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Warhammer 40,000 Throne of Skulls Doubles

    

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Pair up with a friend and enjoy a thrilling weekend of games against like-minded duos in this action-packed Warhammer 40,000 doubles event.

 

Refund Policy
Refunds up to 7 days before event


About this event

Warhammer 40,000 Throne of Skulls Doubles is a Matched Play event for teams of two. Comrades in arms must join forces, pool resources, and fight side-by-side for honour, glory, and the spoils of war. Throne of Skulls is a casual gaming event, where sportsmanship and well-presented armies go hand in hand with battlefield ability. If playing games against like-minded, enthusiastic players with fully painted armies and a friend at your side is something you've always dreamed of, then come and experience a weekend like no other.

 

Throne of Skulls Events

 

  • Please note this is a Throne of Skulls event. These events award points based on how you perform in your games as well as for the time you put into your army presentation and theme, and for how you conduct yourself on the table top. Please ensure you read and understand the impact this has on the final results to ensure you are not disappointed. The winners of the Throne of Skulls will typically have won three or four games, but will also receive a number of favourite game votes and have armies that there opponents have been impressed by. Going 5-0 will not guarantee you an award. 

 

The event pack will be available closer to the date. In the meantime please use the information below.

 

1.0 EVENT ESSENTIALS

  • System: Warhammer 40,000 Throne of Skulls (see below for details on what this means)
  • Registration: Saturday at 9:00 AM.
  • Location: Warhammer World, Willow Rd, Lenton, Nottingham, NG7 2WS
  • Battle Size: Strike Force
  • Board Size: 60” x 44”
  • Missions: From the latest Grand Tournament Mission Pack.
  • No. of Games: Five
  • Army Selection: Each player must bring a legal 1000 point army.
  • Tools of War: Attendees are expected to bring their army, dice, a tape measure, all relevant rules publications, and at least 2 physical copies of their army roster. If you are using any electronic devices to carry your official rules references, please ensure they are charged and available for reference at all times.
  • Other Activities: Painting competition, lunch included on both days, and free exhibition entry.

 

2.0 ARMY CONSTRUCTION AND PAINTING

 

2.1 Army Construction

Each player on a team will select an army up to 1000 points using the rules as laid out under Muster Army in the latest Grand Tournament Mission Pack as well as from the Core Rulebook.

 

When building your army, use all the most up to date Warhammer 40,000 rules found in the following Games Workshop publications with the cut off date being one week before the event:

  • Codexes
  • Warhammer 40,000: The App
  • Campaign Books
  • The latest Chapter Approved: Grand Tournament Mission Pack
  • White Dwarf
  • FAQs, errata, and beta rules found via www.warhammer-community.com/faqs

 

Army lists should be presented in an easy to read format (such as army lists exported from BattleForge in Warhammer 40,000: The App), including all relevant wargear and unit upgrades.

 

Take into account the following points when constructing your armies:

  • Players cannot share points
  • An individual player’s Faction may be different from their teammates. There is no requirement for the two armies to be historically able to “ally” with each other. You should use this as an opportunity to try and find new and unique combos and abilities that you wouldn’t normally be able to do!
  • The same Datasheet cannot be included in both players' armies. Eg. Elliot and Katie have both chosen to attend with Space Marine armies. Elliot has chosen to take a Tactical Squad as part of his 1000 points. This means Katie cannot take a Tactical Squad within her 1000 point army.
  • Any Unique units can only be included once in a team.
  • Each player chooses a Warlord for their individual 1000 point army.
  • Each Relic and Warlord Trait is unique and can only be taken once per team.

 

2.2 Modelling and Painting

Playing exciting, atmospheric games with finely detailed, painted miniatures is intrinsic to the Warhammer experience. With this in mind, all miniatures in your collection must be Games Workshop or Forge World miniatures (excluding basing or scratchbuilt components), and be fully assembled and painted to at least a Battle Ready standard. Below are some examples of models painted to a Battle Ready standard. More information on Battle Ready Painting can be found here: Introducing Battle Ready.

 

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Each model must accurately represent its entry on your army roster (What You See Is What You Get - WYSIWYG). For example, if your army includes a Space Marine equipped with a Meltagun, the model must be equipped with a Meltagun. Equipment such as Frag Grenades that are included on every model within a unit, but not included on every model of that type, need not be modelled.

 

2.3 Converted Models/Units

Many players “scratch build” or heavily convert elements of their model collection, and these activities are a hallowed part of Warhammer hobby history. For the sake of fairness, any conversion should be comparable in size to the most current version of the model they represent. You may not gain a benefit from converted models, but may incur penalties.

 

For any converted or scratch built models, you must seek permission from whworldevents@gwplc.com including photos of the models in question where possible, at least two weeks before the event.

 

If you do not obtain permission for conversions before this date, you run the risk of them being removed from play, or possibly incurring score penalties.

 

A Note on Basing:

Many models are no longer produced on the bases they originally came with. Wherever possible, base your models according to their current boxed kit.

 

As with other exceptions, if you wish to have a model reviewed, please email whworldevents@gwplc.com for approval.

 

3.0 TOURNAMENT FORMAT

 

3.1.1 Gaming Scores

At the end of each game you and your opponent's team will need to record your results. This should be done on the event scorecard and handed in as soon as possible. You should also record your score digitally if the option is available. Each game lasts two hours and forty five minutes, and once the game ends, you will have five minutes to record your result with the events team.

 

To determine the winner of each game, use the victory conditions as laid out in the mission. Once you know the result, you need to convert your result and record it on your event card using the following system:

  • Major Victory 6 points
  • Minor Victory 4 points
  • Draw 2 points
  • Loss 0 points

 

You can score a maximum of 15 points from your games.

 

3.1.2 Favourite Game And Army Scores

Favourite game and army scores are calculated by voting in the following two categories when your team hands in your final results at the end of the event. Your team gets two votes in each category, and you must vote only for the team and armies you played against. This is also a secret ballot, so don’t let anyone see who you’ve voted for. Every team must use their four votes as they are integral to the event. Each vote you receive counts as three points towards your tournament score – this means you can receive a maximum of fifteen points for Favourite Game votes and fifteen points for Favourite Army votes.

 

Favourite Game – Vote for the two opposing teams you enjoyed playing against the most (note that you can’t vote for the same team twice!). Maybe they displayed excellent sportsmanship, perhaps they were positive and friendly, or it was generally a fun and engaging game.

 

Favourite Army – Vote for the two teams you played against that you liked the look of their armies the most (note that you can’t vote for the same team twice!). Excellent painting standards, a fantastic centrepiece model, spectacular conversions or overall complimentary theme may make up your mind.

 

3.1.3 Warhammer 40,000: Score Example:

Edd’s team has won four games and lost one game earning a tournament score so far of 24. His team then receives three Favourite Game votes and two Favourite Army votes, which are added to the 15 points he scored from his games for a total tournament score of 39.

 

3.1.4 Tiebreakers

If teams earn the same tournament score at the end of the event, we will use the following tiebreakers to establish final rankings. They are listed here in order of priority:

  • Gaming Score
  • Favourite Game votes
  • Favourite Army votes

 

A Note on Results Reporting. Many players around the world happily participate in independently-run, often local ranking systems. Where relevant (such as the ITC), we will submit results sorted by Generalship for these standings.

 

3.2 Schedule

 

Saturday

  • 09:00 - 10:00 - Registration in Bugman’s Bar
  • 10:00 - 10:15 - Briefing
  • 10:15 - 13:00 - Round 1
  • 13:00 - 13:45 - Lunch in the Canteen
  • 13:45 - 16:30 - Round 2
  • 16:30 - 17:00 - Break
  • 17:00 - 19:45 - Round 3
  • 20:00 - Gaming Hall Closes & Bugman’s closes

 

Sunday

  • 09:00 - 10:00 - Bugman’s open
  • 10:15 - 13:00 - Round 4
  • 13:00 - 14:00 - Lunch and Best Army voting
  • 14:00 - 16:45 - Round 5
  • 17:15 - Awards Presentations

 

3.4 Event Awards

The Warhammer 40,000 hobby is multi-faceted; including social, gaming, and artistic components. With that in mind we will award the following prizes:

  • First place for the team that ranks highest overall.
  • Second place for the team that ranks second.
  • Third place for the team that ranks third.
  • Most Sporting Team for the team with the most Favourite Game votes, with highest overall ranking as the tiebreaker..
  • Favourite Army (1st, 2nd, 3rd) as voted by you, for the most impressive looking team army.
  • Best Army (Judges Choice).
  • Chaos Champions - For the team with the CHAOS keyword that ranks highest overall (based on Gaming scores only).
  • Imperium Champions - For the team with the IMPERIUM keyword that ranks highest overall (based on Gaming scores only).
  • Xenos Champions - For the team with AELDARI, TYRANIDS, T’AU EMPIRE, ORK and/or NECRONS keyword that rank highest overall (based on Gaming scores only).
  • Alliance Champions - For the team that doesn’t fall into the above keyword categories and ranks highest overall (based on Gaming scores only).

 

3.5 Pairings

Your opponent for your first game will be randomly determined. Subsequent rounds will be organised using a swiss system where teams are randomly paired against opponents with the same tournament points. If you ever find yourself facing off against a team you have faced previously please contact a member of the events team.

 

3.6 Best Army Painting Competition

The Events Team will nominate a shortlist of teams for the Best Army Competition. This is a prestigious award for hobbyists who manage to achieve a truly excellent standard of hobby consistently across their whole force. To be nominated for this award, we expect both members of the team to put in the time and effort to complete their hobby project. This means both players must build and paint their respective portion of the army. Doubles Events are unique in that some teams go to great efforts to create a cohesive force between them. This might be a common theme, complimentary colour choice, similar heraldry, or even just consistent basing. Peer judging will take place with the winning team earning the Best Army award.

 

The Events Team may specify additional requirements during the event for any unusual or particularly large entries. If you have any queries regarding the competitions, feel free to contact us before the event. Please note that to win any of our Painting competitions, each player must have built and painted the models themselves.

 

TERMS & CONDITIONS

Please see terms and conditions below:

 

This ticket is issued by Games Workshop Limited (GW) for Warhammer 40,000 Throne of Skulls Doubles, April 2023 (Event) at the Warhammer World Venue, Lenton (Venue), and is subject to the following terms and conditions:

  • No children under the age of 18 years will be admitted to the Venue unless accompanied and supervised by an adult aged 18 years or over. GW takes no responsibility for children under the age of 18, responsibility shall remain with the parent or guardian of the relevant child at all times.
  • No smoking is permitted at the Venue other than in areas designated for smoking.
  • No food or drink is to be brought into the Venue. The Venue will make available food and drink for purchase.
  • The unauthorised professional use of photographic equipment is prohibited at the Venue.
  • Event details, timings and car park arrangements are subject to change and should be checked prior to travelling.
  • GW and the Venue both reserve the right to conduct security searches to all persons attending the Event and their possessions.
  • GW and the Venue both reserve the right to, at their sole discretion, refuse access to, or remove from the Venue, without a refund any person who

 

- unreasonably refuses to be searched;

- is considered harmful, undesirable or offensive; or

- is deemed necessary to remove in the interests of security.

 

  • The Venue is accessible to wheelchair users via the North entrance.
  • Animals are not permitted at the Venue with the exception of assistance dogs.
  • Official merchandise is only available inside the Venue.
  • All attendees must be in possession of a valid ticket at all times. Defaced or altered tickets will become void and the holder may be refused admission.
  • Neither GW nor the Venue accepts responsibility for personal property brought into the Venue.
  • Entry to the Event is at your own risk. To the extent permitted by law, GW and the Venue exclude all liability for loss, damage or injury suffered by an attendee howsoever caused.
  • Attendees shall be responsible to GW for any loss or damage to the Venue, furnishings or equipment therein caused by the wilful act or default of an attendee.
  • Audiences may be filmed, photographed or recorded by GW or the Venue for broadcast, security and health and safety purposes. By attending the Event you consent to being so recorded without payment.
  • GW may alter or vary the Event due to circumstances beyond GW’s control. If GW does vary the Event, no refund will be offered. This does not affect your statutory rights.
  • Purchased tickets cannot be resold without the express permission of GW.
  • Tickets cannot be exchanged or refunded after purchase, except in the case of a cancelled Event. This does not affect your statutory rights.
  • Any complaints regarding the Event should be made to GW promptly before or during the Event.
  • The wearing of costumes at the Event is permitted only on the following basis:

 

- Costumes must not be comprised, in whole or in part, of any real (or realistic) equipment of any military unit in existence after 1900. This especially applies to camouflage clothing, helmets etc.

- Costumes must not utilise, in whole or in part, any real, scaled or replica weapons.

- Costumes that indicate allegiance or affiliation with any real political or military movement are strictly forbidden.

- Costumes must be designed with health and safety and public decency in mind.

- Costumes must be inspired by or relate to the worlds and universes created by Games Workshop.

- Attendees may be asked to alter or remove any unacceptable costume and/or accessories.

 

 

© Copyright Games Workshop Limited 2023. Warhammer World, GW, Games Workshop, Black Library, Forge World, Golden Demon, The Horus Heresy, Warhammer, Warhammer Age of Sigmar, Space Marine, 40K, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

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