+ They that touch pitch shall be defiled +
There's very little I find more disheartening in this hobby than getting enthused over a story I've come up with only to find I don't enjoy making the characters I've described. As a result, most of my projects start with models that I want to make and loose ideas that gradually cohere and come into focus, rather than being rigidly pre-planned beforehand.
The background that I've been playing with is thus a bit patchy, and explores a couple of spaces that I find interesting about the Salamanders. Here are my notes:
- Post-Isstvan Dropsite Massacre
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The road to hell is paved with good intentions: the force is making some very difficult, arguably dubious, decisions in their search for Vulkan
- Senior character's opinion is Exitus acta probat; the junior's is more aligned with Vulkan's own teachings and enduring. A clash?
- Searching for a way to revive their Primarch. Recon/scouty – light vehicles.
- Olive drab scheme
- Importance of fire – cultic symbolism: explore the runic incisions in painting.
- Alliance/associations with similarly morally grey forces – Blackshields and Thousand Sons
- Vehicle crew – how can I add some flavoursome differences to standard marines
- Painting-wise: pure oils?
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Gaming: Something I've never done – differentiated from other forces
- All mounted? Infantry in Rhinos rather than bikes
- Perfect excuse for lots of flamers – to the exclusion of other weapons?
- Concept: each squad is a specialised unit of veterans that works mechanically in Kill Team. Understrength units.
Brother Nyoto of the Salamanders – a test model. I'm wrestling with whether to use him as a paint tester, or try to cast the legs and body.
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