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Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
So here is my initial take of Cloneskeins. I welcome any thoughts you have. Special Ability Cloneskeins At Character Creation a Votann Surveyor choses one of the following cloneskeins. This cannot be changed later. Skein of Mining +5 Strength Bulging Biceps Skein of Augmentation +5 Intelligence Votann with this Cloneskein treat all cybernetics as a step higher in quality than they are. Skein of Hardening +5 Toughness Autosanguine I think one of the big challenges with the Votann is they have very little lore, so we haven't seen a lot about the types of characters that would interact with rogue traders. Also you are assuming a human focused campaign. Why couldn't there be a primarily Votann party using rogue trader or only war? If a Votann "Origin Path" was built, a bunch of Rogue Trader classes would mostly work as is. Same with Only War, A Votann "Regiment" would do a lot of heavy lifting for running Votann in that system. -
Implimenting Leagues of Votann into 40k RPGs
Lord_Ikka replied to Black Cohort's topic in The RPG (Night) Club's Topics
I can see two good options for Votann in an rpg- a lone-op Hernkyn Scout, as a forward operating pathfinder, and an Exile who is cut off from the Kin. The first works more as a quasi-military character that has access to some Votann weaponry while the second is more like the Ironhead Squats of Necromunda, using mainly Imperial gear that has been either modified or improved. Specific cloneskeins as possible options during character origin seem like an easy way to give the Votann some varied builds. -
Lord_Ikka joined the club
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Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
if anyone wants to see the first draft of the starting skills and traits, stat advance table, and rank 1 advances let me know and I can PM the link to the google doc. I should have a couple of Votann weapons done tonight as well. Cloneskeins and more weapons tomorrow. -
Implimenting Leagues of Votann into 40k RPGs
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
Sorry - off the top of my head. -
Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
OTTOMH? -
Implimenting Leagues of Votann into 40k RPGs
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
I would consider something like that, yes, just OTTOMH. -
Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
Would Cloneskein work better as their special ability? Basically a "Chose one of the following options:" which are all +5 to a specific stat and something else. -
Implimenting Leagues of Votann into 40k RPGs
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
I like the idea of the cloneskin being the stat upgrade, but I'm not sure that an xp reduction would be attractive for a choice and a talent - unless the talent was an exclusive no-one else could acquire and was something that could be used often with success like: 'once per session, the Surveyor can.....and automatically succeeds...' Thoughts? -
Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
so I haven't had a ton of time this week between work and trying to make progress on some actual paid rpg work. But I am thinking that the initial Votann Rogue Trader class, which I am tentatively calling "Votann Surveyor" will have Strength, Toughness and Intelligence as their cheap stat upgrades with Fellowship and Agility as two of their bad stat upgrades. I am also thinking they will start with less free XP compared to other RT characters because they will get a choice of what cloneskein they have. each cloneskein (I will probably have 3) will probably be +5 to a stat and a talent/trait. -
Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
I agree that it would be good to do something like this in stages rather than trying to tackle everything at once. I think the most logical would be to start with a single RT character class + small armoury of appropriate new weapons. But I don't see why a Squat Prospector would be more logical than an actual Votann character. RT already has rules for multiple xenos player characters, an Abhuman would not be a stretch. After that I think the second phase would be figuring out generic NPC profiles for some Votann/Squat stuff, including some ship classes. Third would probably other character classes for RT and OW. Though with only war, I wonder if you could largely get away with basically treating being Votann as the party "regiment" and then only really needing that + weapons. Most OW classes could be somewhat easily reskinned as a Votann equivalent. -
Implimenting Leagues of Votann into 40k RPGs
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
Not going to lie, that's a tall order. I think the best way would be to try to put together a character technical package, ie Chargen Profile and backstory first to get the bare-bones working before doing anything else. Piggybacking off one of the systems like RT is probably the best way, since you could just supplant the RT Character with a Clan Elder (or whatever they're called - Theyns?) and keep your Profit Factor relatively unscathed from the original incarnation/mechanics. The only thing I see as a problem with that is, RT kinda makes them more of a Squat Prospector type, whereas if you want a combat ecosyetem of a professional military force like the Votann, you're likely looking at Only War as the better of the two candidates (the other being Deathwatch). So like Tro says, might be best to narrow down which project to pursue first, then expand or refocus as appropriate. Thoughts? -
Implimenting Leagues of Votann into 40k RPGs
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
Yes -
Implimenting Leagues of Votann into 40k RPGs
Xin Ceithan replied to Black Cohort's topic in The RPG (Night) Club's Topics
IIRC The basic building block used the “built for purpose” background / species from the DH AdMech book - they already get a boost to Str and Toughness since they were pretty easy to votannize. I think the only change was giving them some resistance to psionics? Pretty straightforward actually. Google Drive still lets me access that sheet - can’t really tell about any changes from that, though. -
Implimenting Leagues of Votann into 40k RPGs
Trokair replied to Black Cohort's topic in The RPG (Night) Club's Topics
My first question would be to ask are you trying to make Squat (as seen on Necomunda (i.e. Imperial with some tech to their own name, but sanctioned Abhumans otherwise) or League of Votann (full independent (from Imperium) high tech society? -
Implimenting Leagues of Votann into 40k RPGs
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
We did have a Squat Engineer in a RT game a while back. @Xin Ceithan Can you remember/do you have any notes about your character Tavesh Malov? Mainly, IIRC we just did a little stablock alteration - I might even have the Chargen sheet somewhere. Here's the IC, anyway, might be of some use going forward: -
So the Leagues of Votann were still squated when all the 40k rpgs we know and love were released. But they are super cool and it would be good to be able to use them in campaigns, as player characters and NPCs. Let's start with an easy question. Which system do you think they best fit in? And why is it Rogue Trader?
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BadgersinHills joined the club
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All that could have been
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
If you're still looking at this through the mirror-darkly, then he could essentially give edicts as he wishes, since he would likely become the tyrant he overthrew. I think it depends on how hard-pressed the sector is. Kiavahr and the other forgeworld analogues should be able to produce tech in substantial quantities, and quickly, since they're supplying only a fraction of the demand chains they're normally used to. With Corax about, he would understand how to produce this equipment, and so it wouldn't be as rare as canon has it. -
All that could have been
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
I have also been thinking about all things Astartes and how things should develop going forward in the setting. Corax has managed to assemble some or all of several chapters primarily: Aurora Chapter Raven Guard Revilers Death Eagles Knights of Gryphonne Along with the Deathwatch of Watch Station Meridos Probably somewhere between 4,000 and 5,000 marines before any efforts to expand. And Corax knows more than probably any other living Imperial in the 42nd millennia about Space Marine creation. He will need more marines but how should he do it, basically only expand the Raven Guard? Basically tell all the chapters to expand? Do they use Deathwatch member's geneseed? Also the Deathwatch and Raven Guard especially probably have a bunch of rare and exotic wargear that hasn't necessarily been getting full use and if there is a time to shake up Codex adherence now is probably the time. Should there be veteran squads equipped with rare wargear? new squad types being tested or brought back from the era of the legions? -
All that could have been
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
So I have started working on the various Imperial officials, officers and nobles connected the court that has grown around Corax. First up we have the three Inquisitors that are generally found at court, along with Corax's Imperial Guard Liaison. Inquisitor Tenebrous - Ordo Hereticus The first Inquisitor to openly join Corax’s growing efforts to stabilize the region. His name is obviously not his birth name. Tenebrous stands nearly 7 feet tall, with a thin build. He usually wears a long trench coat with a holstered bolt pistol and mono-edged blade that some say is a psy-weapon. Lord Inquisitor Unvar - Ordo Xenos Unvar arrived at the fleet Corax was commanding at the time with several warships and around a dozen members of the deathwatch from Watch Station Meridos. An imposing man, he is distrusted by many as he seems to have ties to at least factions of the eldar and possibly other Xenos. Inquisitor Aevu - Ordo Astra The first thing most people notice about Aevu is her cyber-raven. Despite her use of the creature there is no evidence she is a psyker. She is generally unassuming, and frequently changes her appearance to better blend in. Marshal Hestun Telmar of Terrax Hestun is a veteran of centuries of war, and has risen the ranks of the Imperial Guard to become one of the most senior officers from Terrax. He looks to be late middle age but is about 230 years old. His salt and pepper hair and mustache are well kept and he is rarely seen out of his formal uniform. At this point he is the most senior mortal army officer in the region of space Corax has managed to stabilize. -
All that could have been
Mazer Rackham replied to Black Cohort's topic in The RPG (Night) Club's Topics
IIRC the Fortress Monastery is on Deliverance, so Kiavahr as the 'human' capital would work fine. -
All that could have been
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
both Imperial armour books have been read. IA vol 8 especially has some useful stuff. Next step is actually building out the Imperial Court of Deliverance, or would the main court be on Kiavhar? -
RPG (Night) Club Guidance
Mazer Rackham replied to Mazer Rackham's topic in The RPG (Night) Club's Topics
Files and Storage: The Files tab is now open for storing and displaying any of your work regarding game, scenario or other developmental progress. Please place board-appropriate and Club relevant files there for you to access freely and continue your projects. -
It is a manifestation of the Emperor’s Will/Might/Spirit. It exists in the wrap and guides people. In universe comments often say that it is brighter or dimmer based on the condition of the Wrap, but what if it chooses to be brighter or dimmer for certain ships, rewarding those it chooses, denying navigation to does it does not? It has its own venerators and devotes, offerings and sacrifices made to it. It’s own mysticism and I would not surprise me if navigator pray to it as much as they do to the Emperor.
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All that could have been
Black Cohort replied to Black Cohort's topic in The RPG (Night) Club's Topics
Is the Sanguinor a greater daemon of the emperor or Sanguinius? regardless, a named greater daemon, not necessarily a good example of an average one. -
Any/all/some from: Primarchs The Sanguinor Kaldor Draigo The Astronomican The Omnissiah (If seperate from the Emperor and not a C'tan) Commisarr Sebastian Yarrick (or is he a Ork Greater Deamon/deamon prince considering it is Ork belive that may have been keeping him alive all these years) Sebastian Thor - Assended Deamon Prince? Anybody else named Sebastian