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My mommy always said there were no monsters - no real ones - but there are.
FabiusV4lcoran and one other reacted to GSCUprising for a blog entry
Love my Genestealer Cultists. While I don't play that often, I do enjoy modelling and writing about them. There's something about their insidious nature that really appeals to me. The idea the Imperium's byzantine bureaucracy is ripe, fertile ground in which to lay their claws. Keep up the good work. :)2 points -
The Old Man of the 4th
Lysimachus and one other reacted to W.A.Rorie for a blog entry
Most Impressive, @Lysimachus2 points -
Terminator apothecary
Domhnall and one other reacted to Brother Tyler for a blog entry
For what it's worth, since Space Hulk was ...ahem... inspired by the movie "Aliens" and Dietrich was the corpsman in the Colonial Marine platoon sent to die on investigate LV-426, you might go full circle.2 points -
The Old Man of the 4th
Lysimachus and one other reacted to Rusted Boltgun for a blog entry
Love that shield!2 points -
The Old Man of the 4th
Lysimachus and one other reacted to BadgersinHills for a blog entry
Very nice! I've been struggling to come up with a pose for Caanok Var so this is inspiring.2 points -
The Old Man of the 4th
Lysimachus and one other reacted to Machine God for a blog entry
Whisky Oscar Whiskey!2 points -
Skull Brethren Part 8: It's not hard, its just brain surgery
BrassClaw and one other reacted to W.A.Rorie for a blog entry
Can’t wait to see it done!2 points -
Inquisitors from the 80s and 90s.
GSCUprising reacted to refuse for a blog entry
Great idea, but I am to OCD to use different marines (First born and Primaris). So later on I might do a Malleus or Deathwatch group. I have 32mm magnets, that I am planning to use with my Genestealers. So will try that when I get to basing the Genestealers, and show how I plan to do that. Basically model on 25mm base, then that on a 32mm magnet (sheet magnet) and then build up on the magnet with greenstuff. Lets me have a magnet and not have to rebase everything and not have a base on a base. Will see. Just trying to finish my plan first, before going off on another tangent, that usually stops me from finishing my plan with a new plan. Then a new plan for the new plan before the old plan! :) Trying to find all my old minis and get a display case. Most of my old stuff is spread out or gone! So trying to recover.1 point -
Inquisitors from the 80s and 90s.
refuse reacted to GSCUprising for a blog entry
A nice bit of nostalgia there. Thank you! I have three or so of the old Termies shown. If I may suggest, if you wanted to use them in a current game, I'm sure you're aware they require a larger diameter base. My solution for this was to adhere the model to its then standard 25mm then place said base on the current correct one. This not only gives it the correct diameter base but also goes some way to increasing the height so it's less of a tiny termie next to current models.1 point -
Some Chaos time
Tawnis reacted to Happy-inquisitor for a blog entry
Using pathfinders for the scout blocking might free my far stalkers up for more aggressive action. I will try it for a couple of games. Thanks.1 point -
Some Chaos time
Happy-inquisitor reacted to Tawnis for a blog entry
Fair enough. What I see is a lot of people underestimating the Lethal Hits/Precision/Ignores Cover combo that the Farstalkers get combined with full re-rolls and A Trap Well Laid for a pip of AP. I've used my three units to consistently down high value targets turn 1. Knight Lancers, Banebaldes, Angron, the Nightbringer, you name it, they've killed it turn 1. The ability to percision out key units like Guard officers, Ork Painboyz, and Technomancers, are is very useful too when you are up against other horde armies.1 point -
Some Chaos time
Happy-inquisitor reacted to Tawnis for a blog entry
Yeah, that's certainly a possibility, I will certainly be testing. Though keep in mind that if you put some Farstalkers up in a ruin with Infiltrate, they'll get +1BS, and +1 to hit from the detachment rule making their shooting hit on 2's. That is true, when they push up to meet you, it's easy to sneak some Vespid into the backfield. They are good, and I certainly don't begrudge anyone taking them, but they are less effective in multiples. Yeah, give 2 a go before you commit and see what you can do with them, that's the minimum I'd run to include a Trail Shaper, but to take on large targets like Knights, you really need all 3. I love the Flesh Shaper with Gland, without the enhancement though, more Carnovires are just mathematically better, There are a lot of armies that will put a squishy unit forward to try and screen your scout moves, so it's pretty easy in a lot of games to gobble something up fast. The more D2 weapons into Carinivores, the less into the Krootox, plus you just bring them back after. If they ignore them and can actually connect with the unit, 5+ Sustained with Lone Spear re-rolls is no joke. My record is 76 hits.1 point -
Some Chaos time
Tawnis reacted to Happy-inquisitor for a blog entry
So I do have more than half an eye on 11th edition and the new plunging fire rule makes vespid much better all-round. They become a viable shooting unit if they get +1 BS. Defensively about the same but better offence. They continue to be excellent at snagging secondaries. I am fairly confident I will want 2 units of them, I wanted to try with 3 and see how it went. I was so-so, the truth is they are still made of paper and blow away in a breeze. Having now played on UKTC I do see how the big units of rampagers work a little better there. I may pull back to having at least one unit of 6. But I continue to really like the Twin Lance, I think they do excellent work and are a worthy replacement for bunch of big apes. The new fly rule in 11th makes them better still. This is also perhaps a bit of vibe thing for me - I have played 4 editions of the game where pure Kroot was not legal as a list so I very much expect in my mind to dilute a few T'au models in there to fill roles that Kroot are not so good at. I will think hard about those farstalkers. I have 2 units, I could get a third. Interesting choice there and one I will maybe try out even if by proxying them for a game. Ignore cover actually matters on them in 11th. How is the Flesh Shaper working for you. I've tried it a few times in 10th and honestly I felt all it did was give my opponent something to feel good about shooting their D2 weapons into - negating any value from the FNP. It does make the kroot a bit more killy in melee but I'm really not sure its worth having over just more bodies on the table so I'm curious how it works for you.1 point -
Some Chaos time
Happy-inquisitor reacted to Tawnis for a blog entry
That's already an interesting difference in philosophy for playing Kroot, I never want to go second. 2. Yeah, Kroot are A LOT more killy than their profiles seem at first glance. Our overlapping buffs do crazy damage when stacked on top of each other. For you List Thoughts - Vespid can be good, but you're already running far more that I would personally. I experimented with both 2 5 mans and 1 5 man, and I always just found that while they would occasionally get lucky and do something impactful, more Kroot with better positioning did the same thing more reliably. I think they were great in Aux Cadre, but I'm kinda meh on them in KHP. - T'au units in KHP are a trap. More Kroot are always just mathematically better. You could be jamming another 9 Rampagers in there for those points you spent on Shadowsun and the Ghostkeel and they will both output and take far more damage. Same thing with Twin Lance, as good as they are, I'd much rather have 6 more Rampegers in KHP for those points. - Yeah, the 20 blobs freak people out once they realize how durable and fighty they actually are. I still only run 1 in mine, mostly because I like the objective flexibility of having more MSU, but I can certainly see the argument for running more than one. Mine I rune with both a Borthrod Flesh Shaper and Melee War Shaper and it's just a big durable blender of a unit. - As for the Trail shaper, in your list as is, yeah I don't think he's needed. You have so many units it's easy to out deploy most of your opposants and the main thing the trail shaper is good for, the re-deploy, is irrelevant. That being said, once you add in a second Farstalker squad (which is very good to have, I always run 3) it enables you to infiltrate them very aggressively to screen out your opponent and protect your scout moves, then fall them back to safety before the game begins. Here's what I've had a lot of success with if you're interested: KHP (1990pts) - Lone Spear with Long Gun / Kroothawk Flock (90pts) - Lone Spear with Blast Javelin x2 (160pts) - War Shaper with Dart Bow / Root Carved (60pts) - War Shaper with Bladestave (50pts) - Flesh Shaper / Borthrod Gland (60pts) - Trail Shaper (55pts) - Kroot Carnivores x20 (140pts) - Kroot Carnivores 10x4 (260pts) - Kroot Rampagers 3x6 (510pts) - Krootox Riders 3x3 (270pts) - Kroot Farstalkers 3x12 (255pts) - Kroot Hounds 2x5 (80pts) Most games, I have the Farstalkers focus down the largest threat on the board, while moving up aggressively with everything else, having my hounds and 10 man carnivores screen my army from countercharges. Some variation of that has proven very successful against most lists.1 point -
Practice and musings
Tawnis reacted to Happy-inquisitor for a blog entry
I will post up an updated list with the next blog post I am writing now In which I realise that my list is more killy into big things than I was allowing for!1 point -
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Avoid gators, they side Goliath... And they do not taste that good (it is the sauce that make it all).1 point
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We'll see how the painting turns out- don't really have an idea yet on how the Nightbringer should be painted. I will paint the puzzle pieces similar to my silver Necrons, with creeping rust coming from where they are touching the C'tan, signifying that it is corrupting them and escaping, but I don't really know how I want the main body to be colored.1 point
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I find I use so much less paint (assuming I am correct how much I put in the brush). It is amazing. So I have started putting in less than I think I need, and refilling the airbrush as needed. Of course filling the airbrush from GW pots is painful, so I have been moving towards droppers for my paints. Ok, not really I have to find a way to get some dropper bottles and fill them with GW paints, but still. I am thinking of going full Army Painter or one of the others. I watch the "two thin coats" guy painting videos. It is excellent and has given me many ideas on how to paint! And they make a line of paints. But yeah Airbrushing is so much better. And doing the assembly line style means I don't have to clean my airbrush 10 times a night. So it is working for me!1 point
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Yeah, I do have some vague plans for minis for the series of characters. I have been looking at Artel W minis but those are sourced in Russia, so might be difficult to get. Open to ideas for suggestions1 point
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I like your format and stories. Only thing missing is pics of the models1 point
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My mommy always said there were no monsters - no real ones - but there are.
GSCUprising reacted to W.A.Rorie for a blog entry
While the classic is great and iconic scheme, as a Generic Genestealer colors and will have that special place. But like others have said the Cthulhu are awesome and the scheme is great. I am torn as they both will pop against you IF terminators. I think the Generic scheme is the go to. As they will stand out more against the IF Terminators.1 point -
Thank you! Transfers have always been difficult for me. I printed many of these myself, and found that for the chapter symbol on the rounded bits, particularly the pauldrons, I had to let them sit with a bit of decal softener, then go back and contour the edges a bit more when they were almost completely dry. I also found that the edges stand out noticeably, so I'll have to be careful to cut them as close to the artwork as possible going forward.1 point
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My mommy always said there were no monsters - no real ones - but there are.
GSCUprising reacted to FabiusV4lcoran for a blog entry
GSC are definitely the faction fur that'n. I know some say Chaos, but GSC is clearly Innsmouth as an entire faction.1 point -
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Great Personal Character!1 point
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An update for plogging along
Bouargh reacted to bloodhound23 for a blog entry
Nice work! I'm also working on something like a mining camp/outpost.1 point -
Looks great. How did you find doing the transfers? I am almost at the step I have to put some on, and I am hesitant.1 point
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very nice!1 point
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First RTT try out
Happy-inquisitor reacted to W.A.Rorie for a blog entry
Congrats on the 2nd Place! And sounds like good lessons learned1 point -
I love the format! And looking to what you have in coming soon.1 point
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This is how my all of my future lore sections will look, in terms of having the sepia picture and then the finished model at the end. I have finally got the pictures for all of the Ebon Word characters and will finish off the pictures for the Ebon Word units later this week. I won't go back and do pictures for the already painted units of the Ebon Word (the Choral Undue, the Gyve, and the Fated Sons), so they will just stay as they are. Apparently when I go back and edit old blog entries, it publishes them like they were brand new instead of just a note that the entry was edited- useful for updating my lore posts when I get models painted, but kinda weird otherwise. Just means I have to be really accurate and make sure I don't have any grammar/spelling mistakes that I notice weeks later... I am getting some more models soon for the Shrikeborn, that's were Veydras Kaith and his Pale Wake squad, as well as Orren Malith come into play. I should have those models in hand in a couple of weeks, so that's going to be fun to make them. Other than that, there will be the aforementioned Ebon Word squads lore posts upcoming, which I think is four units (Chosen, Havocs, Obilterators, and Terminators). Getting close to having all the Votann done, just four models to go, so I will soon be painting these creepy boys!1 point
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Skull Brethren Part 8: It's not hard, its just brain surgery
BrassClaw reacted to BadgersinHills for a blog entry
Looks great! The Defiler head looks good on the daemon prince. Will be getting my Defiler later this week so looking forward to see how you assemble yours.1 point -
The Damned are ready for their first battle
GSCUprising reacted to ChaosLord99 for a blog entry
That sound a great idea, what ink can you suggest me? or any other thing like pigments?1 point -
Skull Brethren Part 8: It's not hard, its just brain surgery
BrassClaw reacted to GSCUprising for a blog entry
The new Defiler model looks great and certainly wouldn't want to face up to that daemon prince. Nice colour scheme, though. ;)1 point -
Howling Griffons 1st Co. & 10th Co Update
W.A.Rorie reacted to GSCUprising for a blog entry
I am really digging the officer. The base really shows him off well. I aslo like the use of the old style unit numbers on the scouts (sorry, I don't know the current lot of Marine units.)1 point -
"Our will shall be our weapons, our faith shall be our armour."
Domhnall reacted to Rusted Boltgun for a blog entry
Man, I bet you're tired. Sleep deprivation when you have a newborn is tough - with a significant toll on physical and mental health. Get as much rest when you can and it will help with all the other stuff you have to do (because those days just keep on rolling!). Hats off to you and yours, you've taken on a lot and you're there for each other. There's an anti-gambling campaign in the UK at the moment with the slogan "When the fun stops stop" and I think it well applies to 40K. A hobby is meant to be fun. If elements aren't fun (painting challenges, new release FOMO, etc) the maybe pause them for a while. Step off the hobby treadmill for a different perspective. One word of warning, maybe not try the non-40k James Swallow novels. I really enjoy his 40k stuff but 'Nomad'...a cheap airport thriller. Sending as many internet support tokens as I can...1 point -
Yes, your conversion inspired my head swaps and giving that grizzled veteran look!1 point