Phase 4 - Game 1
Phase 4 - Game 1
Veiled Oblivion versus the Ultramarines
Mission - Amidst the Miasma
Necrons win the battle, 90-40 (Necrons were Defender, went 2nd). 1 Blackstone fragments from To the Last Agenda. 4 Blackstone fragments gained from Central Position. 5 total Blackstone fragments gained.
il-Phaeron Setokh suffers a Battle Scar - Removed for 5 RP.
Units upgraded
Nuun'kasi the Desolate gains Vantachren's Mirror Relic (Antiquity, Marked for Greatness) - Unit gains Stealth. -2 to Charge rolls against this unit..
Overall-
Victory - Veiled Oblivion
Blackstone Fragments - +5 (total = 14)
RP - gain 1, spend X. Total is 5 (9 + 1 - 5)
Supply limit - 2000 (using 2000)
Crusade points - Goes from 25 to 27 (+2 Battle honors)
Game Overview
Agendas - To the Last (Setokh, X'ull, Nuun'kasi), Central Position
Mission - Amidst the Miasma. 5 objectives (all in No Man's Land). If attacking a unit that is in NML, -1 to Hit. -2 to Advance rolls in NML. The -1 to Hit would be a major problem for both armies in this game. Scoring was 5VP for hold 1, 5VP for hold more, 10VP per unit at the end of the battle in the enemy's deployment zone.
Opponent list - Calgar w/Apothecary Biologis and 6man Aggressor squad, LT Titus w/10man Assault Intercessor squad, 3x 10man Intercessor squads (one w/LT, 1 w/Apothecary), 2x servo-turrets (las-talon), Eliminator squad w/las-fusils, 3man Eradicator squad, Redemptor dread, 5man termie squad

Round 1
Ultras turn 1 - With all of the Necron Infiltrating/Scouting shenanigans, the Necrons are aggressively posed to begin the game. Unfortunately they wind up going second, allowing the Lychguard in the center objective to weather a nasty storm of fire, losing six models (mostly from a deepstriking Intercessor unit that is upgraded to come down Turn 1). No other units lose any models, though the C'tan takes a las-talon to the face and goes to half wounds. Res Orb brings back three Lychguard, but then a charge by Titus and co manages to take those three out again and leave the Overlord on 1 Wound from a Titus Precision barrage. A Heroic Intervention by X'ull and his Skorpekh wipe out Titus' squad and the LT himself, but not before he swings again and kills off Setokh.
Necrons turn 1 - A pushback from the Necrons damages all the Intercessor squads, but doesn't kill off any. The Redemptor is brought down by a combination of Heavy Destroyer fire and X'ull slashing it to death in melee while also tying up the Intercessor squad in the middle. Ma'ar the Mourned attacks the Intercessors on the right upper objective, but fails to kill them off.
Round 2
Ultras turn 2 - Intercessors in the center fall back and everyone shoots up the Skorpekh, leaving X'ull by himself with 5 Wounds. Calgar and his squad deepstrike to the right, shooting up the Immortals squad but not killing them off.
Necrons turn 2 - X'ull takes a las-talon Overwatch but only takes 4 Wounds off of two blasts, managing to kill off the eliminator squad. Hexmark Destroyer and both Triarch Praetorian squads pop down in the backfield, shooing up the Intercessors on the left. The non-X'ull Skorpekh on the right kill off the Intercessor squad there.
Round 3
Ultras turn 3 - Calgar and friends shoot down the Deathmarks and kill the remaining Immortals/Plasmancer in melee. Termies teleport to the far left and ineffectually shoot at a Heavy destroyer. Nuun'kasi manages to Overwatch and kill off the last of the center Intercessors before they can take out X'ull, but Eradicators melt down the Skorpekh Lord from their deepstriking attack.
Necrons turn 3 - Servo-turrets are killed off by Heavy Destroyers, most of Calgar's squad is killed by the Skorpekhs. Skorpekhs in turn lose four member's to Calgar's fists of fury. Lychguard and Praetorians move and kill off Eradicators.
Round 4
Ultras turn 4 - Termies kill a Heavy Destroyer, move further towards the center of the Necron backfield. Calgar kills the last of the Skorpekh in melee.
Necrons turn 4 - Calgar goes down to fire from multiple angles.
Round 5
Ultras turn 5 - Termies kill off a second Heavy Destroyer, last kill of the game as nothing is in range/has enough damage to kill the termies who are the last Imperials on the board.
Necrons turn 5 - Necrons win, have multiple units in the enemy deployment just to make certain.
Thoughts
Quite a deadly game, I was worried at the beginning with how much fire my Lychguard took. Luckily the -1 to Hit mission rule helped out a lot, combo-ing with the Stealth that the Lychguard and both Skorpekh had been upgraded with to counter-act the Anvil Siege forces bonuses. Still, the Oath of the Moment re-rolls and +1 to Wound compounded with Intercessors getting double shots is a nasty thing to deal with and I was worried throughout turn 1 and 2 that I had over-committed my forces too soon. It didn't turn out that way in the end, but the first half of the game was pretty dicey and could have gone either way. Still, I'm happy with the outcome, even if I don't think I quite played the best that I could have.
As of yet, don't know my opponent/mission for the last game, but I'm on a 7-game undefeated streak in this crusade and am looking to sweep. I think next crusade I'll probably take my Riven Space Marines (the green ones that you see in the picks are mine that my opponent is borrowing for the crusade), unless I want to really challenge myself and take my Imperial Agent Arbites/Breacher forces.
- W.A.Rorie, Domhnall and GSCUprising
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