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    INDEX ASTARTES: VOID SLAYERS
    'Weak minds beget weak deeds'

     

     

     

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    With strength of will valued above all else, the Void Slayers have become machines in all but flesh, constantly seeking to steel their minds. Their hatred for the weak willed and distaste for personal glory makes the Void Slayers a highly unforgiving Chapter, executing their duties as elite Imperial warriors with ruthless efficiency. For millennia, they have tirelessly protected the Desolus Stars from all manner of foes and continue to do so even in the Dark Imperium.

     

     

     ORIGINS

     

     

    ‘Forget their names - remember their weakness.’

    - First Chapter Master Bash Tchelik.

     

     

    In the aftermath of the Horus Heresy and the death of their Primarch, Ferrus Manus, the Iron Hands were a fractured Legion. Heated arguments over their future raged for years and continued long after the second founding. While the Iron Council had decreed that the Iron Hands would forever strive to purge themselves of all weakness, philosophical disagreements on exactly how to achieve this goal endured, both between and within the Clan Companies. Iron Captain Bash Tchelik was an outspoken veteran who fought against the Chapter’s growing hatred of flesh and obsession with bionics. He argued that in their pursuit of strength, the Iron Hands had fallen to the weakness of the mind. He was always opposed, and over time, pressures from other Clan Companies and within his own made it clear to Bash that his views would never win through.

     

    When the historical third founding was initiated, the Iron Hands were requested to oversee the formation of an entirely new Chapter created from their geneseed, in honor of Ferrus Manus. Bash Tchelik quickly nominated himself, seeing an opportunity to bring his vision of true strength to life. The Iron Council did not object, as the exodus of Bash and his followers’ beliefs would help unify the Iron Hands in theirs. Wasting little time, Bash left Medusa with his most trusted brothers and set out to forge a new generation of warriors with minds of pure steel. The new Chapter took the name Void Slayers and made the Desolus Stars their home, ordered to protect its systems, patrol its trading lanes and to seek out all its enemies.

     

    For millennia, the Void Slayers have fought with machine-like discipline against countless xenos and heretics, in the Desolus Stars and beyond. Early on, they spearheaded the White Fire Crusade to cleanse the entire sector of Orks. During the Age of Apostasy, the Slayers kept order with an iron fist and constantly pursued Drukhari pirates taking advantage of the galactic turmoil. Through great victories or major losses, their single-minded focus has never wavered. Whether celebrated or feared by the ones they protect, their ruthless methods only change when forced to by other Imperial authorities. To the inhabitants of Desolus, the Chapter may not be their guardians of choice, but in the dark days of Imperium Nihilus, the Void Slayers might just be who they need.

     

     

     HOMEWORLD

     

     

    ‘Your mind shall be diamond. Hard. Clear. Flawless.’

     – Teachings of Bash Tchelik.

     


    The Void Slayers homeworld, Naraka, is within the Desolus Stars, not too far north of the Great Rift in the Ultima Segmentum. These systems are home to a variety of worlds and institutions key to the Imperial machine, all in need of the extra security that comes with the presence of an Astartes Chapter. Bash Tchelik spent many of his early years as Chapter Master securing alliances with Imperial commanders in the systems. Forming connections with a more pragmatic wing of the Adeptus Mechanicus, he was able to come to a mutually beneficial agreement with the local Forge World. In addition, he claimed recruitment rights from several planets as payment for their protection. The strength of these alliances have waxed and waned dramatically over the years, but in the times of the Dark Imperium, several worlds in the Desolus Stars have ceded their authority to the Void Slayers.

     

    The Slayers built their home on the small, dead terrestrial world of Naraka, the only planet in its system. Aside from long depleted deposits of metals, Naraka has no inherent value beyond its strategic position in the sub-sector, its landmasses empty but for the vast training grounds and defenses of the Chapter’s Fortress-Monastery. Named Steeldome after the largest visible structure above ground, the Fortress-Monastery is an immense and formidable structure if unremarkable in its design, housing all the vital facilities of the Chapter deep below the surface. The only facility not within the defenses of the Steeldome is in a small base built on Naraka’s moon, Yama. While the base also works as an additional layer in their orbital defense systems, Yama serves a different and far more important purpose to the Slayers. In fact, many of the closest defense systems are by default pointed at this base. It is here the many recruits come to prove their worth to the Chapter, in the ritual known as ‘The Clearing’.

     

    During 'The Clearing', a Neophyte is escorted by the Master of Sanctity into a chamber devoid of light and sound save for the soft glow of a candle and the rasping chants of focus, carried and recited by the Chaplain. As they move to the middle of the chamber, the Chief Librarian stands waiting in the darkness. The Neophyte kneels before the psyker, who lays his hand on the young warrior’s head and pierces deep into his mind. Any lingering longings or fears are exposed and exploited. Memories of days long gone come rushing back to the neophyte, but twisted and terrible, as the smell of brimstone assails his nostrils. Friends or family he knew and lost come back, only to die again in gruesome ways. For what seems an eternity, the Neophyte’s mind is tortured. He must do what he can to retain his sanity, focusing on the increasingly louder words of the Chaplain, until only the chant remains.

     

    Many fail the ritual, either by simply dying or by developing severe brain damage, the latter of which are repurposed into servitors, if possible. Those who harbor psychic potential are even more at risk, as their version of the ritual is even more demanding and dangerous, which is why the base itself is kept under watch. Those who survive are allowed to start their training, though the ritual may happen several times over a Slayer’s career as they climb through the ranks or as penance. Whether or not the ritual has any positive effect on the Chapter's capabilities is hard to quantify, but the Slayers have sworn by their methods for millennia.

     

     

     BELIEFS

     

     

    ‘Weak minds beget weak deeds.’

    – Teachings of Bash Tchelik.

     


    The Void Slayers hate weakness, but believe the source of all weakness is the mind. They have made it their unending quest to steel their minds and to rid themselves of fear, emotion or any corrupting thought that might interfere with their effectiveness as Astartes. While no doubt similar in their beliefs to other gene-cousins, they view the Iron Hands’ hatred of the flesh as a heretical distraction, an obsession born out of mental weakness. Replacing lost limbs with bionics is tolerated by the Chapter, but any sign of mechanical fixation is not. On the other hand, if a battle-brother openly shames another for using bionics, a Chaplain will in turn reprimand the brother for manifesting weakness through shaming.

     

    To ensure that all Void Slayers follow the same mental doctrine, a strict code of conduct was created by Bash Tchelik and his cohort in the early days of the Chapter. This code is enforced and upheld by both Chaplains and Librarians who constantly screen the minds of their fellow Slayers. All emotion except for hate is to be suppressed, but even hate is tightly controlled, only to be used within certain parameters. This code is embedded into the litanies of hate that the Chaplains chant and every Slayer knows by heart, constantly repeated both on and off the battlefield. The Slayers’ disdain for weakness also extends to their allies. While they don’t expect them to adhere to their code to the same degree, they have no problem expressing their displeasure and have on occasion gone to extreme lengths to punish what they see as treasonous weakness.

     

    To the Void Slayers, there is no such thing as personal glory or honor, as only the glory of the Emperor matters, who they view as nothing more or less than the greatest man who ever lived. They wear few ornamentations, except for those that are justified with battlefield utility, like rank markings and fear inducing imagery. They care little for history and less for revering it, focusing more on the cold facts of campaign reports, battle analysis and weapon telemetries. They acknowledge Ferrus Manus as their gene-father and a great warrior, but no more. Instead, Ferrus serves as another example of how even the strongest and most capable of the Emperor's sons can lose their head.

     

     

     ORGANISATION

     

     

    ‘Trust the Consensus and act without question.’

    – Teachings of Bash Tchelik.

     

     

    The Void Slayers are mostly organized along the lines set out by the Codex Astartes, with a few key exceptions. Partly due to their distaste for personal glory, the Void Slayers have no dedicated Veteran Company. Instead, they employ five highly independent Battle Companies that are constantly on the move. As in most Chapters, a Slayer will join the Scout Company then progress through the Reserve Companies as they receive their training, but once they join one of the Battle Companies they usually stay there for life, imparting their wisdom and expertise to every new generation.

     

    Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually former Captains. There is no Chapter Master, instead one member of the Consensus holds the position Voice of the Chapter, which rotates every ten years. The Voice acts as the Chapter’s face outwards and has the deciding vote in Consensus stalemates, but for the most part the Consensus act as one. Librarians and Chaplains share a heightened importance in the Chapter, due to their roles in the Clearing and ensuring the mental strength of all Void Slayers. The Chief Librarian and Master of Sanctity, alongside the Chief Apothecary, are part of the Consensus, keeping their fellow members in line should old company loyalties linger or any other sign of weakness manifest. Like Chaplains and Apothecaries, a Librarian is permanently attached to each company, serving alongside the Captain as one of his most important advisors.

     

    Only the Master of the Forge does not have a vote in the Consensus. Bash Tchelik did not continue the tradition of Iron Fathers when he left Medusa and the Slayers have harbored a heightened sense of distrust towards their Tech Priests ever since. Immediately upon returning to the Chapter from training, a Tech Adept is again subjected to the Clearing - to ensure both his loyalty and resolve remains. The Chapter also has no Dreadnoughts. While the Slayers now believe that death is the final rest and holding on to the past is for the weak-minded, this was no doubt originally an attempt to further distance themselves from their progenitor’s obsession with the mechanical.

     

    To support the Chapter’s modus operandi, the Void Slayers maintain a strong fleet of twelve Strike Cruisers and numerous support vessels. Preferring the speed of the Strike Cruisers, their single ancient Battle Barge, the Warrior Eternal, has rarely left the Narakan system since their arrival, acting as an additional layer in their orbital defense systems. However, in the days of the Dark Imperium, the Warrior Eternal is more active than ever, operating as a mighty forward base. In lieu of better alternatives, scores of refugees fleeing the ravages of war regularly plead the Void Slayers for sanctuary aboard the Battle Barge. If there is room, the Void Slayers in turn put all but the frailest to work, so that they may serve the war effort. The refugees have few options other than accept and can only look on in horror when the Void Slayers occasionally execute those whose mental states are deemed detrimental to the cause.

     

     

     COMBAT DOCTRINE

     

     

    ‘Know no fear, but for your enemy’s.’

    – Teachings of Bash Tchelik.

     


    Since establishing themselves in the Desolus Stars, duties have required the Void Slayers to frequently participate in ship-to-ship engagements to protect the many trade routes in the systems. They often fight alongside the Imperial Navy and have earned a fearsome reputation among Battlefleet commanders. While certainly more reliable as allies than most of their gene-brethren, they can still be unpredictable once they have committed their forces. They have in principle no problem submitting to the leadership of other Imperial Commanders. However, they will go against the overall plan if they deem their own approach superior - or doubt the mental fortitude of their allies.

     

    In conventional warfare, the Slayers maintain a slight preference for ranged combat, exploiting the psychological effects of overwhelming suppressive fire and orbital bombardments. This is further enhanced by their fearsome Librarians, who are experts at piercing the minds of their enemies and destroying them from within. Still, the Slayers strive to not overspecialize in one area of combat, and their disregard for glory and honor means the Slayers have few notions of shameful tactics on the battlefield. A common maneuver is a tactical withdrawal to lure the enemy into a charge, followed by exploding traps, volleys of fire and a cold-blooded counter assault.

     

    Unyielding and uncaring in battle, the Void Slayers’ methods have come under scrutiny several times over their long history, often due to their general disregard for history and collateral damage. Their only real punishment came in the early years of M.34, when the Slayers embarked on a penitent crusade following the successful eradication of Orks from a Cardinal World, which also resulted in the destruction of sacred structures and many human lives. Since that time, complaints have continued to be raised against the Slayers, but their loyalty has become near undeniable, and Imperial High Command prefer to find ways to harness their unyielding nature against the enemies of the Imperium.

     

     

     GENESEED

     

     

    ‘From iron to steel!’

    – Chapter mantra.

     


    Through the ever diligent and disciplined work of the Apothecarion, the Void Slayers’ geneseed has remained pure and stable throughout the millennia. Now, with the integration of Primaris technology, their genetic integrity has become stronger still. When the Torchbearer taskforce first reached the Void Slayers, the Consensus quickly assembled to determine what the Chapter’s official stance was on the new technology and influx of Primaris battle-brothers. The reinforcements were accepted, but it was determined that all Primaris warriors must pass the Clearing or be deemed unworthy of the Chapter. Most survived as the Primaris themselves embraced the challenge, though they never had a real choice.

     

    Even if most Void Slayers display none of their progenitors’ obsession with the mechanical, they do share a deep hatred for weakness and it is still unknown if this is genetic. Perhaps the Slayers’ absolute focus on mental strength has led to them merely suppressing an underlying body dysphoria present in all Iron Hands successors. Whatever the case, the Void Slayers do not care. To them, such speculations are nothing but a distraction for the weak willed and has no impact on their effectiveness as Imperial warriors.

     

     


    INSIGNIUM ASTARTES: VOID SLAYERS
     

     

     

     

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    Original Discussion Topic


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    Codex Grey

    Posted (edited)

     

    The quote under Home World ("Hemoworld" spelling?:happy.:).....

    As the Chapter planet is a DEAD world instead of a DEATH world, we can claim "hemoworld" is the Chapter's term for planets from which it takes in "new blood," i.e., recruiting worlds.

     

    That's a creative way of justifying a spelling mistake, but it is unfortunately just a spelling mistake :tongue.:

     

    12 strike cruisers are NOT enough for a fleet-based Chapter. Without a Chapter planet, manufactories for the Chapter's wargear- including maintenance facilities for the Chapter fleet- must be built within the Chapter's ships, which will GREATLY diminish their ability to transport Marines.

     

    (...)

     

    You don't specify a base for your chapter under Home World. Are you undecided on whether your chapter has an actual homeworld in the subsector? The name, Void Slayers would fit well with a fleet-based chapter.

    Yes they have a homeworld. Plan was to make an update post when I have something that makes more sense. I'm making updates as go, but I see how it might confuse if I don't explain. From now I'll only update the article by also posting an update post.

     

    I settled on Void Slayers as I finally found a name that works and satisfies my taste for what sound good.

    While there isn't a 1 to 1 thematic link between the name and their theme, there is a similar double meaning, like the dread slayers idea I had before.

    Since Void refers to their main area of operations, but also hinting at them being empty, devoid of feeling and humanity.

     

    ...... looks out of place.

    The idea is for the quotes to hint at something to comes later in the section, which I'm working on. Still, I might move the quotes around or leave some sections without a quote as well. Time will tell.

     

    Thanks for chiming in!

    Edited by Codex Grey
    Brother Lunkhead

    Posted

     

    ...... looks out of place.

    The idea is for the quotes to hint at something to comes later in the section, which I'm working on. Still, I might move the quotes around or leave some sections without a quote as well. Time will tell.

     

    Thanks for chiming in!

     

    I meant literally it looks out of place. This quote would fit more properly at the beginning of your article, over or under the chapter symbol, as it speaks to the core of what it means to be a Void Slayer.

     

    BTY, I do like the quote:yes:

    Codex Grey

    Posted (edited)

    Updated the homeworld section, detailing their actual homeworld and discussing the Clearing ritual.

     

     

    -EDIT- Also updated article with a Beliefs section!

     

    Hope you like it :smile.:

    Edited by Codex Grey
    Bjorn Firewalker

    Posted (edited)

    Updated the homeworld section, detailing their actual homeworld and discussing the Clearing ritual.

     

     

    -EDIT- Also updated article with a Beliefs section!

    It would help if you included what was updated in your post- maybe in a spoiler box

    like so-

    so we can compare the previous draft to the current one.

    Hope you like it

    I do.

    It is here the Neophytes of the Chapter come to face their final test before they become full battle-brothers and receive the black carapace – the ritual known as ‘The Clearing’.

    Considering how rare and precious gene-seed is, I think it'll be more efficient if the Clearing is performed on recruits yet to receive ANY gene-seed, instead of on Neophytes who received all gene-seed implants with the exception of the black carapace.

    They wear few ornamentations, except for those that are justified with battlefield utility, like rank markings and fear inducing imagery.

    Are the Marines allowed to choose for themselves what "fear inducing imagery" they wear, or are there restrictions, e.g., the Chapter has a law stating, "No use of Daemonic imagery is allowed, on pain of death- they are corrupting, and may make their wearers susceptible to an actual Daemon's influence"?

     

    And are all Marines allowed to use "fear inducing imagery," or only Chapter elites (Veterans, Honor Guards) and officers promoted from their ranks, so the effects of such imagery won't be diminished via overuse?

    Edited by Bjorn Firewalker
    Gamiel

    Posted

    Have not read others comments so I may be repeating what other have said here:

     

    Can see the chapter use additional psycho-indoctrination during the aspirant creation process and/or throughout their existence.

     

    I think it was the Exorsists that used repeated mind scouring and deep-core psycho-indoctrination to install countless subconscious battle doctrines in their battle-brothers which are only activated by the act of making war, maybe the Void Slayers do something similar?

     

     

    Care little for history and less for its reverence.

    Can see this leading to conflict with allies who think there is a problem with firebombing their ancient capital buildings, saintly remains, other historical important stuff just because it's the easiest way to take out some of the enemy.

     

    All the problems battle-brother Amadeus of the Mentors were shown having regarding interacting with people and fellow Space Marines in Spear of the Emperor likley apply to the Slayers, and more so possibly.

    Bjorn Firewalker

    Posted

     

    Care little for history and less for its reverence.

    Can see this leading to conflict with allies who think there is a problem with firebombing their ancient capital buildings, saintly remains, other historical important stuff just because it's the easiest way to take out some of the enemy.

     

    All the problems battle-brother Amadeus of the Mentors were shown having regarding interacting with people and fellow Space Marines in Spear of the Emperor likley apply to the Slayers, and more so possibly.

    Good point. After all, "Those who cannot remember the past are condemned to repeat it."
    Gamiel

    Posted (edited)

    How do they show company and squad belonging?

     

     

    I like your lore, I just don't like the colour scheme as even though the chapter badge is good, the colour says Ultramarines.

    Dark Hunters, Crimson Fists, Death Strike, and old school Raptors disagree with you.

     

     

    Most Marines see internment not as holding onto the past, but an opportunity to continue serving the Emperor, despite suffering wounds that would make one an invalid- even a chance to earn a more honorable death.

    It's worth mentioning that the Chapter's view on dreadnoughts is partially post-rationalization, as they view the Iron Hands' heightened veneration of dreadnoughts as an extension of their obsession with the mechanical, which they don't like.
    Can see it partly come from them lacking dreadnoughts so instead of going back the the IH's to ask for some dreadnought parts/STC-plans do they justify not doing it by applying their "history is not important" philosophy to the question of "why don't we have dreadnoughts?"

     

     

    The name, Void Slayers would fit well with a fleet-based chapter.

    12 strike cruisers are NOT enough for a fleet-based Chapter. Without a Chapter planet, manufactories for the Chapter's wargear- including maintenance facilities for the Chapter fleet- must be built within the Chapter's ships, which will GREATLY diminish their ability to transport Marines.
    On the other hand, enougth is not something that's common in the Imperium, more ofthen it's a question about "what do we have" and/or "how much can we get to there in time". There is likley many Chapter's (even fleet based one) that have a very small fleet and have to do with what they have.

     

    Since even a small Imperial ship is huge can wargear manufacturies easily fit them, even if they possibly can't have everything in one ship. There is also that many chapters don't seem to make all of their own wargear but instead go to Forge/Hive/Manufactory Worlds at returning points to stuck up on new stuff.

    Edited by Gamiel
    Brother Lunkhead

    Posted

     

    The name, Void Slayers would fit well with a fleet-based chapter.

    12 strike cruisers are NOT enough for a fleet-based Chapter. Without a Chapter planet, manufactories for the Chapter's wargear- including maintenance facilities for the Chapter fleet- must be built within the Chapter's ships, which will GREATLY diminish their ability to transport Marines.

    I think you're misunderstanding my observation on the name and taking it out of context. I was merely saying that Void Slayers would be a very apt name if they were a fleet-based chapter.

     

    However, since we're talking fleets right now, it's important to consider that even in official GW lore, the writers aren't exactly big on logistics when talking about or listing chapter fleet orders of battle. In this case listing 12 strike cruisers probably doesn't speak to the details of the fleet. More likely than not, the fleet would also consist of smaller warships and support vessels. It's also worth noting that Strike Cruisers are capital ships in their own right and are massive in size. It's more common than not for a chapter to be widely dispersed on a wide variety of missions. A single company might be deployed with their strike cuiser centered fleet for years on end, so they must be fairly self-reliant. So, strike cruisers will have their own forge facilities. A fleet-based chapter consisting of mainly strike cruisers and no battle barges is viable so long as they have appropriate support vessels/facilities to support their needs. 

    Gamiel

    Posted

    Brother Lunkhead, you are mistakenly referring Bjorn Firewalker's quote to me.

    Codex Grey

    Posted

     

    It would help if you included what was updated in your post- maybe in a spoiler box

    Up until now I've only added new things (and changed a word or two plus spellchecks) so I didn't feel it was too necessary, but I'll add a change log to the original post when I start making significant changes to the actual content.

     

     

    Considering how rare and precious gene-seed is, I think it'll be more efficient if the Clearing is performed on recruits yet to receive ANY gene-seed, instead of on Neophytes who received all gene-seed implants with the exception of the black carapace.

    Good Point. It felt appropriate as a final test, but I cant argue with this. Question: do we know when the Exorcists do their thing to their recruits?

     

     

     

    Are the Marines allowed to choose for themselves what "fear inducing imagery" they wear, or are there restrictions, e.g., the Chapter has a law stating, "No use of Daemonic imagery is allowed, on pain of death- they are corrupting, and may make their wearers susceptible to an actual Daemon's influence"? And are all Marines allowed to use "fear inducing imagery," or only Chapter elites (Veterans, Honor Guards) and officers promoted from their ranks, so the effects of such imagery won't be diminished via overuse?

    When I wrote that it was meant to reference standard codex approved stuff, like Rievers (even though they're a more recent invention. I'm sure many Chapters have used something equivalent pre-indomitus but it was less Codex sanctioned?) However, me mentioning this may just raise more questions then answers, so I should perhaps remove it to keep things simple.

     

    On the other hand, I could explore this further, but I feel this is only worth it if the fear imagery is distinct in some way to give the Chapter a unique flavor, and of course non heretical. But this might also run the risk of detracting from the more minimalist, machine-like, lifeless feel to the Chapter. 

     

    It would be cool to hear ideas, but right now I leaning towards just removing the reference. 

     

     

    How do they show company and squad belonging?

    I'm thinking just a number on a kneepad. Their Heraldry is kind of a slightly changed Codex - Iron Hands hybrid.

     

     

     

    Brother Lunkhead

    Posted

    Brother Lunkhead, you are mistakenly referring Bjorn Firewalker's quote to me.

    :blush.: You're absolutely right..... many apologies.

     

    I looked at that post over and over, and I don't know how I missed that..... talk about a dyslexic moment:eek:

    Bjorn Firewalker

    Posted (edited)

     

    Considering how rare and precious gene-seed is, I think it'll be more efficient if the Clearing is performed on recruits yet to receive ANY gene-seed, instead of on Neophytes who received all gene-seed implants with the exception of the black carapace.

    Good Point. It felt appropriate as a final test, but I cant argue with this. Question: do we know when the Exorcists do their thing to their recruits?

    I don't know, but the reference to the Exorcists brings up another point: The Exorcists have 12 Companies, with two additional Scout Companies to account for heavier casualties the Scouts suffer due to their unconventional recruitment practices, i.e., having Daemons possess the Scouts to test the latter's will.

     

    Will the Void Slayers have extra Companies? That may allow them to perform the Clearing on Neophytes, as they have enough spares (and spare gene-seed implants) to make up for the resulting losses.

    Edited by Bjorn Firewalker
    Codex Grey

    Posted

     

     

    Considering how rare and precious gene-seed is, I think it'll be more efficient if the Clearing is performed on recruits yet to receive ANY gene-seed, instead of on Neophytes who received all gene-seed implants with the exception of the black carapace.

    Good Point. It felt appropriate as a final test, but I cant argue with this. Question: do we know when the Exorcists do their thing to their recruits?
    I don't know, but the reference to the Exorcists brings up another point: The Exorcists have 12 Companies, with two additional Scout Companies to account for heavier casualties the Scouts suffer due to their unconventional recruitment practices, i.e., having Daemons possess the Scouts to test the latter's will.

     

    Will the Void Slayers have extra Companies? That may allow them to perform the Clearing on Neophytes, as they have enough spares (and spare gene-seed implants) to make up for the resulting losses.

     

    IMO, I don't see a good or obvious reason for why the Exorcists need 12 companies, when the codex allows for widely varying numbers of scouts over time (aside for the now 10 additional permanent Vanguard squads) depending on the recruitment practices of individual chapters, casualties, crusades, etc. The more covert thing to do is just have a huge 10th company and just try to hide the numbers. Maybe the Exorcists have a logistic or ritualistic reasoning for the two extra companies, like a staggered progression through the ranks or something, and they also don't need to hide it because they're under the wing of Ordo M. I don't know.

     

    For the Slayers, I'll just state that they grab as many recruits as they can, but through the clearing, many die, so on average, their numbers are around the same as most Chapters. With variations over time.

    Bjorn Firewalker

    Posted

    Having extra Companies means the Exorcists have extra HQ units- Captains, Sergeants, Chaplains, Apothecaries, Techmarines, etc.- to provide the extra Marines what they need- leadership, training, medical services, armorers and other technical support, etc. The Slayers' Neophytes/Scouts will also need such additional support if the Chapter has more than usual.
    Codex Grey

    Posted

    Added Organisation section to the article. Ended up larger than I thought, so I left out a few things like recruitment. I'll wait and see when everything else is up if I need to add some more details or if it feels complete without it.
    Bjorn Firewalker

    Posted

    The following raised some questions:

    Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually FORMER Captains.

    Emphasis mine. Why must a Captain relinquish his rank when he joins the Consensus? To prevent him from exercising undue influence upon his former charges, or allowing the Company he led from having too much influence in the Chapter (which may sow resentment in the other Companies, potentially inciting a Chapter war)?

     

    And as there are five oversized companies instead of the Codex-mandated ten, does the Chapter only have five Captains at a time? Or does each of the 200-Marine Companies have two Captains- maybe one "Captain-Commander" who holds command, and one "Captain-Executor" to serve as the Captain-Commander's executive officer (second-in-command)? Maybe the Chapter gives senior Chaplains the rank "Chaplain-Executor" or "Command Chaplain" to signify their roles in a Company's chain-of-command, serving as a full Captain's executive officer and second-in-command?

    Codex Grey

    Posted (edited)

    The following raised some questions:

    Similar to the Iron Council of their progenitors, the Chapter’s ruling body is called the Consensus, consisting mainly of ten mighty warriors, usually FORMER Captains.

    Emphasis mine. Why must a Captain relinquish his rank when he joins the Consensus? To prevent him from exercising undue influence upon his former charges, or allowing the Company he led from having too much influence in the Chapter (which may sow resentment in the other Companies, potentially inciting a Chapter war)?

     

    Yes, indeed. It's all to emphasize the almost paranoid behavior of the Chapter to ensure that no-one falls victim to mental weakness.

    And as there are five oversized companies instead of the Codex-mandated ten, (...)

    I spent several minutes trying to see how you got to this assumption :smile.: I even say a Slayer will progress through the Reserves. Still, I've added the word Company after Reserves so that it's a bit more clear, but I wonder if more people interpreted it this way Edited by Codex Grey
    Bjorn Firewalker

    Posted

    So the Slayers have five Reserve Companies (including the Scout or Neophyte Company?), which provides newly inducted Marines with training, and which these Marines successively transfer through to receive more training; and five Battle Companies, to which they're permanently assigned once their training is completed.

     

    Do the Battle Companies designate themselves via a name instead of a number, like those of the Space Wolves, e.g., "Fearless", "Xenocidal", "Crucible Companies", instead of "First", "Second", or "Third Companies"?

    Codex Grey

    Posted

    So the Slayers have five Reserve Companies (including the Scout or Neophyte Company?), which provides newly inducted Marines with training, and which these Marines successively transfer through to receive more training; and five Battle Companies, to which they're permanently assigned once their training is completed.

    Yes. In, other words, just like most Codex Adhering Chapters, except without a Veteran Company at the end of their career. This only applies to regular battle-brothers, as specialist have their own progression in the Chapter, like most Chapters (chaplains, techmarines, apotecaries, etc.)

     

    Do the Battle Companies designate themselves via a name instead of a number, like those of the Space Wolves, e.g., "Fearless", "Xenocidal", "Crucible Companies", instead of "First", "Second", or "Third Companies"?

    They don't have cool names, cold lifeless numbers is all they need. :smile.:

     

     

    Article has been updated with a first draft of Combat Doctrine. Only Geneseed remains of the main sections, before any sidebars and polishing.

    C&C is welcomed as usual.

    Bjorn Firewalker

    Posted

    Unyielding and uncaring in battle, the Void Slayers’ methods have come under scrutiny several times over their long history, often due to their general disregard for history and collateral damage. Their only real punishment came in the early years of M.34, when the Slayers embarked on a penitent crusade following the successful eradication of Orks from a Cardinal World, which also resulted in the destruction of sacred structures and many human lives.

    I appreciate this detail. It helps distinguish your Chapter, giving your Marines a distinct flavor.

     

    By the way, how's the Chapter's relationship with the Ecclesiarchy? Do the Slayers manufacture their own Rosarii (plural) for their Chaplains, instead of receiving them from the Ecclesiarchy, which still harbors a grudge for the collateral damage its Cardinal world suffered?

    Codex Grey

    Posted (edited)

    By the way, how's the Chapter's relationship with the Ecclesiarchy? Do the Slayers manufacture their own Rosarii (plural) for their Chaplains, instead of receiving them from the Ecclesiarchy, which still harbors a grudge for the collateral damage its Cardinal world suffered?

    Definitely a strained relationship, but not too much more than other Chapters to warrant bringing it up in the article, I think.

     

    Added a geneseed section, as well as a version log for recording any further additions or alterations to the article.

    Edited by Codex Grey
    Codex Grey

    Posted (edited)

    All sections have been filled. Aside from potentially adding some more details in the final paragraph of the Origins section, detailing stuff they've done since their founding, I'm pretty satisfied with the amount of content and the ideas explored.

    At this point I'll polish what's there, look at how things flow, cut things, etc. If anything sticks out, please let me know.

    ---

    In addition, I've made some changes to the Color Scheme after thinking through some issues and potential fixes.

    I've removed the silver shoulder trim from the standard scheme. This makes them even more lifeless and dark, while also giving me more options for denoting ranks which I was having trouble with.

    Right now I'm thinking Sergeants get Silver Hands; Lieutenants get Silver Trims and Captains get full Silver Helmets.

    med_gallery_22046_5057_41896.png

    Also, I went with Iron Hands setup for squad markings on the knee pads, and company symbol on the right shoulder pad.

    I went with the standard Codex company Symbols, but stuck them in a diamond to make them feel more in-line with the Void Slayers' aesthetics.

    med_gallery_22046_5057_22480.png

    Edited by Codex Grey
    Bjorn Firewalker

    Posted

    Right now I'm thinking Sergeants get Silver Hands; Lieutenants get Silver Trims and Captains get full Silver Helmets.

    Do LTs get silver trim in addition to silver hands? Do CAPTs get silver helmets in addition to the silver trim they had as LTs?

    I went with the standard Codex company Symbols, but stuck them in a diamond to make them feel more in-line with the Void Slayers' aesthetics.

    Good idea!

    med_gallery_22046_5057_27258.png

    As is, the 4th and 7th Company insignia can be confused for one another if viewed from the wrong angle, e.g., if the viewer is in a zero-gravity environment. Maybe replace the 7th Company symbol with a square inside a diamond, like the following?

    TAASQUILT111202.jpg

    Codex Grey

    Posted (edited)

    Do LTs get silver trim in addition to silver hands? Do CAPTs get silver helmets in addition to the silver trim they had as LTs?

    Yes, that's the idea. The Higher the rank, the more metal. Actually, I think once they reach the Consensus, they cover their entire armor in Silver?

    As is, the 4th and 7th Company insignia can be confused for one another if viewed from the wrong angle, e.g., if the viewer is in a zero-gravity environment. Maybe replace the 7th Company symbol with a square inside a diamond, like the following?

    I may be wrong, but think these situations, where distinguishing between brothers from different Companies is vital and urgent, are extremely rare.

    However, even if I'm fine with them the way they are, you forced me to come up with alternatives, which may actually achieve something else I'm fond of: More symmetry.

    Maybe they display the Chapter symbol on both shoulder pads, but use the Diamond on one or both symbols to denote Company.

    With the skull as immediate reference for the diamond symbol, distinguishing between different companies with similar symbols would be easier.

    gallery_22046_5057_7520.png

    Edited by Codex Grey
    Bjorn Firewalker

    Posted

    Do LTs get silver trim in addition to silver hands? Do CAPTs get silver helmets in addition to the silver trim they had as LTs?

    Yes, that's the idea. The Higher the rank, the more metal. Actually, I think once they reach the Consensus, they cover their entire armor in Silver?

    Excellent idea.

    Maybe they display the Chapter symbol on both shoulder pads, but use the Diamond on one or both symbols to denote Company.

    Will they NOT use the right pauldron to declare their function in the Chapter, i.e., a skull for HQ units, four outward-pointing arrows for Assault, one upward-pointing arrow for line infantry, etc.? If so, will this be done for security and counterintelligence purposes?

    With the skull as immediate reference for the diamond symbol, distinguishing between different companies with similar symbols would be easier.

    gallery_22046_5057_7520.png

    Excellent idea.



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