The birth of a vocation. Or maybe not.
Hi folks,
An unsual topic today. What about initiating your kids to the hobby? I must confess it is not necessarily a purpose I had in mind until recently. My daughter, an 8 y.o. little tyrant, decided we had to play together with my toys.

(not her)
Her first move was subtle: she decided we had to take opportunity of my colonization of the picnic table to share space and have painting workshops together. This idea could have had the lifespan of a sparkle, but it revealed being quite a long-term commitment for her (for an 8 y.o. kid). At least for the past 4 months she has been diligent on the topic and the matter.
Her second move has been sequestration of my dwarf army. I had just finished painting these models from my back-log that she overtook them as being “hers”. Instruction came rapidly from her that I had to paint a second army to challenge her (which I am on purpose of completing, should my flock and goblin green paint be delivered someday… But I would have painted my gobs anyway).
She is also fond of the AdMech models but I am not that keen on playing 40k with her, first because the setting is too close of real life matters that can be at hand (or at screen view) on the news and second because the models are too fragile for her uncareful management of stuff. There are limits I am not ready to give up yet.
(so far so good)
Advantages she has so far for being introduced to the game are:
- She plays rocket at Labyrinth, which shows a capacity to project into “complex” multistep actions and adapt to a changing environment
- She manages well her Carcassonne’s meeples and can build long term strategies
- She moves Chess figures OK and can even stand losing a game. But not too often.
I guess I will try an introductory game with rank-and-file Old World, yet, beyond the setting, I am wondering if any of you ever experienced the challenge of teaching game with such a level of complexity, and how you simplified it up to a reasonnable extend to be manageable. Sure I will focus on movement and simplified rules input, the idea behind that being getting fun only. I will also probably select an army I can’t pretend I can control (Gobs with stupid trolls and a lot of snots for example) so that randomness will limit my efficiency vs. her more predictable and trustable dwarves. But I really wonder what the best way could be to introduce the game in a fun and not to complicated way. I think she is hooked already by the models. You should have seen her greedy look when I got my old Marauder Giant out of its storage…

(Greed looks like that too)
So if you have experiences to share about teaching the/any GW game and/or anecdotes, advices, Return of Experience to be commented… Please do not hesitate sharing here bellow in the comment section. I take it all.

Thank you for any contribution and see you
PS: I've borrowed the banner from a google search. Maybe I should watch the Youtube video associated to the topic...
Edited by Bouargh
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