issue for fighting tough-as-nails lists. Balanced rules makes the game better for everyone, not just for those of us that want to be competetive. I don't understand this extreme aversion to having decent rules that some people seem to have.
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