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  • Are Armies Actually Getting Bigger?

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         A few weeks ago, a topic was posted about army sizes and points costs. There was a lot of anecdotal evidence about armies becoming larger, such as comparing the number of points of forces used in battle reports. I thought that it would be interesting to take a more uniform approach to this question, so I put together a method for quantifying the change in army size over time. I did not include Rogue Trader in this analysis, as the units and the game itself are so different from modern 40k that analysis would be very difficult.

         

    Methodology
         The method that I settled on is based on the same principles as the CPI, a commonly used inflation metric in the US. This metric uses a "basket" of goods to measure overall inflation, so that a dramatic change in the price of one good would not effect the overall inflation rate. For this article, I made a very basic army for each faction that I investigated (Space Marines, Orks, Eldar, and IG) consisting of one character, two ten-man squads of a basic troop, one "elite" squad, one walker/dreadnought, and one tank. I chose these units as I believe that they represent a fairly typical small army that a new player might use, and also so that types of units becoming more or less costly wouldn't skew the total too much. All of the units are equipped with default wargear. The lists for each faction are as follows:
         Space Marines:

              - 1x Captain

              - 2x 10 Tactical Marines

              - 1x 5 Terminators

              - 1x Dreadnought

              - 1x Predator Destructor

         Orks:

              - 1x Warboss

              - 2x 10 Boyz

              - 1x 5 Flash Gitz

              - 1x Deff Dread

              - 1x Battlewagon

         Eldar:

              - 1x Farseer

              - 2x 10 Guardian Defenders

              - 1x 5 Wraithguard

              - 1x Wraithlord

              - 1x Fire Prism

         Imperial Guard:

              - 1x Commissar

              - 2x 10-man Infantry Squads

              - 1x 3 Ogryn

              - 1x Scout Sentinel

              - 1x Leman Russ Battle Tank

     

    Below is a graph showing the points cost of the lists described above throughout the editions.


    pubchart?oid=2056077961&format=image

     

    Conclusions

         The chart above shows the point cost of the basic lists I described. It seems like the largest increase in army size (seen on the chart as a decrease in points) actually happened decades ago, during the switch from second to third edition. Since then, point costs have been fairly constant, with the largest armies appearing around eight edition. I found this conclusion interesting, as there seems to be a general feeling that armies are getting bigger every edition.

         I found that point cost changes varied dramatically depending on the unit. For example, ogryns went up in points by over fifty percent between third and fifth edition, while sentinels remained at 35 points for something like five editions in a row.

     

    Possible Errors

         This investigation is by no means perfect. Acquiring data was difficult, as old rulebooks are not always easy to find. For example, I was unable to find a copy of the sixth edition Eldar army list, and the best data that I could find was a 6th edition data file for a desktop app called Army Builder. This had an identical point cost to the 5th edition army, I am uncertain of its reliability.

         The Imperial guard received two codices in third edition, but none in fourth. I used the 3.5(?) edition codex as the data for fourth edition, which may not perfectly faithfully represent their points cost throughout third, but the difference was only five points.

         I was unable to generate a data point for orks for second edition, as I could not find flash gitz in their army book. However, even without flash gitz the total number of points was already above the third edition level, so I believe that they would also experience the sharp drop form second to third that the other armies saw.

     

     

    This is the first article that I have written on this site, so if anyone has comments or criticism I would love to hear it.


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    Timberley

    Posted

    To add to this discussion, here's the sample 1500pts IG Army from the back of the 2nd Edition Codex:

    - Cadian Command HQ (100pts) with; power sword (6), bolter (3), carapace armour (9), Primaris Master (110), force sword (10), bolt pistol (2), 2x meltagun (12), missile launcher (30), Chimera (140), frag defender (10) = 423

    - Cadian Infantry Squad (100) with; flamer (7), heavy bolter (10) = 117

    - Cadian Heavy Weapons Squad (60) with; 2x autocannon (32), Heavy Bolter (10), Slick Crew (20) = 122

    - Ratlings Squad (80) with Dead-Eye (25) = 105

    - Leman Russ = 205

    - Catachan Command Squad (60) with; bolter (3), carapace armour (3), lascannon (30), heavy bolter (10), Primaris Psyker (32), Force Rod (15) = 150

    - Catachan Infantry Squad (100) with; bolt pistol (2), plasma gun (6), missile launcher (30), Chimera (140) = 278

    - Rough Riders Squad = 100

    Total = 1500pts

    Model count = 48 infantry (including 5 cavalry), 3 vehicles.

     

    This gives us an idea of what GW was expecting back then.  If we convert that exact list to 10th Edition, we get a total of 895pts (950pts if we add a Castellan to upgrade the Cadian Command HQ and go with the spirit of the rules).  The various pieces of wargear, veteran abilities, and additional weapons is where the cost was brought up.

     

     

     

    Inquisitor_Lensoven

    Posted (edited)

    2 hours ago, Timberley said:

    To add to this discussion, here's the sample 1500pts IG Army from the back of the 2nd Edition Codex:

    - Cadian Command HQ (100pts) with; power sword (6), bolter (3), carapace armour (9), Primaris Master (110), force sword (10), bolt pistol (2), 2x meltagun (12), missile launcher (30), Chimera (140), frag defender (10) = 423

    - Cadian Infantry Squad (100) with; flamer (7), heavy bolter (10) = 117

    - Cadian Heavy Weapons Squad (60) with; 2x autocannon (32), Heavy Bolter (10), Slick Crew (20) = 122

    - Ratlings Squad (80) with Dead-Eye (25) = 105

    - Leman Russ = 205

    - Catachan Command Squad (60) with; bolter (3), carapace armour (3), lascannon (30), heavy bolter (10), Primaris Psyker (32), Force Rod (15) = 150

    - Catachan Infantry Squad (100) with; bolt pistol (2), plasma gun (6), missile launcher (30), Chimera (140) = 278

    - Rough Riders Squad = 100

    Total = 1500pts

    Model count = 48 infantry (including 5 cavalry), 3 vehicles.

     

    This gives us an idea of what GW was expecting back then.  If we convert that exact list to 10th Edition, we get a total of 895pts (950pts if we add a Castellan to upgrade the Cadian Command HQ and go with the spirit of the rules).  The various pieces of wargear, veteran abilities, and additional weapons is where the cost was brought up.

     

     

     

    I wasn’t in for 2nd but did it have the same platoon mechanic that followed in 3rd? Because this isn’t even a legal army in 3rd.

     

    as far as model count, I do think that the guard might have shrunk on the lower end of games in 10th.

    My current 2k list has around 60 infantry, 4 transports, and 3-4 russes. A basic FOC for 3rd could be as many as 55 infantry, but no less than 40 infantry and a chimera.

    Edited by Inquisitor_Lensoven
    ZeroWolf

    Posted

    4 hours ago, Timberley said:

    To add to this discussion, here's the sample 1500pts IG Army from the back of the 2nd Edition Codex:

    - Cadian Command HQ (100pts) with; power sword (6), bolter (3), carapace armour (9), Primaris Master (110), force sword (10), bolt pistol (2), 2x meltagun (12), missile launcher (30), Chimera (140), frag defender (10) = 423

    - Cadian Infantry Squad (100) with; flamer (7), heavy bolter (10) = 117

    - Cadian Heavy Weapons Squad (60) with; 2x autocannon (32), Heavy Bolter (10), Slick Crew (20) = 122

    - Ratlings Squad (80) with Dead-Eye (25) = 105

    - Leman Russ = 205

    - Catachan Command Squad (60) with; bolter (3), carapace armour (3), lascannon (30), heavy bolter (10), Primaris Psyker (32), Force Rod (15) = 150

    - Catachan Infantry Squad (100) with; bolt pistol (2), plasma gun (6), missile launcher (30), Chimera (140) = 278

    - Rough Riders Squad = 100

    Total = 1500pts

    Model count = 48 infantry (including 5 cavalry), 3 vehicles.

     

    This gives us an idea of what GW was expecting back then.  If we convert that exact list to 10th Edition, we get a total of 895pts (950pts if we add a Castellan to upgrade the Cadian Command HQ and go with the spirit of the rules).  The various pieces of wargear, veteran abilities, and additional weapons is where the cost was brought up.

     

     

     

    Before converting that list to tenth, how does that list compare to 3rd edition (thinking the 3.5 codex here specifically)? As the original post says, there would have been a cut in points just going from a skirmish game to an 'army' game.

    Inquisitor_Lensoven

    Posted

    1 hour ago, ZeroWolf said:

    Before converting that list to tenth, how does that list compare to 3rd edition (thinking the 3.5 codex here specifically)? As the original post says, there would have been a cut in points just going from a skirmish game to an 'army' game.

    It still isn’t an army games. It’s still a skirmish game, unless you’re playing around 4k+ points.

    apocalypse was an army game.

    ZeroWolf

    Posted

    27 minutes ago, Inquisitor_Lensoven said:

    It still isn’t an army games. It’s still a skirmish game, unless you’re playing around 4k+ points.

    apocalypse was an army game.

    It's not a skirmish game as Rogue Trader and 2nd edition were though. 3rd marked the beginning of the desire to simplify the rules to allow more models and in more time.

     

    Necromunda is a skirmish game, 40k hasn't been a skirmish game since '98 I'd say.




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