+ DECIMUS +
+ An entry-level RP System +
What is DECIMUS?
DECIMUS, AKA DERPS (!) is a modification to the Fantasy Flight Games line of RPG games, primarily based around the Deathwatch RPG. it is intended as a streamlining of the heavy crunch association with this game, and intends to refine it into a much lighter burden on Player and GM both with simplification meant to enhance, not to detract or debase.
The core fo the game is still there - the scalable mechanics of the ruleset are perfectly adaptable with a certain amount of investment and care, and the play system aims to be as authentic as possible to the vision of those who originally gave us this great system.
How does DECIMUS work?
The FFG RPG systems are, as most Players know, Percentile Based, and the mechanisms are built around it - however it can easily be simplified by reducing it for a D100 to a D10 system. I can hear the sigs of disappointment from there, but D6, it cannot be. Why not? Because D6 does not allow for scale or scope for passes and fails. If you own D10's then great, but if you don't - great, because dice rollers are available which allow you to roll any number of D10's.
In some ways it is similar to the other D10 Systems available, but in key ways, it is very much contained within the original script.
Project Scope:
DECIMUS is meant as a beginner-friendly easing into Deathwatch/FFG waters. It is intended to give a taste, much like a pre-prepped campaign found at a Convention. It draws on the feel of skirmish combat games, whilst giving an underlying notch of complexity. DECIMUS can be scaled up to larger, full blown campiagns, or ramped right down to a small, elite scout team trying to beat someone up in the underhive.
Deathwatch can handle this, DECIMUS can too.
A rework is planned from Character Sheets, to Weapons and Vehicles. It's not a far step to divide by ten, and still come up with a working formula.
Project Progression:
An organic overhaul and streamlining, the remodelling will be done in stages in order to keep everything bolted together. A new talent pool will be required, with simplified advancements in the stats, rules and eqiupment to build something fast, functional and firm. Posts in this topic, or in the files section will provide details and signposts to the rules being worked on, and concepts being discussed. Once completed to a working product, playtestin g can begin, followed by release, perhaps in a PDF.