With the release of the Codex: Agents of the Imperium, the codex has 3 Battleline units; Deathwatch Veterans, Imperial Navy Breachers, and Adeptus Arbites Vigilant Squad. Deathwatch eventually would receive their own mini codex. The Adeptus Arbites are missing some characters, and in this article I am going to be discussing on how we can convert two of the existing characters; Inquistor and Ministorum Priest, into Adeptus Arbites Characters Marshal and Arbitrator.
Marshal
A high administrative rank, comparable to a Magistrate but with increased seniority, Marshals take the rule of law to the darkest dens of scum and depravity, dispensing Imperial justice in a bright arc of muzzle flare.
Marshals normally command the Arbites presence on an entire Imperial world or even several star systems
(use Inquistor Datasheet)
M 6" T 3 SV 4+ W 4 LD 6+ OC 1
INVULNERABLE SAVE 5+
Ranged Weapon:
Bolt Pistol
Combi-Weapon
Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault)
Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol)
Melee Weapon:
Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1
Abilites:
Leader
Assigned Agents
Authority of the Emperor- While this model is leading a unit, it can embark within any Transport that its bodyguard unit can embark within
Power of the Law- Each time you target this model's unit with a strategem, roll one D6: on a 3+ you gain 1CP.
Wargear Abilities:
Lex Imperialis- While the bearer is leading a unit have a 6+ invulnerable save
Leader:
Exaction Squad
Subductor Squad
Vigilant Squad
Wargear Options:
- This model's bolt pistol can be replaced with a 1 Combi-Weapon or Arbites Shotpistol
- If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun
Unit Composition:
1 Marshal
This Model is equipped with: bolt pistol; Arbites Melee Weapon; Lex Imperialis
Army Faction: Agents of the Imperium: Marshal 55 pts
Army Faction: Imperium: Marshal 55 pts
Keywords:
Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES
Arbitrator
Arbitrators are guardians of order and the rule of law within the Imperium. Implacable, unrelenting, and nigh-on impossible to kill; they are the Emperor's justice manifest.
(use Ministorum Priest Datasheet)
M 6" T 3 SV 4+ W 3 LD 7+ OC 1
INVULNERABLE SAVE 5+
Ranged Weapon:
Bolt Pistol
Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault)
Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol)
Melee Weapon:
Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1
Abilites:
Leader
Enforcing the Imperial Law- While this model is leading a unit, melee weapons equipped by models in that unit have the [Sustained Hits 1] ability
Book of Judgement- Once per battle, in the fight phase, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Strength characteristics of the melee weapons quipped by this model by 3.
Leader:
Exaction Squad
Subductor Squad
Vigilant Squad
You can attach this model to an Adeptus Arbites Unit, even if one Marshal has been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader Units attached to it become separate units, with their original Starting Strengths.
Wargear Options:
This model's bolt pistol can be replaced with an Arbites Shotpistol
If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun
Unit Composition:
1 Arbitrator
This Model is equipped with: bolt pistol; Arbites Melee Weapon
Army Faction: Agents of the Imperium: Arbitrator 40pts
Army Faction: Imperium: Arbitrator 40 pts
Keywords:
Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES
Thoughts?
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